OSMF Player issue in IOS - osmf

Ive designed a sample osmf player app. Its is working fine in laptop,desktop and android mobiles but in Iphone(IOS OS) the player is embedded, but its not visible. There is no audio as well. Any help on this?
Thanks

there is no flash player on iOS devices.

Related

ios app lags and freezing iphone 6s/7/8 in iOS 13

We have an iOS native app developed with Objective C and using auto-layout with Storyboard for UIs.
It is working fine in iOS 12.4.1 in all devices and it is not
working now in the iOS 13 on iPhone 6s/7/8 only.
Only this screen size has the issue.
Other than that all other iphone screens are supporting upto to
iPhone 11 Pro Max.
And this issue is not there in the iPhone 6s/7/8 simulators. Only in
the real device.
When it is installed on iPhone 7 and run the app it lags very much
and freeze the app occasionally, I have to close it, But the iphone is also gets laggy.
I am not getting any errors.
I thought this is layout issue, so I've Removed constraints of all first showing screens and re-added the constraints. And tried to debug with XCode Instruments to test performance but that didnt show me any issue also(I am not much familiar with using XCode Instruments).
I am stuck with this issue for several days.
And I couldnt find anyone having the same issue.
I appreciate any help regarding this.
What could cause this?
I was facing a similar issue and found out that SearchDisplayController which is deprecated, was being used in the code and storyboard as well. That was causing my app to crash on real device, but not on simulator with iOS 13.1.2. After removing the SearchDisplayController, things worked fine for me.

How can create simulator build of application which uses camera?

I have developed one application in which camera is used. App uses camera for video recording and also my app is totally based on camera. Now I have to submit app for Facebook review as I have used FacebookLoginSDK.
Facebook App review requires simulator build, but all you know how can we access camera in simulator ?
So how can I show my app to Facebook ?
I have referred below guidelines :
http://king107.blogspot.in/p/how-to-create-simulator-build-and-run.html
Creating an iOS Simulator Build of Cocoapod project
My build is created successfully, but the problem is cannot access camera.
If anyone have alternate solution, then please let me know.
As of now, there's no way you can test camera function of your app if you're using a simulator.
The best solution is to get an iOS device, borrow from someone you know that owns iOS devices.
https://developer.apple.com/library/content/documentation/IDEs/Conceptual/iOS_Simulator_Guide/TestingontheiOSSimulator/TestingontheiOSSimulator.html

iOS7 Smart Banner Disappearing

We are having an issue where smart banners appear in Safari on iOS6, but when testing in Safari on iOS7 with non 5s devices the banner briefly appears (sort of a placeholder without content) and then disappears. We have tested other sites other than ours and it seams to be consistent behavior. dropbox.com cnn.com usatoday.com all have smart banners visible with Safari iOS6, but that are disappearing when reached from Safari iOS7 from iPhone4, iPhone4s, iOS Simulator, iPhone5.
Is anyone else seeing this behavior?
I was having the same behaviour on iOS8.
It turns out that the ID I grabbed from the app store url was prefixed with "id". Once I removed that prefix it started working as expected.
In this example URL
http://itunes.apple.com/ca/app/ditchtv/id1042361181?mt=8, the meta tag should be:
<meta name="apple-itunes-app" content="app-id=1042361181">
I hope this helps!
I saw this same problem, but only for apps that have not been built with the iOS7 SDK. My older apps that have been compiled with the iOS <= 6 SDK will show an app banner on phones running iOS <= 6, but only apps compiled with iOS SDK == 7 will show on a phone running iOS 7.

Does the player supports iOS and Android?

I'm looking into video.js as a possible solution for cross-platform video player.
Mostly I have to support iOS and Android clients.
Does video.js player support mobile devices under iOS 5+ and Android native browser?
Yes it does. Back to iOS 3 and android 2.2.

iOS deployment on specific devices only

I was developing a game targeting iPhone 4/iPad and above....
My question is, can I "somehow" set the deployment target so that it won't be able to run on 3GS or older devices?
All my textures are for HD (iPhone 4 resolution), if it runs on 3GS, all the positions will be wrong and all the images are oversized.
Is there any suggestions on how can I solve this problem?
Require a front-facing camera from the SDK. The 3GS will be excluded.
Check here for steps on doing this.