What is an RNA (or DNA) property? - properties

I've come across the terms "RNA" and "RNA property" in programming documentation before. Can someone explain to me what these terms mean?
Are these general programming terms that apply to many languages, or are these non-general terms? It's difficult to avoid getting search results related to biology for this, and the programming vocab sites I've been to don't have them. All I see anywhere are acronyms and no place to figure out exactly what they are because everyone who's anyone apparently already knows...
Here are some examples:
"RNA architecture"
"RNA/DNA"
Panel properties Properties were discussed in section Properties, but
we did not explain how to display custom properties in a panel. This
script does exactly that. An RNA property is displayed with the syntax
layout.prop(ob, 'myRnaInt')

DNA and RNA are terms used by the Blender devs and community to refer to their system of serializing Blender state data, which is as old as Blender itself. Each .blend file includes a DNA structure, which details pretty much everything about the blend and about the version and exact copy of Blender last used to work on it. This makes Blender files highly backward-compatible, as they allow any future version of Blender to configure itself the same way an older version would have been to work with older files, and to digest the files in an extremely normalized way that can be extended version-to-version without changing the file structure.
RNA is a newer concept; think of it as a DTO for DNA. It allows pieces and sub-trees of DNA to be passed around within Blender and between Blender and its plugins (the primary language for these being Python), and is the primary way that this is done.
A short primer: http://www.blendernation.com/2008/12/01/blender-dna-rna-and-backward-compatibility/

It's specific.
For example the Blender software uses those akronyms:
Blender uses a unique internal format called DNA to store and reference 3D assets. The name is an analogy to the biological term,..
[..]
RNA is a current development that comprises an important behind-the-scenes component of the 2.5 changes..
from Mastering Blender - Tony Mullen

I have no experience of this myself but judging from a very quick search (thanks google) it appears that RNA refers to an API for the Python programming language. DNA appears to be closely related (as you would expect). I have not seen it referred to in any other language. (This may be wrong but it seems to be to Python, what jQuery is to javascript).

Related

Is there a description of the mecab (Japanese word parser) algorithm?

Is there a document somewhere that describes the Mecab algorithm?
Or could someone give a simple one-paragraph or one-page description?
I'm finding it too hard to understand the existing code, and what the databases contain.
I need this functionality in my free website and phone apps for teaching languages (www.jtlanguage.com). I also want to generalize it for other languages, and make use of the conjugation detection mechanism I've already implemented, and I also need it without license encumbrance. Therefore I want to create my own implementation (C#).
I already have a dictionary database derived from EDICT. What else is needed? A frequency-of-usage database?
Thank you.
Some thoughts that are too long to fit in a comment.
§ What license encumbrances? MeCab is dual-licensed including BSD, so that's about as unencumbered as you can get.
§ There's also a Java rewrite of Mecab called Kuromoji that's Apache licensed, also very commercial-friendly.
§ MeCab implements a machine learning technique called conditional random fields for morphological parsing (separating free text into morphemes) and part-of-speech tagging (labeling those morphemes) Japanese text. It is able to use various dictionaries as training data, which you've seen—IPADIC, UniDic, etc. Those dictionaries are compilations of morphemes and parts-of-speech, and are the work of many human-years worth of linguistic research. The linked paper is by the authors of MeCab.
§ Others have applied other powerful machine learning algorithms to the problem of Japanese parsing.
Kytea can use both support vector machines and logistic regression to the same problem. C++, Apache licensed, and the papers are there to read.
Rakuten MA is in JavaScript, also liberally licensed (Apache again), and comes with a regular dictionary and a light-weight one for constrained apps—it won't give you readings of kanji though. You can find the academic papers describing the algorithm there.
§ Given the above, I think you can see that simple dictionaries like EDICT and JMDICT are insufficient to do the advanced analysis that these morphological parsers do. And these algorithms are likely way overkill for other, easier-to-parse languages (i.e., languages with spaces).
If you need the power of these libraries, you're probably better off writing a microservice that runs one of these systems (I wrote a REST frontend to Kuromoji called clj-kuromoji-jmdictfurigana) instead of trying to reimplement them in C#.
Though note that it appears C# bindings to MeCab exist: see this answer.
In several small projects I just shell out to MeCab, then read and parse its output. My TypeScript example using UniDic for Node.js.
§ But maybe you don't need full morphological parsing and part-of-speech tagging? Have you ever used Rikaichamp, the Firefox add-on that uses JMDICT and other low-weight publicly-available resources to put glosses on website text? (A Chrome version also exists.) It uses a much simpler deinflector that quite frankly is awful compared to MeCab et al. but can often get the job done.
§ You had a question about the structure of the dictionaries (you called them "databases"). This note from Kimtaro (the author of Jisho.org) on how to add custom vocabulary to IPADIC may clarify at least how IPADIC works: https://gist.github.com/Kimtaro/ab137870ad4a385b2d79. Other more modern dictionaries (I tend to use UniDic) use different formats, which is why the output of MeCab differs depending on which dictionary you're using.

Functional Specification Process Management

Developing functional specifications is never a pleasurable experience, but I kind of find a sick pleasure in planning a project well. I think I have some father issues.
Regardless of my own issues, I can find any number of articles on how to create a single functional spec in varying degrees of usefulness. There are templates and examples aplenty, and I've got a good library of my own. However I am finding it difficult to find anyone who discusses a manner in which to produce multiple functional specs with any efficiency.
Does anyone know of a source discussing how to manage the process of quickly generating disparate types of functional specs? Say a company that delivers web apps, perhaps using a rapid development tool like ColdFusion or PhoneGap or something where the experience lies within the use of the tool not the end result. So the functional specs can have a wonderful array of difference in them.
Can anyone point me towards a way of managing this process to ease the burden of building each of these from scratch?
EDIT - I really like OmniGraffle, however I'm not trying to maintain a look and feel or do anything visual (saving past screen shots might be useful if they can be indexed). Code Snippets seems closer to what I wanted. But in actuality I think I am looking for the method to archive/index past blocks of text.
So if I described a purchase order system a year ago and I am building something similar today, I want to find that functional spec from a year ago to have some example text to start from.
In my head this is liek some novel writing software where like code snippets a block of text (either a scene, chapter or blurb or whatever can be written and then moved aroudn int eh body of the whole. yWriter does this. However I need to find a way to index/search through these large chunks of text for relevance. I am hoping to learn more about that kind of system.
Fleshing out the ambiguity
If you are asking about templates that are primarily textual, then your best bet is probably just to have a 'stationary' file that you can open a copy, adding pieces that are copies of the template structure you've saved to the 'stationary', and then save out the draft spec.
If you are referring to diagrams and other visual schematic that follow a 'spec language' that is unique to your development framework, then I would suggest a tool like OmniGraffle, Visio, or LucidCharts, which have active communities that develop 'stencil libraries' (e.g. graffletopia)
I think you more mean #1, in which case you might look to examples like OmniOutliner templates which can contain sophisticated stylization of fonts and format, akin to 'type styles' in Word documents.
Code Snippets are one mechanism for solving this, but you will only get snippet libraries for programming IDEs, which generally will lack text style features. Code Snippet libraries are like text macros: short strips that expand into large blocks of text. You could create your own snippets for the different structures of project spec that related to each kind of framework.
Another solution is to leverage the file interoperability of tools like OmniGraffle and OmniOutliner (or other pairings). WhenOmniGraffle opens an Outliner file, it displays the list structure as a tree of objects/nodes. After adding more nodes, the OmniGraffle file can be re-opened in OmniOutliner and viewed as a list, with all the attached Outliner styles.
This is a nice multi-modal approach, but locks you into a toolset. Probably unavoidable until more people demand tooling to do this kind of thing.

Various questions regarding pure OO (Getting set up WITHOUT an ide; Tutorials; The associated books) [closed]

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I've been wanting to get into a pure-OO language for a while now, but I'm put off by the fact that they all seem to demand an IDE and I can't find any good tutorials that aren't in video format.
I'm happy to use an IDE later, but I don't want to learn the language through one. What I'm looking for is a simple console interpreter or command-line compiler such as gcc, ghc, ghci and the python IDLE (yes, it's an IDE, but it's so minimalist that it may as well just be a commandline interpretter). I find that I learn a language faster, better and more comprehensively when I'm not trying to grapple with an IDE at the same time. So please, don't tell me that squeak is the only way to do it :P
I'm also looking for tutorials that are presented textually rather than visually. Again, I learn faster when I can stare at a page and read someone's sentance over and over tossing and turning it in my mind rather than having to pause a video, take it back 10 seconds, press play, do it again, and again, and again.
I'm interested in various languages with various degrees of OO-purity, and I plan to learn them all at some point. Any of the smalltalk dialects interest me, Self (an extreme prototype-oriented version of smalltalk (Very interesting, the more radical the better imo)), strongtalk, vanilla smalltalk (or some implementation which is as vanilla as you can get).
I'm interested in Eiffel as well, the code snippets I've seen make it seem very elegant and I've read that it actually was very innovative (introduced code-contracts and other such things). However I would give preference to a language from the smalltalk camp over one from the Eiffel side because Eiffel at face value seems to be a hybrid between OO and imperative programming. Similarly I'd rather avoid Scala (Hybrid OO and functional) and other hybrid languages. So no C#, Java, C++, D, python etc etc etc. I'm not dismissing these languages because I believe they are bad, it's just that I'm setting out to learn pure-OO and those languages are hybrid OO: Not really what I'm looking for.
Also, would anyone be able to recommend the official books? For smalltalk there's the "Blue book" AKA "Smalltalk-80: The Language and its Implementation". And for Eiffel there's "Eiffel: The Language". I ask because in my experience you can pick up so much by reading books written by the author of the language (see K&R the C programming language), and by reading books in general.
So yes, my questions: What pure-OO language would be good to start off with? How would I go about learning it without having to use an IDE? And is there an associated book written by the language author(s)?
It is not helpful to learn Smalltalk as just another language. You would be missing the point entirely.
Smalltalk's graphical environment is not just an IDE. The core of the system is simply objects. The interface provides various ways to create objects and interact with them. The language is just a convenient way to create messages to the objects. It is secondary to the objects themselves.
In other OO languages, you write your program, then you run it, which creates objects in memory. Not so in Smalltalk. You create objects in memory (e.g. class objects) and then send messages to e.g. add methods. But a class object is only created once, not every time you "run your program".
There is no such thing as "your program", in fact. There is no "main". It's just a world of objects, some longer-lived, some temporary. In fact, in the system there are objects that were created 30 years ago. Literally. The objects are just frozen to disk as a memory dump (a file which we call "image") and unfrozen later (possibly on a different machine).
That image, the world of objects, is the primary artifact in Smalltalk. There is a sources file, yes, but that's just a database of text snippets to not take up so much RAM. You cannot edit this file by hand (objects in the image use absolute file offsets into the sources file). You cannot re-create the system from the sources file - the system was bootstrapped a long time ago and from then on only modified.
It's true that superficially the Smalltalk GUI looks just like another IDE. No coincidence - Eclipse was originally written by Smalltalkers in Smalltalk. But there is the crucial difference that in regular IDEs you just manipulate text files. A text editor is a valid alternative for that. In Smalltalk, the GUI manipulates objects in memory. A text editor can not do that.
And as for what Smalltalk to use, I would recommend Squeak. Very friendly community, very nice environment, and subscribing to the original Smalltalk vision of creating a great personal computing environment for everyone.
As someone who has went through process of learning Smalltalk (at least to a decent degree), I can say that you are taking harder and riskier path, in a sense that some things may take much longer to clear up, or never actually do.
But, if you insist, you can download GNU Smalltalk, for which no GUI is a norm. It also contains all sources of the system written in Smalltalk in a chunk format and you can open your text editor on them and enjoy while slowly reading through the guts of the system.
You could also startup any other Smalltalk, like Pharo, and just stick with a workspace window - this is your equivalent of command line interpreter.
Pharo also includes ProfStef quick interactive tutorial on Smalltalk, which combines text instructions and evaluating Smalltalk expressions.
As for reading, there is Pharo By Example - free book that you can browse, download or buy hardcopy.
There is also a collection of free books in which I would recommend "Smalltalk-80: The Language and its Implementation" By Adele Goldberg and David Robson, if you are interested in the innards and detail of the language.
Late David N. Smith Smalltalk FAQ is also exelent resource.
So, there you go. And take advice, and give in to the Smalltalk IDE as soon as possible, since it makes understanding of Smalltalk much, much, faster.
Richard Gabriel gave a talk recently about a paradigm shift that occurred in the programming language community in the early 90s. He claims that most experts today are incapable of understanding many of the papers from the 80s. He has evidence to back this up. This was the first time he gave the talk, and he expects to give it many times, so I imagine that many parts of the talk will change. At first, he described this paradigm shift as engineering -> science, but then he described it as system -> language. I think that describing it as a shift from systems thinking to language thinking is a better description.
Richard Gabriel is a Lisp guy. (I'm a Smalltalk guy). Lisp is like Smalltalk in that there isn't a clear boundary between the language and the library that it uses. Arithmetic and control flow are in the libraries, not the language. (Well, Lisp has some in the language and some in the libraries, while Smalltalk has it all in the libraries, except that the compiler cheats and hard codes some of them, so there isn't really much difference in the end.) In Lisp, a program is an S-expression, and editing programs is editing S-expressions. In Smalltalk, a program is a collection of objects, and editing programs is editing objects. When you are programming, you are building a system, and you program with the system.
System thinking is different from language thinking. Language thinkers want a precise description of a language. They want a book that describes the whole thing, or (if they are academics) they want a formal semantics for the language. But system thinkers know that as soon as they start to use the system, it will change. They want to understand how the system works, but are prepared to look at the system itself to figure out the details.
These are two ways of thinking, and there are advantages and disadvantages of each. Smalltalk is a wonderful example of systems thinking. I think all software developers should know at least one system that exemplifies systems thinking. Lisp is good. Forth is another old example. Naturally, I think that Smalltalk is great and am happy to help people learn it but I think the importance of learning systems thinking is more important than the particular system you learn.
Unfortunately, learning a system is harder than learning a language. You have to do more than just learn the syntax, you have to learn the libraries, the patterns of naming and of coding, and usually the tools. (Which, if this is a system, are extensible.) That is one of the advantages of language thinking. But systems thinking has long-term advantages, because once you taylor the system to your needs then you can become very productive.
To lean smalltalk syntax, you need to read ONE page of text (see Syntax section on wiki http://en.wikipedia.org/wiki/Smalltalk).
Now, to learn a smalltalk libraries and how to use them, you need to use browser not the text editor, otherwise your will just waste a lot of time.
I think that it is like factor of 10 difference in time, between trying to understand some code by reading in textual format and navigating it using browser and! debugger.
In smalltalk system a living objects could tell a lot about themselves and help you learn how to use them much faster than if you look at it as a static chunks of text, because you won't grasp the idea at all.
I've been playing with Squeak Smalltalk (and its close cousins, Pharo and Cuis) for a while now. There's no better way to learn Smalltalk than by using the system already provided.
I've devised a series of short youtube tutorials ranging in length from 50 seconds to 15 minutes that show how to take advantage of Squeak's ultra-cool features within a few minutes of first starting the system.
In fact, the very first line of code demos the OOP-ness of Squeak. Squeak from the very start
Python is a pure OOP . Actually this is an easy mistake that newcomers make when they come to python.
Python like smalltalk follows the mantra "Everything is an object". So everything inside python is an object, including built-in types. The difference is that python unlike smalltalk and Java does not force OOP as it allows procedural programming. And this is the trap, it easy to assume that makes python less OOP , but being a snake, is so devlish that does not tell you that even functions are objects ;)
http://www.linuxtopia.org/online_books/programming_books/python_programming/python_ch10s04.html
Going back to smalltalk its IDE is the huge deal here, contrary what other smalltalker may believe. If you like me are heavily disappointed with how non flexible IDEs are you are going to love Squeak's IDE. The IDE goes a great deal making easy to navigate through all the libraries and making you understand what , where and why , something happens. I cant see the benefit of using a text editor. But you can, with file ins and file outs. But doing so you cripple smalltalk into becoming as efficient as other programming languages ;)
I am only studying squeak and pharo for a week now but even for me as a beginner the benefits of the IDE is obvious from the first minute.
The fact that code is fragmented into easy to digest methods, those methods grouped into protocols , protocols grouped to our familiar Classes and Classes grouped to packages. Hence the code is so well organized that I never feel lost, everything belongs somewhere, everything is just a click away, everything is inspectable, browseable , you just select right click and sends you there. And it shows you exactly the code you need rarely more than 10 lines long. This is the IDE. Why would you prefer a text editor that will expose to information that you don't need , don't care and is likely to confuse you ?
Then everything is inside a single image , not a collection of files, your code, your libraries, system libraries , even the language itself. Everything is at your grasp, waiting for you, begging you to test, modify it, use it and abuse it. You are part of the language and the language is part of your, if something does not fit your thinking, change it. This is the IDE. Why you want to go back to the disconnected way of files and folders ?
Then you are start being afraid with all this power, all this flexibility its not unlikely that you will do something that could completely destroy the language and the libraries. Its possible , mistakes can and will happen. Again the IDE jumps in offering you a hand of help, every change is stored in a local cvs system, every change is categorized, stored and monitored any time. No lousy undos and any kind of other nonsense . What you get is old , mature well tested version control. You can change back exactly what you want any time, nothing is lost, no mistake is irreversible.
And if you don't trust you hard driver , the vcs extends online to squeaksource . And does it let you at the mercy of command line ? Hell no . You are offered the simple yet efficient Monticello browser , which will make sure you install and unistall with no conflicts .
And of course you don't want your software to have bugs , do you ? Unit Testing tool is offered to make sure your code is reliable , stable and does exactly what you want how you want it. Again a beautiful yet brilliant GUI is utilized to make complicate tasks a button away.
And because none is perfect , there will be time you will come against the dreadful error. Are you left alone ? You guessed right , a tool again is offered. The debugger. You don't need to call it, you don't need to setup it , you don't even need to figure out how it works. Like all other tools, is simple in design yet sophisticated. Not only it will spot the error , not only will tell you what you did wrong , not only will navigate through back to most basic language elements that trigger the error offering a unique perspective on how exactly the language behave like nothing I have seen before, it also allows you to do live coding. Live coding is the ability to code a program while its code runs. Isn't that impressive and infinitely useful ?
Finally , maybe you are one of those people impossible to please, maybe you still find flaws , omissions and thinks you simple don't like. The IDE is written in smalltalk , smalltalk is written in smalltalk , and the IDE can edit itself and the language, there is nothing you can't change besides some very basic functionality of the language and the VM that is compiled C. And you will guess right if you think you can use all the above tools to do exactly that.
And the tools don't stop here , smalltalk might be not that popular as other languages but it has been here for a very long time and it has some very enthusiastic programmers that love to contribute. And frankly with such an amazing IDE and such a well designed language , while with other languages contributing to them might seem a challenge, in case of smalltalk the challenge is to resist the temptation not to contribute as the IDE makes it so easy.
By the time others still code you will finish your code and actually understand what have you done and why. Thats not a small thing at all . I wish Python had such a good IDE or any other language. But the only thing that comes abit close, from my experience , is Delphi. And even in the case of Delphi I still prefer squeak and pharo.
What I find annoying about other IDEs is that they are not IDES at all, they are nothing more than glorified editors, locked, non flexible , non editable (Unless you are willing to use another programming language and navigate through tons of source code) . Squeak , Pharo and all other smalltalk dialects offer a real elegant IDE offering you really useful tools. Other IDEs better take a deep a look at smalltalk and really understand what it means to be an IDE.
Saying all those good things, smalltalk is far from perfect. And I think its biggest weakness and flaw is lack of some enjoyable and useful documentation that can help beginners jump in head first. Squeak By Example as well Pharo By Example has been a big disappointment for me. They both are still two extremely important books that provide a extremely valuable insight in both platforms , but the quality of documentation is from mediocre to bad at times. The main reason is both books follow a non noob friendly approach. First they send you deep diving in the IDE , introducing you from chapter 1 , to debugger and even unit testing !!! For me this a big mistake, and even though I am far from new to programming had to struggle to follow up what was explained. Then the book itself , lets a lot of unanswered questions. For example the explanation of instance vs class variables is not enough, I would prefer several example that not only show the how but also the why . Several areas of the book are also full of gaps or just hard to follow.
My life got a lot easier when I found this link http://stephane.ducasse.free.fr/FreeBooks.html and from there I downloaded "Smalltalk by Example" which unlike the other book not only it does what it says in the title but makes no assumption on who you are and what you know. I can only highly recommend it. I read that the other books there that are offered freely are very good as well, I will certainly download and read all of them eventually.
Alot of help has been also #squeak at irc.freenode.net, people there has been answering my questions and helping me understand.
Squeak wiki, is ok but not enough, its also not very well organised, and I dont like that comments and discussions appear inside the wiki documentation. So documentation generally can be abit of a struggle for the begginer and certainly Smalltalk IS NOT AN EASY programming language to learn. I hear many smalltalkers say otherwise and I could not disagree more, when I compare smalltalk with python is like night and day. BUT ! Once understand smalltalk , it become much easier to program in it then any other programming language I have learned so far, and I have learned most of them. So in the end I think Smalltalk is a clear win , I also love the FFI library that lets you call any C library with ease, which unleashes serious power for smalltalk.
I dont think you need to learn the language first and then the IDE, its actually a very bad idea for the simple fact that the IDE helps you understand the language and its libraries and any type of code in it. Language and IDE is like brother and sister, yin and yang.
Well, if you decide to learn Eiffel a good book would be "Object-Oriented Software Construction" by Betrand Meyer (he created the Eiffel programming language).
The book provides great insight into object-oriented design using Eiffel. In my humble opinion is one of the best OO books around.

Application (Not a Markup Language) for Producing a User Manual [closed]

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Can anyone recommend a program to create user manuals with? Not a markup language (like LaTeX or DocBook) but more something interactive like Scribus. As I'm not the only one that will update the manual the software should be something that's easy for a novice to pick up but still has some advanced features (like linking in text from external sources/tables, handling masterpages/themes etc.).
Regards,
Oscar
Technical Publishing Software - Views on FrameMaker and Its Alternatives
I've done spec documents with LaTeX and Framemaker, and designed a Framemaker workflow to support a team of 5 analysts producing a spec document for an insurance underwriting system. The document was expected to get to 2,000 pages or so. Many years ago (around 1992-1993) I also worked briefly as a typesetter.
Framemaker is designed for technical documentation and does it very well indeed. It also has features designed to support very large documents with multiple authors - people use this system to do documents with more than 100,000 pages. It is also more accessible than LaTeX to users familiar with word processing software.
Key features of Framemaker:
Documents consisting of multiple
files: You can pull together a
'Book' with multiple subsections in
different files. The document can
also be kept in source control.
Textual MIF format for
import/export: The importer is
somewhat finicky (I found generating
working LaTeX to be easier) but you can
generate items such as data
dictionaries and import them into
the document. The file has textual
anchors (see below) so you can
create cross-reference links that
will be stable across imports. I
find this to be a key feature for
specs as it allows cross-references
to link directly to generated items.
Powerful tagging, indexing and cross-referencing System: Everything
is based on tags in Framemaker and
it is easy to apply tags quickly.
This means that cross-referencing,
indexing, conditional text and
applying styles en-masse is easy and
just works. You can generate indexes and TOCs based on tags, so
having multiple specialised indexes
(such as a list of data field names
from screens or a data dictionary)
is easy to do. The document I
described above had 4 separate
indexes.
Stable: Framemaker is designed for
professionals so it doesn't second
guess you in the way that word does.
It is also much more stable on large
documents. Anyone who's tried to
write a document of more than 50-100
pages on Word should have a pretty
fair idea of what this implies.
Scriptable: FM has a C API and there
are various scripting plugins
(FrameScript and FMPython
being probably the most widely used)
which can be used to automate jobs
in FM. Framemaker 10 adds support
for a Javascript based scripting tool
called Extendscript, presumably
ported across from the scripting facility
in InDesign.
Single-sourcing: From a single FM
document you can produce PDF,
Windows Help (CHM), HTML and print
documents fairly easily. The
cross-references also resolve to
hyperlinks.
Global style controls: You can
easily set up styles for a document
and apply it across the whole
document. It also facilitates
running headers and footers with a
great deal of flexibility in having
them track sections, versions,
chapters etc.
Alternatives to Framemaker
LaTeX/Lout: You've already indicated
that you don't want a markup
lanaguage, but the TeX and
Lout systems are used for large
structured documents and do this
well.
Ventura Publisher: Probably the
only real alternative to Framemaker
if you want that sort of user interface
without paying bodily parts for the
privilege.
It has strong support for structured
documents and an XML-based document
interchange format. It's now owned
by Corel, who still appear to be actively promoting it.
There are a couple of other technical publishing tools on the market: Quicksilver (which used to be known as Interleaf) and ArborText. These two are powerful tools - Interleaf used to be the market leader in this field at one point - but quite expensive.
Adobe Indesign: Although Adobe
claim you can do large documents
with InDesign, the cross-referencing
and other large document features
tend to be viewed as lacking by
Framemaker afficionados. There is,
however, a text entry system for it
called InCopy that apparently
does have this sort of
functionality and quite
a large body of Third-party
plugins, some of which do
support tagging and other such facilities.
InDesign also has a scripting API and
a JavaScript interpreter for executing
scripts.
I haven't used Indesign,
so I can't really comment on how
well it works in practice.
DocBook: This is really just
a standard format for structured
documents but has a large ecosystem
of tools surrounding it for writing
and rendering documents. If you
don't want to use LaTeX you will
probably not want to use DocBook for
similar reasons. As Vinko Vrsalovic
points out (+1), This link goes to a StackOverflow
post from someone describing using
DocBook in practice.
I've never really used DocBook and I've
made so many edits to this post that it's now in Wiki mode, so
someone familiar with DocBook might
want to elaborate on this.
Word processing software: Word
has serious shortcomings as a
technical publishing tool and is not
recommended. OpenOffice has
somewhat better structured
documentation functionality than
word and may be a better choice if
politics or requirement to use .doc
as a document interchange format
preclude a better alternative.
Wordperfect is also
considerably better for
documentation-in-the-large than word
and still has a presence in several vertical markets
such as legal offices.
Madcap Software's Blaze and Flare: These
are new kids on the block and live
in roughly the same space as
Framemaker. The company was founded by former
eHelp (creators of RoboHelp) employees and is
actively developing, with multiple releases yearly. Their
offerings have greatly expanded in the past two years,
to the detriment of the quality of the individual products.
It seems focus has been on turning out new products and
by consequence there are a lot of "fit and finish" issues in
each. The authors have chosen to reinvent the wheel in many ways,
resulting in confusing and often broken implementations. Save often,
you will encounter unhandled exceptions. Source control integration
is flaky. For example, moving or deleting a group of files will result in
one source control commit for each file deletion. Big PITA when
you have source control email notifications. Hello 500 emails.
Flare can import Word and Framemaker files, but the import
is far from seamless. Expect to retain all of your content
but plan on completely re-styling from scratch.
Flare shares many of Word's tendancies to do too much behind
the scenes and assume what the user would choose. The HTML looks
like what Word outputs when you export HTML - lots of custom tags
and attributes, deeply nested inline styles, etc. The text
editor is maddening, for example, its cursor model is different
than any other software you've ever used.
Framemaker vs. LaTeX
These two are main systems I have used to produce large, presentable system documents and I've had good results with both.
Ease of Learning: TeX can give you absolute control but actually
achieving this on a complex LaTeX
document without breaking other
items isn't trivial, particularly
where a large number of macro
packages are involved. Basic LaTeX
isn't hard to learn, but making
modified versions of .sty files that
still work takes a bit of tinkering
if you're not a really deep TeX
hacker. It can be done but be
prepared to spend quite a lot of
time fiddling.
Framemaker can give you a good degree of control on the look of the document and isn't that hard to learn. Getting a house style and tweaking the layout (which you probably will have to do) will be easier with Framemaker.
Ease of Text Entry: You can use tools such as Lyx to provide a
wordprocessor-like front end to
LaTeX, and these work well if you
want to write large bodies of text.
Framemaker's DTP-like user interface
works in a way familiar to people
who are used to wordproessing
software. From this perspective
there is little practical
difference.
Templating Document Structure: Framemaker allows a document
structure to be defined in terms of
tags or an XML schema (if using
Structured Framemaker). LaTeX has a
set of canned structural elements
that are flexible enough to be
useful. Adding additional
structural elements (e.g. a data
dictionary item) can be done as a
macro, but making them auto-number
is a bit more challenging and you will
need to poke around behind the
scenes. Both can do it, but it's
considerably more technical to do it
in LaTeX in anything but trivial
cases.
Also, LaTeX does not have
the facility to template the
document structure in the way that
Structured Framemaker does.
However, you can achieve this type
of effect with DocBook and then
generate to LaTeX if desired.
Ease of Integration: I found making a generator for non-trivially
complex MIF files to be quite
fiddly. The MIF parser is quite
pernickety in FM and doesn't really
give good diagnostics. LaTeX
produces far better error messages
and is quite a bit less fussy.
Technical Publishing Software vs. Layout Software
Page layout software started with Pagemaker and the other main players in this space were its competitor Quark Xpess and now InDesign, with which Adobe is essentially trying to deprecate and replace it and Framemaker. Scribus, which you mentioned before, lives in the same space as these products.
If you are producing a manual with less than (say) 50-100 pages, one of the packages would probably do an adequate job. They are really designed for advertising and layout-heavy publication tasks such as magazines, so their support for large-document features of the sort found in Framemaker is fairly limited. The key issue with these products is scalability - they do not work well on large documents.
Just for reference I have actually typeset a 200-page book (someone's autobiography) using Pagemaker. While the fine-grained kerning and leading control helps a bit for copyfitting, it is still a highly manual process to lay out a book sized document. In this case the book was just straight text with no significant cross-referencing or structure other than chapters. Doing a complex technical spec document or manual this size with Pagemaker would have been very fiddly and probably next to impossible to get right without any mistakes.
Technical Publishing vs. Word Processing Software
This is more of a description of key shortcomings of MS-Word for large spec documents. However, it will illustrate some of the main features required for documentation-in-the-large:
Indexing and Cross-Referencing: This is a real chore in Word, and
quite unstable. Framemaker's
tagging features and LaTeX's labels
mean that you can assign a tag or
known label (in a predictable format
if necessary). The textual format
for the tag anchors is exposed in
the user interface, and is used for
the linkage. In Word, the anchors
are much more opaque and not
easily controllable in this way.
Combined with the clumsy user
interface and instability of the
product, this makes maintaining
these fiddly, and often unstable -
you often have to manually fix them
up.
Templated Layouts: Style support in word are quite basic and
numbering tends to be somewhat
unstable. FrameMaker is all about
driving from the tags and applying
styles based on the tags. Global
style changes just work in
Framemaker in a way that they do not
in Word.
Large multi-file Documents: I've never been able to make this work
well in Word, but it is a key
feature in Framemaker and LaTeX.
Again, Word's instability means that
you tend to spend a lot of time
tidying up after it. As the
document grows larger, the
proportion of time spent on this
work grows quadratically -
propensity for breakage proportional
to n (size of document) * time to
fix proportional to size n (time
to fix)
Why is Word so Unstable: Word does a lot behind the scenes to
support novice users and intervene
in layouts. It is also not really
frame-based (text flow conceptually
separate from document layout), but
the developers try to implement
various frame-like behaviours in the UI. When
the A.I. second-guesses you on a
complex document it often does the
wrong thing. Framemaker 'treats the
user as an adult' and does none of
this so things stay where you put
them.
Other word processors such as
Open Office and WordPerfect do not
misbehave in quite the same way as
Word, which is one of the reasons
that just about any word
processor other than Word will do a
better job of technical documents.
Pre-Flighting: In documentation-speak, this is the
process of checking that your
assemblage of files for the document
(image files etc.) is correct before
committing to print. The
professional systems will complain
about things that are wrong, giving
you a chance to correct it. Word
will just put on a happy face and
try to fix things behind the scenes.
A good example of this is a word
file with linked graphics. If you
copy the file and graphics to
another directory and update one of
the graphics in situ, word may well
still read the file from the old
path (I've seen it do this) and not
the new one you've just updated.
However, this behaviour is not consistent and
typifies the rampant abuse of
unstable heuristics in that product.
Pre-Press Support: A publishing system extends into the pre-press
phase of the workflow. This means
it covers preparation for print.
Word processing software tends not
to have this functionality or have
it in a very limited form.
Without getting too far into this, a key difference is that publishing software tends to treat you like a consenting adult and not get in the way when you want to scale or automate things. One can use word processing software for large scale documentation but it has many design decisions adapted to casual users writing short documents with little regard for quality. These adaptations come at the expense of fitness-for-task on large scale document preparation work. The main issues I find with Word for spec documents are the poor indexing and cross-referencing and general instability issues where I am always having to go back and fix things. However, political considerations in most environments (I'm a contractor) mean one is often stuck with it.
Some general comments on the state of technical documentation software
Framemaker would be the obvious choice if Adobe didn't keep giving off signals that they are trying to deprecate it and move its user base to InDesign. However, FM is widely used in aerospace, software and engineering circles and Adobe's management would face a lynch mob if they actually EOL'd the product without a credible migration path. From what one reads on the web, Adobe's acquisition of FM was driven by John Warnock, but he was ousted and FM became a victim of office politics. The net result is that it's been moved to maintenance mode and is quite stagnant.
Ventura Publisher has also been relegated to a niche market to some extent, but at least Corel do not have two competing product lines in the way that Adobe do. It is probably a passable substitute for FM and may be more politically acceptable to PHB types as it is marketed as a 'business publishing' system.
Quicksilver and Arbortext both seem to be viable products, but are very expensive. I've not used either, so I can't really make any real judgement on their merits.
The markup language systems are free and very powerful in many ways. Lout might be a bit easier to work with as it doesn't have quite the level of legacy baggage that LaTeX does. DocBook is also quite widely used and does have quite a bit of tool support. These technologies put a significant squeeze on the 'geek' end of Framemaker's market share and do so on their merits - they have probably taken quite a chunk out of Adobe's profit margins over the years. I would not dismiss these technologies out of hand, but they will be harder to learn in practice.
You might try evaluating InDesign and a selected set of plugins (concentrate on those for tagging and cross-ref/index management). Finally, some of the word processing software (Wordperfect and OpenOffice) give you a reasonable toolkit for structured documentation and work considerably better for this than MS-Word.
PostScript
Yes, that is a pun. I haven't touched on Pre-Press functionality of any of these products. Printing and Pre-Press are technical fields in their own right and the scope for expensive mistakes means you should probably leave this up to specialists.
Framemaker, InDesign, Ventura, QuickSilver, Arbortext and (presumably) the MadCap products all come with facilities to do pre-press preparation. By and large, word processing software does not.
Doing pre-press with LaTeX tends to involve post-processing the PS output with software like psutils or rendering to PDF and taking the pre-press workflow from there. Generally, most pre-press houses can work from PDF, so a good PDF writing tool like Distiller is the best interface for work prepared from tools that are not designed for prepress work. Note that the quality of the output from Distiller tends to be better than the Ghostscript based ones like PDFCreator.
Note that the RGB colour space of a monitor does not have a direct map to a CYMK colour space used by a printing press. Actually getting colours - especially colour photos - to come out correctly on a press is somewhat fraught if you do not have the right kit. For print production, see a specialist unless you have reason to believe you know what you're doing. For a casual user I would still recommend this 15 years after I was involved in the industry, as mistakes are very expensive to fix once they're committed to print.
If you really do want to do colour print work in-house, you will probably need to calibrate your monitor. For best results, you should get a high-fidelity monitor like this one from HP. In order to calibrate the monitor you may also need a sensor like one of the ones described in this review if the monitor does not come with one. Most professional graphics cards like these from Nvidia, AMD or Matrox have facilities to support gamma correction; many consumer ones do as well. You will also need to get calibration data for the press you are going to be using to print, although the pre-press house will probably be able to do this.
As stated before, print media is quite technical in its own right, easy to get wrong and expensive to fix once it's gone to print. If you're not 100% certain you've got your calibration right, get a colour proof like a Chromalin. This is done from the actual film separations (and is thus quite expensive), so it gives an accurate rendition of the actual colour of the final printed article. Doing this for a few sample pages will give you accurate feedback about whether your calibration is set up right.
Acknowledgements: Thanks to Aidan Ryan for expanding the section on Madcap products.
I would recommend "Help & Manual" from EC Software. You can create a printed manual, PDF, Windows help file (CHM), and HTML web based help from a single source document.
I've heard good things about FrameMaker. I've not used it myself, but have had it recommended to me for just such an application.
Adobe Framemaker indeed is the classic tool for writing user manuals. I've used it for all kinds of long documents, and it works very well. Too bad that Adobe left it to rot for years, before noticing that users wouldn't switch.
MSWord took till 2003 to get the bullet/numbering bugs out, and I don't know if they finally got master document working.
LaTeX still is a reasonable alternative. The format is easy to process, and you could generate it from a wiki.
If you want collaboration, then a language-based approach (LaTeX would be my preference although XML-based ones are also good -- Docbook being the flagship here) does make sense, especially if you are tracking files with a version control system.
Anything that does complicate things like any software with a binary or proprietary format will not help you here.
Sorry if it is not the answer you want.
I agree with Ollivier that using DocBook (or LaTEX) is the sanest approach to have easy conversion, sane formatting, nice version control.
Happily, you can try to have your cake and eat it too with a DocBook editor.
Try the ones on this list and see if any satisfies your needs (I haven't used any).
We are using "Help & Manual" from EC Software and it works quite well. Our authors are spread through the U.S. so we share our content files via a hosted SVN server to manage version control. On each workstation we use Tortoise SVN to stay in sync. The product is extremely easy to use and productive.
A VERY nice explanation on what O'Reilly (actually the ones selling all these books...) uses:
O'Reilly Toolchain
It may seem complicated, but depending on the amount of pages you are going to write you maybe should put some consideration into it.
Word (or your favorite word processor)
I make all my user manuals (not to be confused with user HELP files) in Word. Then I can determine if they need to be in PDF, RTF, DOC or even converted to HTML. To solve the multi-user updating issue, I store the file in Source Control which handles all those fun things.
See the Fastware Project blog for an in depth discussion of the tradeoffs of using DocBook etc. Scott Meyer has tried out a lot of possibilities and shares what he's thinking.
Adobe InDesign CS5.5 is much better at cross references and long documents than earlier versions. It is very powerful and relatively easy to learn and use. The feature set is very rich and the more you learn about it the more you can do with it. It supports very powerful XML features and can import and export XML as needed. It can also map Styles to Tags and Tags to styles allowing you to create your XML in an automated fashion if you simply use a full set of character and paragraph styles. I have used the program for years and produced multiple projects from books to one-off advertisements. It is a graphic design tool, but has support for many aspects of book and manual production. I recommend it if you are more concerned with graphics, images or illustrations. InDesign support a wide number of import and export formats.
InDesign CS5.5 has added and improved support for both interactive content and export for EPUB (electronic book) and Adobe's Digital Publishing Suite (DPS) electronic magazine formats.
Framemaker is an excellent tool for books, manuals and long technical documents. It is a bit harder to learn than InDesign but has a richer set of tools for building variables and running headers and footers, if you have the time and inclination to learn how to use them. It also has a very robust XML feature-set, but I have not used it personally.
Unfortunately, Framemaker suffers from lack of support for graphic design. The color system is based very kludgey and spot (PMS) colors are hard to define. Simple things like adding a stroke color and fill color are rudimentary at best. For example, you still can't select a stroke color that's different from an objects fill color. The program is intended to output to laser and inkjet printers and not really to printing presses.
One feature that is really cool is the ability to apply master pages based on the Paragraph styles appearing on the page. The paragraph/illustration numbering in Framemaker is superior to any other program that I have ever used. But it is also difficult to learn and use.
Both programs support output to PDF and PostScript file formats and can generate hyperlinks and interactive content.

Practices for programming in a scientific environment? [closed]

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Background
Last year, I did an internship in a physics research group at a university. In this group, we mostly used LabVIEW to write programs for controlling our setups, doing data acquisition and analyzing our data. For the first two purposes, that works quite OK, but for data analysis, it's a real pain. On top of that, everyone was mostly self-taught, so code that was written was generally quite a mess (no wonder that every PhD quickly decided to rewrite everything from scratch). Version control was unknown, and impossible to set up because of strict software and network regulations from the IT department.
Now, things actually worked out surprisingly OK, but how do people in the natural sciences do their software development?
Questions
Some concrete questions:
What languages/environments have you used for developing scientific software, especially data analysis? What libraries? (for example, what do you use for plotting?)
Was there any training for people without any significant background in programming?
Did you have anything like version control, and bug tracking?
How would you go about trying to create a decent environment for programming, without getting too much in the way of the individual scientists (especially physicists are stubborn people!)
Summary of answers thus far
The answers (or my interpretation of them) thus far: (2008-10-11)
Languages/packages that seem to be the most widely used:
LabVIEW
Python
with SciPy, NumPy, PyLab, etc. (See also Brandon's reply for downloads and links)
C/C++
MATLAB
Version control is used by nearly all respondents; bug tracking and other processes are much less common.
The Software Carpentry course is a good way to teach programming and development techniques to scientists.
How to improve things?
Don't force people to follow strict protocols.
Set up an environment yourself, and show the benefits to others. Help them to start working with version control, bug tracking, etc. themselves.
Reviewing other people's code can help, but be aware that not everyone may appreciate that.
What languages/environments have you used for developing scientific software, esp. data analysis? What libraries? (E.g., what do you use for plotting?)
I used to work for Enthought, the primary corporate sponsor of SciPy. We collaborated with scientists from the companies that contracted Enthought for custom software development. Python/SciPy seemed to be a comfortable environment for scientists. It's much less intimidating to get started with than say C++ or Java if you're a scientist without a software background.
The Enthought Python Distribution comes with all the scientific computing libraries including analysis, plotting, 3D visualation, etc.
Was there any training for people without any significant background in programming?
Enthought does offer SciPy training and the SciPy community is pretty good about answering questions on the mailing lists.
Did you have anything like version control, bug tracking?
Yes, and yes (Subversion and Trac). Since we were working collaboratively with the scientists (and typically remotely from them), version control and bug tracking were essential. It took some coaching to get some scientists to internalize the benefits of version control.
How would you go about trying to create a decent environment for programming, without getting too much in the way of the individual scientists (esp. physicists are stubborn people!)
Make sure they are familiarized with the tool chain. It takes an investment up front, but it will make them feel less inclined to reject it in favor of something more familiar (Excel). When the tools fail them (and they will), make sure they have a place to go for help — mailing lists, user groups, other scientists and software developers in the organization. The more help there is to get them back to doing physics the better.
The course Software Carpentry is aimed specifically at people doing scientific computing and aims to teach the basics and lessons of software engineering, and how best to apply them to projects.
It covers topics like version control, debugging, testing, scripting and various other issues.
I've listened to about 8 or 9 of the lectures and think it is to be highly recommended.
Edit: The MP3s of the lectures are available as well.
Nuclear/particle physics here.
Major programing work used to be done mostly in Fortran using CERNLIB (PAW, MINUIT, ...) and GEANT3, recently it has mostly been done in C++ with ROOT and Geant4. There are a number of other libraries and tools in specialized use, and LabVIEW sees some use here and there.
Data acquisition in my end of this business has often meant fairly low level work. Often in C, sometimes even in assembly, but this is dying out as the hardware gets more capable. On the other hand, many of the boards are now built with FPGAs which need gate twiddling...
One-offs, graphical interfaces, etc. use almost anything (Tcl/Tk used to be big, and I've been seeing more Perl/Tk and Python/Tk lately) including a number of packages that exist mostly inside the particle physics community.
Many people writing code have little or no formal training, and process is transmitted very unevenly by oral tradition, but most of the software group leaders take process seriously and read as much as necessary to make up their deficiencies in this area.
Version control for the main tools is ubiquitous. But many individual programmers neglect it for their smaller tasks. Formal bug tracking tools are less common, as are nightly builds, unit testing, and regression tests.
To improve things:
Get on the good side of the local software leaders
Implement the process you want to use in your own area, and encourage those you let in to use it too.
Wait. Physicists are empirical people. If it helps, they will (eventually!) notice.
One more suggestion for improving things.
Put a little time in to helping anyone you work directly with. Review their code. Tell them about algorithmic complexity/code generation/DRY or whatever basic thing they never learned because some professor threw a Fortran book at them once and said "make it work". Indoctrinate them on process issues. They are smart people, and they will learn if you give them a chance.
This might be slightly tangential, but hopefully relevant.
I used to work for National Instruments, R&D, where I wrote software for NI RF & Communication toolkits. We used LabVIEW quite a bit, and here are the practices we followed:
Source control. NI uses Perforce. We did the regular thing - dev/trunk branches, continuous integration, the works.
We wrote automated test suites.
We had a few people who came in with a background in signal processing and communication. We used to have regular code reviews, and best practices documents to make sure their code was up to the mark.
Despite the code reviews, there were a few occasions when "software guys", like me had to rewrite some of this code for efficiency.
I know exactly what you mean about stubborn people! We had folks who used to think that pointing out a potential performance improvement in their code was a direct personal insult! It goes without saying that that this calls for good management. I thought the best way to deal with these folks is to go slowly, not press to hard for changes and if necessary be prepared to do the dirty work. [Example: write a test suite for their code].
I'm not exactly a 'natural' scientist (I study transportation) but am an academic who writes a lot of my own software for data analysis. I try to write as much as I can in Python, but sometimes I'm forced to use other languages when I'm working on extending or customizing an existing software tool. There is very little programming training in my field. Most folks are either self-taught, or learned their programming skills from classes taken previously or outside the discipline.
I'm a big fan of version control. I used Vault running on my home server for all the code for my dissertation. Right now I'm trying to get the department to set up a Subversion server, but my guess is I will be the only one who uses it, at least at first. I've played around a bit with FogBugs, but unlike version control, I don't think that's nearly as useful for a one-man team.
As for encouraging others to use version control and the like, that's really the problem I'm facing now. I'm planning on forcing my grad students to use it on research projects they're doing for me, and encouraging them to use it for their own research. If I teach a class involving programming, I'll probably force the students to use version control there too (grading them on what's in the repository). As far as my colleagues and their grad students go, all I can really do is make a server available and rely on gentle persuasion and setting a good example. Frankly, at this point I think it's more important to get them doing regular backups than get them on source control (some folks are carrying around the only copy of their research data on USB flash drives).
1.) Scripting languages are popular these days for most things due to better hardware. Perl/Python/Lisp are prevalent for lightweight applications (automation, light computation); I see a lot of Perl at my work (computational EM) since we like Unix/Linux. For performance stuff, C/C++/Fortran are typically used. For parallel computing, well, we usually manually parallelize runs in EM as opposed to having a program implicitly do it (ie split up the jobs by look angle when computing radar cross sections).
2.) We just kind of throw people into the mix here. A lot of the code we have is very messy, but scientists are typically a scatterbrained bunch that don't mind that sort of thing. Not ideal, but we have things to deliver and we're severely understaffed. We're slowly getting better.
3.) We use SVN; however, we do not have bug tracking software. About as good as it gets for us is a txt file that tells you where bugs specific bugs are.
4.) My suggestion for implementing best practices for scientists: do it slowly. As scientists, we typically don't ship products. No one in science makes a name for himself by having clean, maintainable code. They get recognition from the results of that code, typically. They need to see justification for spending time on learning software practices. Slowly introduce new concepts and try to get them to follow; they're scientists, so after their own empirical evidence confirms the usefulness of things like version control, they will begin to use it all the time!
I'd highly recommend reading "What Every Computer Scientist Should Know About Floating-Point Arithmetic". A lot of problems I encounter on a regular basis come from issues with floating point programming.
I am a physicist working in the field of condensed matter physics, building classical and quantum models.
Languages:
C++ -- very versatile: can be used for anything, good speed, but it can be a bit inconvenient when it comes to MPI
Octave -- good for some supplementary calculations, very convenient and productive
Libraries:
Armadillo/Blitz++ -- fast array/matrix/cube abstractions for C++
Eigen/Armadillo -- linear algebra
GSL -- to use with C
LAPACK/BLAS/ATLAS -- extremely big and fast, but less convenient (and written in FORTRAN)
Graphics:
GNUPlot -- it has very clean and neat output, but not that productive sometimes
Origin -- very convenient for plotting
Development tools:
Vim + plugins -- it works great for me
GDB -- a great debugging tool when working with C/C++
Code::Blocks -- I used it for some time and found it quite comfortable, but Vim is still better in my opinion.
I work as a physicist in a UK university.
Perhaps I should emphasise that different areas of research have different emphasis on programming. Particle physicists (like dmckee) do computational modelling almost exclusively and may collaborate on large software projects, whereas people in fields like my own (condensed matter) write code relatively infrequently. I suspect most scientists fall into the latter camp. I would say coding skills are usually seen as useful in physics, but not essential, much like physics/maths skills are seen as useful for programmers but not essential. With this in mind...
What languages/environments have you used for developing scientific software, esp. data analysis? What libraries? (E.g., what do you use for plotting?)
Commonly data analysis and plotting is done using generic data analysis packages such as IGOR Pro, ORIGIN, Kaleidegraph which can be thought of as 'Excel plus'. These packages typically have a scripting language that can be used to automate. More specialist analysis may have a dedicated utility for the job that generally will have been written a long time ago, no-one has the source for and is pretty buggy. Some more techie types might use the languages that have been mentioned (Python, R, MatLab with Gnuplot for plotting).
Control software is commonly done in LabVIEW, although we actually use Delphi which is somewhat unusual.
Was there any training for people without any significant background in programming?
I've been to seminars on grid computing, 3D visualisation, learning Boost etc. given by both universities I've been at. As an undergraduate we were taught VBA for Excel and MatLab but C/MatLab/LabVIEW is more common.
Did you have anything like version control, bug tracking?
No, although people do have personal development setups. Our code base is in a shared folder on a 'server' which is kept current with a synching tool.
How would you go about trying to create a decent environment for programming, without getting too much in the way of the individual scientists (esp. physicists are stubborn people!)
One step at a time! I am trying to replace the shared folder with something a bit more solid, perhaps finding a SVN client which mimics the current synching tools behaviour would help.
I'd say though on the whole, for most natural science projects, time is generally better spent doing research!
Ex-academic physicist and now industrial physicist UK here:
What languages/environments have you used for developing scientific software, esp. data analysis? What libraries? (E.g., what do you use for plotting?)
I mainly use MATLAB these days (easy to access visualisation functions and maths). I used to use Fortran a lot and IDL. I have used C (but I'm more a reader than a writer of C), Excel macros (ugly and confusing). I'm currently needing to be able to read Java and C++ (but I can't really program in them) and I've hacked Python as well. For my own entertainment I'm now doing some programming in C# (mainly to get portability / low cost / pretty interfaces). I can write Fortran with pretty much any language I'm presented with ;-)
Was there any training for people without any significant background in programming?
Most (all?) undergraduate physics course will have a small programming course usually on C, Fortran or MATLAB but it's the real basics. I'd really like to have had some training in software engineering at some point (revision control / testing / designing medium scale systems)
Did you have anything like version control, bug tracking?
I started using Subversion / TortoiseSVN relatively recently. Groups I've worked with in the past have used revision control. I don't know any academic group which uses formal bug tracking software. I still don't use any sort of systematic testing.
How would you go about trying to create a decent environment for programming, without getting too much in the way of the individual scientists (esp. physicists are stubborn people!)
I would try to introduce some software engineering ideas at undergraduate level and then reinforce them by practice at graduate level, also provide pointers to resources like the Software Carpentry course mentioned above.
I'd expect that a significant fraction of academic physicists will be writing software (not necessarily all though) and they are in dire need of at least an introduction to ideas in software engineering.
What languages/environments have you used for developing scientific software, esp. data analysis? What libraries? (E.g., what do you use for plotting?)
Python, NumPy and pylab (plotting).
Was there any training for people without any significant background in programming?
No, but I was working in a multimedia research lab, so almost everybody had a computer science background.
Did you have anything like version control, bug tracking?
Yes, Subversion for version control, Trac for bug tracing and wiki. You can get free bug tracker/version control hosting from http://www.assembla.com/ if their TOS fits your project.
How would you go about trying to create a decent environment for programming, without getting too much in the way of the individual scientists (esp. physicists are stubborn people!).
Make sure the infrastructure is set up and well maintained and try to sell the benefits of source control.
I'm a statistician at a university in the UK. Generally people here use R for data analysis, it's fairly easy to learn if you know C/Perl. Its real power is in the way you can import and modify data interactively. It's very easy to take a number of say CSV (or Excel) files and merge them, create new columns based on others and then throw that into a GLM, GAM or some other model. Plotting is trivial too and doesn't require knowledge of a whole new language (like PGPLOT or GNUPLOT.) Of course, you also have the advantage of having a bunch of built-in features (from simple things like mean, standard deviation etc all the way to neural networks, splines and GL plotting.)
Having said this, there are a couple of issues. With very large datasets R can become very slow (I've only really seen this with >50,000x30 datasets) and since it's interpreted you don't get the advantage of Fortran/C in this respect. But, you can (very easily) get R to call C and Fortran shared libraries (either from something like netlib or ones you've written yourself.) So, a usual workflow would be to:
Work out what to do.
Prototype the code in R.
Run some preliminary analyses.
Re-write the slow code into C or Fortran and call that from R.
Which works very well for me.
I'm one of the only people in my department (of >100 people) using version control (in my case using git with githuib.com.) This is rather worrying, but they just don't seem to be keen on trying it out and are content with passing zip files around (yuck.)
My suggestion would be to continue using LabView for the acquisition (and perhaps trying to get your co-workers to agree on a toolset for acquisition and making is available for all) and then move to exporting the data into a CSV (or similar) and doing the analysis in R. There's really very little point in re-inventing the wheel in this respect.
What languages/environments have you used for developing scientific software, esp. data analysis? What libraries? (E.g., what do you use for plotting?)
My undergraduate physics department taught LabVIEW classes and used it extensively in its research projects.
The other alternative is MATLAB, in which I have no experience. There are camps for either product; each has its own advantages/disadvantages. Depending on what kind of problems you need to solve, one package may be more preferable than the other.
Regarding data analysis, you can use whatever kind of number cruncher you want. Ideally, you can do the hard calculations in language X and format the output to plot nicely in Excel, Mathcad, Mathematica, or whatever the flavor du jour plotting system is. Don't expect standardization here.
Did you have anything like version control, bug tracking?
Looking back, we didn't, and it would have been easier for us all if we did. Nothing like breaking everything and struggling for hours to fix it!
Definitely use source control for any common code. Encourage individuals to write their code in a manner that could be made more generic. This is really just coding best practices. Really, you should have them teaching (or taking) a computer science class so they can get the basics.
How would you go about trying to create a decent environment for programming, without getting too much in the way of the individual scientists (esp. physicists are stubborn people!)
There is a clear split between data aquisition (DAQ) and data analysis. Meaning, it's possible to standardize on the DAQ and then allow the scientists to play with the data in the program of their choice.
Another good option is Scilab. It has graphic modules à la LabVIEW, it has its own programming language and you can also embed Fortran and C code, for example. It's being used in public and private sectors, including big industrial companies. And it's free.
About versioning, some prefer Mercurial, as it gives more liberties managing and defining the repositories. I have no experience with it, however.
For plotting I use Matplotlib. I will soon have to make animations, and I've seen good results using MEncoder. Here is an example including an audio track.
Finally, I suggest going modular, this is, trying to keep main pieces of code in different files, so code revision, understanding, maintenance and improvement will be easier. I have written, for example, a Python module for file integrity testing, another for image processing sequences, etc.
You should also consider developing with the use a debugger that allows you to check variable contents at settable breakpoints in the code, instead using print lines.
I have used Eclipse for Python and Fortran developing (although I got a false bug compiling a Fortran short program with it, but it may have been a bad configuration) and I'm starting to use the Eric IDE for Python. It allows you to debug, manage versioning with SVN, it has an embedded console, it can do refactoring with Bicycle Repair Man (it can use another one, too), you have Unittest, etc. A lighter alternative for Python is IDLE, included with Python since version 2.3.
As a few hints, I also suggest:
Not using single-character variables. When you want to search appearances, you will get results everywhere. Some argue that a decent IDE makes this easier, but then you will depend on having permanent access to the IDE. Even using ii, jj and kk can be enough, although this choice will depend on your language. (Double vowels would be less useful if code comments are made in Estonian, for instance).
Commenting the code from the very beginning.
For critical applications sometimes it's better to rely on older language/compiler versions (major releases), more stable and better debugged.
Of course you can have more optimized code in later versions, fixed bugs, etc, but I'm talking about using Fortran 95 instead of 2003, Python 2.5.4 instead of 3.0, or so. (Specially when a new version breaks backwards compatibility.) Lots of improvements usually introduce lots of bugs. Still, this will depend on specific application cases!
Note that this is a personal choice, many people could argue against this.
Use redundant and automated backup! (With versioning control).
Definitely, use Subversion to keep current, work-in-progress, and stable snapshot copies of source code. This includes C++, Java etc. for homegrown software tools, and quickie scripts for one-off processing.
With the strong leaning in science and applied engineering toward "lone cowboy" development methodology, the usual practice of organizing the repository into trunk, tag and whatever else it was - don't bother! Scientists and their lab technicians like to twirl knobs, wiggle electrodes and chase vacuum leaks. It's enough of a job to get everyone to agree to, say Python/NumPy or follow some naming convention; forget trying to make them follow arcane software developer practices and conventions.
For source code management, centralized systems such as Subversion are superior for scientific use due to the clear single point of truth (SPOT). Logging of changes and ability to recall versions of any file, without having chase down where to find something, has huge record-keeping advantages. Tools like Git and Monotone: oh my gosh the chaos I can imagine that would follow! Having clear-cut records of just what version of hack-job scripts were used while toying with the new sensor when that Higgs boson went by or that supernova blew up, will lead to happiness.
What languages/environments have you
used for developing scientific
software, esp. data analysis? What
libraries? (E.g., what do you use for
plotting?)
Languages I have used for numerics and sicentific-related stuff:
C (slow development, too much debugging, almost impossible to write reusable code)
C++ (and I learned to hate it -- development isn't as slow as C, but can be a pain. Templates and classes were cool initially, but after a while I realized that I was fighting them all the time and finding workarounds for language design problems
Common Lisp, which was OK, but not widely used fo Sci computing. Not easy to integrate with C (if compared to other languages), but works
Scheme. This one became my personal choice.
My editor is Emacs, although I do use vim for quick stuff like editing configuration files.
For plotting, I usually generate a text file and feed it into gnuplot.
For data analysis, I usually generate a text file and use GNU R.
I see lots of people here using FORTRAN (mostly 77, but some 90), lots of Java and some Python. I don't like those, so I don't use them.
Was there any training for people
without any significant background in
programming?
I think this doesn't apply to me, since I graduated in CS -- but where I work there is no formal training, but people (Engineers, Physicists, Mathematicians) do help each other.
Did you have anything like version
control, bug tracking?
Version control is absolutely important! I keep my code and data in three different machines, in two different sides of the world -- in Git repositories. I sync them all the time (so I have version control and backups!) I don't do bug control, although I may start doing that.
But my colleagues don't BTS or VCS at all.
How would you go about trying to
create a decent environment for
programming, without getting too much
in the way of the individual
scientists (esp. physicists are
stubborn people!)
First, I'd give them as much freedom as possible. (In the University where I work I could chooe between having someone install Ubuntu or Windows, or install my own OS -- I chose to install my own. I don't have support from them and I'm responsible for anything that happens with my machins, including security issues, but I do whatever I want with the machine).
Second, I'd see what they are used to, and make it work (need FORTRAN? We'll set it up. Need C++? No problem. Mathematica? OK, we'll buy a license). Then see how many of them would like to learn "additional tools" to help them be more productive (don't say "different" tools. Say "additional", so it won't seem like anyone will "lose" or "let go" or whatever). Start with editors, see if there are groups who would like to use VCS to sync their work (hey, you can stay home and send your code through SVN or GIT -- wouldn't that be great?) and so on.
Don't impose -- show examples of how cool these tools are. Make data analysis using R, and show them how easy it was. Show nice graphics, and explain how you've created them (but start with simple examples, so you can quickly explain them).
I would suggest F# as a potential candidate for performing science-related manipulations given its strong semantic ties to mathematical constructs.
Also, its support for units-of-measure, as written about here makes a lot of sense for ensuring proper translation between mathematical model and implementation source code.
First of all, I would definitely go with a scripting language to avoid having to explain a lot of extra things (for example manual memory management is - mostly - ok if you are writing low-level, performance sensitive stuff, but for somebody who just wants to use a computer as an upgraded scientific calculator it's definitely overkill). Also, look around if there is something specific for your domain (as is R for statistics). This has the advantage of already working with the concepts the users are familiar with and having specialized code for specific situations (for example calculating standard deviations, applying statistical tests, etc in the case of R).
If you wish to use a more generic scripting language, I would go with Python. Two things it has going for it are:
The interactive shell where you can experiment
Its clear (although sometimes lengthy) syntax
As an added advantage, it has libraries for most of the things you would want to do with it.
I'm no expert in this area, but I've always understood that this is what MATLAB was created for. There is a way to integrate MATLAB with SVN for source control as well.