Grid not showing up in perspective view - cinema-4d

Going kind of nuts here. Grid shows up in other views except Perspective. The Grid option is checked off in Perspective View. Basically, when I open the program, there are no grid lines in the viewport. It's a blank grey space.
I am new to Cinema 4D so I can't move forward until I can see the grid in perspective.
Thank you if anyone can assist.

Ok, found what the problem was in the Preferences Panel. For those without an OpenGL card, like me, you need to uncheck use OpenGL in Edit > Preferences. The grid will then show up in Perspective View.

Related

Default Shopify CSS seems busted, can't edit site. Attached image

Out of the blue, EVERY browser shows the same problem. The left-most column is squashed and refuses to expand. It makes it impossible to edit the template options. Any ideas? thanks :-)
This looks like a glitch with Shopify and would be better addressed by opening up a support ticket with their support team
Note: If you shrink your screen width to 599px wide or less, the sidebar should expand to be 100% of the window width - this might help if you're in a pinch and need to make updates right now

How to build below screen in titanium?

below i attached an app help guide screen. I am understanding how to build this screen.
If any body have idea please share here
View with semi transparent background color (backgroundColor:"rgba(0,0,0,0.5)";) and some images on top of it.
So, using images is bad. You'll need images for translations and if you do this as one image you'll need to ensure all devices are covered so your arrows point to the right element.
Minimise images == smaller app.
First thing you'll need to do is a create a blocker view -- so that's a view that will fill the screen and have a black background with opacity.
You can't apply that to the window as everything in it will be semi-transparent so:
Create a transparent Window that fills the screen.
Add to that window a view that fills the window and has opacity say 0.5 and black background
Add to the Window (not the view you just created) the other elements and button -- ideally, these should be individual graphics of the arrows, sized in such a way that you can position them based on the host element (the item they are pointing to / referring to). Use real text so you can handle translations / reduce file size.
So you'll need a way to associate each tip with a control they are anchored too, and that will ensure that regardless of the screen size, the tip will appear in the correct place.
First of all, always give a try before putting questions anywhere because it makes you learn things on your own for long time.
The easiest step for you to do this is to ask your designer to create a complete image just like that & you just have to show it on top.
If you have to show that image in different translations, then you can ask your designer to provide you required translations images.

How to make photoshop right sidebar smaller?

I have OS X El Capitan 10.11 and Photoshop CC 2015. My issue is width of right sidebar - I want to make it narrower, because currently is way too wide for me and it makes workspace way too small to work on big files. I'm trying to hold LPM on one side of sidebar and I can make it wider, but can't make it narrower. I'm enclosing screenshot with selected sidebar and current width. How I can make it narrower?
Thank you for help!
Click here to see screnshot
Each panel has a different set with, for example Color/Kolor is actually thinner than Swatches/próbek. So I imagine the right hand sidebar will not reduced down in width lower than the largest panel. If you drag both Kolor and próbek off the right hand menu and create them as floating tabs you can then scale them as small as possible to see what I mean. They can then be locked back into the right hand menu

AutoScaling WinForm Display (Small, Medium)

First and foremost, please forgive me but my screenshots are in French due to my Windows installation at work. It is still very easy to understand though. I'll include screenshots to make it more visually appealing.
Here's some background information:
Windows 7 64bit
Visual Studio 2010
Default display is 100%
AutoScaleMode: DPI
AutoSize: True
My application is a windows form that was developped in a default (small - 100%) display. Like so:
As you can see, the "Petite" or Small display is the default selection.
Small Display - 100% (default)
Here is how my application looks with this setting. This is the correct display
Medium Display - 125%
The red rectangles point out the unwanted empty space.
I have tried:
Anchoring / Docking my controls such as my split containers, table layout panels, list views on Form_Load and via the UI. This didn't work.
Adding a split container to the form, and all controls respectively separated into it
Adding Table layout panels, where all textboxes and buttons are located in their respective cells
I really thought it was having a scaling problem because of the anchoring and docking. Although that didn't seem to be the problem ... What seems to be having trouble is the Tab Control and Listviews ...
Some users (most) have their settings as the default (100%) but there are a few who have it at a Medium setting, causing this scaling issue. Is there a way to fix this?
I cant see your screenshots or links for some reason so I cannot visualize the problem. If scaling is the problem, try setting AutoScaleMode to None.
I recently had to do this because my winform app was image intensive and it would not render correctly on Medium Settings because I built it using the default Small Settnigs display. Changing scale mode to None worked for me.
I fixed my issue by putting the tab controls and list views in a tablelayoutpanel. Everything that wasn't scaled properly had to be put inside a TableLayoutPanel. I kept my AutoScaleMode to DPI and AutoSize to True
Be sure to dock everything in their parent containers.
Here's the document outline for the more visual (like me):
Just click on the form and go to property pane. Find the Anchor element and click the dropdown. You click on all the lines in the square structure to become grey. Then click enter. Problem resolved.

How to create rotating wheel control in iOS?

I want to create a rotating widget for iPhone application. Something similar here. But in this selected section is at left (0 degrees). It starts populating sections form left (0 degrees). I want selected section at top (90 degrees).
Please note number of sections are odd in my case. So adjusting top section must be properly adjusted at top center.
Any help would be appreciated.
Thanks in advance
Sayali
You can use the iCarousel library for that. It is very customizable.
Or maybe you want to try out the new UICollectionView, you can customize its layout as well so that it looks like a wheel.
If you look carefully at the source you cite, it explains exactly where it sets the starting point. When filling in first the labels and then the images, it is really irrelevant where you start.
The only difference is the graphic surrounding the wheel with the indicator on the left. Simply rotate that and you are done.