I am in the process of migrating NServiceBus up to v6 and am at a roadblock in the process of removing reference to IBus.
We build upon a common library for many of our applications (Website, Micro Services etc) and this library has the concept of IEventPublisher which is essentially a Send and Publish interface. This library has no knowledge of NSB.
We can then supply the implementation of this IEventPublisher using DI from the application, this allows the library's message passing to be replaced with another technology very easily.
So what we end up with is an implementation similar to
public class NsbEventPublisher : IEventPublisher
{
IEndpointInstance _instance;
public NsbEventPublisher(IEndpointInstance endpoint)
{
instance = endpoint;
}
public void Send(object message)
{
instance.Send(message, sendOptions);
}
public void Publish(object message)
{
instance.Publish(message, sendOptions);
}
}
This is a simplification of what actually happens but illustrates my problem.
Now when the DI container is asked for an IEventPublisher it knows to return a NsbEventPublisher and it knows to resolve the IEndpointInstance as we bind this in the bootstrapper for the website to the container as a singleton.
All is fine and my site runs perfect.
I am now migrating the micro-services (running in NSB.Host) and the DI container is refusing to resolve IEndpointInstance when resolving the dependencies within a message handler. Reading the docs this is intentional and I should be using IMessageHandlerContext when in a message handler.
https://docs.particular.net/nservicebus/upgrades/5to6/moving-away-from-ibus
The docs even elude to the issue I have in the bottom example around the class MyContextAccessingDependency. The suggestion is to pass the message context through the method which puts a hard dependency on the code running in the context of a message handler.
What I would like to do is have access to a sender/publisher and the DI container can give me the correct implementation. The code does not need any concept of the caller and if it was called from a message handler or from a self hosted application that just wants to publish.
I see that there is two interfaces for communicating with the "Bus" IPipelineContext and IMessageSession which IMessageHandlerContext and IEndpointInstance interfaces extend respectively.
What I am wondering is there some unification of the two interfaces that gets bound by NSB into the container so I can accept an interface that sends/publishes messages. In a handler it is an IMessageHandlerContext and on my self hosted application the IEndPointInstance.
For now I am looking to change my implementation of IEventPublisher depending on application hosting. I was just hoping there might be some discussion about how this approach is modeled without a reliable interface to send/publish irrespective of what initiated the execution of the code path.
A few things to note before I get to the code:
The abstraction over abstraction promise, never works. I have never seen the argument of "I'm going to abstract ESB/Messaging/Database/ORM so that I can swap it in future" work. ever.
When you abstract message sending functionality like that, you'll lose some of the features the library provides. In this case, you can't perform 'Conversations' or use 'Sagas' which would hinder your overall experience, e.g. when using monitoring tools and watching diagrams in ServiceInsight, you won't see the whole picture but only nugets of messages passing through the system.
Now in order to make that work, you need to register IEndpointInstance in your container when your endpoint starts up. Then that interface can be used in your dependency injection e.g. in NsbEventPublisher to send the messages.
Something like this (depending which IoC container you're using, here I assume Autofac):
static async Task AsyncMain()
{
IEndpointInstance endpoint = null;
var builder = new ContainerBuilder();
builder.Register(x => endpoint)
.As<IEndpointInstance>()
.SingleInstance();
//Endpoint configuration goes here...
endpoint = await Endpoint.Start(busConfiguration)
.ConfigureAwait(false);
}
The issues with using IEndpointInstance / IMessageSession are mentioned here.
Can you give any good explanation what is the difference between Proxy and Decorator?
The main difference I see is that when we assume that Proxy uses composition and Decorator uses aggregation then it seems to be clear that by using multiple (one or more) Decorators you can modify/ add functionalities to pre-existing instance (decorate), whereas Proxy has own inner instance of proxied class and delegates to it adding some additional features (proxy behaviour).
The question is - Does Proxy created with aggregation is still Proxy or rather Decorator? Is it allowed (by definition in GoF patterns) to create Proxy with aggregation?
The real difference is not ownership (composition versus aggregation), but rather type-information.
A Decorator is always passed its delegatee. A Proxy might create it himself, or he might have it injected.
But a Proxy always knows the (more) specific type of the delegatee. In other words, the Proxy and its delegatee will have the same base type, but the Proxy points to some derived type. A Decorator points to its own base type. Thus, the difference is in compile-time information about the type of the delegatee.
In a dynamic language, if the delegatee is injected and happens to have the same interface, then there is no difference.
The answer to your question is "Yes".
Decorator Pattern focuses on dynamically adding functions to an object, while Proxy Pattern focuses on controlling access to an object.
EDIT:-
Relationship between a Proxy and the real subject is typically set at compile time, Proxy instantiates it in some way, whereas Decorator is assigned to the subject at runtime, knowing only subject's interface.
Here is the direct quote from the GoF (page 216).
Although decorators can have similar implementations as proxies, decorators have a different purpose. A decorator adds one or more responsibilities to an object, whereas a proxy controls access to an object.
Proxies vary in the degree to which they are implemented like a decorator. A
protection proxy might be implemented exactly like a decorator. On the other
hand, a remote proxy will not contain a direct reference to its real subject but only
an indirect reference, such as "host ID and local address on host." A virtual proxy
will start off with an indirect reference such as a file name but will eventually
obtain and use a direct reference.
Popular answers indicate that a Proxy knows the concrete type of its delegate. From this quote we can see that is not always true.
The difference between Proxy and Decorator according to the GoF is that Proxy restricts the client. Decorator does not. Proxy may restrict what a client does by controlling access to functionality; or it may restrict what a client knows by performing actions that are invisible and unknown to the client. Decorator does the opposite: it enhances what its delegate does in a way that is visible to clients.
We might say that Proxy is a black box while Decorator is a white box.
The composition relationship between wrapper and delegate is the wrong relationship to focus on when contrasting Proxy with Decorator, because composition is the feature these two patterns have in common. The relationship between wrapper and client is what differentiates these two patterns.
Decorator informs and empowers its client.
Proxy restricts and disempowers its client.
Decorator get reference for decorated object (usually through constructor) while Proxy responsible to do that by himself.
Proxy may not instantiate wrapping object at all (like this do ORMs to prevent unnecessary access to DB if object fields/getters are not used) while Decorator always hold link to actual wrapped instance.
Proxy usually used by frameworks to add security or caching/lazing and constructed by framework (not by regular developer itself).
Decorator usually used to add new behavior to old or legacy classes by developer itself based on interface rather then actual class (so it work on wide range of interface instances, Proxy is around concrete class).
Key differences:
Proxy provides the same interface. Decorator provides an enhanced interface.
Decorator and Proxy have different purposes but similar structures. Both describe how to provide a level of indirection to another object, and the implementations keep a reference to the object to which they forward requests.
Decorator can be viewed as a degenerate Composite with only one component. However, a Decorator adds additional responsibilities - it isn't intended for object aggregation.
Decorator supports recursive composition
The Decorator class declares a composition relationship to the LCD (Lowest Class Denominator) interface, and this data member is initialized in its constructor.
Use Proxy for lazy initialization, performance improvement by caching the object and controlling access to the client/caller
Sourcemaking article quotes the similarities and differences in excellent way.
Related SE questions/links:
When to Use the Decorator Pattern?
What is the exact difference between Adapter and Proxy patterns?
Proxy and Decorator differ in purpose and where they focus on the internal implementation. Proxy is for using a remote, cross process, or cross-network object as if it were a local object. Decorator is for adding new behavior to the original interface.
While both patterns are similar in structure, the bulk of the complexity of Proxy lies in ensuring proper communications with the source object. Decorator, on the other hand, focuses on the implementation of the added behavior.
Took a while to figure out this answer and what it really means. A few examples should make it more clear.
Proxy first:
public interface Authorization {
String getToken();
}
And :
// goes to the DB and gets a token for example
public class DBAuthorization implements Authorization {
#Override
public String getToken() {
return "DB-Token";
}
}
And there is a caller of this Authorization, a pretty dumb one:
class Caller {
void authenticatedUserAction(Authorization authorization) {
System.out.println("doing some action with : " + authorization.getToken());
}
}
Nothing un-usual so far, right? Obtain a token from a certain service, use that token. Now comes one more requirement to the picture, add logging: meaning log the token every time. It's simple for this case, just create a Proxy:
public class LoggingDBAuthorization implements Authorization {
private final DBAuthorization dbAuthorization = new DBAuthorization();
#Override
public String getToken() {
String token = dbAuthorization.getToken();
System.out.println("Got token : " + token);
return token;
}
}
How would we use that?
public static void main(String[] args) {
LoggingDBAuthorization loggingDBAuthorization = new LoggingDBAuthorization();
Caller caller = new Caller();
caller.authenticatedUserAction(loggingDBAuthorization);
}
Notice that LoggingDBAuthorization holds an instance of DBAuthorization. Both LoggingDBAuthorization and DBAuthorization implement Authorization.
A proxy will hold some concrete implementation (DBAuthorization) of the base interface (Authorization). In other words a Proxy knows exactly what is being proxied.
Decorator:
It starts pretty much the same as Proxy, with an interface:
public interface JobSeeker {
int interviewScore();
}
and an implementation of it:
class Newbie implements JobSeeker {
#Override
public int interviewScore() {
return 10;
}
}
And now we want to add a more experienced candidate, that adds it's interview score plus the one from another JobSeeker:
#RequiredArgsConstructor
public class TwoYearsInTheIndustry implements JobSeeker {
private final JobSeeker jobSeeker;
#Override
public int interviewScore() {
return jobSeeker.interviewScore() + 20;
}
}
Notice how I said that plus the one from another JobSeeker, not Newbie. A Decorator does not know exactly what it is decorating, it knows just the contract of that decorated instance (it knows about JobSeeker). Take note here that this is unlike a Proxy; that, in contrast, knows exactly what it is decorating.
You might question if there is actually any difference between the two design patterns in this case? What if we tried to write the Decorator as a Proxy?
public class TwoYearsInTheIndustry implements JobSeeker {
private final Newbie newbie = new Newbie();
#Override
public int interviewScore() {
return newbie.interviewScore() + 20;
}
}
This is definitely an option and highlights how close these patterns are; they are still intended for different scenarios as explained in the other answers.
A Decorator adds extra responsibility to an object, while a proxy controls access to an object, they both use composition. If your wrapper class messes with the subject, it is obviously a proxy. Let me explain by a code example in PHP:
Code Example
Given is the following CarRepository:
interface CarRepositoryInterface
{
public function getById(int $id) : Car
}
class CarRepository implements CarRepositoryInterface
{
public function getById(int $id) : Car
{
sleep(3); //... fake some heavy db call
$car = new Car;
$car->setId($id);
$car->setName("Mercedes Benz");
return $car;
}
}
CarRepository-Proxy
A Proxy is often used as lazy loading or a cache proxy:
class CarRepositoryCacheProxy implements CarRepositoryInterface
{
private $carRepository;
private function getSubject() : CarRepositoryInterface
{
if($this->carRepository == null) {
$this->carRepository = new CarRepository();
}
return $this->carRepository;
}
/**
* This method controls the access to the subject
* based on if there is cache available
*/
public function getById(int $id) : Car
{
if($this->hasCache(__METHOD__)) {
return unserialize($this->getCache(__METHOD__));
}
$response = $this->getSubject()->getById($id);
$this->writeCache(__METHOD__, serialize($response));
return $response;
}
private function hasCache(string $key) : bool
{
//... implementation
}
private function getCache(string $key) : string
{
//... implementation
}
private function writeCache(string $key, string $result) : string
{
//... implementation
}
}
CarRepository-Decorator
A Decorator can be used as long as the added behavior does not "control" the subject:
class CarRepositoryEventManagerDecorator implements CarRepositoryInterface
{
private $subject, $eventManager;
/**
* Subjects in decorators are often passed in the constructor,
* where a proxy often takes control over the invocation behavior
* somewhere else
*/
public function __construct(CarRepositoryInterface $subject, EventManager $eventManager)
{
$this->subject = $subject;
$this->eventManager = $eventManager;
}
public function getById(int $id) : Car
{
$this->eventManager->trigger("pre.getById");
//this method takes no control over the subject
$result = $this->subject->getById($id);
$this->eventManager->trigger("post.getById");
return $result;
}
}
Proxy provides the same interface to the wrapped object, Decorator provides it with an enhanced interface, and Proxy usually manages the life cycle of its service object on its own, whereas the composition of Decorators is always controlled by the client.
Let me explain the patterns first and then come to you questions.
From the class diagram and meanings, they are very similar:
Both have the same interface as its delegatee has.
Both add/enhance the behavior of its delegatee.
Both ask the delegatee to perform operations(Should not work with null delegatee).
But they have some difference:
Different intents:
Proxy enhances the behavior of delegatee(passed object) with quite different domain knowledge from its delegatee. Eg, a security proxy adds security control of the delegatee. A proxy to send remote message needs to serialize/deserialize data and has knowlege on network interfacing, but has nothing to do with how to prepare source data.
Decorator helps on the same problem domain the delegatee works on. Eg, BufferedInputStreaman(an IO decorator) works on input, which is the same problem domain(IO) as its delegatee, but it cannot perform without a delegatee which provides IO data.
Dependency is strong or not:
Decorator relies on delegate to finish the behavior, and it cannot finish the behavior without delegatee(Strong). Thus we always use aggration over composition.
Proxy can perform faked behavior even it does not need a delegatee(Weak). Eg, mockito(unit test framework) could mock/spy a behavior just with its interface. Thus we use composition to indicate there's no strong dependency on real object.
Enhance multipletimes(as mentioned in question):
Proxy: we could utilize proxy to wrap real object once not several times.
Decorator: A decorator can wrap the real object several times or can wrap the object which is already wrapped by a decorator(which could be both a different decorator or the same decorator). Eg, for an order system, you can do discount with decorators.
PercentageDiscountDecorator is to cut 50% off, and DeductionAmountDiscountDecorator is to deduct 5$ directly if the amount is greater than 10$(). So,
1). When you want to cut 50% off and deduct 5$, you can do: new DeductionAmountDiscountDecorator(new PercentageDiscountDecorator(delegatee))
2). When you want to deduct 10$, you can do new DeductionAmountDiscountDecorator(new DeductionAmountDiscountDecorator(delegatee)).
The answer to the question has nothing to do with the difference between Proxy and Decorator. Why?
Design patterns just patterns for people who are not good at OO skills to make use of OO solutions. If you are familiar with OO, you don't need to know how many design patterns there(Before design patterns invented, with the same prolbem skilled people could figure out the same solution).
No two leaves are exactly the same, so as the problems you encount. People will always find their problems are different from the problems given by design patterns.
If your specified problem is really different from both problems that Proxy and Decorator work on, and really needs an aggregation, why not to use? I think to apply OO to your problem is much more important than you label it a Proxy or Decorator.
Following advices from people on the internet about service references, I got rid of them now and split the service/data contracts into a common assembly accesible by both the server and the client. Overall this seems to work really well.
However I’m running into problems when trying to use custom objects, or rather custom subtypes, in the service. Initially I wanted to define only interfaces in the common assembly as the contract for the data. I quickly learned that this won’t work though because the client needs a concrete class to instantiate objects when receiving objects from the service. So instead I used a simple class instead, basically like this:
// (defined in the common assembly)
public class TestObject
{
public string Value { get; set; }
}
Then in the service contract (interface), I have a method that returns such an object.
Now if I simply create such an object in the service implementation and return it, it works just fine. However I want to define a subtype of it in the service (or the underlying business logic), that defines a few more things (for example methods for database access, or just some methods that work on the objects).
So for simplicity, the subtype looks like this:
// (defined on the server)
public class DbTestObject : TestObject
{
public string Value { get; set; }
public DbTestObject(string val)
{
Value = val;
}
}
And in the service, instead of creating a TestObject, I create the subtype and return it:
public TestObject GetTestObject()
{
return new DbTestObject("foobar");
}
If I run this now, and make the client call GetTestObject, then I immediately get a CommunicationException with the following error text: “The socket connection was aborted. This could be caused by an error processing your message or a receive timeout being exceeded by the remote host, or an underlying network resource issue. Local socket timeout was '00:09:59.9380000'.”
I already found out, that the reason for this is that the client does not know how to deserialize the DbTestObject. One solution would be to declare the base type with the KnownTypeAttribute to make it know about the subtype. But that would require the subtype to be moved into the common assembly, which is of course something I want to avoid, as I want the logic separated from the client.
Is there a way to tell the client to only use the TestObject type for deserialization; or would the solution for this be to use data transfer objects anyway?
As #Sixto Saez has pointed out, inheritance and WCF don't tend to go together very well. The reason is that inheritance belongs very much to the OO world and not the messaging passing world.
Having said that, if you are in control of both ends of the service, KnownType permits you to escape the constraints of message passing and leverage the benefits of inheritance. To avoid taking the dependency you can utilise the ability of the KnownTypeAttribute to take a method name, rather than a type parameter. This allows you to dynamically specify the known types at run time.
E.g.
[KnownType("GetKnownTestObjects")]
[DataContract]
public class TestObject
{
[DataMember]
public string Value { get; set; }
public static IEnumerable<Type> GetKnownTestObjects()
{
return Registry.GetKnown<TestObject>();
}
}
Using this technique, you can effectively invert the dependency.
Registry is a simple class that allows other assemblies to register types at run-time as being subtypes of the specified base class. This task can be performed when the application bootstraps itself and if you wish can be done, for instance, by reflecting across the types in the assembly(ies) containing your subtypes.
This achieves your goal of allowing subtypes to be handled correctly without the TestObject assembly needing to take a reference on the subtype assembly(ies).
I have used this technique successfully in 'closed loop' applications where both the client and server are controlled. You should note that this technique is a little slower because calls to your GetKnownTestObjects method have to be made repeatedly at both ends while serialising/deserialising. However, if you're prepared to live with this slight downside it is a fairly clean way of providing generic web services using WCF. It also eliminates the need for all those 'KnownTypeAttributes' specifying actual types.
I have an object of the form:
public class Report
{
m_filter1;
m_filter2;
...
m_filtern;
AddFilter1(int a)
{
m_filter1 = /* some logic of filtering results using the value of a */
}
...
}
Also, a corresponding static method used to utilize the Report class:
public static List<Result> GetResults(Report r)
{
/* use r to query the DB and return an array of results */
}
As this method needs to be exposed using WCF, i must also make the class Report available for 'outside' (client) use, but its member-methods, which hide the internal plumbings, cannot be used in the WCF proxy class generated for it.
As i can't expose the private members of Report, how can i elegantly solve the problem of member-methods needed on the consuming side?
I thought of a service contract of the form:
public class ReportingService
{
Report m_report = new Report();
AddFilter1(int a)
{
m_report.AddFilter1(a);
}
...
}
i.e., to wrap the member-methods of the Report class using a single Report instance - but that puts a limitation of using a single, non thread-safe object shared by all the calls to the service.
Is there anything basic i'm missing here? i'm quite new to WCF, so i've probably overlooked an easy pattern of solving this out.
Thanks,
Harel
Well, as you've noticed - WCF only ever conveys data across the server-client link - and that's absolutely intentional. WCF handles serialized messages - data only. Think about it for a second: WCF is totally interoperable - your client could be a PHP site calling you - how would those guys be able to execute your .NET code??
So basically the design recommendation is: make sure your data contracts are just that - pure data, no behaviors, no methods, nothing like that.
If you need to do something on a piece of data - define a service method for it! That's what the whole service-oriented architecture is all about.
So basically: there's really no elegant or proper way to achieve what you want - except for making your methods into service methods that operate on simple data contracts.
Adding a service reference to a web service (this is all WCF) in Visual Studio produces some generated code including a client-side restatement of the interface being exposed.
I understand why this interface is generated: you might be consuming a 3rd party service and not have access to the actual interface.
But I do, and the two are not assignment compatible even though the transparent proxy does indeed exactly implement the interface to which I want to cast.
I can use reflection, but that's ugly. Is there some way to defeat this faux type safety and inject metadata to so I can use an interface with a class?
My specific problem departs from the norm in complicated ways that have to do with a single client that uses some derivatives of a base class directly and uses others remotely via service references. The base class for each server needs to keep references to subscribing clients in a collection for enumeration to notify events, and the problem was type varied due to the use of proxies.
None of these answers solves my specific problem, yet every single answer was instructive and helpful. I found my own solution (use a dual binding) but I would never have figured it out if you hadn't radically improved my understanding of the whole business.
Three excellent answers. How to choose just one? I choose the first, because it directly solves the problem I first thought I had.
If you already have the contract dll at the client, you don't even need a service reference (unless you are using it to write the setup code for you) - you can simply subclass ClientBase and expose the Channel, and use that directly - something like (no IDE handy...):
public class WcfClient<T> : ClientBase<T> where T : class
{
public new T Channel {get {return base.Channel;}}
}
Then you can just do things like:
using(var client = new WcfClient<IFoo>())
{
client.Channel.Bar(); // defined by IFoo
}
You still need the configuration settings in the config to determine the address, binding, etc - but less messy than proxy generation. Also, you might choose to re-implement IDipsoable to deal with the fact that WCF proxies can throw in Dispose() (which is bad):
public class WcfClient<T> : ClientBase<T>, IDisposable where T : class
{
public new T Channel {get {return base.Channel;}}
void IDisposable.Dispose() {
try {
switch(State) {
case CommunicationState.Open: Close(); break;
// etc
}
} catch {} // swallow it down (perhaps log it first)
}
}
When you add the service reference, go to "Advanced" and make sure "Reuse types in referenced assemblies" is selected and that the assembly containing your interface definition is selected. You can also do this with an existing service reference by right clicking on it and going to "Configure".
In order to return an interface from a service you need to use the KnownType attribute:
http://weblogs.asp.net/avnerk/archive/2006/07/31/WCF-Serialization-part-1_3A00_-Interfaces_2C00_-Base-classes-and-the-NetDataContractFormatSerializer.aspx
If you want to return a custom type from the service:
http://msdn.microsoft.com/en-us/library/bb628653.aspx
Does any of that help?