Some time cannot hide iOS keyboard and show UIPickerView - objective-c

This is my .h
xxxx : UIViewController<UITextFieldDelegate>
and my .m
UITextField *quarterPicker = [[[UITextField alloc] init] autorelease];
[quarterPicker setFrame:CGRectMake(150, 370, 60, 30)];
[quarterPicker setText: #"Q1"];
quarterPicker.delegate = self;
and i use
-(BOOL)textFieldShouldBeginEditing:(UITextField *)textField {
NSLog(#"textFieldShouldBeginEditing");
[textField resignFirstResponder];
[textField addTarget:self action:#selector(selectQuarterPicker:) forControlEvents:UIControlEventTouchDown];
return NO; // Hide both keyboard and blinking cursor.
}
When i touch to my textField, i alway see this log textFieldShouldBeginEditing
But some time, my Picker doesn't show. I use : https://github.com/TimCinel/ActionSheetPicker to make Picker.
I find out that, when i swipe my textFiled, my picker will display.
How can i fix this?
UPDATE: i put my UITextFiled insite UIScrollView

You are adding the target for the touch event after the first touch is made. So only the second will work. Why add this event? You can simply show the picker inside shouldBeginEditing without adding a touch event
Something like
[self selectQuarterPicker:self]; //assuming the parameter is the sender as you commented

Related

How can I hide/remove a subview by default when it's superview loaded but still have access to it?

I have a view which displays a UILabel and UITextField subviews as well as an UIImageView and 2 UIButtons. These all make up a form. One of the fields is dedicated to date entry in dd/mm//yyyy format.
I decided to create another view (called datePickerView) inside my main view which holds a UIDatePicker instance. When the date field on the form mentioned above is clicked this view with the datepicker is show. Upon clicking the done button the view is hidden/removed again.
I have methods that deal with the showing and hiding of this view:
#property (weak, nonatomic) IBOutlet UIView *datePickerView;
- (void) hidePickerView {
[UIView animateWithDuration:0.5
animations:^{
[[self datePickerView] setFrame:CGRectMake(0, -250, 320, 50)];
} completion:^(BOOL finished) {
[[self datePickerView] removeFromSuperview];
}];
}
- (void) showPickerView {
[[self view] addSubview:[self datePickerView]];
[[self datePickerView] setFrame: CGRectMake(0, -250, 320, 50)];
[UIView animateWithDuration:1.0
animations:^{
[[self datePickerView] setFrame: CGRectMake(0, 152, 320, 260)];
}];
}
I call these methods in my textFieldDidEndEditing and textFieldShouldBeginEditing UITextField delegate methods.
My problem is the the view with the datepicker is visible when it's superview is first loaded. I tried dragging this datepicker view to the top of the hierarchy above all the textfields and buttons but this only shifts the view behind them.
I've also tried hiding the view through storyboard interface, tried adding a hide method to viewDidLoad, viewWillAppear. The methods I tested were:
[self datePickerView] removeFromSuperview];
[[self datePickerView] setHidden:YES];
[self hidePickerView];
These hide the datePickerView no problem but when I click the textfield the datePickerView doesn't show.
- (BOOL)textFieldShouldBeginEditing:(UITextField *)textField {
// missing since date field error checking
if (textField == [self missingSinceField]) {
[self showPickerView];
return NO;
}
return YES;
}
-(void)textFieldDidEndEditing:(UITextField *)textField {
if (textField == [self missingSinceField]) {
[self hidePickerView];
}
}
When I don't hide or remove the datePickerView in any way shape or form and tap it the datePickerView is loaded no problem.
** Just before posting this question I set a breakpoint in my showDatePicker method and when I uncomment [self datePickerView] removeFromSuperview]; I see that my datePickerView outlet is nil so this may explain why I'm having the issue I'm having. Commenting it again and trying again shows it as not being nil.
I think this is what's wrong but not sure how to make sure when viewDidLoad is run that my datePickerView isn't nil. I can't have it showing in the background of the form under the text fields and I don't think changing the colour of it to white so users can't see it isn't elegant.
Help would be appreciated.
Kind regards
I guess your IBOutlet property for datePickerView is weak, so, when you remove it from the superview it gets destroyed.
Either make it strong, or use the hidden property instead (remembering to set hidden to NO in showPickerView and YES in hidePickerView - where you currently add and remove the view).
You probably want to use the hidden property of the UIView subclass you are working with.
Source:
UIView reference
As far as your outlet being nil - make sure you have connected the IBOutlet to an actual element in the storyboard.

adding interactive label to a window based iPhone application

I am trying to add a variable label to a simple window base iPhone application.
I am using XCode 3.2.6.
The app is an exaple I downloaded from the web and is just as simple as this:
a label where the user can type some text
a submit button
When the user clicks on submit, the text in the label is recorded in a mysql database with a simple query (the db is on my local machine and handled with a php script).
The query works, I just would like to add the label to write the result of the query.
So I added this code:
UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, 320.0f, 20.0f)];
[label setText:#"write some text"];
But it doesn't work.
Do I need to connect the label to some object in Interface Builder?
Thanks so much
i think you forget to add label to your view like this :
[self.view addSubView: label];
this will insert your label on your current view
UITextField sounds a better solution... With that, you can edit the message and set programmatically the text.
Doc: http://developer.apple.com/library/ios/#documentation/uikit/reference/UITextField_Class/Reference/UITextField.html
You should better make the UILabel *label as the property of the AppDelegate.
And then in the AppDelegate.m , you can init the UILabel
_label = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, 320.0f, 20.0f)];
At the end of your code of Launch , you should add the _label to the window bring the _label to front
[self.window addSubView:_label]
and in AppDelegate you should public a method to set the text.
- (void)showText:(NSString *)text
{
[_label setText:text];
[self.window bringSubviewToFront:_label];
}
And In your view or viewControll(should improt your AppDelegate.h) , when you click the submit button
- (void)clickSubmitButton:(UIButton)button
{
// TODO : get your text string
AppDelegate *appDelegate = (AppDelegate *)[[UIApplication sharedApplication] delegate];
[appDelegate showText:YOURTEXT];
}
SOLVED!
I missed the #synthesize label !

don't want to dismiss UIPopover

i am using this following code to display a popover in my View
imagePopOver = [[UIPopoverController alloc];
initWithContentViewController:self.photoLibraryImageCollection.imagePickerController];
imagePopOver.popoverContentSize = CGSizeMake(185,675);
imagePopOver.delegate = self;
[imagePopOver presentPopoverFromRect:CGRectMake(600,0, 140, 800)
inView:self.view
permittedArrowDirections:UIPopoverArrowDirectionLeft animated:YES];
it working fine however if we click any other part of myView ,this displayed popover is dismissing.can any one tell me how can i avoid this problem. i don't want to dismiss it at any time.can any one tell me how can do it.
In the popover's delegate (your viewController, probably), implement
- (BOOL)popoverControllerShouldDismissPopover:(UIPopoverController *)popoverController {
return NO;
}
Don't forget to set the delegate!
just wrote the below code at the time of popover initialization.
myPopOver.passthroughViews = [NSArray arrayWithObject:self.view];
in the above code will not dismiss your popOver and we can work with our View.
if you don't want to dismiss UIpopover only at the time of a textBox edit,simply write
myPopOver.passthroughViews = [NSArray arrayWithObject:self.textBox];

Problem with dismissing the keyboard when focus leaves a UITextView

I have 3 uitextfield in my project
I need to when tap inside one of them (uitextfield2 ) a custom subview appear , and need the key board to appear when tap on one another (uitextfield1 )
the problem is when I tab on uitextfield1 , the keypad appear and not go even I clicked return or tap on another uitextfield2
I need the keyboard to disappear when I click out of the uitextfield1 or when click return
I use the following code
- (BOOL)textFieldShouldReturn:(UITextField *)textField { // When the return button is pressed on a textField.
[textField resignFirstResponder]; // Remove the keyboard from the view.
return YES; // Set the BOOL to YES.
}
- (BOOL)textFieldShouldBeginEditing:(UITextField *)textField
{
// [textField resignFirstResponder];
[self SelectModalityClick]; // will be called If i tapped inside the uitextfield2 to display the custom view
return NO;
}
When you create your UITextField instances, you can set the inputView to whatever UIView subclass you want with something like this.
UITextField *aTextField = [[UITextField alloc] initWithFrame:aRect];
aTextField.inputView = myCustomInputView; // Set this up in your viewDidLoad method
aTextField.delegate = self;
aTextField.tag = MyCustomInputView; // #define this as some integer
[self.view addSubview];
[aTextField release];
You shouldn't need to do anything special to make the correct input view appear, if you have a UITextField instance variable for the first responder, just assign it in textFieldShouldBeginEditing: and resign its first responder status in textFieldShouldReturn:.

Easy way to dismiss keyboard?

I have quite a few controls scattered throughout many table cells in my table, and I was wondering if there's an easier way to dismiss the keyboard without having to loop through all my controls and resigning them all as the first responder. I guess the question is.. How would I get the current first responder to the keyboard?
Try:
[self.view endEditing:YES];
You can force the currently-editing view to resign its first responder status with [view endEditing:YES]. This hides the keyboard.
Unlike -[UIResponder resignFirstResponder], -[UIView endEditing:] will search through subviews to find the current first responder. So you can send it to your top-level view (e.g. self.view in a UIViewController) and it will do the right thing.
(This answer previously included a couple of other solutions, which also worked but were more complicated than is necessary. I've removed them to avoid confusion.)
You can send a nil targeted action to the application, it'll resign first responder at any time without having to worry about which view currently has first responder status.
Objective-C:
[[UIApplication sharedApplication] sendAction:#selector(resignFirstResponder) to:nil from:nil forEvent:nil];
Swift 3.0:
UIApplication.shared.sendAction(#selector(resignFirstResponder), to: nil, from: nil, for: nil)
Nil targeted actions are common on Mac OS X for menu commands, and here's a use for them on iOS.
To be honest, I'm not crazy about any of the solutions proposed here. I did find a nice way to use a TapGestureRecognizer that I think gets to the heart of your problem: When you click on anything besides the keyboard, dismiss the keyboard.
In viewDidLoad, register to receive keyboard notifications and create a UITapGestureRecognizer:
NSNotificationCenter *nc = [NSNotificationCenter defaultCenter];
[nc addObserver:self selector:#selector(keyboardWillShow:) name:
UIKeyboardWillShowNotification object:nil];
[nc addObserver:self selector:#selector(keyboardWillHide:) name:
UIKeyboardWillHideNotification object:nil];
tapRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self
action:#selector(didTapAnywhere:)];
Add the keyboard show/hide responders. There you add and remove the TapGestureRecognizer to the UIView that should dismiss the keyboard when tapped. Note: You do not have to add it to all of the sub-views or controls.
-(void) keyboardWillShow:(NSNotification *) note {
[self.view addGestureRecognizer:tapRecognizer];
}
-(void) keyboardWillHide:(NSNotification *) note
{
[self.view removeGestureRecognizer:tapRecognizer];
}
The TapGestureRecognizer will call your function when it gets a tap and you can dismiss the keyboard like this:
-(void)didTapAnywhere: (UITapGestureRecognizer*) recognizer {
[textField resignFirstResponder];
}
The nice thing about this solution is that it only filters for Taps, not swipes. So if you have scrolling content above the keyboard, swipes will still scroll and leave the keyboard displayed. By removing the gesture recognizer after the keyboard is gone, future taps on your view get handled normally.
This is a solution to make the keyboard go away when hit return in any textfield, by adding code in one place (so don't have to add a handler for each textfield):
consider this scenario:
i have a viewcontroller with two textfields (username and password).
and the viewcontroller implements UITextFieldDelegate protocol
i do this in viewDidLoad
- (void)viewDidLoad
{
[super viewDidLoad];
username.delegate = self;
password.delegate = self;
}
and the viewcontroller implements the optional method as
- (BOOL)textFieldShouldReturn:(UITextField *)textField
{
[textField resignFirstResponder];
return YES;
}
and irrespective of the textfield you are in, as soon as i hit return in the keyboard, it gets dismissed!
In your case, the same would work as long as you set all the textfield's delegate to self and implement textFieldShouldReturn
A better approach is to have something "steal" first responder status.
Since UIApplication is a subclass of UIResponder, you could try:
[[UIApplication sharedApplication] becomeFirstResponder]
[[UIApplication sharedApplication] resignFirstResponder]
Failing that, create a new UITextField with a zero sized frame, add it to a view somewhere and do something similar (become followed by resign).
Tuck this away in some utility class.
+ (void)dismissKeyboard {
[self globalResignFirstResponder];
}
+ (void) globalResignFirstResponder {
UIWindow * window = [[UIApplication sharedApplication] keyWindow];
for (UIView * view in [window subviews]){
[self globalResignFirstResponderRec:view];
}
}
+ (void) globalResignFirstResponderRec:(UIView*) view {
if ([view respondsToSelector:#selector(resignFirstResponder)]){
[view resignFirstResponder];
}
for (UIView * subview in [view subviews]){
[self globalResignFirstResponderRec:subview];
}
}
#Nicholas Riley & #Kendall Helmstetter Geln & #cannyboy:
Absolutely brilliant!
Thank you.
Considering your advice and the advice of others in this thread, this is what I've done:
What it looks like when used:
[[self appDelegate] dismissKeyboard]; (note: I added appDelegate as an addition to NSObject so I can use anywhere on anything)
What it looks like under the hood:
- (void)dismissKeyboard
{
UITextField *tempTextField = [[[UITextField alloc] initWithFrame:CGRectZero] autorelease];
tempTextField.enabled = NO;
[myRootViewController.view addSubview:tempTextField];
[tempTextField becomeFirstResponder];
[tempTextField resignFirstResponder];
[tempTextField removeFromSuperview];
}
EDIT
Amendment to my answer to included tempTextField.enabled = NO;. Disabling the text field will prevent UIKeyboardWillShowNotification and UIKeyboardWillHideNotification keyboard notifications from being sent should you rely on these notifications throughout your app.
Quick tip on how to dismiss the keyboard in iOS when a user touches anywhere on the screen outside of the UITextField or keyboard. Considering how much real estate the iOS keyboard can take up, it makes sense to have an easy and intuitive way for your users to dismiss the keyboard.
Here's a link
A lot of overly-complicated answers here, perhaps because this is not easy to find in the iOS documentation. JosephH had it right above:
[[view window] endEditing:YES];
Here's what I use in my code. It works like a charm!
In yourviewcontroller.h add:
#property (nonatomic) UITapGestureRecognizer *tapRecognizer;
Now in the .m file, add this to your ViewDidLoad function:
- (void)viewDidLoad {
//Keyboard stuff
tapRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(didTapAnywhere:)];
tapRecognizer.cancelsTouchesInView = NO;
[self.view addGestureRecognizer:tapRecognizer];
}
Also, add this function in the .m file:
- (void)handleSingleTap:(UITapGestureRecognizer *) sender
{
[self.view endEditing:YES];
}
Even Simpler than Meagar's answer
overwrite touchesBegan:withEvent:
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
[textField resignFirstResponder];`
}
This will dismiss the keyboardwhen you touch anywhere in the background.
You should send endEditing: to working window being the subclass of UIView
[[UIApplication sharedApplication].windows.firstObject endEditing:NO];
In your view controller's header file add <UITextFieldDelegate> to the definition of your controller's interface so that it conform to the UITextField delegate protocol...
#interface someViewController : UIViewController <UITextFieldDelegate>
... In the controller's implementation file (.m) add the following method, or the code inside it if you already have a viewDidLoad method ...
- (void)viewDidLoad
{
// Do any additional setup after loading the view, typically from a nib.
self.yourTextBox.delegate = self;
}
... Then, link yourTextBox to your actual text field
- (BOOL)textFieldShouldReturn:(UITextField *)theTextField
{
if (theTextField == yourTextBox) {
[theTextField resignFirstResponder];
}
return YES;
}
The best way to dismiss keyboard from UITableView and UIScrollView are:
tableView.keyboardDismissMode = UIScrollViewKeyboardDismissModeOnDrag
In swift 3 you can do the following
UIApplication.shared.sendAction(#selector(UIResponder.resignFirstResponder), to: nil, from: nil, for: nil)
Jeremy's answer wasn't quite working for me, I think because I had a navigation stack in a tab view with a modal dialog on top of it. I'm using the following right now and it is working for me, but your mileage may vary.
// dismiss keyboard (mostly macro)
[[UIApplication sharedApplication].delegate dismissKeyboard]; // call this in your to app dismiss the keybaord
// --- dismiss keyboard (in indexAppDelegate.h) (mostly macro)
- (void)dismissKeyboard;
// --- dismiss keyboard (in indexAppDelegate.m) (mostly macro)
// do this from anywhere to dismiss the keybard
- (void)dismissKeyboard { // from: http://stackoverflow.com/questions/741185/easy-way-to-dismiss-keyboard
UITextField *tempTextField = [[UITextField alloc] initWithFrame:CGRectZero];
UIViewController *myRootViewController = <#viewController#>; // for simple apps (INPUT: viewController is whatever your root controller is called. Probably is a way to determine this progragrammatically)
UIViewController *uivc;
if (myRootViewController.navigationController != nil) { // for when there is a nav stack
uivc = myRootViewController.navigationController;
} else {
uivc = myRootViewController;
}
if (uivc.modalViewController != nil) { // for when there is something modal
uivc = uivc.modalViewController;
}
[uivc.view addSubview:tempTextField];
[tempTextField becomeFirstResponder];
[tempTextField resignFirstResponder];
[tempTextField removeFromSuperview];
[tempTextField release];
}
You may also need to override UIViewController disablesAutomaticKeyboardDismissal to get this to work in some cases. This may have to be done on the UINavigationController if you have one.
Subclass your textfields... and also textviews
In the subclass put this code..
-(void)conformsToKeyboardDismissNotification{
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(dismissKeyBoard) name:KEYBOARD_DISMISS object:nil];
}
-(void)deConformsToKeyboardDismissNotification{
[[NSNotificationCenter defaultCenter] removeObserver:self name:KEYBOARD_DISMISS object:nil];
}
- (void)dealloc{
[[NSNotificationCenter defaultCenter] removeObserver:self];
[self resignFirstResponder];
}
In the textfield delegates (similarly for textview delegates)
-(void)textFieldDidBeginEditing:(JCPTextField *)textField{
[textField conformsToKeyboardDismissNotification];
}
- (void)textFieldDidEndEditing:(JCPTextField *)textField{
[textField deConformsToKeyboardDismissNotification];
}
All set.. Now just post the notification from anywhere in your code. It will resign any keyboard.
And in swift we can do
UIApplication.sharedApplication().sendAction("resignFirstResponder", to: nil, from: nil, forEvent: nil)
To dismiss a keyboard after the keyboard has popped up, there are 2 cases,
when the UITextField is inside a UIScrollView
when the UITextField is outside a UIScrollView
2.when the UITextField is outside a UIScrollView
override the method in your UIViewController subclass
you must also add delegate for all UITextView
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
[self.view endEditing:YES];
}
In a scroll view, Tapping outside will not fire any event, so in that case use a Tap Gesture Recognizer,
Drag and drop a UITapGesture for the scroll view and create an IBAction for it.
to create a IBAction, press ctrl+ click the UITapGesture and drag it to the .h file of viewcontroller.
Here I have named tappedEvent as my action name
- (IBAction)tappedEvent:(id)sender {
[self.view endEditing:YES]; }
the abouve given Information was derived from the following link, please refer for more information or contact me if you dont understand the abouve data.
http://samwize.com/2014/03/27/dismiss-keyboard-when-tap-outside-a-uitextfield-slash-uitextview/
I hate that there's no "global" way to programmatically dismiss the keyboard without using private API calls. Frequently, I have the need to dismiss the keyboard programmatically without knowing what object is the first responder. I've resorted to inspecting the self using the Objective-C runtime API, enumerating through all of its properties, pulling out those which are of type UITextField, and sending them the resignFirstResponder message.
It shouldn't be this hard to do this...
It's not pretty, but the way I resign the firstResponder when I don't know what that the responder is:
Create an UITextField, either in IB or programmatically. Make it Hidden. Link it up to your code if you made it in IB.
Then, when you want to dismiss the keyboard, you switch the responder to the invisible text field, and immediately resign it:
[self.invisibleField becomeFirstResponder];
[self.invisibleField resignFirstResponder];
You can recursively iterate through subviews, store an array of all UITextFields, and then loop through them and resign them all.
Not really a great solution, especially if you have a lot of subviews, but for simple apps it should do the trick.
I solved this in a much more complicated, but much more performant way, but using a singleton/manager for the animation engine of my app, and any time a text field became the responder, I would assign assign it to a static which would get swept up (resigned) based on certain other events... its almost impossible for me to explain in a paragraph.
Be creative, it only took me 10 minutes to think through this for my app after I found this question.
A slightly more robust method I needed to use recently:
- (void) dismissKeyboard {
NSArray *windows = [UIApplication sharedApplication].windows;
for(UIWindow *window in windows) [window endEditing:true];
// Or if you're only working with one UIWindow:
[[UIApplication sharedApplication].keyWindow endEditing:true];
}
I found some of the other "global" methods didn't work (for example, UIWebView & WKWebView refused to resign).
Add A Tap Gesture Recognizer to your view.And define it ibaction
your .m file will be like
- (IBAction)hideKeyboardGesture:(id)sender {
NSArray *windows = [UIApplication sharedApplication].windows;
for(UIWindow *window in windows) [window endEditing:true];
[[UIApplication sharedApplication].keyWindow endEditing:true];
}
It's worked for me
Yes, endEditing is the best option. And From iOW 7.0, UIScrollView has a cool feature to dismiss the keyboard on interacting with the scroll view. For achieving this, you can set keyboardDismissMode property of UIScrollView.
Set the keyboard dismiss mode as:
tableView.keyboardDismissMode = UIScrollViewKeyboardDismissModeOnDrag
It has few other types. Have a look at this apple document.
In swift :
self.view.endEditing(true)
the easist way is to call the method
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
if(![txtfld resignFirstResponder])
{
[txtfld resignFirstResponder];
}
else
{
}
[super touchesBegan:touches withEvent:event];
}
You have to use one of these methods,
[self.view endEditing:YES];
or
[self.textField resignFirstResponder];