I've tried to uninstall the OpenKinect drivers but was unable to do so. What is the proper way to uninstall the drivers?
You should be able to remove them through the Uninstall Programs window in the Control Panel. If not, you could try going through the device manager and uninstalling anything related to the Kinect. If you're switching over to the official SDK, be aware that there are some limitations on using multiple Kinects at the same time which may not have been present with the OpenKinect stuff.
Normally deleting the driver in the device manager should work and it shouldn't matter if the Kinect is plugged in or not. You can also look up the driver name in the device manager and remove it manually from the system32 folder.
Related
Is it possible to connect to WiFi from QML (without writing some C++ code)?
According to this article it is possible. And this article starts right away with import B2Qt.Wifi 1.0, implying that such module is available, but I get an error module "B2Qt.Wifi" is not installed.
I have a commercial Qt 5.7 and I installed all the components, so it should be there. However, there is no module with such name in the entire installation directory.
I tried to do it on Windows and Linux with the same result.
Maybe I need to download this module from somewhere else? That would be weird though.
B2Qt means 'Boot to Qt'. It's for the devices where you prepare an image and then flash it onto the device.
So, it uses a specific network manager that is built into that image. And there is a B2Qt.Wifi module to configure that specific network manager.
I think it won't work with the network managers on desktop Linux, Mac or Windows.
We have a device that requires we install drivers before it's plugged in, otherwise we need to remove the drivers that Windows 8 and 10 automatically download.
How do we make a USB driver installer that can install correctly whether it's plugged in first or not?
On Windows 10, my simple driver for usbser.sys with just an INF file and a CAT file will automatically take precedence over Microsoft's usbser.inf that they supply in Windows 10. But if that doesn't happen for your particular driver/device, you might look into using DevCon, an open source utility from Microsoft that can be used to list devices and update their drivers. I have never used DevCon in an installer, but I think I have noticed other installers that use it. There is an MSYS2 package for DevCon.
We use DPinst which is a Driver Package installer program that Microsoft supply. It is quite flexible & straightforward to use & can give you a pretty standard wizard UI.
So I have Ubuntu 14.04 Installed on my system with a few "tweaks", mainly ccsm. I also have google chromium browser installed as well. I do a lot of work in the browser and usually have 10+ tabs open in my system.
I also like to use the multi-window (Workspace) and have 8 Workspaces (thus one of the reasons for ccsm).
Once I leave the computer and try to come back (before the screen locks), the computer is COMPLETELY frozen with my HDD running at very high speeds. I have a system monitor that monitors the CPU activity and HD activity and right before those things freezes, my RAM is at 100% and so is my HDD.
I'm wondering if anyone can help me FIGURE OUT what the problem is? I've been using ubuntu since '08 so I'm familiar with it. I just don't know where to start!
HELP!
I can not deal with the problem until I install the following packages as follows
sudo apt-get install linux-generic-lts-quantal xserver-xorg-lts-quantal
You could get the detailed reason from http://www.howtoeverything.net/linux/hardware/random-freezes-integrated-hd-4000-graphics
Maybe you have to consider the Google Chrome or Chromium, whose two or more different Flash plugins conflict with each other, and the freeze problem disappear after you Disable the Flash plugins in the webpage opened by inputting
chrome://plugins
in the URL address of Chrome
Or another useful method of changing the chrome plugins is to uninstall the google-chrome completely,and then install the current chrome with newest flash plugin.
After all the above are done, the system need restart.
Hope it can help. Good luck!
I've been trying to get my Kinect connected to my computer. I've installed the drivers and OpenNI, and when I tried to run NiViwer 64, the only message i get is this: "Device: PrimeSense/SensorKinect/5.1.2.1: The Device is not connected!". Any ideas on how to fix this?
There is a proper order of installing drivers, sdk etc specially when it comes to OpenNI.
You have to be sure that you didn`t install enything from Microsoft cause it may cause some issues. IMO uninstall everything and go via this tutorial: http://www.codeproject.com/Articles/148251/How-to-Successfully-Install-Kinect-on-Windows-Open
I have the same problem with this post: MSDN Post. It seems nobody answered with a working solution on that thread.
The symptoms:
Kinect SDK 1.5 installed.
The Kinect device is recognized and drivers seem to be loaded correctly.The speech demo works correctly.
Skeleton Viewer shows "Could not enable Skeleton Tracking".
Shape Game starts, but does not track anything.
Kinect Explorer starts the small windows only showing that it has connected to the Kinect, the black window does not open. If I close the white window, the kinect explorer is still running I have to quit it through the task manager.
When I unplug and plug the USB after I open Kinect explorer; it says insufficient bandwith.
I tried:
Updated BIOS.
Updated motherboard software. (ASUS Maximus IV Gene-Z, Gen3)
Removed all USB's and plugged them all.
Restarted windows. (several million times)
I uninstalled and re installed. Kinect SDK 1.0. (but everything is the same)
My OS: Windows 7 64 bit Ultimate.
I have been struggling with this for 1 complete day. Any suggestions will be greatly appreciated.
EDIT: I tried my Kinect device on another computer (laptop), and it works.
If the Kinect shares a USB Controller with other devices, a problem such as yours can happen easily.
Try the following: Unplug all USB devices, then connect only the Kinect to your computer. If you have USB mouse and/or keyboard, plug those into a different set of ports (for example front usb ports if you have the Kinect plugged into the back of the computer). Then, try running the SDK's sample applications.
Should this approach fail, something might be wrong with your USB controller(s).
One more option: Try running the sample applications on a different Windows computer, preferably a laptop of some type, since you won't need to plug in any additional USB devices.
If this approach fails, your Kinect is most likely defective. In which case you can get a replacement or refund from your retailer, if the purchase didn't happen too long ago.
Best of luck to you!
I finally was able to made my kinect work. This MSDN Discussion helped me to do that.
The solution:
Uninstall all Kinect Drivers from Control Panel.
Reinstall Kinect SDK.
(IMPORTANT) Make sure to skip getting drivers from windows update during driver installation.
And yay! It works beautifuly ..
The same happened with me; I noticed a windows update related to Kinect, installed it. Kinect stopped working. Installing SDK from May 2d 2012 didn't fix the problem. Rolling back to February 2010 SDK didn't fix it either. At first I guessed that Microsoft doesn't want us to use Kinect for Xbox any more, and this is their way of telling us to buy Kinect for Windows... well, may be - but in my case Kinect Camera driver was somehow updated to Version 1.5 (May 2, 2012), while everything else was on version 1.0. Installing original driver fixed the problem.