NSControl and NSCell: Manage the cell state the right way - objective-c

I have a totally custom NSControl with its totally custom NSCell.
Now I want to implement some Mouse interaction. For example when user clicks over the control
I want to change the control state to highlight so the questions are:
1) Where I have to deal with the mouse event? In the NSControl or directly in the NSCell?
At the moment I'm working with this code in the NSCell subclass:
-(BOOL)startTrackingAt:(NSPoint)startPoint inView:(NSView *)controlView{
[self setHighlighted:YES];
return YES;
}
-(void)stopTracking:(NSPoint)lastPoint at:(NSPoint)stopPoint inView:(NSView *)controlView mouseIsUp:(BOOL)flag{
[self setHighlighted:NO];
}
2) Is the NSCell state automatically managed by the NSControl? If I set the NSControl stete to highlight it will be mirrored to the NSCell?
3) and what about the enabled attributes?
At the moment I wrote this code in the NSControl:
And this code in the NSControl
-(void)setEnabled:(BOOL)flag{
[super setEnabled:flag];
[[self cell]setEnabled:flag];
[self updateCell:[self cell]];
}
Have you particular suggestion to work with mouse event with a custom NSControl+NSCell?

You can do the following:
Create a NSTrackingArea, which will detect if the mouse got into your NSControl:
NSTrackingArea* trackingArea = [[[NSTrackingArea alloc] initWithRect:yourNSControlBoundsRect options:NSTrackingMouseEnteredAndExited | NSTrackingActiveAlways owner:yourNSControl userInfo:nil];
Then you add your trackingArea to your NSControl:
[yourNSControl addTrackingArea:trackingArea];
In your NSControl subclass implement both
- (void)mouseEntered:(NSEvent *)theEvent
- (void)mouseExited:(NSEvent *)theEvent
There you can do something with your cell inside your control, or with your control itself.
Hope that helps

Related

Cocoa NSOpenGLView - [win setDelegate:view ] shows error. How to delegate manually?

I'm programming in Eclipse (not Xcode) on Yosemita 10.10...
I try to catch MouseMoved event, but it not called (mouseDown, mouseDragged - works fine). So I'm using this example code from here
http://lists.apple.com/archives/mac-opengl/2003/Feb/msg00069.html
but compiller show error on
[app setDelegate: view];
(- cannot initialize a parameter of type 'id' with an lvalue of type 'NSView *')
If I comment this line - it's work, but mouseMoved don't calling.
Please help! I'm newbie in objective-c
OS X does not automatically track the mouse movement events for you unless you request them.
In order to receive mouseMoved: events, you should add an NSTrackingArea to your subclass of NSOpenGLView. For example:
- (void)awakeFromNib {
NSTrackingArea *trackingArea = [[NSTrackingArea alloc] initWithRect:self.frame options:NSTrackingActiveAlways|NSTrackingMouseMoved owner:self userInfo:nil];
[self addTrackingArea:trackingArea];
}
After that, your mouseMoved: method will be called.
- (void)mouseMoved:(NSEvent *)theEvent {
NSLog(#"moved");
}
You can optionally implement updateTrackingAreas if you need to update your tracking area manually when the view resizes. For details, please refer to Using Tracking-Area Objects.

NSTextField: end editing when user clicks outside of the text field

I have an NSTextField that I'm setting editable depending on a user action. I'd like to end editing when the user clicks anywhere outside of the text field inside the window.
Seems simple, but I could not get this to work. I implemented controlTextDidEndEditing and textDidEndEditing, but no luck, especially when I click on a user interface element that does not accept the first responder status.
Every NSEvent is pass through NSWindow's sendEvent: method.
You can create a custom NSWindow and override the sendEvent: method. If there is a mouse down event, broadcast it by the NSNotificationCenter:
- (void)sendEvent:(NSEvent *)event {
[super sendEvent:event];
if (event.type == NSLeftMouseDown) {
[[NSNotificationCenter defaultCenter] postNotificationName:kCustomWindowMouseDown object:self userInfo:#{#"event": event}];
}
}
In the ViewController which reference the NSTextField, observer this notification:
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(customWindowMouseDown:)
name:kCustomWindowMouseDown
object:self.view.window];
End the editing if the mouse down event's location is outside of the text field:
- (void)customWindowMouseDown:(id)sender {
NSNotification *notification = (NSNotification *) sender;
NSEvent *event = notification.userInfo[#"event"];
NSPoint locationInWindow = event.locationInWindow;
if ([self.view.window.firstResponder isKindOfClass:NSTextView.class]) {
NSTextView *firstResponder = (NSTextView *) self.view.window.firstResponder;
//we only care about the text field referenced by current ViewController
if (firstResponder.delegate == (id <NSTextViewDelegate>) self.textField) {
NSRect rect = [self.textField convertRect:self.textField.bounds toView:nil];
//end editing if click out side
if (!NSPointInRect(locationInWindow, rect)) {
[self.view.window makeFirstResponder:nil];
}
}
}
}
You can write a subclass for the NSView and write the below method and change the class of the NSView in the NSWindow of the nib file to that subclass.
- (void)mouseDown:(NSEvent *)event
{
[text setEditable:NO];
NSLog(#"mouseDown");
}
May be a bit dirty but you could create a big transparent button on the "outside of the text field" area. Show it when editing starts and hide it when editing ends. If user taps this button you stop editing (and hide the button).
Solved that for me when I needed a fast solution.
I'd improve the answer of vignesh kumar for the cases when you can't subclass the window that contains the view.
For all sub-views/controls that handle mouseDown, including the super view itself, implement:
- (void)mouseDown:(NSEvent *)event
{
[[self window] makeFirstResponder:self];
[super mouseDown:event];
}
For some controls, like buttons, you could change to
- (void)mouseDown:(NSEvent *)event
{
[[self window] makeFirstResponder:[self superview]];
[super mouseDown:event];
}
otherwise a focus ring may appear

hitTestForEvent:inRect:ofView is invoked twice in my NSOutlineView cells

I've subclassed the cells of a NSOutlineView, by setting the custom class in interface builder.
I've implemented this delegate method to configure the cells:
- (void)outlineView:(NSOutlineView *)outlineView willDisplayCell:(id)cell forTableColumn:(NSTableColumn *)tableColumn item:(id)item
Also, I've implemented this method in my custom cell class:
- (NSUInteger)hitTestForEvent:(NSEvent *)event inRect:(NSRect)cellFrame ofView:(NSView *)controlView
which is invoked twice every time I click on the cell. I'm wondering why not just once. The event type is always MouseDown.
I don't know if this matters, but it is invoked twice even if the cell has not parents or children. So it can't be the cells hierarchy.
If I can't rely on hitTestForEvent to trigger an action when a specific area of my cell is clicked, which method should I use ?
Thanks
-hitTestForEvent:inRect:ofView is entirely the wrong method to be using to trigger actions. You should be using -trackMouse:inRect:ofView:untilMouseUp:, or -startTrackingAt:inView:, -continueTracking:at:inView: and -stopTracking:at:inView:mouseIsUp:.
Important Note: If you implement your own mouse tracking loop in -trackMouse:inRect:ofView:untilMouseUp:, you should document this fact somewhere, because generally speaking it will preclude the use of the other three methods. Some of the NSCell subclasses in the AppKit framework do this and fail to document that they have done so (with the result that you’ll ponder for hours why it is that -startTrackingAt:inView: never gets called).
How do you implement your own tracking loop? Like this:
- (BOOL)trackMouse:(NSEvent *)theEvent inRect:(NSRect)cellFrame
ofView:(NSView *)controlView untilMouseUp:(BOOL)untilMouseUp
{
NSPoint pos = [controlView convertPoint:[theEvent locationInWindow]
fromView:nil];
if ([theEvent type] == NSLeftMouseDown && NSPointInRect (pos, myClickRect)) {
NSWindow *window = [controlView window];
NSEvent *myEvent;
NSDate *endDate = [NSDate distantFuture];
while ((myEvent = [window nextEventMatchingMask:(NSLeftMouseDragged
|NSLeftMouseUp)
untilDate:endDate
inMode:NSEventTrackingRunLoopMode
dequeue:YES])) {
if ([myEvent type] != NSLeftMouseUp)
continue;
pos = [controlView convertPoint:[theEvent locationInWindow]
fromView:nil];
if (NSPointInRect (pos, myClickRect)) {
// React somehow
}
return YES;
}
}
return [super trackMouse:theEvent inRect:cellFrame ofView:controlView
untilMouseUp:untilMouseUp];
}
(The above code was just typed in here, so the usual caveats apply; it assumes the existence of an NSRect called myClickRect that defines the active area of your cell. You might need to calculate that from cellFrame at the head of the method.)
Obviously you can watch for and handle other events too, if they are relevant to you.
Perhaps I should also add that the three method approach, while conceptually cleaner, tends to be quite a bit slower, which generally leads me to prefer overriding -trackMouse:inRect:ofView:untilMouseUp: as shown above.

Using NSTrackingArea in an NSView that is unattached to a window?

Basically, I want an "invisible" NSView covering my entire screen. I will add an NSTrackingArea to that, so that I get global mouse events as my cursor moves about the screen.
-(void)setTrackingArea
{
view = [[NSView alloc] initWithFrame:[NSScreen currentScreenForPoint:[NSEvent mouseLocation]].frame];
NSTrackingArea *area = [[NSTrackingArea alloc] initWithRect:[NSScreen currentScreenForPoint:[NSEvent mouseLocation]].frame options:NSTrackingMouseEnteredAndExited | NSTrackingActiveAlways owner:view userInfo:nil];
[view addTrackingArea:area];
[area release];
//[[window contentView] addSubview:view];
//I don't want to add the view to a window, as all tutorials say.
}
- (void)mouseExited:(NSEvent *)theEvent
{
NSLog(#"Exit"); //Never firing
}
Is this possible? Using NSViews and NSTracking Areas without a window?
Using an invisible view is definitely not something you want to do. Look into the addGlobalMonitorForEventsMatchingMask:: class method on NSEvent.
For example, here's how you would add a monitor for a movement of the mouse:
[NSEvent addGlobalMonitorForEventsMatchingMask:NSMouseMovedMask handler:^(NSEvent *mouseMovedEvent) {
//do something with that event
}];

Easy way to dismiss keyboard?

I have quite a few controls scattered throughout many table cells in my table, and I was wondering if there's an easier way to dismiss the keyboard without having to loop through all my controls and resigning them all as the first responder. I guess the question is.. How would I get the current first responder to the keyboard?
Try:
[self.view endEditing:YES];
You can force the currently-editing view to resign its first responder status with [view endEditing:YES]. This hides the keyboard.
Unlike -[UIResponder resignFirstResponder], -[UIView endEditing:] will search through subviews to find the current first responder. So you can send it to your top-level view (e.g. self.view in a UIViewController) and it will do the right thing.
(This answer previously included a couple of other solutions, which also worked but were more complicated than is necessary. I've removed them to avoid confusion.)
You can send a nil targeted action to the application, it'll resign first responder at any time without having to worry about which view currently has first responder status.
Objective-C:
[[UIApplication sharedApplication] sendAction:#selector(resignFirstResponder) to:nil from:nil forEvent:nil];
Swift 3.0:
UIApplication.shared.sendAction(#selector(resignFirstResponder), to: nil, from: nil, for: nil)
Nil targeted actions are common on Mac OS X for menu commands, and here's a use for them on iOS.
To be honest, I'm not crazy about any of the solutions proposed here. I did find a nice way to use a TapGestureRecognizer that I think gets to the heart of your problem: When you click on anything besides the keyboard, dismiss the keyboard.
In viewDidLoad, register to receive keyboard notifications and create a UITapGestureRecognizer:
NSNotificationCenter *nc = [NSNotificationCenter defaultCenter];
[nc addObserver:self selector:#selector(keyboardWillShow:) name:
UIKeyboardWillShowNotification object:nil];
[nc addObserver:self selector:#selector(keyboardWillHide:) name:
UIKeyboardWillHideNotification object:nil];
tapRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self
action:#selector(didTapAnywhere:)];
Add the keyboard show/hide responders. There you add and remove the TapGestureRecognizer to the UIView that should dismiss the keyboard when tapped. Note: You do not have to add it to all of the sub-views or controls.
-(void) keyboardWillShow:(NSNotification *) note {
[self.view addGestureRecognizer:tapRecognizer];
}
-(void) keyboardWillHide:(NSNotification *) note
{
[self.view removeGestureRecognizer:tapRecognizer];
}
The TapGestureRecognizer will call your function when it gets a tap and you can dismiss the keyboard like this:
-(void)didTapAnywhere: (UITapGestureRecognizer*) recognizer {
[textField resignFirstResponder];
}
The nice thing about this solution is that it only filters for Taps, not swipes. So if you have scrolling content above the keyboard, swipes will still scroll and leave the keyboard displayed. By removing the gesture recognizer after the keyboard is gone, future taps on your view get handled normally.
This is a solution to make the keyboard go away when hit return in any textfield, by adding code in one place (so don't have to add a handler for each textfield):
consider this scenario:
i have a viewcontroller with two textfields (username and password).
and the viewcontroller implements UITextFieldDelegate protocol
i do this in viewDidLoad
- (void)viewDidLoad
{
[super viewDidLoad];
username.delegate = self;
password.delegate = self;
}
and the viewcontroller implements the optional method as
- (BOOL)textFieldShouldReturn:(UITextField *)textField
{
[textField resignFirstResponder];
return YES;
}
and irrespective of the textfield you are in, as soon as i hit return in the keyboard, it gets dismissed!
In your case, the same would work as long as you set all the textfield's delegate to self and implement textFieldShouldReturn
A better approach is to have something "steal" first responder status.
Since UIApplication is a subclass of UIResponder, you could try:
[[UIApplication sharedApplication] becomeFirstResponder]
[[UIApplication sharedApplication] resignFirstResponder]
Failing that, create a new UITextField with a zero sized frame, add it to a view somewhere and do something similar (become followed by resign).
Tuck this away in some utility class.
+ (void)dismissKeyboard {
[self globalResignFirstResponder];
}
+ (void) globalResignFirstResponder {
UIWindow * window = [[UIApplication sharedApplication] keyWindow];
for (UIView * view in [window subviews]){
[self globalResignFirstResponderRec:view];
}
}
+ (void) globalResignFirstResponderRec:(UIView*) view {
if ([view respondsToSelector:#selector(resignFirstResponder)]){
[view resignFirstResponder];
}
for (UIView * subview in [view subviews]){
[self globalResignFirstResponderRec:subview];
}
}
#Nicholas Riley & #Kendall Helmstetter Geln & #cannyboy:
Absolutely brilliant!
Thank you.
Considering your advice and the advice of others in this thread, this is what I've done:
What it looks like when used:
[[self appDelegate] dismissKeyboard]; (note: I added appDelegate as an addition to NSObject so I can use anywhere on anything)
What it looks like under the hood:
- (void)dismissKeyboard
{
UITextField *tempTextField = [[[UITextField alloc] initWithFrame:CGRectZero] autorelease];
tempTextField.enabled = NO;
[myRootViewController.view addSubview:tempTextField];
[tempTextField becomeFirstResponder];
[tempTextField resignFirstResponder];
[tempTextField removeFromSuperview];
}
EDIT
Amendment to my answer to included tempTextField.enabled = NO;. Disabling the text field will prevent UIKeyboardWillShowNotification and UIKeyboardWillHideNotification keyboard notifications from being sent should you rely on these notifications throughout your app.
Quick tip on how to dismiss the keyboard in iOS when a user touches anywhere on the screen outside of the UITextField or keyboard. Considering how much real estate the iOS keyboard can take up, it makes sense to have an easy and intuitive way for your users to dismiss the keyboard.
Here's a link
A lot of overly-complicated answers here, perhaps because this is not easy to find in the iOS documentation. JosephH had it right above:
[[view window] endEditing:YES];
Here's what I use in my code. It works like a charm!
In yourviewcontroller.h add:
#property (nonatomic) UITapGestureRecognizer *tapRecognizer;
Now in the .m file, add this to your ViewDidLoad function:
- (void)viewDidLoad {
//Keyboard stuff
tapRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(didTapAnywhere:)];
tapRecognizer.cancelsTouchesInView = NO;
[self.view addGestureRecognizer:tapRecognizer];
}
Also, add this function in the .m file:
- (void)handleSingleTap:(UITapGestureRecognizer *) sender
{
[self.view endEditing:YES];
}
Even Simpler than Meagar's answer
overwrite touchesBegan:withEvent:
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
[textField resignFirstResponder];`
}
This will dismiss the keyboardwhen you touch anywhere in the background.
You should send endEditing: to working window being the subclass of UIView
[[UIApplication sharedApplication].windows.firstObject endEditing:NO];
In your view controller's header file add <UITextFieldDelegate> to the definition of your controller's interface so that it conform to the UITextField delegate protocol...
#interface someViewController : UIViewController <UITextFieldDelegate>
... In the controller's implementation file (.m) add the following method, or the code inside it if you already have a viewDidLoad method ...
- (void)viewDidLoad
{
// Do any additional setup after loading the view, typically from a nib.
self.yourTextBox.delegate = self;
}
... Then, link yourTextBox to your actual text field
- (BOOL)textFieldShouldReturn:(UITextField *)theTextField
{
if (theTextField == yourTextBox) {
[theTextField resignFirstResponder];
}
return YES;
}
The best way to dismiss keyboard from UITableView and UIScrollView are:
tableView.keyboardDismissMode = UIScrollViewKeyboardDismissModeOnDrag
In swift 3 you can do the following
UIApplication.shared.sendAction(#selector(UIResponder.resignFirstResponder), to: nil, from: nil, for: nil)
Jeremy's answer wasn't quite working for me, I think because I had a navigation stack in a tab view with a modal dialog on top of it. I'm using the following right now and it is working for me, but your mileage may vary.
// dismiss keyboard (mostly macro)
[[UIApplication sharedApplication].delegate dismissKeyboard]; // call this in your to app dismiss the keybaord
// --- dismiss keyboard (in indexAppDelegate.h) (mostly macro)
- (void)dismissKeyboard;
// --- dismiss keyboard (in indexAppDelegate.m) (mostly macro)
// do this from anywhere to dismiss the keybard
- (void)dismissKeyboard { // from: http://stackoverflow.com/questions/741185/easy-way-to-dismiss-keyboard
UITextField *tempTextField = [[UITextField alloc] initWithFrame:CGRectZero];
UIViewController *myRootViewController = <#viewController#>; // for simple apps (INPUT: viewController is whatever your root controller is called. Probably is a way to determine this progragrammatically)
UIViewController *uivc;
if (myRootViewController.navigationController != nil) { // for when there is a nav stack
uivc = myRootViewController.navigationController;
} else {
uivc = myRootViewController;
}
if (uivc.modalViewController != nil) { // for when there is something modal
uivc = uivc.modalViewController;
}
[uivc.view addSubview:tempTextField];
[tempTextField becomeFirstResponder];
[tempTextField resignFirstResponder];
[tempTextField removeFromSuperview];
[tempTextField release];
}
You may also need to override UIViewController disablesAutomaticKeyboardDismissal to get this to work in some cases. This may have to be done on the UINavigationController if you have one.
Subclass your textfields... and also textviews
In the subclass put this code..
-(void)conformsToKeyboardDismissNotification{
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(dismissKeyBoard) name:KEYBOARD_DISMISS object:nil];
}
-(void)deConformsToKeyboardDismissNotification{
[[NSNotificationCenter defaultCenter] removeObserver:self name:KEYBOARD_DISMISS object:nil];
}
- (void)dealloc{
[[NSNotificationCenter defaultCenter] removeObserver:self];
[self resignFirstResponder];
}
In the textfield delegates (similarly for textview delegates)
-(void)textFieldDidBeginEditing:(JCPTextField *)textField{
[textField conformsToKeyboardDismissNotification];
}
- (void)textFieldDidEndEditing:(JCPTextField *)textField{
[textField deConformsToKeyboardDismissNotification];
}
All set.. Now just post the notification from anywhere in your code. It will resign any keyboard.
And in swift we can do
UIApplication.sharedApplication().sendAction("resignFirstResponder", to: nil, from: nil, forEvent: nil)
To dismiss a keyboard after the keyboard has popped up, there are 2 cases,
when the UITextField is inside a UIScrollView
when the UITextField is outside a UIScrollView
2.when the UITextField is outside a UIScrollView
override the method in your UIViewController subclass
you must also add delegate for all UITextView
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
[self.view endEditing:YES];
}
In a scroll view, Tapping outside will not fire any event, so in that case use a Tap Gesture Recognizer,
Drag and drop a UITapGesture for the scroll view and create an IBAction for it.
to create a IBAction, press ctrl+ click the UITapGesture and drag it to the .h file of viewcontroller.
Here I have named tappedEvent as my action name
- (IBAction)tappedEvent:(id)sender {
[self.view endEditing:YES]; }
the abouve given Information was derived from the following link, please refer for more information or contact me if you dont understand the abouve data.
http://samwize.com/2014/03/27/dismiss-keyboard-when-tap-outside-a-uitextfield-slash-uitextview/
I hate that there's no "global" way to programmatically dismiss the keyboard without using private API calls. Frequently, I have the need to dismiss the keyboard programmatically without knowing what object is the first responder. I've resorted to inspecting the self using the Objective-C runtime API, enumerating through all of its properties, pulling out those which are of type UITextField, and sending them the resignFirstResponder message.
It shouldn't be this hard to do this...
It's not pretty, but the way I resign the firstResponder when I don't know what that the responder is:
Create an UITextField, either in IB or programmatically. Make it Hidden. Link it up to your code if you made it in IB.
Then, when you want to dismiss the keyboard, you switch the responder to the invisible text field, and immediately resign it:
[self.invisibleField becomeFirstResponder];
[self.invisibleField resignFirstResponder];
You can recursively iterate through subviews, store an array of all UITextFields, and then loop through them and resign them all.
Not really a great solution, especially if you have a lot of subviews, but for simple apps it should do the trick.
I solved this in a much more complicated, but much more performant way, but using a singleton/manager for the animation engine of my app, and any time a text field became the responder, I would assign assign it to a static which would get swept up (resigned) based on certain other events... its almost impossible for me to explain in a paragraph.
Be creative, it only took me 10 minutes to think through this for my app after I found this question.
A slightly more robust method I needed to use recently:
- (void) dismissKeyboard {
NSArray *windows = [UIApplication sharedApplication].windows;
for(UIWindow *window in windows) [window endEditing:true];
// Or if you're only working with one UIWindow:
[[UIApplication sharedApplication].keyWindow endEditing:true];
}
I found some of the other "global" methods didn't work (for example, UIWebView & WKWebView refused to resign).
Add A Tap Gesture Recognizer to your view.And define it ibaction
your .m file will be like
- (IBAction)hideKeyboardGesture:(id)sender {
NSArray *windows = [UIApplication sharedApplication].windows;
for(UIWindow *window in windows) [window endEditing:true];
[[UIApplication sharedApplication].keyWindow endEditing:true];
}
It's worked for me
Yes, endEditing is the best option. And From iOW 7.0, UIScrollView has a cool feature to dismiss the keyboard on interacting with the scroll view. For achieving this, you can set keyboardDismissMode property of UIScrollView.
Set the keyboard dismiss mode as:
tableView.keyboardDismissMode = UIScrollViewKeyboardDismissModeOnDrag
It has few other types. Have a look at this apple document.
In swift :
self.view.endEditing(true)
the easist way is to call the method
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
if(![txtfld resignFirstResponder])
{
[txtfld resignFirstResponder];
}
else
{
}
[super touchesBegan:touches withEvent:event];
}
You have to use one of these methods,
[self.view endEditing:YES];
or
[self.textField resignFirstResponder];