What is the best way to display and interact with a skill tree - objective-c

I am trying to create an interface that is similar to the interface on this website for the skill tree: http://www.pathofexile.com/passive-skill-tree. What is the best way to go about doing this and have the same or similar user interaction. ie. you click on a node and it activate or deactivates it. The movement of the tree and zooming on it would be nice as well. Would like to try to stay away from webView as I am thinking about features I want to add. Thanks in advance just want to see what a good way to do this is.

you can use webView and have almost a copy-paste of the presented webpage html source and load it.
However with native components you can have better performance, but it will "not a copy"
Native componets:
IIViewDeckController for iOS
iHasApp for iOS
iHasApp for iOS
There are more on that side. Consider a combination of they,

Related

Add an application title, and an image, to Win8's startup splash screen

I work at one of those benighted companies that don't realize the benefits of living entirely within the MS world. (My bosses are so deluded by social media group-think they actual make us use PyQt4, but that's neither here nor there...;)
So, in terms of saving me a lot of bookyuck, how does an app that is NOT generated by Visual Studio put all of ...
a rotating picture
a string of text
... into MS's vaunted Win8 start splash screen?
I think it has something to do with writing a package.appxmanifest, and putting some splashscreen.jpg goodness inside that. Then I send the manifest to the splash screen by ... what? Registering it? Installing it with the right-click context menu?
What's the shortest path to this simple task?
See Desktop App tiles on the Start Screen, but it's not what you were hoping for.
Obly Tile looks interesting, but I suspect that's something they do ex post facto to put a shell around a desktop app that's already installed, but perhaps that's sufficient for your needs?

Retrieving an app's DockTile (view)

I'm getting my hands dirty with a bit of ObjC by trying to write something Dock-like, with a little less visual bells and whistles. It's going pretty well. However I've stumbled over a problem which I can't quiet solve:
Retrieving an app's icon via NSRunningApplication is easy. However, some apps don't use their icon as DockTile, they use a custom view because their DockTiles are dynamic (f.e. most torrent apps display their current up/down speeds in the dock).
Is there any way to get this DockTile and display it in my own app?
Thanks
No, there is not. The methods which set a custom dock tile end up communicating the contents of the view directly to the Dock; it is not made available to other processes.
For what it's worth, writing a replacement for the Dock is going to be a kind of hopeless task -- Apple's Dock.app uses numerous private, undocumented APIs to interact with the WindowServer, some of which simply cannot be used by any process which is not the Dock.

Rally AppSDK: Is there a way to facilitate "Inter-Panel" communication between Apps in the new layout schema

So I'm just getting used to and getting my arms around the new "panel-based" App scheme released with the 5/5/2012 version of Rally. At first it was a bit frustrating to lose the window real estate when I've been accustomed to full-page iFrames.
I am curious however - from a desire to optimize the way I use real estate onscreen for an App page - I would like to setup and utilize a multi-panel App whose components can communicate. For instance, I'd like to have one App panel display some control widgets and perhaps an AppSDK table, and a second App panel display a chart or grid that responds to events/controls in the first panel.
I've been scanning the AppSDK docs for hints as to how this might be accomplished, but I'm coming up short. Is there a way to wire up event listeners in one App panel that respond to widget controls in another?
We have not decided the best way to have the Apps communicate yet. That is something we are still spiking out internally to find the best way to do it.
Each custom App is in an IFrame so figuring out how to make them communicate can be a bit tricky. Once we figure out a good way to do it we will be sure to let you know.
Has this topic, "app Communication", been addressed yet? I would to have one Custom Grid show User Stories. When a user story is selected another grid show the related tasks.

Properties of iOS messenger

I need to build an app such as "Messages" in iPhone, but easier (don't need to send messages to server, only in datebase). I was faced with some questions.
http://www.ibm.com/developerworks/library/x-ioschat/index.html
In this tutorial messages look like TableView, how can I do them such as in iPhone standard messanger (comics speach). And how can I implement bar with camera button, text box and send button (what class is responsible for this)?
You are in luck good sir, there is already a class that can fix you up with this and avoid all the work, it's called AcaniChat (screenshot provided). Or you can even see at Sam Soffle's SSMessagesViewController, he is a well known iOS developer who built this class.
It will definitely help you, if you want to mimic that behavior.

Two native AIR windows from a single AIR app?

I'm building in FlashDevlop as pure AS3.
I'm looking at building a kiosk that uses two screens. Its used to administer tests. So one screen has the test, second the controls for admin the test. I have played with wide app but its not very elegant and I really would like both screens to run full screen on each screen. Is it possible to have one air app spawn two native air windows? A secondary question is it possible to detect multiple screens and target a screen to full screen to? Even something as simple as checking the window size to detect would work, im just not sure I can move and if the low level api will fullscreen on that screen. I could not find any examples of this in the docs.
What docs did you look into? I found it right away.
You'll need the Screen class if you want information on the screens that are connected to the PC. And here's some documentation on using it.
To create new windows, just instantiate a new NativeWindow class and call activate() on it when you're done configuring.
There's a lot of other useful stuff for you in the flash.display package. All the AIR stuff is marked with a little AIR icon. I have to admit that it would have been easier to find if they had put these classes in a separate AIR package.