Difference in setting up a class? - objective-c

I may not have worded the question right, but I am not sure if what I am asking makes 100% so here goes:-)
In Xcode you can set a #class (name of class) above the #interface in the header file.
Is this the same as changing the the UIViewController in the name of the class? See code below:
So is this the same -
#class CoreDataClass;
#interface FlipsideViewController : UIViewController <UITableViewDataSource, UITableViewDelegate>
{
}
//This file declares the UITableView
#property (nonatomic, retain) IBOutlet UITableView *mainTableView;
#property (nonatomic, retain) CoreDataClass *cdc;
As this:
#interface FlipsideViewController : CoreDataClass <UITableViewDataSource, UITableViewDelegate>
{
}
//This file declares the UITableView
#property (nonatomic, retain) IBOutlet UITableView *mainTableView;
#property (nonatomic, retain) NSManagedObjectContext *managedObjectContext;
#end
??
If this is not the same, how is it different and what are advantages to the different implementation?
The Difference is only really asked if they are similar:-)

#class is not used to create a class, but to forward declare another one. See this question for a good explanation.

They are not the same at all. The first case is a 'forward declaration' - you are telling the compiler that the class CoreDataClass exists, so that you can refer to it in your header file without actually importing the files that define it.
The second case, you are declaring that FlipsideViewController is a subclass of CoreDataClass, and inherits all its methods and instance variables.

They're not even related. The difference is that the superclass ("parent" class) of your view controller will be different (and this can lead to nice unrecognized selector errors...). Forward-declaring a class using the #class keyword is just a convenient way of referring to a class when one doesn't want to import a whole framework header hierarch just in order to refer to one class. I. e., if you don't need to know anyting about a class except that it exists, you can use this keyword. Be careful, however, if you maks heavy use of the class - in those cases, the class forward-declaration is not considered a good solution.

In first case when you use #class it's inform XCode that you will be using CoreDataClass somewhere and you will #import header for example in .m file, in second case you're inherit from CoreDataClass (you will get access to all public and protected properties)

Related

Why do I have to declare a property specified by a protocol in the header, and not the class extension (implementation)

So I have a protocol, which requires a property to be declared:
#protocol MyProtocol <NSObject>
#property MyView *myView;
#end
and an object who conforms to it:
#interface MyViewController : NSViewController <MyProtocol>
#end
However, if I declare the property (specified in the protocol) inside of the implementation file (the class extension):
#interface MyViewController()
#property MyView *myView;
#end
I get this error:
Illegal redeclaration of property in class extension
'MyViewController' (attribute must be 'readwrite', while its primary
must be 'readonly')
There appear to be two main SO threads that address this:
attribute must be readwrite while its primary must be read only
and
Can't declare another window
The first answer doesn't explain anything
The second answer says that you can actually circumvent this error by declaring the property inside of the header; and alas
Header
#interface MyViewController : NSViewController <MyProtocol>
#property MyView *myView;
#end
Implementation
#interface MyViewController()
#end
This builds with no errors.
I also know that when you declare a #property inside of a protocol, it doesn't automatically get synthesized.
So if I wanted to keep the #property declaration inside of the implementation, I would have to #synthesize it. And this also works.
So my question is, why does declaring the #property inside of the header vs the implementation file matter if the #property was initially declared inside of a protocol?
Without the protocol, I thought the only difference was making the #property public or private. But clearly there are other things that happen/don't happen if you declare a #property in the header vs the implementation file
Don't declare there property anywhere in your class. It's already declared in the protocol.
Don't put #property MyView *myView; in either the MyViewController.m or MyViewController.h files.
To fix the warning about "auto property synthesis", you simply add:
#synthesize myView = _myView;
to the MyViewController implementation or add explicit getter and setter methods as needed.

How to access a read-only propertly (re-defined readwrite in class continuation) from a derived class

I am in the following scenario:
I have define a class with a property to access the activeController that i made read-only
#interface BaseViewController : UIViewController
#property (nonatomic, weak, readonly) UIViewController *activeController;
#end
In the class continuation i have define the property as readwrite as i want to be able to set the active controller only within the class:
#interface BaseViewController ()
#property (nonatomic, weak, readwrite) UIViewController *activeController;
#end
How do i make the readwrite property accessible from a derived class?
#interface ChildViewController : BaseViewController
#end
The compiler only see the property defined as read-only in the derived class and i want to be able to make use of property within my derived class and set the activeview controller in the derived class.
It's better not to expose publicly an instance variable unless you really need to.
The standard pattern for making some additional parts of the class accessible to subclasses is making a separate header file, e.g. BaseViewController+Private with the declaration of readwrite. This file can then be included by 'insiders', that is class and it's subclasses.
You need to change the header file for BaseViewController to
#interface BaseViewController : UIViewController
{
__weak UIViewController *_activeController;
}
#property (nonatomic, weak, readonly) UIViewController *activeController;
which will allow you to us the following class continuation in the both the base and the child
#interface ChildViewController ()
#property (nonatomic, weak, readwrite) UIViewController *activeController;
#end

.h instance variable declaration

I'm having a hard time understanding why the following textfield is declared twice in some tutorials.
In the .h file:
# include <UIKit/UIKit.h>
#interface MyViewController : UIViewController {
UITextField *name; // <----- What do I need this for? Is it the same as below?
}
#property (nonatomic, strong) IBOutlet UITextField *name; // <----- Same as this?
#end
At first I thought this would be something like an instance variable, but they are only declared here in the .m file, right?
.m file
#import "MyViewController.h"
#implementation UIViewController {
NSString *myString; // <----- This is an instance variable, right?
}
What's the "UITextField *name;" for? Don't I only need the second one with the #property in front? Thank you.
This is an old way, just use property is OK.
If you declare both, you must use #synthesize name; in your .m file to make self.name same as name.
XCode4.2 auto synthesize name = _name. So use self.name as much as possible in your .m file.
Variable in {} just use for internal or private, when you don't want implement setter and getter.
If you are targeting iPhone OS or 64-bit Mac OS X then you do not need to define ivars for your properties. Take a look at Dynamic ivars: solving a fragile base class problem

"Expected a type" error pointing to the return type of a method

I've attempted to compile, but every time I do, one method throws a strange "expected a type" error. I have a method in the header:
-(ANObject *)generateSomethingForSomethingElse:(NSString *)somethingElse;
The error points at the return type for this method. I've imported ANObject into the header using #import "ANObject.h" and ANObject is compiling fine..
Why is this happening?
This is to do with the order that the source files are compiled in. You are already probably aware that you can't call a method before it is defined (see below pseudocode):
var value = someMethod();
function someMethod()
{
...
}
This would cause a compile-time error because someMethod() has not yet been defined. The same is true of classes. Classes are compiled one after the other by the compiler.
So, if you imagine all the classes being put into a giant file before compilation, you might be able to already see the issue. Let's look at the Ship and BoatYard class:
#interface BoatYard : NSObject
#property (nonatomic, retain) Ship* currentShip;
#end
#interface Ship : NSObject
#property (nonatomic, retain) NSString* name;
#property (nonatomic, assign) float weight;
#end
Once again, because the Ship class has not yet been defined, we can't refer to it yet. Solving this particular problem is pretty simple; change the compilation order and compile. I'm sure you're familliar with this screen in XCode:
But are you aware that you can drag the files up and down in the list? This changes the order that the files will be compiled in. Therefore, just move the Ship class above the BoatYard class, and all is good.
But, what if you don't want to do that, or more importantly, what if there is a circular relationship between the two objects? Let's increase the complexity of that object diagram by adding a reference to the current BoatYard that the Ship is in:
#interface BoatYard : NSObject
#property (nonatomic, retain) Ship* currentShip;
#end
#interface Ship : NSObject
#property (nonatomic, retain) BoatYard* currentBoatYard;
#property (nonatomic, retain) NSString* name;
#property (nonatomic, assign) float weight;
#end
Oh dear, now we have a problem. These two can't be compiled side-by-side. We need a way to inform the compiler that the Ship* class really does exist. And this is why the #class keyword is so handy.
To put it in layman's terms, you're saying, "Trust me man, Ship really does exist, and you'll see it really soon". To put it all together:
#class Ship;
#interface BoatYard : NSObject
#property (nonatomic, retain) Ship* currentShip;
#end
#interface Ship : NSObject
#property (nonatomic, retain) BoatYard* currentBoatYard;
#property (nonatomic, retain) NSString* name;
#property (nonatomic, assign) float weight;
#end
Now the compiler knows as it compiles BoatYard, that a Ship class definition will soon appear. Of course, if it doesn't, the compilation will still succeed.
All the #class keyword does however is inform the compiler that the class will soon come along. It is not a replacement for #import. You still must import the header file, or you will not have access to any of the class internals:
#class Ship
-(void) example
{
Ship* newShip = [[Ship alloc] init];
}
This cannot work, and will fail with an error message saying that Ship is a forward declaration. Once you #import "Ship.h", then you will be able to create the instance of the object.
I found this error hapenning when there is circular dependency on the headers. Check if the .h file where you declare this method is imported in ANObject.h
You basically add
#class ANObject;
before #interface!
So, for some reason I was getting this error while trying to set a method with an enum type in the parameters. Like so:
- (void)foo:(MyEnumVariable)enumVariable;
I had previously used it like this and never had an issue but now I did. I checked for circular dependency and could find none. I also checked for typos multiple times and no dice. What ended up solving my issue was to adding 'enum' before I wanted to access the variable. Like so:
- (void)foo:(enum MyEnumVariable)enumVariable;
{
enum MyEnumVariable anotherEnumVariable;
}
Usually when I see an error like this it's because I have a typo on a previous line, such as an extra or missing parenthesis or something.
It may sound stupid, but wrong shelling or wrong use of uppercase/lowercase letterwrong case this.
I got this message, when the variable type was misspelled. See below this below
e.g.
-(void)takeSimulatorSafePhotoWithPopoverFrame:(GCRect)popoverFrame {
instead of.....
-(void)takeSimulatorSafePhotoWithPopoverFrame:(CGRect)popoverFrame {
Strangely enough, changing the order of my imports has fixed this in the past... Try moving the import to the bottom after all your other imports.
I solved it by adding #class class_name to the .h file

variable accessing

I have a variable x in one class.And I want to access the updated x value in some other class.
There is so much of confusion.Can I use property?.Please help me.
Thanks in advance
Do you mean that you want to be told when the value changes? Have a look at Key Value Observing
To simply access an iVar in one class from another, a property is exactly what you want.
The syntax is :
in your .h
#interface myclass : NSObject {
UIWindow *window;
}
#property (nonatomic, retain) UIWindow *window;
#end
in your .m
#implementation myclass
#synthesize window;
...
#end
The #synthesize directive instructs the compiler to produce a lot of boilerplate code (as directed by the (nonatomic, retain) specifiers. In this case to handle thread safety and memory management.
Also note that in Objective-C 2.0 the iVar declaration UIWindow *window; is not required.
If you want to be notified in your second class when an iVar is updated, you need to look at key value observing. Unless you are writing a framework or some very dynamic code, that is probably overkill.
Maybe this tutorial will help you out..
If this is not what you mean, please rephrase the question, because i don't understand it..
Edit: Or a shared Instance can be used
you could access it by #import Classname, and then just use the getter that is created with the property. but first initialize the class you have imported..
#import "ClassY.h"
#implementation ClassX
ClassY * classY;
NSString * name;
...
name = [classY name];
...
#end