Microsoft Phone HTC and development [closed] - windows-phone

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Closed 10 years ago.
I have heard a lot about MS Phone HTC and wondering if any developer has used them. If so, what is the first step toward development this device with no experience in phone programming?
Thanks.

You may want to sign up for Microsoft's Generation App program - it's a free, staged set of training and resources leading you through the process of designing, developing, monetizing, and submitting your app. It's essentially a curated set of links, documents, samples, etc. delivered in a daily e-mail.
I know you mentioned HTC, but Nokia also has a great developer program they are rolling out at http://dvlup.com; it's in limited preview at the moment, but you can submit your e-mail and be notified when it's fully open.

Hard to tell, where to begin. First of all start by visiting this page and download+install the WP8 SDK:
https://dev.windowsphone.com/en-us/develop
Note you need Windows 8 x64 Pro and newer CPU to run the SDK and the emulator (Core-i5 or better is recommended).
Then I would recommend reading some book about C# development and/or start testing various samples provided with the SDK here:
http://msdn.microsoft.com/en-us/library/ff431744(v=vs.92).aspx
and also here:
http://code.msdn.microsoft.com/wpapps/
This is a nice free ebook about C# from Charles Petzold:
http://www.charlespetzold.com/dotnet/

As for the device, I own HTC's 8x and I'm developing apps on it with success. The device choice is up to you, whatever you like better.
As for resources to begin programming. It depends whether you have .NET programming background at all. If you do, all you really need is on Windows Phone Dev Center. With a bit of patience and passion you will succeed :)
It's also worth buying a good book as it guides you through the whole process.

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Whats best tools for testing web responsive? [closed]

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Closed 9 years ago.
I have finish to develop any web responsive. One simple question from me : Whats the best tools that can trust for testing responsive web design because its impossible to check one by one every device :(.
Thank you
Simple way is in Firefox go to Tools >> Web Developer >> Responsive Design View and select dfiferent devices resolutions. Works for me.
But i think its available in Firefox 15 and later, correct me if i am wrong.
1( You can ask a few people with either an Iphone, Ipad, Android phone or Nokia 3310 to test your new responsive website.
2( You can post a question on for example Facebook or Twitter for people to help you with your new design.
3( You can download an Emulator (Android or IOS) To test your website in so you can see how it looks on Android and Ios.
4( Resize your browser to less then the half of the screen to see your responsive design for your own. It always looks very similar on the phone. (Best browser for this is Google Chrome.

Any passbook design tool for designer [closed]

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Closed 10 years ago.
I would like to know if there are any tool to design a layout of passbook.
I didn't find any in xcode. Experienced designer can read and write a simple json but it is much better if there are any tool help to speed up this design process.
The Pass Designer is available at http://create.passkit.com
You can use it for free to easily design and create Passes that appear in the web interface exactly as they appear in Passbook.
And with a Developer Account you can quickly build your own income stream! Details to be announced soon.
You need to understand the Passbook app, as you are limited to what you can change from Apple.
There is a Session Video called
Session 301 - Introducing Passbook, Part 1
you can see it in a web browser as well.
This will explain you the model and what can you change as types, colors, texts.
If you're only trying to find a PhotoShop file to "play around", give Takahashi Alex it's own Passbook GUI PSD a go.
I'm one of the creator of Passdock, that is exactly what you are looking for. It's a web design tool that let you create a Pass without knowing anything of the JSON structure. It's free and you can also use it to delivery the passes to the devices.
I'll be happy to help you if you have any question.
You can make passbook file via http://passsource.com .
In this site, you can test customization of passbook.

GameMaker for iPhone development [closed]

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Closed 10 years ago.
How does GameMaker compare to XCode/Objective-C for iPhone development?
I have an idea of GameMaker being really easy to use, but rather restricted in its functionality, while XCode/Objective-C is a lot harder to use but of course as flexible as can be (by design).
I am thinking about picking up a book on one of the two (GameMaker or XCode/Objective-C), as I would like to develop iPhone apps, but am finding it hard to figure out the pros and cons.
Any input will be appreciated :) :)
You can develop almost everything with Game Maker, but why you shouldn't is because it has really bad performance. I have read lot of reviews telling about games done with GM that are completely draining the battery. I won't choose this option.
I would rather look for something like Unity3D who's badass, or something cheaper like Corona SDK. The best way is still by using the native tools like xCode for iOS, and Eclipse Java for Android. But that's a choice that depends of the amount of time you want to spend for the development.
Update: The way to go is cocos2d-x.

Full featured example application written in Cocoa (Mac desktop) [closed]

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Closed 10 years ago.
Is there a fully featured cocoa sample application you can recommend I look at?
I've seen the sample's on the developer.apple.com website, but they are usually focused on a single feature.
Looking for something that is not so simple, and is written with clean code etc.
There are tons of them out there, but they are definitely hard to find. Here's a list of ones I can think of off the top of my head. Although do note that these will probably look very overwhelming if you're just starting with OS X development (sorry but I don't have enough reputation to make these all actual links).
QuickSilver is a very complicated application launcher that has recently started being under active development again.
nvALT is a note taking application that syncs with SimpleNote
QuickCursor is a small menu bar utility for opening copied text in different editors.
Kod which is an unfinished programmers text editor. Even being only half way completed (it is no longer under active development) it's still a great app.
Colloquy which is a IRC application.
Chuck is a very minimal application launcher.
Adium (as mentioned by Rob) is an IM application with a ridiculous amount of features.
http://cocoadev.com/wiki/CocoaOpen has a list, of which at least Adium and MacHg look decent.

What are my options for iOS app development on windows? [closed]

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Closed 10 years ago.
I could write the app in HTML/CSS/JavaScript and use something like phoneGap but is this technique recommended? Isn't it better to write the app in Objective-C?
For a native app [objective C] i have tried with a Hackintosh on a real machine and virtual machine
is possible but illegal for apple, and difficult as sometimes you hit some walls. That takes some time to solve.
The easiest option is to buy a second hand mac [from $400? for a desktop or less for an old laptop], and start from there,
as there are lots of signing involved in your app development. And depending on your experience is better to have them "automated" for you.
So even to develop your app on HTML+JS [phone gap etc], as a wrapper you will need to deal with xcode and objC
Good luck!
If you want to do an app, and not just build a website that can be accessed via the browser, your best bet would be to use a product like Adobe Flash Builder or Delphi Prism which will allow you to code in a cross platform way, but compile into native ios bytecode. The big problem with this approach as I see it is native access to the phones hardware (like GPS, etc)., and debugging. Since there isn't a good emulator to use to test off of.
http://tv.adobe.com/watch/adc-presents/build-ios-applications-using-flex-and-flash-builder-45/
http://www.embarcadero.com/rad-in-action/iphone
The reason phone gap is not as good as Objective-C is because it doesn't have a native look/feel. If this doesn't matter to you then phonegap should be fine.
If you decide you don't care about native look/feel then you can build your phone gap application on a windows machine and then compile it via a website like this. When I used phonegap for iOS development there were a few bugs that showed up when compiled with Xcode that didn't when compiled otherwise, so you might have to do some debugging on a mac anyway.