Kinect Device not connected - kinect

I've been trying to get my Kinect connected to my computer. I've installed the drivers and OpenNI, and when I tried to run NiViwer 64, the only message i get is this: "Device: PrimeSense/SensorKinect/5.1.2.1: The Device is not connected!". Any ideas on how to fix this?

There is a proper order of installing drivers, sdk etc specially when it comes to OpenNI.
You have to be sure that you didn`t install enything from Microsoft cause it may cause some issues. IMO uninstall everything and go via this tutorial: http://www.codeproject.com/Articles/148251/How-to-Successfully-Install-Kinect-on-Windows-Open

Related

I cant seem to open any OpenGL software

I recently reinstalled windows in my computer and cant seem to run any open source software that requires use of my GPU (Nvidia 1060) this includes Paraview/MeshLab/CloudCompare. According to windows everything seems to be okay as it regards to the drivers.Anyone has any idea on what the problems might be ?
Thank you in advance

Issue Installing Elastix 4.0 via Bootable USB - CentOS7 Error

Goal
I was attempting to install Elastix 4.0 on a home PC via a Bootable USB, but never had any luck getting it to install past the CentOS7 part (it kept giving me a "Warning: /dev/root does not exist" error).
What I've Tried
My main PC is Windows 10 Pro, so after downloading the latest Elastix 4.0 .iso from "http://www.elastix.com/en/downloads/" (Elastix-4.0.74-Stable-x86_64-bin-10Feb2016.iso) I used UNetbootin to create my Bootable USB for Elastix 4.0. I put the now Bootable USB into the PC I want to put Elastix 4.0 on and started it up.
It gave me the "Install Elastix 4" menu, so I hit enter and waited. Then the install proceeded to do its checks for CentOS7, but ended up getting stuck and gave me an error message "dracut-initqueue[580]: Warning: Could not boot." and "Warning: /dev/root does not exist".
This is where I am stuck and cannot proceed.
EDIT #1: I signed up for the Elastix forms, and someone else also had this issue. They said they downloaded the .iso and used Rufus to make a Bootable USB, and then booted the installation using the Troubleshooting -> Install CentOS 7 using Basic Graphics ... but according to them, that apparently corrupted something else and then they opted to just use a DVD.
EDIT #2: I tested this, and making a Bootable DVD of the .iso does work great for local machines. Installing it via a VM also seems to work without hassle. As a personal goal, I would like to get this working via a Bootable USB.
Research
I did some research but a lot of the solutions I've noticed are using the dd command in Linux to make a Bootable USB for just CentOS7 because it is (was?) known that UNetbootin did not properly make a Bootable USB for CentOS7, and I can't seem to find anything that would assist in making the Elastix 4.0 .iso work properly via a Bootable USB. I did try other tools such as Rufus 2.7, Win32 Disk Imager, ISO2USB, and dd for Windows, though most rendered my USB not bootable at all (Rufus worked OK, but still got stuck at the CentOS7 part). Also, installing via a CD/DVD is not ideal, as I have no CD/DVD drive (and I want to see if I can get this working via a Bootable USB drive).
There seem to be a few guides out there for trying to create a Bootable USB for Elastix 2.x, but nothing for Elastix 4.0. Reviewing those, it looks like the guides reference some files that do not exist in the new .iso (ex: ks_default.cfg). Still, my issue pertains mainly to the CentOS7 error I'm getting so I don't think this is related.
Any assistance with this is appreciated, and if you require more information from my end just let me know. I'm willing to try / re-try anything.
Thank you in advance.
http://henrysittechblog.blogspot.ru/2014/01/install-elastix-from-usb-step-by-step.html
Look for this line, but it may change:
append initrd=initrd.img inst.stage2=hd:LABEL=CentOS\x207\x20x86_64 inst.ks=cdrom:/dev/cdrom:/ks/anaconda-ks.cfg quiet
Change it to:
append initrd=initrd.img inst.stage2=hd:LABEL=CentOS\x207\x20x86_64 inst.ks=sdb1:/dev/sdb1:/ks/anaconda-ks.cfg quiet
Hi there i solve this problem 80%.
i did some manual change at line:
inst.ks=cdrom:/dev/cdrom:/ks/anaconda-ks.cfg quiet
Mine:
inst.ks=scsi:/dev/sdb1:/ks/anaconda-ks.cfg quiet
hd is not recogniced by Centos7.
made my usb bootable with rufus 2.9
then open isolinux.cfg with notepad++
just change the line
inst.ks=hd:sdb1:/ks/anaconda-ks.cfg quiet
where sdb1 used to say cdrom

STLINK cannot detect my STM32VL discovery

I'm working on a debian 6.0 installed on virtualbox 4 hosted by Windows7, and I'm trying to get my STM32VL work using STLINK project that allows programming and debugging STM32 on Linux.
I followed their tutorial and installed all needed dependancies.
But when I run the program ./​​st-util -1, I get the following error:
tbarry#darkstar:~/stlink$ ./st-util -1
2014-03-20T10:18:48 WARN src/stlink-sg.c: Failed to find an stlink v1 by VID:PID
Error: could not open stlink device
Error: could not open stlink device
I underline that I have already installed Virtualbox extensions, and usb 2.0 is well handled.
Does anyone have an idea of ​​what is blocking me?
I'd same problem. It was driver problem. Windows detected my st-link as mass storage device, so st-util didn't see it. I've used zadig utility in order to change the driver.
Not having found a solution to my problem, I tried with VMware player and it worked nice.
Conclusion: Whatever the problem I had, it was coming from VirtualBox.

Kinect SDK installed, Camera Features do not work

I have the same problem with this post: MSDN Post. It seems nobody answered with a working solution on that thread.
The symptoms:
Kinect SDK 1.5 installed.
The Kinect device is recognized and drivers seem to be loaded correctly.The speech demo works correctly.
Skeleton Viewer shows "Could not enable Skeleton Tracking".
Shape Game starts, but does not track anything.
Kinect Explorer starts the small windows only showing that it has connected to the Kinect, the black window does not open. If I close the white window, the kinect explorer is still running I have to quit it through the task manager.
When I unplug and plug the USB after I open Kinect explorer; it says insufficient bandwith.
I tried:
Updated BIOS.
Updated motherboard software. (ASUS Maximus IV Gene-Z, Gen3)
Removed all USB's and plugged them all.
Restarted windows. (several million times)
I uninstalled and re installed. Kinect SDK 1.0. (but everything is the same)
My OS: Windows 7 64 bit Ultimate.
I have been struggling with this for 1 complete day. Any suggestions will be greatly appreciated.
EDIT: I tried my Kinect device on another computer (laptop), and it works.
If the Kinect shares a USB Controller with other devices, a problem such as yours can happen easily.
Try the following: Unplug all USB devices, then connect only the Kinect to your computer. If you have USB mouse and/or keyboard, plug those into a different set of ports (for example front usb ports if you have the Kinect plugged into the back of the computer). Then, try running the SDK's sample applications.
Should this approach fail, something might be wrong with your USB controller(s).
One more option: Try running the sample applications on a different Windows computer, preferably a laptop of some type, since you won't need to plug in any additional USB devices.
If this approach fails, your Kinect is most likely defective. In which case you can get a replacement or refund from your retailer, if the purchase didn't happen too long ago.
Best of luck to you!
I finally was able to made my kinect work. This MSDN Discussion helped me to do that.
The solution:
Uninstall all Kinect Drivers from Control Panel.
Reinstall Kinect SDK.
(IMPORTANT) Make sure to skip getting drivers from windows update during driver installation.
And yay! It works beautifuly ..
The same happened with me; I noticed a windows update related to Kinect, installed it. Kinect stopped working. Installing SDK from May 2d 2012 didn't fix the problem. Rolling back to February 2010 SDK didn't fix it either. At first I guessed that Microsoft doesn't want us to use Kinect for Xbox any more, and this is their way of telling us to buy Kinect for Windows... well, may be - but in my case Kinect Camera driver was somehow updated to Version 1.5 (May 2, 2012), while everything else was on version 1.0. Installing original driver fixed the problem.

Uninstalling OpenKinect Driver?

I've tried to uninstall the OpenKinect drivers but was unable to do so. What is the proper way to uninstall the drivers?
You should be able to remove them through the Uninstall Programs window in the Control Panel. If not, you could try going through the device manager and uninstalling anything related to the Kinect. If you're switching over to the official SDK, be aware that there are some limitations on using multiple Kinects at the same time which may not have been present with the OpenKinect stuff.
Normally deleting the driver in the device manager should work and it shouldn't matter if the Kinect is plugged in or not. You can also look up the driver name in the device manager and remove it manually from the system32 folder.