last 2 years I am working primary on Macbook Pro with Snow Leopard system and in the following days I want to upgrade to Lion OS X system.
My worries comes from the setup that I currently use on the laptop - I have there installed and configured Ruby, Php, PostgreSQL, MySQL, Heroku-data, etc.
Then also Mail.app (over 12k emails), documents, photo galeries, just everything...
Is there any way to just install the new OS X and preserve my current programs+data+developer tools?
If not, could you give me any tips, how to make the upgrade painless as much as possible?
Up to now, I am not experienced in upgrading OSX system, so I will welcome all advices.
Thank you!
An OS upgrade on a Mac preserves all your files. The only thing to go with Lion are any PowerPC-dependent apps, as Rosetta is no longer available in 10.7.
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I'm asking that because I was using Bigsur 2 days ago and no available version is currently working with Bigsur, so I downgraded my os to El capitan and I tested all options but no one is working. Today I am using Mojave 10.14.6 and still no version available.. Do you know a mac os version is working fine with valgrind please ? Thank's !
MacOS 10.13 is the last supported in the official git repo.
You should be able to get 10.14 to work with an unofficial clone (look for Louis Brunner on GitHub, there should be a brew recipe as well).
The poor state of affairs is all down to lack of resources. The Valgrind dev team has a fairly high bar to become a submitter. No-one is actively working on macOS. If people want Valgrind on macOS then we (the Valgrind dev team) need someone to step up and make a long term commitment to working on it.
Finally, there is also a significant possibility that macOS will be removed entirely from the official Valgrind repo. This was discussed as a possibility for 3.19. The subject hasn’t been raised for the next release (3.20 due out next month, October 2022).
Can ios apps be compiled on the new M1 chipset?
Is there any schedule for official support?
The short answer is yes.
The latest version of XCode (version 12) is compiled as a universal app. This means that it runs on both Intel-based and Mac Sillicon machines natively. From Apple's website:
Xcode 12 is built as a Universal app that runs 100% natively on Intel-based CPUs and Apple Silicon for great performance and a snappy interface.* It also includes a unified macOS SDK that includes all the frameworks, compilers, debuggers, and other tools you need to build apps that run natively on Apple Silicon and the Intel x86_64 CPU.
This means that you should be able to compile iOS with the latest version of XCode without a problem. It would be kind of crazy for Apple to release professional hardware (MacBook Pro) without this capability.
Keep in mind that a number of third party applications may not work well on the ARM machines yet. VSCode is not currently supported on M1 devices (although Microsoft have said that it's coming). VSCode is an Electron based app which currently can't be emulated with Apple's Rosetta II platform. You might not use VSCode, but keep in mind that any Electron based apps that you use may not work straight away.
If you exclusively use XCode and don't critically rely on any third-party apps you should be ok.
EDIT: I just noticed that you tagged your post for react-native. Information is pretty slim for compatibility at the moment, so I would be cautious. If you need a Macbook Pro to do commercial work or school projects right now then you run the risk of things not working as intended. The M1 MacBooks will undoubtedly support everything that you need as a developer in the future and they're particularly great candidates for iOS development because of the parallels made possible by the shared ARM architecture.
If you're relying on a new machine to get work done right now, going with an Intel-based machine is probably the best option. For reference, I recently got an Intel-based 16" MacBook Pro with work because I need to get things done right now without any issues. The commercial value far outweighs the potential benefits that an M1 machine might bring in a year or two. If you're ok with running into some issues over the next few months, I'm sure that the M1 machines will provide plenty of value for years ahead.
While there are problems that do not allow compiling the application.
brew and cocoapods are installed in the console with rosetta enabled.
pod install / update fails because flipper and some parts of RN are not supported by the platform
if you use expo - without cli then everything is ok
updates: now cli working (after update all - homebrew, cocoapods and other to last version)
from what I know, iOS app only compiles on Mac os, so it should work with whatever macOS uses.
This question already has answers here:
How can I develop for iPhone using a Windows development machine?
(42 answers)
Closed 5 years ago.
I am currently designing and planning an app that I intend to release for iPhone and iPad. I don't currently have a Mac, so I really have no way to actually publish the app, but I don't really want to buy a Mac either just for the development of the app.
Is there any way that I can write (and maybe even test) the app on Windows, then, once I have a finished product, buy a Mac or borrow a friends Mac to publish it.
I know that there is no way to publish to the Apple App Store without a Mac, but I was wondering if there is a way that I could develop and test the app (in Objective-C) on Windows.
I was wondering if there is a way that I could develop and test the app (in Objective-C) on Windows.
No, there is not. XCode is required for iOS development, and it is only available on Mac OS.
You could get a second, cheap hard drive, and install OS X on the hard drive to make your computer into a Hackintosh. You'd need a copy of OS X, and a willingness to break the TOS for the operating system.
This is actually a very frequently asked question, and I'm afraid the answer is no, you cannot do iOS development on Windows.
Back in the iPhone OS 2.0 days there was a cross-compiling framework that did accomplish this but it's abandoned and doesn't work for years now and AFAIK nobody bothered to make it work again (it's a lot of work and requires intimate knowledge about cross-compiling and hunts a constantly moving target).
The usual recommendation is to buy a used Mac Mini since they're cheaply available on sites like eBay.
duskwuff is right to a point... XCode itself is not actually requred in fact there is IDEA's AppCode IDE. Unfortunately, that only runs on OS X. The best thing you can do (other than get a cheap Mac) is install GCC on windows or a Linux VM compile from the command line, as GCC can compile Objective-C. However, that still is not a good solution since you won't have Access to Cocoa Touch and all those calls will error out as undefined or undeclared....
No, you can't. If your going to buy a Mac to publish in the future, why not just buy it now?
You can use OS X in a virtual machine on your windows system. I have read few articles on the internet how to do it using VirtualBox for that (google for it). Even if it's not officially supported by VirtualBox, it's possible. This breaks the TOC for OS X, and you need to buy a copy as well, but VirtualBox is free.
Yes you can!!!
Use virtual box.
Search some guides on "lifehacker.com" about getting mac on virtual box.
It's what I always used before getting a mac.
I just wrote an application for submission to the app store - and I'm reading on forums that using a font that is not included on a users machine will cause the whole app to crash. I used a font called Handwriting - Dakota, and I never installed it so I'm not 100% sure if it comes with Mac by default. Does anyone else running Mac 10.6 have this font?? Any feedback would be greatly appreciated!
Best,
Zach
I've a clean (no non-developer apps) Mac OS X 10.6 (Snow Leopard) install and this font isn't present. Additionally, it's not listed on the Wikipedia "List of typefaces included with Mac OS X" article either.
At a guess, it's most likely installed by iLife, iWork or similar.
Would someone with first-hand experience be able to tell me if there are any differences between the Apache installation that comes with OS X 10.5 Leopard and OS X 10.5 Leopard Server?
The OS X Server Leopard version has support for extra modules such as the Wiki and Blog server, mod_jk, spotlight searching, and few more integration few features.
You also get a nice GUI to administrate your websites and features.