My UIButton is not getting drawn to the screen - objective-c

I am trying to actually test out how to hard code interfaces just using the single view template Xcode provides for now.
I have given AppDelegate.h an ivar and property of UILabel *titleLabel; and my AppDelegate.m code is declared in the -(void) did finish launching:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
// Override point for customization after application launch.
// Set the view controller as the window's root view controller and display.
self.window.rootViewController = self.viewController;
[self.window makeKeyAndVisible];
return YES;
UIButton *button = [UIButton buttonWithType: UIButtonTypeRoundedRect];
button.titleLabel.font = [UIFont systemFontOfSize: 12];
button.titleLabel.lineBreakMode = UILineBreakModeTailTruncation;
button.titleLabel.shadowOffset = CGSizeMake (1.0, 0.0);
[self.window addSubview: button];
}
I get a successful compile, but the button is not drawn on the screen--I just get the standard blank template running in the simulator. How do I get it to draw?

Your window appears to be uninitialized, and your function is returning too early. Try this:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
// Override point for customization after application launch.
self.window = [[UIWindow alloc]initWithFrame:[[UIScreen mainScreen]bounds]];
// Set the view controller as the window's root view controller and display.
self.window.rootViewController = self.viewController;
[self.window makeKeyAndVisible];
UIButton *button = [UIButton buttonWithType: UIButtonTypeRoundedRect];
button.titleLabel.font = [UIFont systemFontOfSize: 12];
button.titleLabel.lineBreakMode = UILineBreakModeTailTruncation;
button.titleLabel.shadowOffset = CGSizeMake (1.0, 0.0);
[self.window addSubview: button];
return YES;
}
Remember that return immediately exits a function, and any code below it will not be executed.

Related

Objective C Navigation Bar does not adjust when StatusBar changes

We have a problem where the user is using our app on the iPhone and receives a call while on a view that has been presented by the rootviewcontroller and is covering the navigation controller and it's nav bar. The status bar for the call shows and pushes the current view down but when that view is removed from the superview, the status bar covers half of the navigation bar.
We have tried using a UIApplicationWillChangeStatusBarFrameNotification in the app delegate and then adjusting the size of the navigation controller and the navigation bar to no effect. We have also tried resetting the frame of the navigation controller and nav bar in the viewWillAppear function of the page that presents the view.
Can anyone tell us where we are going wrong?
In App Delegate we tried this
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
[self setupAppStyles];
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
self.window.backgroundColor = [UIColor ugBlue];
UINavigationController *navController = [[UINavigationController alloc] init];
self.window.rootViewController = navController;
[self.window makeKeyAndVisible];
[self setUpNotifications];
return YES; }
-(void) setUpNotifications {
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(statusFrameChanged:)
name:UIApplicationWillChangeStatusBarFrameNotification
object:nil];}
- (void)statusFrameChanged:(NSNotification*)note {
CGRect statusBarFrame = [note.userInfo[UIApplicationStatusBarFrameUserInfoKey] CGRectValue];
self.statusHeight = statusBarFrame.size.height;
UIScreen *screen = [UIScreen mainScreen];
CGRect viewRect = screen.bounds;
viewRect.size.height -= self.statusHeight;
viewRect.origin.y += self.statusHeight;
[[UINavigationBar appearance] setFrame:viewRect];
NSLog(#"The status frame has changed");
//[self.navController.view setFrame:viewRect];
self.navController.view.frame.size.height);}
We have also tried something similar in the views viewWillAppear functions also with no positive results. Any thoughts?
We were able to solve this problem. In the viewDidAppear of the view that called presentViewController we put
CGRect screenRect = [[UIScreen mainScreen] bounds];
CGFloat navBarHeight = self.navigationController.navigationBar.frame.size.height;
CGRect frame = CGRectMake(0.0f, statusSize, screenRect.size.width, navBarHeight);
[self.navigationController.navigationBar setFrame:frame];
When the status bar is shown

Opening new view on button click

I have a Navigation based Application named as diffView and in it I want to open new view on button click. For this a have created a view as file-new file-cocoa touch class-UIViewControllerSubclass named next1.
In diffViewAppDelegate.h I wrote as
IBOutlet UIButton *btn1;
#property (nonatomic,retain) UIButton *btn1;
-(IBAction)buttonPressed:(id)sender;
and in diffViewAppDelegate.m-
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
CGRect bounds=window.bounds;
UIView* view=[[UIView alloc]initWithFrame:bounds];
[view setBackgroundColor:[UIColor redColor]];
[window addSubview:view];
CGRect buttonFrame= CGRectMake(80, 240, 200, 30);
btn1=[[UIButton alloc] initWithFrame:buttonFrame];
[btn1 setTitle:#"space" forState:UIControlStateNormal];
[btn1.titleLabel setFont:[UIFont fontWithName:#"Verdana" size:20]];
[btn1 addTarget:self action:#selector(buttonPressed:) forControlEvents:UIControlEventTouchDown];
[view addSubview:btn1];
[self.window makeKeyAndVisible];
return YES;
}
-(IBAction)buttonPressed:(id)sender
{
next1 * nxt=[[next1 alloc] initWithNibName:nil bundle:nil];
[self.navigationController pushViewController:nxt animated:YES];
[nxt release];
}
I am not getting any error but when I click on the button nothing happens.
Please suggest me any solution.
Yes I have created the button in RootViewController but its not working.Even the button is not visible now. My code is like this-
CGRect buttonFrame= CGRectMake(80, 240, 200, 30);
btn1=[[UIButton alloc] initWithFrame:buttonFrame];
[btn1 setTitle:#"space" forState:UIControlStateNormal];
[btn1.titleLabel setFont:[UIFont fontWithName:#"Verdana" size:20]];
[btn1 addTarget:self action:#selector(buttonPressed:) forControlEvents:UIControlEventTouchDown];
[self.view addSubview:btn1];
How i imagine it:
In your delegate you load - alloc/init the UINaviagationController and set its rootViewController property or just using initWithRootViewController: method when you init the NavigationController. Something like that.
viewController = [RootViewController alloc] init];
nvc = [[UINavigationController alloc] initWithRootViewController:viewController];
nvc.navigationBarHidden = YES;
[self.window setRootViewController:nvc];
[window makeKeyAndVisible];
In your RootViewController, from 'viewDidLoad:' method you create the button and add it to 'self.view' after that you implement the target selector and everything will be fine.
EDIT 1:
That is my application:didFinishLaunchingWithOptions: method in my AppDelegate
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
self.window = [[[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]] autorelease];
// Override point for customization after application launch.
self.viewController = [[[ViewController alloc] init] autorelease];
self.navigationController = [[UINavigationController alloc] initWithRootViewController:self.viewController];
self.window.rootViewController = self.navigationController;
[self.window makeKeyAndVisible];
return YES;
}
That is my RootViewController
#import "ViewController.h"
#interface ViewController ()
#end
#implementation ViewController
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
CGRect buttonFrame= CGRectMake(80, 240, 200, 30);
UIButton *btn1=[[UIButton alloc] initWithFrame:buttonFrame];
btn1.backgroundColor = [UIColor greenColor];
[btn1 setTitle:#"space" forState:UIControlStateNormal];
[btn1.titleLabel setFont:[UIFont fontWithName:#"Verdana" size:20]];
[btn1 addTarget:self action:#selector(buttonPressed:) forControlEvents:UIControlEventTouchUpInside];
[self.view addSubview:btn1];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (void)buttonPressed:(id)sender
{
NSLog(#"sender: %#", sender);
}
#end

Multi view App Programatically

I want to know if it is possible to make multi view app without using the Interface Builder.
I know how to make it with just using Xcode and Storyboards, but I just want to be able make it programmatically.
For example : If I have a UIViewController A (default view) with a UIButton and than I have another UIViewController B with UIWebView so when I click on the UIButton of UIViewController A I want to be able to display the second View (Without IB).
How can I set the action to the UIButton to display my second View (Without Interface Builder) ?
You can add a target to your button:
[button addTarget:self action:#selector(buttonPressed:) forControlEvents:UIControlEventTouchUpInside];
Then in ControllerA, add this method:
-(void)buttonPressed:(id)sender
{
[self.superview addSubview:controllerB.view];
[self.view removeFromSuperview];
}
On ViewControllerA
- (void)viewDidLoad
{
UIButton *btn=[UIButton buttonWithType:UIButtonTypeRoundedRect];
[btn setFrame:CGRectMake(50.0f,200.0f,60.0f,30.0f)];
[btn setTitle:#"Next" forState:UIControlStateNormal];
[btn setTitleColor:[UIColor blackColor] forState:UIControlStateHighlighted];
[btn addTarget:self action:#selector(btnPressed:) forControlEvents:UIControlEventTouchUpInside];
[self.view addSubview:btn];
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}
-(IBAction)btnPressed:(id)sender
{
NextViewController *nxt=[[NextViewController alloc]initWithNibName:nil bundle:nil];
[self.navigationController pushViewController:nxt animated:YES];
}
On viewControllerB
- (void)viewDidLoad
{
UIWebView *webView = [[UIWebView alloc] initWithFrame:CGRectMake(0,0, 320, 460)];
NSURL *targetURL = [NSURL URLWithString:#"http://developer.apple.com/iphone/library/documentation/UIKit/Reference/UIWebView_Class/UIWebView_Class.pdf"];
NSURLRequest *request = [NSURLRequest requestWithURL:targetURL];
[webView loadRequest:request];
[self.view addSubview:webView];
}
Make sure that in AppDelegate.h should be navigation controller like this
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
// Override point for customization after application launch.
self.viewController = [[ViewController alloc] initWithNibName:#"ViewController" bundle:nil];
UINavigationController* navController = [[UINavigationController alloc] initWithRootViewController:self.self.viewController ];
self.window.rootViewController = navController;
[self.window makeKeyAndVisible];
return YES;
}

Thread 1: EXC_BREAKPOINT (code=EXC_i386_BPT, subcode=0x0) error

I have an iPad app I am making, but it crashes on startup even though there are no errors or warnings, the output doesn't output anything besides "(lldb)", and it marks a pointer.
This is the image of the post build crash.
And here is the code:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
/* UIImage *myImage = [UIImage imageNamed:#"de_dust2.png"];
myImageView = [[UIImageView alloc] initWithImage:myImage];
myScrollView.contentSize = CGSizeMake(myImageView.frame.size.width, myImageView.frame.size.height);
myScrollView.maximumZoomScale = 4.0;
myScrollView.minimumZoomScale = 0.75;
myScrollView.clipsToBounds = YES;
myScrollView.delegate = self;
// [myScrollView addSubview:myImageView];*/
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
// Override point for customization after application launch.
self.viewController = [[ViewController alloc] initWithNibName:#"ViewController" bundle:nil];
self.window.rootViewController = self.viewController;
[self.window makeKeyAndVisible];
[self.viewController setRed:1];
[self.viewController setGreen:0];
[self.viewController setBlue:0];
[self.viewController setAlpha:1];
[self.viewController checkRotation];
return YES;
}
I now also noticed that the error was given at the [self.window makeKeyAndVisible]; line.
Your code looks ok, the crash could be caused by some exception thrown parsing the XIB file of the window ...
Take a look at the Window in Interface Builder and try to temporary remove all reference to any IBOutlet present in the View Controller ...

App crash with "Unable to restore previously selected frame" message

I can't figure out why that code leads to app crash.
AppDelegate.h
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
self.window = [[[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]] autorelease];
self.rootViewController = [[[RootViewController alloc]init]autorelease];
[self.window setRootViewController:self.rootViewController];
self.window.backgroundColor = [UIColor whiteColor];
[self.window makeKeyAndVisible];
return YES;
}
Here is RootViewController.m code
-(void)loadView
{
UIView *view = [[UIView alloc]initWithFrame:CGRectMake(10, 10, 10, 10)];
[view setBackgroundColor:[UIColor lightGrayColor]];
[self.view addSubview:view];
[view release];
}
I get that message in the debugger
Unable to restore previously selected frame.
loadView is supposed to set the view. It is called when self.view is nil. Now you're calling [self.view addSubview:view]; UIKit calls loadView, and that creates an infinite recursion. You're supposed to do self.view = view; here.
loadView is responsible to set the view first. you missed to do that. Instead you added a view to self.view.
Change the code by below line:
self.view = view;
instead of [self.view addSubview:view];
Also it is advisable to call [super loadView] before returning from the function.