How to configure Xcode to ignore analyze warnings in select files? - objective-c

I know that I can ignore compiler warnings with -w on a given file in Xcode.
I would like to similarly ignore analyze warnings on a given file (JSONKit.m in this case, which has two potential leaks). I trust that the developer of that library knows what they're doing, and I don't want to maintain a fork of it. Not to mention that I have no clue what's going on in there anyway.
Any ideas?

Don't trust the developer. Figure out why the potential leaks exist and fix them (ideally, sending a patch back to the developer).
If you want to take the lazy way out (j/k ;), you can add code to fix the problem under the analyzer only using:
#ifdef __clang_analyzer__
... release the offending variable here ...
#endif
I prefer this solution to whole-file-disabling because it both exactly identifies the problem area with an easily searchable identifier and it allows the rest of the file to be vetted by the constantly improving analyzer.

Related

Useless use of LOOP_BLOCK_1 symbol in sink context

With a snippet like
perl6 -e 'loop { FIRST say "foo"; last }'
I get
WARNINGS for -e:
Useless use of LOOP_BLOCK_1 symbol in sink context (line 1)
foo
I know how to work around the warning. I'm wondering about what the source of the warning is. I found this open ticket, but it doesn't seem to have received any attention.
What is this warning about?
And what about this is useless?
Version
$ perl6 --version
This is Rakudo version 2018.06 built on MoarVM version 2018.06
implementing Perl 6.c.
It's a bug, a bogus warning.
I know how to work around the warning.
That's the main thing.
I'm wondering about what the source of the warning is.
It's a bogus warning from the compiler.
I found this open ticket, but it doesn't seem to have received any attention.
I think it got some attention.
bbkr, who filed the bug, linked to another bug in which they showed their workaround. (It's not adding do but rather removing the FIRST phaser and putting the associated statement outside of the loop just before it.)
If you follow the other links in bbkr's original bug you'll arrive at another bug explaining that the general "unwanted" mechanism needs to be cleaned up. I imagine available round tuits are focused on bigger fish such as this overall mechanism.
Hopefully you can see that it's just a bizarre warning message and a minor nuisance in the bigger scheme of things. It appears to come up if you use the FIRST phaser in a loop construct. It's got the very obvious work around which you presumably know and bbkr showed.
What is this warning about?
Many languages allow you to mix procedural and functional paradigms. Procedural code is run for its side effects. Functional code for its result. Some constructs can do both.
But what if you use a construct that's normally used with the intent of its result being used, and the compiler knows that, but it also knows it's been used in a context in which its value will be ignored?
Perls call this "useless use of ... in sink context" and generally warn the coder about it. ("sink" is an alternative/traditional term for what is often called "void" context in other language cultures.)
This error message is one of these warnings, albeit a bogus one.
And what about this is useless?
Nothing.
The related compiler warning mechanism has gotten confused.
The "Useless use of ... in sink context" part of the message is generic and hopefully self-explanatory.
But there's no way it should be saying things like "LOOP_BLOCK_1 symbol". That's internal mumbo-jumbo.
It's a warning message bug.

lldb error: variable not available

Here are my two lines of code:
NSString *frontFilePath = [[NSBundle mainBundle] pathForResource:[self.bookendFileNames objectAtIndex:self.randomIndex] ofType:#"caf"];
NSLog(#"frontFilePath = %#", frontFilePath );
I put a break point on the second line and when there, I try to print it:
(lldb) po frontFilePath
But I get the following error:
error: variable not available
I'm confused because if I step over the NSLog statement, the variable does indeed print to the console.
For what it's worth, I'm trying to debug the first line since sometimes it returns NULL, tho I can't, as of now, figure out why.
This is an artifact of debugging optimized code. When the compiler's optimization is enabled in your build settings, it moves variables between memory and registers as it decides is best. At the point where you're examining the variable in lldb, it may not exist in registers or memory at all -- even though it looks like it should still be available for display.
It's possible it is a shortcoming of the debug information output by the compiler. Sometimes the compiler will copy a variable into a register for its use and only list that register location in the debug information. Later the register is repurposed for other uses; value is still present on the stack but the compiler hasn't told the debugger that the value can be found there.
The only way to really tell whether it's insufficient debug info or if the value genuinely doesn't exist at that particular instruction is to examine the assembly code by hand. As soon as you turn on optimization with the compiler, the source code becomes a weak view into what's actually being executed in any particular order.
Instead of wandering too far into the wacky world of optimized code debugging, I strongly recommend turning off optimization (Optimization Level in your Build Settings) for your build and debugging it that way, if at all possible. If you do need to debug your app with optimization, make sure you're building with the latest Apple LLVM compiler supported by your Xcode -- there is always work being done to improve optimized code debugging and you want to avail yourself of the most up to date tools you can.
The "Address Sanitizer" in the diagnostics seems to make the values of variables unavailable, too.
Schemes > Run > Diagnostics > Address Sanitizer
In Swift, possibly starting with Xcode 9 and still an issue in Xcode 10, this could even come up when code optimization is turned off in the build settings. As #carlos_ms has pointed out here, a temporary solution is to define the variable as mutable, i.e.
Turn
let foo = Bar().string
into
var foo = Bar().string
in order to cause optimization to skip on this variable. Note that this might not work in all instances.
In this case, a good ol' debugPrint() might help you out.

Getting rid of redundant #import lines

In my Cocoa development, every so often I include a header into a source file so I can use a particular class in it. But then later I delete that code from the source file, and forget (or don't really want to worry about) deleting the corresponding #import.
With time, a lot of redundant #import lines pile up in my source files, throughout the codebase.
Now, I know that these lines cause no harm, but is there any easy way to get rid of them automatically? At least it would make the top of every file cleaner ;)
There's a tool that does this for C and C++, but as far as I could tell, it doesn't yet support Objective-C. I've filed a ticket to ask for that.
nothing comprehensive off the shelf comes to mind.
1) JetBrains' AppCode may help. It's quite young at this time (e.g. not even 'beta', but it is publicly distributed), and doesn't fully understand structures of includes and nontrivial xcode projects and build settings, but it is likely smart enough to handle simpler cases.
2) you could create some scripts to accomplish what you're after. it wouldn't be terrible if you already have a project which builds out everything using common build settings. doing this manually is a pain, and is usually not a good use of time in larger projects if you are not using a high level of automation.

Why's a simple change to rt.jar causing the Java Runtime Environment to crash silently?

This is what I'm doing:
extract contents of my JRE's rt.jar
extract src.zip of my JDK (same version)
Now, if I copy Runtime.java from the extracted src folder and compile it using javac.exe without any modifications and then put it in the extracted rt folder to finally put everything back in a jar file using jar.exe, everything works as expected. The JRE runs fine.
However, if I make the slightest change to Runtime.java and compile it and put it in rt.jar, the JRE crashes whenever I attempt to start it. This is an example of a slight change that causes the silent crash:
/** Don't let anyone else instantiate this class */
private Runtime() {
System.out.println("This is a test.");
}
Instead of:
/** Don't let anyone else instantiate this class */
private Runtime() {}
Could anyone tell me why this is causing my JRE to crash?
Thanks in advance.
It's possible that System.out has not been initialised at the time that the Runtime() constructor runs. Usually console output is not considered a "slight" change, but at the wrong time it can invoke way too much stuff that may not be set up at all yet.
You're doing this all wrong. You can't distribute that modified JRE for a start, so it is only useful inside your organization . Install a SecurityManager and don't grant your codebase any of the RuntimePermissions you're trying to protect against.
#Tom - I advise you NOT to try to do this:
You cannot distribute the modified rt.jar file without violating the Sun binary license.
Even if you did, you would not be allowed to call it Java.
As you are finding, there are lots of complications that arise when you make changes, particularly when those changes might interfere with the JVM's behind the scenes initialization. And when things blow up during initialization, the JVM often cannot report the problem in an intelligible way.
If you do succeed in making the modified rt.jar work for one JRE, there is no guarantee that the same hacks will work for a different version.
Nobody in their right mind would knowingly use a modified JVM (especially one modified by a third-party) in a production app.
EDIT : judging from your other questions, I guess you are trying to reverse engineer or modify some third party Java application with a custom launcher. If you provided more information on what you were really trying to do, we might be able to suggest the right way to do it ... rather than using "desperate measures" such as modifying the JRE.
That's pretty strange, as I did the same trick with many classes in rt.jar in past.
Can you provide us with the crashed process output?

Can Make undefine a variable?

I'm working in an embedded system (RTXC) where I need to disable the debugger functionality which is enabled through a #define command. However, when I change the #define to undefine, compilation goes off fine, but when the linker runs, it encounters an error about a symbol not existing that belongs to the debug code (which should have been taken care of by the debugger variable not being defined). Is there any way for Make to ensure that a preprocessor variable does not get defined or stays undefined ?
The answer to your question is no, Make can't absolutely prevent a variable from being defined by, say, a #define expression in the code.
You seem to have an elusive problem. It could be a bug in your Makefiles, a misspelled directive, a bad macro (if you'll pardon the tautology) or something trivial. I'd suggest burning the forest: cut out everything until the problem stops, then see where it was hiding. If you get down to HelloWorld and the problem persists, let us know.
No. You will need to fix the bug in your code.
More specifically, there is something that is referencing the debug side of things outside of an #ifdef. Make won't be able to help you there.
Another possibility is that you have a .o or something left over from a previous build; you might want to try cleaning the build tree.