I have generated some background image css code using http://www.patternify.com and added them to a .less file called backgrounds.less. When I save the file and run it through the compiler, it gives me a parse error. I can't seem to resolve these errors.
I have defined each background as a variable and am importing the file into my main styles.less stylesheet using #import "backgrounds.less";
The exact error I get is:
ParseError: Syntax Error on line 1 in /Volumes/Clients/htdocs/gobet2/less/backgrounds.less:1:145
1 #headerbg {background:url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAMAAAADCAYAAABWKLW/AAAAIElEQVQIHWP8DwQMQHD6yVcGBhDn1OMvIOo/A4wB4gAACZQd0vY42rMAAAAASUVORK5CYII=) repeat;}[0m
(This action was triggered by a change to backgrounds.less)
The code is below.
#headerbg {background:url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAMAAAADCAYAAABWKLW/AAAAIElEQVQIHWP8DwQMQHD6yVcGBhDn1OMvIOo/A4wB4gAACZQd0vY42rMAAAAASUVORK5CYII=) repeat;}
#navbg {background:url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAMAAAADCAYAAABWKLW/AAAAIUlEQVQIHWN8+fL5fwYgeP/uEQMTjCEoJMfABBIBMUAAADLvDH2vTm1NAAAAAElFTkSuQmCC) repeat;}
#subnavbg {background:url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAMAAAADCAYAAABWKLW/AAAAIElEQVQIHWP8DwQMQHD3zgUGBhDnzu3zIOo/A4wB4gAAA+UdgeoweSoAAAAASUVORK5CYII=) repeat;}
#footerbg {background:url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAMAAAADCAYAAABWKLW/AAAAIElEQVQIHWP8DwQMQPDs2TMGBhDn6dOnIOo/A4wB4gAADVod/MNEi1EAAAAASUVORK5CYII=) repeat;}
#basebg {background:url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAIAAAACCAYAAABytg0kAAAAFElEQVQIHWN8+/b5fwYgYAIRIAAAOj4DxOCeCacAAAAASUVORK5CYII=) repeat;}
Any help or solution would be much appreciated.
Thanks.
A variable can contain a value (not arbitrary rules). So you can define
#headerbg: url(data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAMAAAADCAYAAABWKLW/AAAAIElEQVQIHWP8DwQMQHD6yVcGBhDn1OMvIOo/A4wB4gAACZQd0vY42rMAAAAASUVORK5CYII=) repeat;
(Note the : after the variable name) And later use
#header {
background: #headerbg;
}
Related
I was trying to refactor my Kotlin file that contains the configuration for a TeamCity pipeline. However, I keep getting the following error:
BuildType 'KotlinExperiments_DeployToEnvironment': id 'KotlinExperiments_DeployToEnvironment' is already used in BuildType(uuid='', id='KotlinExperiments_DeployToEnvironment', name='Deploy to test')
I tried to dynamically assign an ID, but that doesn't seem to work. Here are the links to the relevant files:
.teamcity/settings.kts
.teamcity/KotlinExperiments.kt
.teamcity/_buildTypes/DeployToEnvironment.kt
What am I missing?
It appears that there was an extra } in this line which is an invalid character for an ID. TeamCity didn't really provide an accurate error. After deleting the whole and recreating it again, TeamCity provided a much better error which led me to this finding.
When I try to load my .NII file as a 4D Niimg-like object (I've tried both nilearn and nibabel),
I get the below error
Error: ImageFileError: Cannot work out file type of
"/Users/audreyphan/Documents/Spring2020/DESPO/res4d/1/res4d_anat.nii"
Here is my code:
ds_name = '/Users/audreyphan/Documents/Spring2020/DESPO/res4d/1/res4d_anat.nii'
block = nib.load(ds_name) #Nibabel
block = image.load_img(ds_name) #Nilearn
Both attempts result in the same error.
I'm not sure what's causing this error to occur?
Thanks!
It looks like the libraries are not able to extract the file type from your file.
So first of all we have to be sure that the file is not corrupt. Therefore, can you load the data correctly with a tool such as ITK-SNAP (http://www.itksnap.org)?
If yes, you can try to define the file type by your own in the nibabel package by using the specific loader function. E.g. you can try each one of the following loader functions:
img_nifti1 = nib.Nifti1Image.from_filename(file)
img_nifti2 = nib.Nifti2Image.from_filename(file)
Oddly enough, this error also occurs when the access permissions are not set appropriately for the file you are trying to load. Try using chmod to change those access permissions appropriately and then loading the *.nii file.
I'm trying to create an web application using Vue.js.
My project is built using Vue-Cli 3 and has the following structure:
-src
-assets
-components
- first
- Base.vue (*)
- refer
- less
- user
- register.less (*)
- store
- views
What I'm trying to do is to import register.less file on to Base.vue file.
Below is the code used in Base.vue file...
<style lang="less>
#import "../report/report.less";
</style>
If I try to run a server using npm run serve,
the following error is thrown:
Module build failed (from ./node_modules/less-loader/dist/cjs.js):
#import "../report/report.less";
^
Can't resolve '../report/report.less' in 'C:\Users\user\my_project\src\components\first'
in C:\Users\user\my_project\src\components\first\Base.vue?vue&type=style&index=0&lang=less& (line 95, column 0)
I'm guessing this error is saying that I'm using the wrong path for importing the less file.
But I can't figure out how to fix it...
Please have a take a look... Thanks.
You are guessing right. The path must be relative. In your case you must go up one level still (via ..). Use:
<style lang="less>
#import "../../refer/less/user/register.less";
</style>
I have a variable defined in foo_const.v which is defined like this in foo_const.v:
localparam NUM_BITS = 32;
Then I have another file foo_const_slice.v which does this:
localparam SLICE_ADDR_BITS = NUM_BITS;
This compiles fine with the vcs command:
vcs -sverilog foo_const.v foo_const_slice.v
But when I try to use QuestaSim:
vlog -work work -sv foo_const.v foo_const_slice.v
I get the following error message:
** Error: foo_const_slice.v(46): (vlog-2730) Undefined variable: 'NUM_BITS'.
The problem is that by default, each file that vlog compiles goes into a separate compilation unit, just like C/C++ and many other languages. By default, vcs concatenates all files together into a single compilation unit.
Although there is a way to change the default (you can look it up in the user manual), the proper way to code this is to put your parameters in a package, and import the package where needed.
Dave
I am trying to load an Image file of type .xpm into the wxBitmap Object using LoadFile method. The following call fails
wxBitmap aBitmap;
aBitmap.LoadFile(strIconPath,wxBITMAP_TYPE_XPM);
with the error
No image handler for type wxBITMAP_TYPE_XPM defined.
Whereas, if I load it by including the xpm file and using it as shown below, it works.
#include "Icon.xpm"
wxBitmap aBitmap;
aBitmap.CopyFromIcon(wxIcon(Icon_xpm));
What is the problem with the first implementation?
If you only want to use XPM files then wxImage::AddHandler(new wxXPMHandler); should fix it, otherwise wxInitAllImageHandlers(); is easier for multiple image types. Both of these need to be called before you try to load the file.
Try adding ::wxInitAllImageHandlers(); before the LoadFile call or changing the image type specified in the LoadFile call to wxBITMAP_TYPE_ANY.