currently I'm using an external program (Stencyl) to build my app, however I can't integrate AdMob to it. I thought I might be able to integrate my app (or xcode project) into the AdMob xcode project. Is there a way to do this? Is it even possible?
To clarify:
I got the AdMob working in XCode, I want to add an app/xcodeproject inside my AdMob's xcodeproj main window.
If what you want to do is reference one project inside another, you can do this by dragging the project file (the .xcodeproj) from a Finder window into your AdMob XCode workspace. Make sure both projects are not open at once though.
Related
I am trying to add an app icon to a react-native application and am not able to do so also could hardly find anything about this in the documentation or any other sources which I am able to implement successfully.
Got this one working by using react-native-icon Package but is there Something like a single command to get icons configured into the respective folders when they are created using react-native eject command.
The app icons are controlled from the native side of the project.
You can set them up from Xcode or Android Studio fairly easily.
Perhaps take a look at Xcode 9 - Add an App Store icon and Set icon for Android application
use android asset studio
drag and drop your icon and change filters if you like and then download it.
Unzip it and then replace your res icon folder with this one
indepth tut tutorial
I followed all instructions on this link https://fabric.io/kits/android/crashlytics/install but I still cannot see my app in the dashboard. This was never an issue for me before.
Clicking on the +New App only brings me to selecting which kits to use.
Then when trying to distribute it says project is inactive..
The project is definitely not inactive..
How do I fix this?
I have an iOS app which I need to build a supporting app for macOS. I was hoping to share code between them, specially the DataModel.
As the iOS app was using Pods, there was already a workspace.
I pulled in the macOS project into the workspace, and I can see all its files with no problem. But I don't seem to be able to figure out how to 'use' the class files from the iOS project in the macOS project. Would it have anything to do with Modules?
Or should I just make a new Target that is a macOS application?
I'm using Xcode 8.3.3 at the moment, and the projects are in Swift.
Select the source files you want to use and tick the "Target Membership" for your macOS target in the Inspector:
Update:
To use common code in different projects, make an extra project for your common code which builds as a Framework and include this framework in the iOS and in the macOS.
This tutorial might be helpful.
How do I add a cocoa touch static library as a subproject to an application project in Xcode 4 (4.5 in this case)?
I have seen lots of screenshots that show a full project nested inside another project. However, whenever I follow the tutorials I just get a single .xcodeproj file inside my project, not a whole project (with it's own project and target etc).
I've tried to create a workspace too - but still no luck. What am I doing wrong? I've seen many questions on SO that seem to be similar but nothing that has helped me resolve this.
I had tried dragging in from Finder and it seemed to work for apps but not libs. #Eiko got it in the comments to another answer... It was because the project was open elsewhere at the time. If I goto File > Close Project (on the original library project in xcode) and then drag in from Finder it works.
Drag it from finder into the sidebar of xcode.
When doing it this way just now it worked for me.
and as #Eiko points out close the project if it is open elsewhere first, since it can only be opened once...
I have created a simple application using rhoStudio for iphone and then converted that project to xcode compatible.
I can see all my project in Xcode.
Now I want to add more functionality to the project and I want it to be done using the objective C i.e in Xcode, not form RhoStudio
How can I do it.
Is this possible that we can do half of the development using RhoStudio and half of it using Xcode.
I got my answer but in a different way, we can extend the rhomobile project further using xcode, but the thing is we cannot change the code that was created by the rhoStudio.
Now for the extension i found this wonderful tutorial at rhoMobile website.
http://docs.rhomobile.com/rhodes/extensions#rewriting-the-generated-native-extension-source-code-for-iphone