Rally AppSDK: Is there a way to facilitate "Inter-Panel" communication between Apps in the new layout schema - rally

So I'm just getting used to and getting my arms around the new "panel-based" App scheme released with the 5/5/2012 version of Rally. At first it was a bit frustrating to lose the window real estate when I've been accustomed to full-page iFrames.
I am curious however - from a desire to optimize the way I use real estate onscreen for an App page - I would like to setup and utilize a multi-panel App whose components can communicate. For instance, I'd like to have one App panel display some control widgets and perhaps an AppSDK table, and a second App panel display a chart or grid that responds to events/controls in the first panel.
I've been scanning the AppSDK docs for hints as to how this might be accomplished, but I'm coming up short. Is there a way to wire up event listeners in one App panel that respond to widget controls in another?

We have not decided the best way to have the Apps communicate yet. That is something we are still spiking out internally to find the best way to do it.
Each custom App is in an IFrame so figuring out how to make them communicate can be a bit tricky. Once we figure out a good way to do it we will be sure to let you know.

Has this topic, "app Communication", been addressed yet? I would to have one Custom Grid show User Stories. When a user story is selected another grid show the related tasks.

Related

UWP In-App Notifications (As opposed to Toast notifications)

On Android, toast notifications work differently to UWP. It simply shows a little black popup message over the top of the app. In UWP, toast notifications are indistinguishable from push notifications from the user perspective. Is there a standardized way in UWP to simply show a quick notification inside the app that will disappear after a few seconds and not interfere with the user's experience? I mean without it looking like the user has received a push notification?
This article doesn't seem to hint at anything like what I am talking about.
https://learn.microsoft.com/en-us/windows/uwp/controls-and-patterns/tiles-badges-notifications
The UWP Toolkit provides an InAppNotifications control for this.
http://www.uwpcommunitytoolkit.com/en/master/controls/InAppNotification/
In many cases, the Snackbar class supersedes Toast. While Toast is currently still supported, Snackbar is now the preferred way to display brief, transient messages to the user.
Take a look at Showing Pop-Up Messages to find out the most common use cases.
We ended up building something as part of our Xamarin UI library to handle this.
The code can be found here:
https://github.com/MelbourneDeveloper/Adapt.Presentation/blob/master/Adapt.Presentation.UWP/Adapt/Presentation/UWP/InAppNotification.xaml.cs
There is a sample in this repo:
https://github.com/MelbourneDeveloper/Adapt.Presentation.git
Note: the same is for Xamarin Forms, but if you crack the code open, you'll be able to figure out how to use this for any UWP app.

What is the best way to display and interact with a skill tree

I am trying to create an interface that is similar to the interface on this website for the skill tree: http://www.pathofexile.com/passive-skill-tree. What is the best way to go about doing this and have the same or similar user interaction. ie. you click on a node and it activate or deactivates it. The movement of the tree and zooming on it would be nice as well. Would like to try to stay away from webView as I am thinking about features I want to add. Thanks in advance just want to see what a good way to do this is.
you can use webView and have almost a copy-paste of the presented webpage html source and load it.
However with native components you can have better performance, but it will "not a copy"
Native componets:
IIViewDeckController for iOS
iHasApp for iOS
iHasApp for iOS
There are more on that side. Consider a combination of they,

Retrieving an app's DockTile (view)

I'm getting my hands dirty with a bit of ObjC by trying to write something Dock-like, with a little less visual bells and whistles. It's going pretty well. However I've stumbled over a problem which I can't quiet solve:
Retrieving an app's icon via NSRunningApplication is easy. However, some apps don't use their icon as DockTile, they use a custom view because their DockTiles are dynamic (f.e. most torrent apps display their current up/down speeds in the dock).
Is there any way to get this DockTile and display it in my own app?
Thanks
No, there is not. The methods which set a custom dock tile end up communicating the contents of the view directly to the Dock; it is not made available to other processes.
For what it's worth, writing a replacement for the Dock is going to be a kind of hopeless task -- Apple's Dock.app uses numerous private, undocumented APIs to interact with the WindowServer, some of which simply cannot be used by any process which is not the Dock.

Make another app's windows borderless

Is there any way to remove the window border (i.e., make the style NSBorderlessWindowMask) for a window that belongs to another application?
Those windows don't belong to your application. Your only hope is hackery.
Look into something like SIMBL to inject code into the other applications. There's also ApplicationEnhancer.
Good luck - screw-ups here can destablize others' apps or the entire system. Also, I highly doubt Apple will let you play in their App Store if your app does this.

Two native AIR windows from a single AIR app?

I'm building in FlashDevlop as pure AS3.
I'm looking at building a kiosk that uses two screens. Its used to administer tests. So one screen has the test, second the controls for admin the test. I have played with wide app but its not very elegant and I really would like both screens to run full screen on each screen. Is it possible to have one air app spawn two native air windows? A secondary question is it possible to detect multiple screens and target a screen to full screen to? Even something as simple as checking the window size to detect would work, im just not sure I can move and if the low level api will fullscreen on that screen. I could not find any examples of this in the docs.
What docs did you look into? I found it right away.
You'll need the Screen class if you want information on the screens that are connected to the PC. And here's some documentation on using it.
To create new windows, just instantiate a new NativeWindow class and call activate() on it when you're done configuring.
There's a lot of other useful stuff for you in the flash.display package. All the AIR stuff is marked with a little AIR icon. I have to admit that it would have been easier to find if they had put these classes in a separate AIR package.