Is it possible to emulate Windows 8 for ARM? - windows-8

I have a few programs I'd really like to test on Windows 8 for ARM. I don't have any Windows 8 ARM hardware though. Is it possible to install Windows 8 in some kind of ARM emulator or some such?
Yes, I know that if it compiles on WinRT it is suppose to "just work", but I'd really like to test it not only to see if it works, but also relative performance(as much can be guessed from an emulator)

There is no way, how to start you x86 PC in an "ARM mode", or launch Simulator in ARM mode. WinRT was designed to bridge the differences or these platforms so you don't need to worry about it and you can just develop. All I can think of right now is try to contact local Microsoft representative in your area - if they have any ARM tablet for testing, they might help you in this, but again if your app is not really flawed or computing power demanding, don't worry about the ARM platform :)

This now appears to be sorta possible (haven't tested yet) with the new App Ceritification Kit for WinRT, which appears to include ARM emulation.
EDIT: This isn't an emulator, it will only run on an ARM WinRT device. I guess there is no ARM emulator, despite that page mentioning ARM and emulation

Related

Does React Native support Apple's M1 macbook pro?

Can ios apps be compiled on the new M1 chipset?
Is there any schedule for official support?
The short answer is yes.
The latest version of XCode (version 12) is compiled as a universal app. This means that it runs on both Intel-based and Mac Sillicon machines natively. From Apple's website:
Xcode 12 is built as a Universal app that runs 100% natively on Intel-based CPUs and Apple Silicon for great performance and a snappy interface.* It also includes a unified macOS SDK that includes all the frameworks, compilers, debuggers, and other tools you need to build apps that run natively on Apple Silicon and the Intel x86_64 CPU.
This means that you should be able to compile iOS with the latest version of XCode without a problem. It would be kind of crazy for Apple to release professional hardware (MacBook Pro) without this capability.
Keep in mind that a number of third party applications may not work well on the ARM machines yet. VSCode is not currently supported on M1 devices (although Microsoft have said that it's coming). VSCode is an Electron based app which currently can't be emulated with Apple's Rosetta II platform. You might not use VSCode, but keep in mind that any Electron based apps that you use may not work straight away.
If you exclusively use XCode and don't critically rely on any third-party apps you should be ok.
EDIT: I just noticed that you tagged your post for react-native. Information is pretty slim for compatibility at the moment, so I would be cautious. If you need a Macbook Pro to do commercial work or school projects right now then you run the risk of things not working as intended. The M1 MacBooks will undoubtedly support everything that you need as a developer in the future and they're particularly great candidates for iOS development because of the parallels made possible by the shared ARM architecture.
If you're relying on a new machine to get work done right now, going with an Intel-based machine is probably the best option. For reference, I recently got an Intel-based 16" MacBook Pro with work because I need to get things done right now without any issues. The commercial value far outweighs the potential benefits that an M1 machine might bring in a year or two. If you're ok with running into some issues over the next few months, I'm sure that the M1 machines will provide plenty of value for years ahead.
While there are problems that do not allow compiling the application.
brew and cocoapods are installed in the console with rosetta enabled.
pod install / update fails because flipper and some parts of RN are not supported by the platform
if you use expo - without cli then everything is ok
updates: now cli working (after update all - homebrew, cocoapods and other to last version)
from what I know, iOS app only compiles on Mac os, so it should work with whatever macOS uses.

Android Simulator not run, become Hyper-V not available in Windows 10 Home

I'm studying React Native.
Unfortunately Windows 10 Home is not Support Hyper-V. Since, i can't use Android Studio Simulator.
Is there any way to run Simulator.
I have no idea where you got your information that you can't use it.
Android Studio's emulator uses HAXM (Hardware Accelerated Execution Manager) on Intel CPUs, which in return is also used by Hyper-V.
Hyper-V is a very self-absorbed technology that doesn't play well with others (just like many other things Windows offers) and having it ON is actually what screws things up and you need a workaround in that situation.
I also have Win10 Home on one of my computers and tried running the emulator with a default Basic task project on a virtual Pixel 2 with Android 8.1 Oreo. It works.
Sorry, mine was AMD Processor, for AMD HAXM no need, instead have to install Hypervision for AMD Processor in Sdk tool.
It worked.

Is it safe to upload ARM-only builds for Windows Phone?

I'm soon going to release an app for Windows Phone 8.1, using Nokia's imaging SDK. However, the Nokia Imaging SDK does not support the Any CPU target platform, so I have to choose between building towards x86 (for the emulator) or ARM (for my phone).
Is it safe to only upload an ARM build to the marketplace or might I lock out some users that way?
As far as my knowledge goes, it's perfectly safe to upload ARM-only packages.

How to make an emulator for Windows CE operating system targeting specific hardware

I think this is a common problem for all developers using Windows CE 6.0 operating systems on specific hardware. I have a client that needs a custom operating system for its ICOP PDX-089T PC with Touch panel, that is based on DM&P SoC CPU Vortex86DX-1GHz.
I do not have the hardware with me, so every time I make a change I have to send at least the NK.bin file, or the whole ghost image to the client to make the tests for.
Is there any way to build a custom Windows CE emulator to add it to Visual Studio 2005 for testing or may be a custom virtual machine to launch it through VMWare or Virtual PC?
I tried some guidelines from the internet to build one, but every effort in making one resulted in hanging up my PC.
Does anybody have similar needs and some solution?
Note: The emulator I need is for Vortex86DX processor and ICOP board.
Microsoft abandoned the x86 Emulator some time ago, choosing to support only an ARM emulator (the BSP ships in the box with Platform Builder 6.0). This means that you can't create an emulator for the x86 processor, though I'm hard-pressed to think of a scenario where you'd really need to and where just getting hardware isn't a better solution for anyway.
There is a BSP for doing Virtual PC OS builds that would run on x86. It's not had much activity in some time, and I've never tried it, so YMMV.

If I wanted to develop algorithms for a purely RISC machine, what should my development environment be?

Short of buying a SPARC processor, what emulators are there? Thanks.
Pickup a second hand Power Mac G5 and you can run a fairly recent version of a mainstream OS (ie. OS X 10.5.8) and a modern development environment (Xcode 3.1.4).
You get a pretty fast, modern RISC machine running an OS that is still highly used (for the time being, I admit.)
You could also install Linux onto it if that would be better for your needs.
Probably a lot easier to find and cheaper than a SPARC machine.
You could also install the SPIM emulator for MIPS
On revisiting this, it's worth noting that nearly all modern smartphones run on ARM processors, which is short for 'Acorn RISC Machine'. So, an easy answer is 'Android Studio' or anything else targeting phone applications.
Similarly, there's a plethora of simple development boards available inexpensively, such as the BeagleBone Black and the Raspberry Pi, that also carry ARM processors.