Using nextFrame(), prevFrame(), and gotoAndStop() to navigate - actionscript-2

I'm trying to make an easy image galleri (one photo each frame), and then two buttons to navigate right/left. When it gets to the final frame, it jumps back to the first if you click next and vice versa for left.
The problem with the code is that I'm only able to jump back to last frame, and forth to first frame again.
Here's the code.
Left button:
on (release) {
if (_currentframe = 1) {
gotoAndStop(_totalframes);
} else {
prevFrame();
}
}
Right button:
on (release) {
if (_currentframe = _totalframes) {
gotoAndStop(1);
}
else
{
nextFrame();
}
}

Made it work by altering the code a bit.
Left button:
on (release) {
if (_currentframe > 1) {
prevFrame();
} else {
gotoAndStop(_totalframes);
}
}
Right
on (release) {
if (_currentframe < _totalframes) {
nextFrame();
}
else
{
gotoAndStop(1);
}
}

Related

Why won't my checkbox UI update on the first click, but will update on every click after that?

I have a Jetpack Compose for Desktop UI application that shows a popup with a list of enums, each of which has a checkbox to toggle them:
Sorry for the long code, this is as small a MCVE as I could make of it.
enum class MyEnum {
A, B, C
}
data class MyFilter(val enums: Collection<MyEnum>)
fun main() = application {
Window(onCloseRequest = ::exitApplication) {
App()
}
}
#OptIn(ExperimentalMaterialApi::class)
#Composable
fun App() {
var filter by remember { mutableStateOf(MyFilter(emptyList())) }
MaterialTheme {
var show by remember { mutableStateOf(false) }
if (show) {
val selected = remember { filter.enums.toMutableStateList() }
AlertDialog({ show = false }, text = {
Column {
MyEnum.values().forEach { e ->
Row {
val isSelected by remember { derivedStateOf { e in selected } }
Checkbox(isSelected, { if (isSelected) selected.remove(e) else selected.add(e) })
Text(e.name)
}
}
}
}, buttons = {
Button({
filter = MyFilter(selected.toList())
show = false
}) { Text("OK") }
})
}
Button({ show = true }) { Text("Open") }
}
}
The problem here is, the very first time after opening the dialog, a click on a checkbox will properly update the underlying selected list, but it won't update the UI. So the checkbox doesn't appear to change state. Every click after that will properly update the UI, including the changed state for the previous click.
This happens reliably, every single time the dialog is opened, but only on the first checkbox click.
Why does this happen, and how can I fix it?

NavigationStack, NavigationLink and onLongPressGesture together

I have a view inside a NavigationStack (iOS16+) that shows a horizontal list of items (game). When tapping on it the app will proceed to the next screen in my app. But I also want to be able to show a sheet to be able to edit the details of game. I got both working, just not together. The edit sheet should be shown after a long press, but as soon as I add the onLongPress gesture, I no longer can scroll through my list, nor does the NavigationLink work. How to get this working?
.navigationDestination(for: Game.self) { game in
TestView(game: game)
}
(...)
// Show and edit game details
func gameDetailsView(for game: Game) {
gamesViewModel.selectedGame = game
showingGameDetailsView.toggle()
}
(...)
#ViewBuilder var horizontalList: some View {
ScrollView(.horizontal, showsIndicators: false) {
HStack(spacing: 20) {
ForEach(gamesViewModel.filteredGames(with: filterText)) { game in
NavigationLink(value: game) {
gameCard(game)
.listRowBackground(Color.clear)
.frame(width: uiProperties.isiPad ? getScreenRectangle().width / 3 : getScreenRectangle().width - 30)
.frame(height: uiProperties.isiPad ? getScreenRectangle().height / 1.5 : getScreenRectangle().height / 1.6)
.onLongPressGesture(minimumDuration: 0.3) {
gameDetailsView(for: game)
}
// .simultaneousGesture(LongPressGesture(minimumDuration: 0.3).onEnded { hasEnded in
// if hasEnded { gameDetailsView(for: game) }
// })
}
}
}
.padding(.horizontal)
.frame(maxWidth: .infinity, maxHeight: .infinity)
}
}
Another solution would be to have two destinations for game, but I don't know if that's possible and how to do that ...

SwiftUI NavigationLink not displaying view until physical rotation then all is ok?

The opening view of App is blank with a Back Button. However, the intended view will appear after complete rotation of physical device (before touching anything) or by tapping the Back Button on the displayed empty view.
This is a weird bug. After that rotation (to landscape and back to protrait) everything is peachy-keen-o.
I am aware that adding: .navigationViewStyle(StackNavigationViewStyle()) to the NavigationView will sorta resolve the problem. But this solution is a poor fix for my App's needs.
Is there a command to intentionally rotate device in code to resolve this? Or some other fix to get that first view to appear without counting on the user to rotate the device?
I've tried various solutions with no luck.
Below is a quick setup of the problem.
struct FirstView: View {
#Binding var viewNum: Int?
var body: some View {
VStack {
Text("View One")
.padding(20)
Button {
viewNum = 2
} label: {
Text("Go to 2nd view")
}
}
.onAppear {
viewNum = 1
}
}
}
struct MainView: View {
#State var selection: Int? = 1
var body: some View {
// VStack {
NavigationView {
List {
NavigationLink("First View", tag: 1, selection: $selection){ FirstView(viewNum: $selection)}
NavigationLink("Second View", tag: 2, selection: $selection){
Text("View 2").padding(20)
Button {
selection = 1
} label: {
Text("Go to first view")
}
}
}
}
// .navigationViewStyle(StackNavigationViewStyle())
//}
}
}

want to change graphic by recognizing click down and up

button("", imageview("a.png")) {
}
I would like to change this button to a_click.png when I clickup, and return it to a.png when I clickdown.
I couldn't find a way to this event and change graphic. Help me..!
button("", imageview("a.png")) {
setOnMousePressed { graphic = imageview("a_click.png") }
setOnMouseReleased { graphic = imageview("a.png") }
}

Transition with keepScrollPosition and navigateBack

We are using Durandal for our SPA application and came to a, in my opinion, common use case. We have two pages: one page is a list of entities (with filters, sorting, virtual scroll) and another is detail preview of an entity. So, user is on list page and set a filter and a list of results comes out. After scrolling a little bit down user notice an entity which he/she would like to see details for. So clicking on a proper link user is navigated to details preview page.
After "work finished" on preview page user click back button (in app itself or browser) and he/she is back on the list page. However, default 'entrance' transition scroll the page to the top and not to the position on list where user pressed preview. So in order to 'read' list further user have to scroll down where he/she was before pressing preview.
So I started to create new transition which will for certain pages (like list-search pages) keep the scroll position and for other pages (like preview or edit pages) scroll to top on transition complete. And this was easy to do however, I was surprised when I noticed that there are strange behavior on preview pages when I hit navigateBack 'button'. My already long story short, after investigation I found out that windows.history.back is completing earlier then the transition is made and this cause that preview pages are scrolled automatically down to position of previous (list) page when back button is hit. This scrolling have a very unpleasant effect on UI not mentioning that it is 'total catastrophe' for my transition.
Any idea or suggestion what could I do in this case?
Here is the code of transition. It is just a working copy not finished yet as far as I have this problem.
define(['../system'], function (system) {
var fadeOutDuration = 100;
var scrollPositions = new Array();
var getScrollObjectFor = function (node) {
var elemObjs = scrollPositions.filter(function (ele) {
return ele.element === node;
});
if (elemObjs.length > 0)
return elemObjs[0];
else
return null;
};
var addScrollPositionFor = function (node) {
var elemObj = getScrollObjectFor(node);
if (elemObj) {
elemObj.scrollPosition = $(document).scrollTop();
}
else {
scrollPositions.push({element: node, scrollPosition: $(document).scrollTop()});
}
};
var scrollTransition = function (parent, newChild, settings) {
return system.defer(function (dfd) {
function endTransition() {
dfd.resolve();
}
function scrollIfNeeded() {
var elemObj = getScrollObjectFor(newChild);
if (elemObj)
{
$(document).scrollTop(elemObj.scrollPosition);
}
else {
$(document).scrollTop(0);
}
}
if (!newChild) {
if (settings.activeView) {
addScrollPositionFor(settings.activeView);
$(settings.activeView).fadeOut(fadeOutDuration, function () {
if (!settings.cacheViews) {
ko.virtualElements.emptyNode(parent);
}
endTransition();
});
} else {
if (!settings.cacheViews) {
ko.virtualElements.emptyNode(parent);
}
endTransition();
}
} else {
var $previousView = $(settings.activeView);
var duration = settings.duration || 500;
var fadeOnly = !!settings.fadeOnly;
function startTransition() {
if (settings.cacheViews) {
if (settings.composingNewView) {
ko.virtualElements.prepend(parent, newChild);
}
} else {
ko.virtualElements.emptyNode(parent);
ko.virtualElements.prepend(parent, newChild);
}
var startValues = {
marginLeft: fadeOnly ? '0' : '20px',
marginRight: fadeOnly ? '0' : '-20px',
opacity: 0,
display: 'block'
};
var endValues = {
marginRight: 0,
marginLeft: 0,
opacity: 1
};
$(newChild).css(startValues);
var animateOptions = {
duration: duration,
easing : 'swing',
complete: endTransition,
done: scrollIfNeeded
};
$(newChild).animate(endValues, animateOptions);
}
if ($previousView.length) {
addScrollPositionFor(settings.activeView);
$previousView.fadeOut(fadeOutDuration, startTransition);
} else {
startTransition();
}
}
}).promise();
};
return scrollTransition;
});
A simpler approach could be to store the scroll position when the module deactivates and restore the scroll on viewAttached.
You could store the positions in some global app variable:
app.scrollPositions = app.scrollPositions || {};
app.scrollPositions[system.getModuleId(this)] = theCurrentScrollPosition;