Recapthca not displaying in safari - safari

Recap isn't displaying on my mac. I am using the recaptcha libraries so I don't know what's going on. Any idea what this could be?
Here is the link: http://txtclub.co/members/register.php

Related

White Label Native apps for Android made by AppSheet

I'm trying to find people who made apps with AppSheet, and posted their apps in the PlayStore. Can they tell me experience about it, names from apps posted on PlayStore to download and try it, see how they works?
Thanks

Active X VLC Plugin Issues

Im using a very basic ActiveX VLC Plugin. I installed VLC and then added VLC into VB.NET by going into COM Components.
So I use it to load livestreams and it works "fine".
But not great. The reason im saying this is because I load a .m3u8 file and whenever it lags/buffers/freezes/pauses e.t.c it will play again fine as I have it to "AutoLoop = true" but when it then fixes itself and continues playing it wont go Fullscreen by double clicking the Video Window and if I went into Fullscreen before it froze I would be Stuck in fullscreen and would need to ALT+F4 or ALT+TAB out and close the App.
Is there any way past this and has anyone ever encountered this issue either?
If anyone needs to try this to see what I mean or has a hard time understanding what I mean just let me know.
I can confirm this is an error with VLC 2.2.2
It seems this is a UI issue when playback ends. The forum seems to already have a ticket open about this for 3+ months which is ridiculous that its still not fixed.
If you compile using the .dll's from VLC 2.2.2 but have VLC 2.2.1 installed on your PC then this issue is gone.

SoundJS not starting in iOS

I am getting nuts a little bit.
I am working on SoundJS app for an alarm. The user will share a link and when somebody click on it, after the user defined time the alarm will sound.
I have this link:
http://online-timer.en.downloadastro.com/tools/?PageSpeed=off#5000
I am using SoundJS 0.6.2 (which should be the latest)
But the alarm not working in iOS, it works perfectly in Android and PC. Works ok on my MacBook. but not on the iPhone.
Please advice
Well on GitHub and in Slack an answere was given.
This is an iOS limitation, and some of the Android have it too.
This issue is because I must "unlock" the web audio context on iOS using a mousedown/touchend event. In SoundJS 0.6.2, any document-level click/touchend will do it (so there is nothing extra that is need to be done). Earlier versions required to do some additional manual steps (which can still be seen in the MobileSafe demo in GitHub, which is not necessary any more).

PhoneGap Build integrated with Dreamweaver CS6 is different than CS5.5, how can I change the assets/www folder?

I used DW5.5 to build a PhoneGap application before, and it was easy to access all of the files within the app to integrate such things as native API functionallity etc...
But now I am using DWCS6, I cant seem to locate the whole app folder structure. All it does is compiles the app to an .apk file (android) and you download it. Am I missing something here?
I am using jQuery mobile and PhoneGap within Dreamweaver CS6 and just tried to test the native API from phonegap, and just cant seem to get it to work. The examples online show the usage of a cordova.js file (which I know is what used to be called phonegap.js or whatever) but the native fiunctionallty doesnt seem to be working.
Any thoughts?? I have been on it all day now so its likely im missing something simple as my head is fuc***.
Thanks :)
I suspect it is Adobe's way of forcing users to pay for their compilation service. AFAIKT, the ability to compile native apps using external programs like Xcode or Eclipse has been removed. I use Dreamweaver 5.5. The issues with mobile app development have been fraught with problems, but, at least, you could find work arounds. I'm hoping that some enterprising CS6 user will find a good workaround for those of us who don't have $$$$ of dollars to buy adobe products, and then more $$ per month to compile the code. Personally, I'm looking for other options. I saved for months to buy cs5.5 and it has never operated as advertised. I found workarounds for Xcode, but nothing for Android. I do like some things about the design/code piece of Dreamweaver, but all in all, I've been disappointed in the product for mobile development.
Keep us posted on your progress.
Thanks.-Rachel
Have you tried copying the Site files from Dreamweaver Source Folder to Eclipse www/assets folder and running it on Android Emulator. This worked for me, at least for simple Hello World index.html file, but it is not working for 5 page - HTML site developed in Dreamweaver CS6.

Any recommendation/suggestion on best practice to develop app using PhoneGap for Android or iOS?

Also, is there a way to test those webapp in a webkit based browser such as chrome (with phonegap plug-in maybe) on a PC first before compiling it to test on a device or emulator?
The key reason is that trouble shooting mal-formed html, javascript code is very difficult on a device or emulator. You can not view the js console to see all error. The Weinre is great, but it can not spits out the error browser complains when initially loading the page.
It will be great if we can validate the html, js, css app first before diving deeper into testing on Android device. i.e. a way to weed out some simple problems before getting into more complicated deeper problems.
Any experience/suggestions/ideas/pointers are greatly appreciated.
Paul> Seems promising. Will try and report back. It seems knowledgeable in phoneGap mob dev. What are the key steps would you go through to dev a phoneGap mob web-app?
Ripple is a Chrome plug-in that includes a PhoneGap mode.
For JavaScript static validation, the PhoneGap Android Eclipse AppLaud plug-in includes a JSLint mode.
I would recommend you use Safari. In your Safari (on Mac) go to Settings (on PC) goto preferences -> Advanced -> check on "Show Develop in Menu bar".
Now you'll find in the Menu "Develop" "User Agent". There you can change the UserAgent identification, that will be send to the server. You can then change it to iPhone.
This way you can at least test it for iOS.
Hope that helps somewhat.