Unit test an action on UITextField - objective-c

I have a simple if condition that, when met, adds a target to drop the keyboard when "Done" is tapped
- (void)addDoneWhenTrue:(UITextField *)input
{
if (YES)
{
[input addTarget:self action:#selector(textFieldFinished:) forControlEvents:UIControlEventEditingDidEndOnExit];
}
}
- (IBAction)textFieldFinished:(id)sender
{
[sender resignFirstResponder];
}
I'm using OCMock and OCUnit on iOS5. How can I create a unit test that allows me to pass in a simple UITextField input and simulate tapping the done button on it to verify that resignFirstResponder does happen (or not)?

You shouldn't need to mock it, and this target/action approach feels like a really roundabout way to get to what you want. As long as your controller is the UITextField's delegate, textFieldShouldReturn: will be fired when the Return (or Done in this case) key is tapped.
#pragma mark - UITextFieldDelegate
-(void)textFieldShouldReturn:(UITextField *)textField {
if (someConditionThatDeterminesWhetherKeyboardShouldCollapse) {
[textField resignFirstResponder];
}
}
Then you can test calling textFieldShouldReturn: on your controller when your condition is and isn't met. If you want, you could also make sure your view has been loaded in the test case by calling loadView, and then assert that the text field's delegate is your controller, which will ensure the view is wired up correctly.
-(void)testDoneShouldCollapseKeyboard {
[controller loadView];
expect(controller.textField.delegate).to.beIdenticalTo(controller);
id mockTextField = [OCMockObject partialMockForObject:controller.textField];
[[mockTextField expect] resignFirstResponder];
controller.someConditionThatDeterminesWhetherKeyboardShouldCollapse = YES;
[controller textFieldShouldReturn:controller.textField];
[mockTextField verify];
[[mockTextField reject] resignFirstResponder];
controller.someConditionThatDeterminesWhetherKeyboardShouldCollapse = NO;
[controller textFieldShouldReturn:controller.textField];
[mockTextField verify];
}

Surely you don't need to simulate clicking on a button as that's what UIKit is taking care of. You are concerned that when the textFieldFinished: method is called the right thing happens
Disclaimer
I've not used OCMock for a long time so this is an example just using the docs so it could very easily be slightly incorrect - hopefully someone can correct who has OCMock all setup.
id mock = [OCMockObject mockForClass:[UITextField class]];
[[mock expect] resignFirstResponder];
[sut textFieldFinished:mock]; // sut = system under test - taken from your screen cast ;)
[mock verify];

Related

NSPopover loses first responder

I have a NSPopover in my application with various buttons. One button allows the user to tweet using the NSSharingService:
NSArray* array = #[ #"Tweet something"];
NSSharingService* sharingServiceFB = [NSSharingService sharingServiceNamed:NSSharingServiceNamePostOnTwitter];
[sharingServiceFB performWithItems:array];
This works well, but when the tweet has been sent or cancelled, the focus is returned to the main application (main window) and not the NSPopover. How can I return focus to the NSPopover?
My initial approach was to observe NSWindowDidBecomeKeyNotificationwhich calls a method when notification has been received that does the following
if (self.sheetPopover!=nil){
[self.sheetPopover becomeFirstResponder];
}
However, this did not work as expected and I still have to click twice on the NSPopover to regain focus. Any suggestions as to how to fix this? Thanks.
I found a solution that worked for me. I made my NSPopover a delegate of NSSharingServiceDelegate, and implemented two of the delegate methods where I reset the first responder when the twitter view had closed. Here, self is the NSPopover view.
- (void)sharingService:(NSSharingService *)sharingService didShareItems:(NSArray *)items
{
[self becomeFirstResponder];
[[self window] becomeKeyWindow];
[[self window] becomeMainWindow];
}
- (void)sharingService:(NSSharingService *)sharingService didFailToShareItems:(nonnull NSArray *)items error:(nonnull NSError *)error
{
[self becomeFirstResponder];
[[self window] becomeKeyWindow];
[[self window] becomeMainWindow];
}
Comments as to whether this is the best approach are very welcome.

resignFirstResponder not hiding UIkeyboard in iPad

I have an iPad application in which resignFirstResponder does't seems to be working.
I have tried many solutions. I am just calling resign first responder from the instance of the firstResponder object but keyboard is remain there on the screen. THen I tried by iterating all the window to get the instance of the first responder and then I am calling the resignFirstResponder from that instance.
I also try by creating the category of the UIViewController for the following methods.
- (BOOL)disablesAutomaticKeyboardDismissal
{
return NO;
}
But this solution is also not working for me. And this keyboard problem is there in all the textfield of application not only for some specific textfield.
Update:
In different part of the app I am using different code for this purpose. Here is the code
- (void)textFieldDidEndEditing:(UITextField *)mtextField
{
[mtextField resignFirstResponder]; this one is not required but I have just write it here.
}
- (BOOL)textField:(UITextField *)theTextField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string
{
if([string hasSuffix:#"\n"])
{
[theTextField resignFirstResponder];
return NO;
}
return YES;
}
Update: When I try by running the application in the simulator, some times it resignFirstResponder is working, but not on every launch even in simulator.
the simplest and best way to hide the keyboard is to use
[self.view endEditing:YES];
and make sure you are setting appropriate delegate of the textfields
If you want the keyboard to resign when you press the return key, you need to use:
- (BOOL)textFieldShouldReturn:(UITextField *)textField
{
[textField resignFirstResponder];
return YES;
}
Then the textFieldDidEndEditing gets invoked.
I got the solution for this problem. Actually there seems to some change in the apple cocoa API. In my app I have an UIAlertView, which we used to display to show that some operation is going on and user should wait to finish it. For that purpose the code I use in my app was
- (void)displayAlertView
{
UIAlertView *alertView = creating the object;
UIActivityIndicatorView *activityIndicator= creating the object;
[alertView addSubview:activityIndicator];
[activityIndicator startAnimating];
[alertView show];
[alertView release];
}
-(void)didPresentAlertView:(UIAlertView *)alertView
{
[alertView dismissWithClickedButtonIndex:0 animated:NO];
}
The problem get resolved when I use the code below in my application
-(void)didPresentAlertView:(UIAlertView *)alertView
{
[self performSelector:#selector(dismissView:) withObject:alertView afterDelay:0.0];
}
-(void)dismissView:(UIAlertView*)alertView
{
[alertView dismissWithClickedButtonIndex:0 animated:NO];
}
I think here some thing is going wrong in the UIAlertView, and because of that keyboard is not hiding when resigning as the first responder.
First of all, you don't call methods in Objective-C, rather you send messages to objects.
UIView isn't the one who should send the message resignFirstResponder. Have your UITextField as a property - let's call it myTextField. You should use this:
[self.myTextField resignFirstResponder];

UITextField editingChange Control Event not works

I have some textfields and I want to do when I change textfield1 text set text to other textfields. My code below. But it not works. How can I solve this?
- (IBAction)TCKimlikTextChange:(id)sender {
[TCKimlikText addTarget:self action:#selector(yourMethod: ) forControlEvents:UIControlEventEditingChanged];
}
-(void)yourMethod: (UITextField*)tf_{
if (tf_) {
if (TCKimlikText.text == #"1") {
AdinizText.text = #"Hacer";
}
}
}
Your code is very abstract. yourMethod, tf_ TCKimlikTextChange are all expressions that are not very human readable. You should work on your variable names.
I suppose your first method is a button handler. It just assigned a target and action to the text field, but does not call any method. You do not need that action if you use the delegate protocol.
To solve your problem: implement the UITextField delegate methods. Make sure you set the delegate (probably self) for your text fields. Your view controller must mention the <UITextFieldDelegate> protocol in its .h file. Thus, in textField:shouldChangeCharactersInRange:replacementString::
if ([textField.text isEqualToString:#"1"]) {
displayLabel.text = #"Hacer";
}
Notice that you need isEqualToString: to compare strings, a simple == won't do.
If u are want to change on the click of the return button use the delegate
- (BOOL)textFieldShouldReturn:(UITextField *)textField
{
if(textField == field1)
[field2 setText:field1.text];
[field1 resignFirstResponder];
return YES;
}
or u can use other delegates too like:
– textFieldShouldBeginEditing:
– textFieldDidBeginEditing:

Obj C - resign first responder on touch UIView

I'm trying to get the keyboard to disappear when the screen is touched, a question that is answered all over stackoverflow. I was able to get the keyboard to disappear when the enter key was pressed thanks to a thread here. I'm not having luck on the background touch resigning the first responder. The method is being entered, I have an NSLog in the method saying, "in backgroundTouched" but the keyboard is still there.
I've tried making the UIView a UIControl class so I could use the touch event.
journalComment is a UITextView.
-(IBAction)backgroundTouched:(id)sender
{
[journalComment resignFirstResponder];
NSLog(# "in backgroundTouched");
}
I've also tried having a invisible button under everything that calles the backGroundTouched method. I think it maybe that I'm missing something in interface builder, but I'm not sure what.
Thank you for any help!
This is what works for the done button:
-(BOOL)textView:(UITextView *)textView shouldChangeTextInRange:(NSRange)range
replacementText:(NSString *)text
{
// Any new character added is passed in as the "text" parameter
if ([text isEqualToString:#"\n"]) {
// Be sure to test for equality using the "isEqualToString" message
[textView resignFirstResponder];
// Return FALSE so that the final '\n' character doesn't get added
return FALSE;
}
// For any other character return TRUE so that the text gets added to the view
return TRUE;
}
I found the following code works best with my text view (not text field) without the delegate methods:
first you set up a tap gesture recognizer onto your view :
- (void)viewDidLoad{
UITapGestureRecognizer* tapRecognizer = [[UITapGestureRecognizer alloc]
initWithTarget:self
action:#selector(tap:)];
tapRecognizer.delegate = self;
[self.view addGestureRecognizer:tapRecognizer];
}
and then in your tap method :
- (void)tap:(id)sender
{
// use to make the view or any subview that is the first responder resign (optionally force)
[[self view] endEditing:YES];
}
this should allow your keyboard to be dismissed when you anywhere on the view.
Hope this helps
Try this. We had this problem eariler, but eventually found the right solution.
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{
[yourtextfield resignFirstResponder];
// you can have multiple textfields here
}
This should resolve the problem with the keyboard not dissapearing when pushing the background.

Easy way to dismiss keyboard?

I have quite a few controls scattered throughout many table cells in my table, and I was wondering if there's an easier way to dismiss the keyboard without having to loop through all my controls and resigning them all as the first responder. I guess the question is.. How would I get the current first responder to the keyboard?
Try:
[self.view endEditing:YES];
You can force the currently-editing view to resign its first responder status with [view endEditing:YES]. This hides the keyboard.
Unlike -[UIResponder resignFirstResponder], -[UIView endEditing:] will search through subviews to find the current first responder. So you can send it to your top-level view (e.g. self.view in a UIViewController) and it will do the right thing.
(This answer previously included a couple of other solutions, which also worked but were more complicated than is necessary. I've removed them to avoid confusion.)
You can send a nil targeted action to the application, it'll resign first responder at any time without having to worry about which view currently has first responder status.
Objective-C:
[[UIApplication sharedApplication] sendAction:#selector(resignFirstResponder) to:nil from:nil forEvent:nil];
Swift 3.0:
UIApplication.shared.sendAction(#selector(resignFirstResponder), to: nil, from: nil, for: nil)
Nil targeted actions are common on Mac OS X for menu commands, and here's a use for them on iOS.
To be honest, I'm not crazy about any of the solutions proposed here. I did find a nice way to use a TapGestureRecognizer that I think gets to the heart of your problem: When you click on anything besides the keyboard, dismiss the keyboard.
In viewDidLoad, register to receive keyboard notifications and create a UITapGestureRecognizer:
NSNotificationCenter *nc = [NSNotificationCenter defaultCenter];
[nc addObserver:self selector:#selector(keyboardWillShow:) name:
UIKeyboardWillShowNotification object:nil];
[nc addObserver:self selector:#selector(keyboardWillHide:) name:
UIKeyboardWillHideNotification object:nil];
tapRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self
action:#selector(didTapAnywhere:)];
Add the keyboard show/hide responders. There you add and remove the TapGestureRecognizer to the UIView that should dismiss the keyboard when tapped. Note: You do not have to add it to all of the sub-views or controls.
-(void) keyboardWillShow:(NSNotification *) note {
[self.view addGestureRecognizer:tapRecognizer];
}
-(void) keyboardWillHide:(NSNotification *) note
{
[self.view removeGestureRecognizer:tapRecognizer];
}
The TapGestureRecognizer will call your function when it gets a tap and you can dismiss the keyboard like this:
-(void)didTapAnywhere: (UITapGestureRecognizer*) recognizer {
[textField resignFirstResponder];
}
The nice thing about this solution is that it only filters for Taps, not swipes. So if you have scrolling content above the keyboard, swipes will still scroll and leave the keyboard displayed. By removing the gesture recognizer after the keyboard is gone, future taps on your view get handled normally.
This is a solution to make the keyboard go away when hit return in any textfield, by adding code in one place (so don't have to add a handler for each textfield):
consider this scenario:
i have a viewcontroller with two textfields (username and password).
and the viewcontroller implements UITextFieldDelegate protocol
i do this in viewDidLoad
- (void)viewDidLoad
{
[super viewDidLoad];
username.delegate = self;
password.delegate = self;
}
and the viewcontroller implements the optional method as
- (BOOL)textFieldShouldReturn:(UITextField *)textField
{
[textField resignFirstResponder];
return YES;
}
and irrespective of the textfield you are in, as soon as i hit return in the keyboard, it gets dismissed!
In your case, the same would work as long as you set all the textfield's delegate to self and implement textFieldShouldReturn
A better approach is to have something "steal" first responder status.
Since UIApplication is a subclass of UIResponder, you could try:
[[UIApplication sharedApplication] becomeFirstResponder]
[[UIApplication sharedApplication] resignFirstResponder]
Failing that, create a new UITextField with a zero sized frame, add it to a view somewhere and do something similar (become followed by resign).
Tuck this away in some utility class.
+ (void)dismissKeyboard {
[self globalResignFirstResponder];
}
+ (void) globalResignFirstResponder {
UIWindow * window = [[UIApplication sharedApplication] keyWindow];
for (UIView * view in [window subviews]){
[self globalResignFirstResponderRec:view];
}
}
+ (void) globalResignFirstResponderRec:(UIView*) view {
if ([view respondsToSelector:#selector(resignFirstResponder)]){
[view resignFirstResponder];
}
for (UIView * subview in [view subviews]){
[self globalResignFirstResponderRec:subview];
}
}
#Nicholas Riley & #Kendall Helmstetter Geln & #cannyboy:
Absolutely brilliant!
Thank you.
Considering your advice and the advice of others in this thread, this is what I've done:
What it looks like when used:
[[self appDelegate] dismissKeyboard]; (note: I added appDelegate as an addition to NSObject so I can use anywhere on anything)
What it looks like under the hood:
- (void)dismissKeyboard
{
UITextField *tempTextField = [[[UITextField alloc] initWithFrame:CGRectZero] autorelease];
tempTextField.enabled = NO;
[myRootViewController.view addSubview:tempTextField];
[tempTextField becomeFirstResponder];
[tempTextField resignFirstResponder];
[tempTextField removeFromSuperview];
}
EDIT
Amendment to my answer to included tempTextField.enabled = NO;. Disabling the text field will prevent UIKeyboardWillShowNotification and UIKeyboardWillHideNotification keyboard notifications from being sent should you rely on these notifications throughout your app.
Quick tip on how to dismiss the keyboard in iOS when a user touches anywhere on the screen outside of the UITextField or keyboard. Considering how much real estate the iOS keyboard can take up, it makes sense to have an easy and intuitive way for your users to dismiss the keyboard.
Here's a link
A lot of overly-complicated answers here, perhaps because this is not easy to find in the iOS documentation. JosephH had it right above:
[[view window] endEditing:YES];
Here's what I use in my code. It works like a charm!
In yourviewcontroller.h add:
#property (nonatomic) UITapGestureRecognizer *tapRecognizer;
Now in the .m file, add this to your ViewDidLoad function:
- (void)viewDidLoad {
//Keyboard stuff
tapRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(didTapAnywhere:)];
tapRecognizer.cancelsTouchesInView = NO;
[self.view addGestureRecognizer:tapRecognizer];
}
Also, add this function in the .m file:
- (void)handleSingleTap:(UITapGestureRecognizer *) sender
{
[self.view endEditing:YES];
}
Even Simpler than Meagar's answer
overwrite touchesBegan:withEvent:
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
[textField resignFirstResponder];`
}
This will dismiss the keyboardwhen you touch anywhere in the background.
You should send endEditing: to working window being the subclass of UIView
[[UIApplication sharedApplication].windows.firstObject endEditing:NO];
In your view controller's header file add <UITextFieldDelegate> to the definition of your controller's interface so that it conform to the UITextField delegate protocol...
#interface someViewController : UIViewController <UITextFieldDelegate>
... In the controller's implementation file (.m) add the following method, or the code inside it if you already have a viewDidLoad method ...
- (void)viewDidLoad
{
// Do any additional setup after loading the view, typically from a nib.
self.yourTextBox.delegate = self;
}
... Then, link yourTextBox to your actual text field
- (BOOL)textFieldShouldReturn:(UITextField *)theTextField
{
if (theTextField == yourTextBox) {
[theTextField resignFirstResponder];
}
return YES;
}
The best way to dismiss keyboard from UITableView and UIScrollView are:
tableView.keyboardDismissMode = UIScrollViewKeyboardDismissModeOnDrag
In swift 3 you can do the following
UIApplication.shared.sendAction(#selector(UIResponder.resignFirstResponder), to: nil, from: nil, for: nil)
Jeremy's answer wasn't quite working for me, I think because I had a navigation stack in a tab view with a modal dialog on top of it. I'm using the following right now and it is working for me, but your mileage may vary.
// dismiss keyboard (mostly macro)
[[UIApplication sharedApplication].delegate dismissKeyboard]; // call this in your to app dismiss the keybaord
// --- dismiss keyboard (in indexAppDelegate.h) (mostly macro)
- (void)dismissKeyboard;
// --- dismiss keyboard (in indexAppDelegate.m) (mostly macro)
// do this from anywhere to dismiss the keybard
- (void)dismissKeyboard { // from: http://stackoverflow.com/questions/741185/easy-way-to-dismiss-keyboard
UITextField *tempTextField = [[UITextField alloc] initWithFrame:CGRectZero];
UIViewController *myRootViewController = <#viewController#>; // for simple apps (INPUT: viewController is whatever your root controller is called. Probably is a way to determine this progragrammatically)
UIViewController *uivc;
if (myRootViewController.navigationController != nil) { // for when there is a nav stack
uivc = myRootViewController.navigationController;
} else {
uivc = myRootViewController;
}
if (uivc.modalViewController != nil) { // for when there is something modal
uivc = uivc.modalViewController;
}
[uivc.view addSubview:tempTextField];
[tempTextField becomeFirstResponder];
[tempTextField resignFirstResponder];
[tempTextField removeFromSuperview];
[tempTextField release];
}
You may also need to override UIViewController disablesAutomaticKeyboardDismissal to get this to work in some cases. This may have to be done on the UINavigationController if you have one.
Subclass your textfields... and also textviews
In the subclass put this code..
-(void)conformsToKeyboardDismissNotification{
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(dismissKeyBoard) name:KEYBOARD_DISMISS object:nil];
}
-(void)deConformsToKeyboardDismissNotification{
[[NSNotificationCenter defaultCenter] removeObserver:self name:KEYBOARD_DISMISS object:nil];
}
- (void)dealloc{
[[NSNotificationCenter defaultCenter] removeObserver:self];
[self resignFirstResponder];
}
In the textfield delegates (similarly for textview delegates)
-(void)textFieldDidBeginEditing:(JCPTextField *)textField{
[textField conformsToKeyboardDismissNotification];
}
- (void)textFieldDidEndEditing:(JCPTextField *)textField{
[textField deConformsToKeyboardDismissNotification];
}
All set.. Now just post the notification from anywhere in your code. It will resign any keyboard.
And in swift we can do
UIApplication.sharedApplication().sendAction("resignFirstResponder", to: nil, from: nil, forEvent: nil)
To dismiss a keyboard after the keyboard has popped up, there are 2 cases,
when the UITextField is inside a UIScrollView
when the UITextField is outside a UIScrollView
2.when the UITextField is outside a UIScrollView
override the method in your UIViewController subclass
you must also add delegate for all UITextView
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
[self.view endEditing:YES];
}
In a scroll view, Tapping outside will not fire any event, so in that case use a Tap Gesture Recognizer,
Drag and drop a UITapGesture for the scroll view and create an IBAction for it.
to create a IBAction, press ctrl+ click the UITapGesture and drag it to the .h file of viewcontroller.
Here I have named tappedEvent as my action name
- (IBAction)tappedEvent:(id)sender {
[self.view endEditing:YES]; }
the abouve given Information was derived from the following link, please refer for more information or contact me if you dont understand the abouve data.
http://samwize.com/2014/03/27/dismiss-keyboard-when-tap-outside-a-uitextfield-slash-uitextview/
I hate that there's no "global" way to programmatically dismiss the keyboard without using private API calls. Frequently, I have the need to dismiss the keyboard programmatically without knowing what object is the first responder. I've resorted to inspecting the self using the Objective-C runtime API, enumerating through all of its properties, pulling out those which are of type UITextField, and sending them the resignFirstResponder message.
It shouldn't be this hard to do this...
It's not pretty, but the way I resign the firstResponder when I don't know what that the responder is:
Create an UITextField, either in IB or programmatically. Make it Hidden. Link it up to your code if you made it in IB.
Then, when you want to dismiss the keyboard, you switch the responder to the invisible text field, and immediately resign it:
[self.invisibleField becomeFirstResponder];
[self.invisibleField resignFirstResponder];
You can recursively iterate through subviews, store an array of all UITextFields, and then loop through them and resign them all.
Not really a great solution, especially if you have a lot of subviews, but for simple apps it should do the trick.
I solved this in a much more complicated, but much more performant way, but using a singleton/manager for the animation engine of my app, and any time a text field became the responder, I would assign assign it to a static which would get swept up (resigned) based on certain other events... its almost impossible for me to explain in a paragraph.
Be creative, it only took me 10 minutes to think through this for my app after I found this question.
A slightly more robust method I needed to use recently:
- (void) dismissKeyboard {
NSArray *windows = [UIApplication sharedApplication].windows;
for(UIWindow *window in windows) [window endEditing:true];
// Or if you're only working with one UIWindow:
[[UIApplication sharedApplication].keyWindow endEditing:true];
}
I found some of the other "global" methods didn't work (for example, UIWebView & WKWebView refused to resign).
Add A Tap Gesture Recognizer to your view.And define it ibaction
your .m file will be like
- (IBAction)hideKeyboardGesture:(id)sender {
NSArray *windows = [UIApplication sharedApplication].windows;
for(UIWindow *window in windows) [window endEditing:true];
[[UIApplication sharedApplication].keyWindow endEditing:true];
}
It's worked for me
Yes, endEditing is the best option. And From iOW 7.0, UIScrollView has a cool feature to dismiss the keyboard on interacting with the scroll view. For achieving this, you can set keyboardDismissMode property of UIScrollView.
Set the keyboard dismiss mode as:
tableView.keyboardDismissMode = UIScrollViewKeyboardDismissModeOnDrag
It has few other types. Have a look at this apple document.
In swift :
self.view.endEditing(true)
the easist way is to call the method
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
if(![txtfld resignFirstResponder])
{
[txtfld resignFirstResponder];
}
else
{
}
[super touchesBegan:touches withEvent:event];
}
You have to use one of these methods,
[self.view endEditing:YES];
or
[self.textField resignFirstResponder];