else statement not triggering - objective-c

I have been attempting to create an if else statement that will return a text string based on certain constraints. The first 3 constraints work, but when the event of the final constraint occurs, it triggers the second again. The random number generator occasionally used a 0 value, so I wanted to account for that. I am new to this, and apologize for indenting, etc.
I have been looking around here for a bit and couldn't find anything that seemed to cover this. If I missed it, a hint in the right direction would be appreciated as well.
double txtestimateCategory = [mynum computeVolume];
NSLog(#"The volume is %f", txtestimateCategory);
int v = ((txtestimateCategory * 1));
if ((v >= 8000))
{
NSLog(#"The box is large");
}
else if ((1 <= v < 1000))
{
NSLog(#"The box is small");
}
else if ((1000 <= v < 8000))
{
NSLog(#"The box is medium");
}
else
{
NSLog(#"The box is a lie");
}

Comparators are binary operators. You have to write:
else if (1 <= v && v < 1000)
etc.
(Otherwise you would be evaluating things like true < 1000, and true converts to 1 implicitly. Not what you meant!)

Related

Correct interpretation of pseudocode? JAVA

So i've tried interpreting this pseudocode a friend made and i wasn't exactly sure that my method returns the right result. Anyone who's able to help me out?
I've done some test cases where e.g. an array of [2,0,7] or [0,1,4] or [0, 8, 0] would return true, but not cases like: [1,7,7] or [2,6,0].
Array(list, d)
for j = 0 to d−1 do
for i = 0 to d−1 do
for k = 0 to d−1 do
if list[j] + list[ i] + list[k] = 0 then
return true
end if
end for
end for
end for
return false
And i've made this in java:
public class One{
public static boolean method1(ArrayList<String> A, int a){
for(int i = 0; i < a-1; i++){
for(int j = 0; j < a-1; j++){
for(int k = 0; k < a-1; k++){
if(Integer.parseInt(A.get(i)+A.get(j)+A.get(k)) == 0){
return true;
}
}
}
}
return false;
}
}
Thanks in advance
For a fix to your concrete problem, see my comment. A nicer way to write that code would be to actually use a list of Integer instead of String, because you will then want to convert the strings back to integers. So, your method looks better like this:
public static boolean method(List<Integer> A) {
for (Integer i : A)
for (Integer j : A)
for (Integer k : A)
if (i + j + k == 0)
return true;
return false;
}
See that you don't even need the size as parameter, since any List in Java embeds its own size.
Somehow offtopic
You're probably trying to solve the following problem: "Find if a list of integers contains 3 different ones that sum up to 0". The solution to this problem doesn't have to be O(n^3), like yours, it can be solved in O(n^2). See this post.
Ok, so here is what I believe the pseudo code is trying to do. It returns true if there is a zero in your list or if there are three numbers that add up to zero in your list. So it should return true for following test cases. (0,1,2,3,4,5), (1,2,3,4,-3). It will return false for (1,2,3,4,5). I just used d=5 as a random example. Your code is good for the most part - you just need to add the ith, jth and kth elements in the list to check if their sum equals zero for the true condition.

My program doesn't get into my second for loop

While doing some work for my lab in university
I am creating this function where there is a for loop inside another one.
It is not important to know what the method is used for. I just can't figure out why the program doesn't enter the second for loop. This is the code:
public void worseFit(int[] array){
int tempPosition = -1;
int tempWeight = 101 ;
for (int x = 0; x < (array.length - 1); x++){
if (allCrates.getSize() < 1){
Crate crate = new Crate();
crate.addWeight(array[0]);
allCrates.add(crate);
} else{
for( int i = 1; i < (allCrates.getSize() - 1); i++ ){
Crate element = allCrates.getElement(i);
int weight = element.getTotalWeight();
if (weight < tempWeight){
tempWeight = weight;
tempPosition = i;
Crate crate = new Crate();
if (weight + tempWeight <= 100){
crate.addWeight(weight + tempWeight);
allCrates.setElement(i, crate);
} else {
crate.addWeight(weight);
allCrates.setElement(allCrates.getSize(), crate);
} // if
} // if
} // for
} // if
} // for
} // worseFit
Once the program enters the else part of the code it goes straight
away back to the beginning of the first for loop.
Would anyone know how to solve this problem?
There seems to be some discrepancies with the expected values of allCrates.getSize().
If allCrates.getSize() returns 2, it will go to the second for loop, but not run it, as i < allCrates.getSize() - 1 will result in false
You might want to use <= instead of <
Initialize the variable i in your second loop to 0 instead of 1. Because if your getSize() returns 1 the it will not enter the if part and after entering the else part the for loop condition will evaluate to false and hence your for loop will not be executed.

How do you check if an NSInteger is greater than another NSinteger?

I'm trying to write code that detects if an integer is greater than another integer. Is this possible?
Here is what i've done so far.
if (NumCorrect >> NumWrong) {
btnCool.title = #"Awww";
}
else {
btnCool.title = #"Cool!";
}
All its doing is going to the else
EDIT:
NSString *numCorrect = [NSString stringWithFormat:#"%d",NumCorrect];
NSString *numWrong = [NSString stringWithFormat:#"%d", NumWrong];
lblWrong.text = numWrong;
lblCorrect.text = numCorrect;
if (NumCorrect > NumWrong) {
btnCool.title = #"Awww";
} else {
btnCool.title = #"Cool!";
}
Use single >
if (NumCorrect > NumWrong) {
btnCool.title = #"Awww";
} else {
btnCool.title = #"Cool!";
}
Double >> is a bit shift operation. You shift every bit in the binary representation of your variable NumCorrect NumWrong amount of bytes to the right. In almost all cases this will return in a number other then 0, which will then treated as a false value and thus the else block is executed.
Almost perfect - just take off one of those >'s. >> and << are for "bit-shifting", a weird hold-over from the earliest days of programming. You're not gonna use them much. What you really want is > and <, which is for testing if numbers are greater than each other or less than each other.
In addition, you may remember from math class that ≥ and ≤ (greater-than-or-equal-to and less-than-or-equal-to) are useful operations as well. Because there's no symbols for those on most keyboards, however, C and Xcode use >= and <= instead.
Finally, you may already know this, but to check if two numbers are exactly equal to each other you can use == (because = is used for setting the contents of variables).
Hope that's helpful!

if statement gone wrong -xcode

Guys what am I doing wrong?
if (numberstring.intValue <=15) {
rankLabel.text = #"A1";
}
else if (numberstring.intValue >16 && <=40){
rankLabel.text = #"A2";
}
I get an error on the "<=40" ..
You missed off a variable reference:
if (numberstring.intValue <=15) {
rankLabel.text = #"A1";
} // vv here vv
else if (numberstring.intValue >16 && numberstring.intValue <= 40){
rankLabel.text = #"A2";
}
As an optional extra, it looks like numberstring is an NSString object, which you are repeatedly converting to an integer in order to test various ranges. That operation is quite expensive, so you are better off doing the conversion once:
int value = [numberstring intValue];
if (value <=15) {
rankLabel.text = #"A1";
}
else if (value >16 && value <= 40){
rankLabel.text = #"A2";
}
Also note that the intValue method is not a property so I would avoid using the Objective-C 2.0 dot syntax to access it and use the normal method calling mechanism.
The && operator links two clauses together. However, each clause is independent, so each one has to be syntactically correct on its own if the other was removed. If you apply this rule to your condition, you can see that "<=40" is not syntactically correct on its own. Thus you need to reference the value being compared, as follows:
if (numberstring.intValue > 16 &&
numberstring.intValue <= 40) // this is syntactically correct on its own

Using NSStepper to set ceiling value instead of incrementing value

I am using a NSStepper along with a NSTextField. The user can either set the value using the text field or can use the NSStepper to change the value. I will quote my question using the example below:
Suppose the current value of my stepper is 4 and increment value of the stepper is 2:
After I click the UP arrow on the NSStepper the value becomes:
Now Suppose the current value would have been 4.5 i.e.:
After using the UP arrow the value becomes:
What I require is that when the current value is 4.5, after using the UP arrow, the value becomes 6 instead of 6.5
Any ideas to accomplish this are highly appreciated!
What I require is that when the current value is 4.5, after using the
UP arrow, the value becomes 6 instead of 6.5
Hard to tell exactly what you are asking but taking a guess: it sounds like you want to remove the decimal part of the number and increment by your defined step amount (2). You can do this through the floor() function. See here for other Objective-C math functions
double floor ( double ) - removes the decimal part of the argument
NSLog(#"res: %.f", floor(3.000000000001));
//result 3
NSLog(#"res:%.f", floor(3.9999999));
//result 3
If I understand what you want, this code will give you the next even number (up or down depending on which arrow you click), but still allow you to enter non-integer numbers in the text filed. tf and stepper are IBOutlets and num is a property (a float) that keeps track of the value of the stepper before you click an arrow so you can compare with the new number to see if the up or down arrow was clicked.
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification {
self.num = 0;
self.tf.intValue = 0; //the stepper is set to 0 in IB
}
-(IBAction)textFieldDidChange:(id)sender {
self.num = self.stepper.floatValue = [sender floatValue];
}
-(IBAction)stepperDidChange:(id)sender {
if (self.num < self.stepper.floatValue) { //determines whether the up or down arrow was clicked
self.num = self.stepper.intValue = self.tf.intValue = [self nextLargerEven:self.num];
}else{
self.num = self.stepper.intValue = self.tf.intValue =[self nextSmallerEven:self.num];
}
}
-(int)nextLargerEven:(float) previousValue {
if ((int)previousValue % 2 == 0) {
return (int)previousValue + 2;
}else
return (int)previousValue + 1;
}
-(int)nextSmallerEven:(float) previousValue {
if ((int)previousValue % 2 == 0) {
if ((int)previousValue == previousValue) {
return (int)previousValue - 2;
}else{
return (int)previousValue;
}
}else
return (int)previousValue - 1;
}