Objective c:Asynchronously update UIView with device orientation - objective-c

I am facing problem updating UIView asynchronously with device orientation in place. I have implemented device orientation in viewDidload as below
- (void)viewDidLoad{
[super viewDidLoad];
[[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(orientationChanged) name:UIDeviceOrientationDidChangeNotification object:nil];
[self initialize];}
In orientationChanged method, I have following code
-(void)orientationChanged {
UIDeviceOrientation orientation = [UIDevice currentDevice].orientation;
if(UIInterfaceOrientationIsLandscape(orientation)){
UINib *nib = [UINib nibWithNibName:#"ConsoleViewControllerLandscape" bundle:nil];
UIView *portraitView = [[nib instantiateWithOwner:self options:nil] objectAtIndex:0];
self.view = portraitView;
[self initialize];
} else {
UINib *nib = [UINib nibWithNibName:#"ConsoleViewController" bundle:nil];
UIView *portraitView = [[nib instantiateWithOwner:self options:nil] objectAtIndex:0];
self.view = portraitView;
[self initialize];
}
In initialize method, I actually update UI asynchronously with codes like
[self performSelectorOnMainThread:#selector(arrangeAsynchronously) withObject:nil waitUntilDone:NO];
- (void) arrangeAsynchronously{
//Some complex calculation and finally
[self.view addSubview:imageview];
}
The problem is when orientation changed imageViews are not added to main view. Lets say I am starting with portrait view then I can see all imageviews in portrait view and if it changed to landscape, then view is blank. Again if I switched to portrait, then all subviews i.e. imageViews are properly added. The problem is when orientation changed, I am loading a new nib file however the code still refers to old view loaded from old nob file. How can I change reference. This problem only occurs when I do in asynchronous mode.
Its not problem with uiview rather its with calculation of subview positions after device rotation. Earlier my code was
CGAffineTransform inverseTransform = CGAffineTransformInvert(self.view.transform);
fixedPoint = CGPointApplyAffineTransform(fixedPoint,inverseTransform);
fixedPoint = CGPointMake(fixedPoint.x+126, fixedPoint.y-109);
And I changed it to
fixedPoint = CGPointMake(fixedPoint.x+126, fixedPoint.y-109);
But still I am clueless why affinetransform does not work waitUntilDone:NO and works in waitUntilDone:YES.

Your strategy is a bit problematic. self.view is presented somehow, and just because you make a new UIView, doesn't mean it's get replaced in the presented window.
I suggest that you have a container view added to your main UIView (the one you replace here), and then change the content of the container view when device orientation is changed.
EDIT
My answer might seem a bit unclear so let me try to explain it more detailed.
the UIView of a UIViewController is presented by a UIWindow. It means that the window has a reference to the view. When you change the UIView of a UIViewController (by constructing a new UIView) it does NOT mean that it will reflect in the UIWindow.
Initial scenario:
UIViewController->UIView1<-UIWindow
After you construct a new UIView:
UIViewController->UIView2
UIWindow->UIView1
As you can see on the above figure, you don't gen any errors, but you now have two views, and changes made in your UIViewController does not reflect on the screen.
You might be so lucky that it works the first time however: If you reconstruct the UIView BEFORE it is presented by the UIWindow everything still works, but it is still a bad design, that might easily break (like you are seeing after the timing is changed).
This is the case where things might actually work:
Initial scenario:
*UIViewController->UIView1
After you construct a new UIView:
*UIViewController->UIView2
the window present the view on screen:
UIViewController->UIView2<-UIWindow
Basically you should NEVER throw away your handle to the UIView of a UIViewController after it has been presented.
I hope this helps on your understanding of how referencing/pointers works.

Related

iOS7 Autoresize When Switching Views Programmatically

I have googled for a few hours with no luck, so I'm coming to you guys to save me here!
Apparently, I can't find the right information on how exactly to go about doing this (or the best way). I have an app that supports portrait and landscape (no support for upside down though). However, the portrait and landscape views are COMPLETELY different, so I'll need to use two views to represent each. Am I correct in assuming I need 3 viewcontrollers in my storyboard (the main one, and then one for portrait and one for landscape? I was going to use just two but I didn't see how to if I start with the portrait, and then need to load landscape, I would have to delete portrait, which is where my code is?
My viewcontroller has the correct constraints in place to keep the label top center, but when replacing or swapping the views programmatically, it seems the auto-resize doesn't get called. I finally fixed this by resetting the frames on the subviews, but now when the device is flipped upside down, the portrait label is forever shifted to the right. So I'd just like to know the proper way to do this, as I'm sure this can't be it.
As far as code, I have one obj-c viewcontroller class with the following modified methods...
#interface AMBViewController ()
#property (strong, nonatomic) UIViewController *portraitViewController;
#property (strong, nonatomic) UIViewController *landscapeViewController;
#end
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view.
UIApplication *app = [UIApplication sharedApplication];
UIInterfaceOrientation currentOrientation = app.statusBarOrientation;
[self doLayoutForOrientation:currentOrientation];
}
-(void) willAnimateRotationToInterfaceOrientation:
(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration {
[self doLayoutForOrientation:toInterfaceOrientation];
}
-(void) doLayoutForOrientation:(UIInterfaceOrientation)orientation {
if (UIInterfaceOrientationIsPortrait(orientation)) {
self.portraitViewController = [self.storyboard instantiateViewControllerWithIdentifier:#"Portrait"];
if (self.landscapeViewController != nil ) {
[self.landscapeViewController.view removeFromSuperview];
self.landscapeViewController = nil;
}
self.portraitViewController.view.frame = self.view.bounds;
[self.view insertSubview:self.portraitViewController.view atIndex:0];
} else {
self.landscapeViewController = [self.storyboard instantiateViewControllerWithIdentifier:#"Landscape"];
if (self.portraitViewController != nil ) {
[self.portraitViewController.view removeFromSuperview];
self.portraitViewController = nil;
}
self.landscapeViewController.view.frame = self.view.bounds;
[self.view insertSubview:self.landscapeViewController.view atIndex:0];
}
}
Just to be clear on my storyboard, I have one blank root controller (subclass AMBViewController) and two other view controllers "Landscape" and "Portrait"
I might also mention that the label only gets off in portrait view IF you rotate the device in a full circle (4 right or 4 left rotations). If you go right right (now it's upside down) but then left left, it's still fine. It's only when the screen flips from Right/Left Landscape to Left/Right Landscape that it messes up. Really weird, I know I must be omitting something important.
Any help is greatly appreciated. Thanks!
Solution: After finding a guide located on Apple's Dev Site (finally) I was able to come up with a solution using segues and a modal window. First view controller is portrait, second view controller is landscape, connected by a modal segue. The first view controller has the following modified methods:
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view.
_isShowingLandscapeView = NO;
[[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(orientationChanged:)
name:UIDeviceOrientationDidChangeNotification
object:nil];
}
-(void) orientationChanged:(NSNotification *)notification {
UIDeviceOrientation orientation = [UIDevice currentDevice].orientation;
if (UIInterfaceOrientationIsPortrait(orientation) && _isShowingLandscapeView
&& orientation != UIInterfaceOrientationPortraitUpsideDown) {
[self dismissViewControllerAnimated:NO completion:nil];
_isShowingLandscapeView = NO;
} else if (UIInterfaceOrientationIsLandscape(orientation) && !_isShowingLandscapeView ) {
[self performSegueWithIdentifier:#"ShowLandscape" sender:self];
_isShowingLandscapeView = YES;
}
}
Thanks to all who might have looked into this!

Child views of UIPageViewController (SpineLocationMid) have strange frames

I have an IPad project with programmatically implemented UIPageViewController. When I turn device to landscape mode I change pageViewController's spine location to Mid in it's delegate method:
-(UIPageViewControllerSpineLocation)pageViewController:(UIPageViewController *)pageViewController spineLocationForInterfaceOrientation:(UIInterfaceOrientation)orientation{
if (UIInterfaceOrientationIsPortrait(orientation)){
ChildViewController *viewController = (ChildViewController *)[self pageControllerAtIndex:currentPageIndex];
[pageViewController setViewControllers:#[viewController] direction:UIPageViewControllerNavigationDirectionForward animated:YES completion:nil];
return UIPageViewControllerSpineLocationMin;
} else {
ChildViewController *first = (ChildViewController *)[self pageControllerAtIndex:currentPageIndex];
ChildViewController *second = (ChildViewController *)[self pageControllerAtIndex:currentPageIndex+1];
[pageViewController setViewControllers:#[first,second] direction:UIPageViewControllerNavigationDirectionForward animated:YES completion:nil];
return UIPageViewControllerSpineLocationMid;
}
}
Then my UIPageViewController displays two pages and it looks fine until I start pagging it. The problem is: one of its child view controller (at the side where I've started flipping) takes all the space of the device screen, so another page becomes hidden below it.
In childViewController's class I found out that in the -(void)viewWillAppear method it is all good with width of the frame (I need it to be 512 - half of my screen), but in -(void)viewDidAppear method it's already 1024.
Check the autoresizing mask or layout constraint of the ChildViewController.view and make sure its size isn't affected by parent view size.
Just setting to my ChildViewController setWantsToFullScreenLayout:NO solved the problem.

UIGestureRecognizer causing "EXC_BAD_ACCESS" error

Using the GestureRecognizer attached to a view triggers my app to crash with EXC_BAD_ACCESS error. Here's the classes involved
• BoardViewController - Displaying a board (as background) set as rootViewController in the AppDelegate. It instantiates multiple objects of the "TaskViewcontroller".
//BoardViewController.h
#interface BoardViewController : UIViewController {
NSMutableArray* allTaskViews; //for storing taskViews to avoid having them autoreleased
}
//BoardViewController.m - Rootviewcontroller, instantiating TaskViews
- (void)viewDidLoad
{
[super viewDidLoad];
TaskViewController* taskA = [[TaskViewController alloc]init];
[allTaskViews addObject:taskA];
[[self view]addSubview:[taskA view]];
}
• TaskViewController - An indivual box displayed on the board. It should be draggable. Therefore I attached UIPanGestureRecoginzer to its view
- (void)viewDidLoad
{
[super viewDidLoad];
UIPanGestureRecognizer* panRecognizer = [[UIPanGestureRecognizer alloc]initWithTarget:self action:#selector(handlePan:)];
[[self view] addGestureRecognizer:panRecognizer];
}
- (void)handlePan:(UIPanGestureRecognizer *)recognizer {
NSLog(#"PAN!");
}
The .xib file is a simple view.
All programming with the gesture recognizer I'd prefer to do in code. Any idea how to fix the error causing the app crash?
The method handlePan is on your view controller, not on your view. You should set the target to self:
UIPanGestureRecognizer* panRecognizer = [[UIPanGestureRecognizer alloc]initWithTarget:self action:#selector(handlePan:)];
EDIT (in response to the edit of the question) As omz has correctly noted, your TaskViewController gets released upon BoardViewController's viewDidLoad: exit. There are two ways of dealing with it:
Fold the handlePan method into the parent view controller, along with the code of viewDidLoad:, or
Make an instance variable for TaskViewController *taskA, rather than making it a local variable.
This is my way to use Gesture Recognizer. I think this way is easy and with low risk.
At first, you drag and drop Gesture Recognizer into the view.
Then, you wire the Gesture Recognizer icon to code.
Finally, you write code for this IBAction like below:
- (IBAction)handlePan:(id)sender {
NSLog(#"PAN!");
}
You can download this project from GitHub and just run it.
https://github.com/weed/p120812_PanGesture

UIPageViewControllerSpineLocation Delegate Method Not Firing

Major head-scratcher all day on this one :-(
I have an instance of a UIPageViewController that does not appear to be firing the delegate method:
-(UIPageViewControllerSpineLocation)pageViewController:(UIPageViewController *)pageViewController
spineLocationForInterfaceOrientation:(UIInterfaceOrientation)orientation
I have tried various methods of displaying the UIPageViewController and have settled on a programatic approach (as opposed to a Storyboard one) that appears to be working correctly, with one exception... when rotating the iPad to landscape the spine does not appear mid-point as expected. I simply cannot find out why the delegate method does not get called.
Code Explanation (simplified for example)
Consider three classes as follows:
RootViewController - loaded when the app starts
PageViewController - loaded by RootViewController upon user initiation
PageContentViewController - loaded by PageViewController when pages are needed
Fairly self-explanatory. The RootViewController is loaded by the app upon launch. When the user taps an image within this view controller's view (think magazine cover opening a magazine) it launches the PageViewController as follows:
PageViewController *pvc = [[PageViewController alloc] initWithNibName:#"PageView"
bundle:[NSBundle mainBundle]];
pvc.view.frame = self.view.bounds;
[self.view addSubview:pvc.view];
In the actual app there is animation etc to make the transition all nice, but essentially the PageViewController's view is loaded and takes fullscreen.
PageViewController
This is the workhorse (only relevant methods shown). I have tried various examples from the infinite world of Google and written directly from the Apple docs...
#interface PageViewController : UIViewController <UIPageViewControllerDelegate, UIPageViewControllerDataSource>
#property (nonatomic, strong) UIPageViewController *pageViewController;
#property (nonatomic, strong) NSMutableArray *modelArray;
#end
#implementation TXCategoryController
-(void)viewDidLoad
{
[super viewDidLoad];
// Simple model for demo
self.modelArray = [NSMutableArray alloc] init];
for (int i=1; i<=20; i++)
[self.modelArray addObject:[NSString stringWithFormat:#"Page: %d", i]];
self.pageViewController = [[UIPageViewController alloc]
initWithTransitionStyle:UIPageViewControllerTransitionStylePageCurl
navigationOrientation:UIPageViewControllerNavigationOrientationHorizontal options:nil];
self.pageViewController.delegate = self;
self.pageViewController.dataSource = self;
PageContentViewController *startupVC = [[PageContentViewController alloc] initWithNibName:#"PageContent" bundle:nil];
startupVC.pageLabel = [self.modelArray objectAtIndex:0];
[self.pageViewController setViewControllers:[NSArray arrayWithObject:startupVC]
direction:UIPageViewControllerNavigationDirectionForward
animated:NO
completion:nil];
[self addChildViewController:self.pageViewController];
[self.view addSubview:self.pageViewController.view];
[self.pageViewController didMoveToParentViewController:self];
self.pageViewController.view.frame = self.view.bounds;
self.view.gestureRecognizers = self.pageViewController.gestureRecognizers;
}
-(UIViewController *)pageViewController:(UIPageViewController *)pageViewController
viewControllerBeforeViewController:(UIViewController *)viewController
{
// Relevant code to add another view...
}
-(UIViewController *)pageViewController:(UIPageViewController *)pageViewController
viewControllerAfterViewController:(UIViewController *)viewController
{
// Relevant code to add another view...
}
-(UIPageViewControllerSpineLocation)pageViewController:(UIPageViewController *)pageViewController
spineLocationForInterfaceOrientation:(UIInterfaceOrientation)orientation
{
// Setting a break point in here - never gets called
if (UIInterfaceOrientationIsPortrait(orientation))
{
// Relevant code to create view...
return UIPageViewControllerSpineLocationMin;
}
// Relevant code to create 2 views for side-by-side display and
// set those views using self.pageViewController setViewControllers:
return UIPageViewControllerSpineLocationMid
}
#end
This all works perfectly well as I mentioned earlier. The PageViewController's view gets shown. I can swipe pages left and right in both portrait and landscape and the respective page number appears. However, I don't ever see two pages side-by-side in landscape view. Setting a breakpoint in the spineLocationForInterfaceOrientation delegate method never gets called.
This is such a head-scratcher I have burned out of ideas on how to debug/solve the problem. It almost behaves like the UIPageViewController isn't responding to the orientation changes of the device and therefore isn't firing off the delegate method. However, the view gets resized correctly (but that could be just the UIView autoresizing masks handling that change).
If I create a brand new project with just this code (and appropriate XIb's etc) it works perfectly fine. So something somewhere in my actual project is causing this. I have no idea where to continue looking.
As usual, any and all help would be very much appreciated.
Side Note
I wanted to add the tag 'uipageviewcontrollerspinelocation' but couldn't because it was too long and I didn't have enough reputation (1500 required). I think this is a devious ploy on Apple's part to avoid certain tags in Stackoverflow... ;-)
Finally found the problem. It was something of a red herring in its symptoms, but related just the same.
Putting a break point in the shouldAutorotateToInterfaceOrientation: method was a natural test to see if the UIViewController was even getting a rotation notification. It wasn't which led me to Apple's technical Q&A on the issue: http://developer.apple.com/library/ios/#qa/qa1688/_index.html
The most relevant point in there was:
The view controller's UIView property is embedded inside UIWindow but alongside an additional view controller.
Unfortunately, Apple, in its traditional documentation style, doesn't provide an answer, merely confirmation of the problem. But an answer on Stack Overflow yielded the next clue:
Animate change of view controllers without using navigation controller stack, subviews or modal controllers?
Although my RootViewController was loading the PageViewController, I was doing it as a subview to the main view. This meant I had two UIViewController's in which only the parent would respond to changes.
The solution to get the PageViewController to listen to the orientation changes (thus triggering the associated spine delegate method) was to remove addSubview: and instead present the view controller from RootViewController:
[self presentViewController:pac animated:YES completion:NULL];
Once that was done, the orientation changes were being picked up and the PageViewController was firing the delegate method for spine position. Only one minor detail to consider. If the view was launched in landscape, the view was still displaying portrait until rotated to portrait and back to landscape.
That was easily tweaked by editing viewDidLoad as follows:
PageContentViewController *page1 = [[PageContentViewController alloc] initWithNibName:#"PageContent" bundle:nil];
NSDictionary *pageViewOptions = nil;
NSMutableArray *pagesArray = [NSMutableArray array];
if (IS_IPAD && UIInterfaceOrientationIsLandscape(self.interfaceOrientation))
{
pageViewOptions = [NSDictionary dictionaryWithObject:[NSNumber numberWithInt:UIPageViewControllerSpineLocationMid]
forKey:UIPageViewControllerOptionSpineLocationKey];
PageContentViewController *page2 = [[PageContentViewController alloc] initWithNibName:#"PageContent" bundle:nil];
[pagesArray addObject:page1];
[pagesArray addObject:page2];
}
else
{
[pagesArray addObject:page1];
}
self.pageViewController = [[UIPageViewController alloc] initWithTransitionStyle:UIPageViewControllerTransitionStylePageCurl
navigationOrientation:UIPageViewControllerNavigationOrientationHorizontal
options:pageViewOptions];
self.pageViewController.delegate = self;
[self.pageViewController setViewControllers:pagesArray
direction:UIPageViewControllerNavigationDirectionForward
animated:NO
completion:NULL];
Job done and problem solved.

UISplitViewController programmatically without nib/xib

I usually create my projects without IB-stuff. The first thing I do is to strip off all references to xibs, outlets updated plist, etc and so forth. No problems, works great (in my world)!
Now, I just installed 3.2 and tried to develop my first iPad app. Following same procedure as before, I created a UISplitView-based application project and stripped off all IB-stuff. Also, I followed the section in Apple's reference docs: Creating a Split View Controller Programmatically, but nevertheless, the Master-view is never shown, only the Detail-view is (no matter what the orientation is). I really have tried to carefully look this through but I cannot understand what I have missed.
Is there a working example of a UISplitViewController without the nibs floating around somewhere? I have googled but could not find any. Or do you know what I probably have missed?
Declare your splitviewcontroller in your delegate header, use something like this in your didfinishlaunching
ensure you add the UISplitViewControllerDelegate to the detailedViewController header file and that you have the delegate methods aswell. remember to import relevant header files
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
splitViewController = [[UISplitViewController alloc] init];
rootViewController *root = [[rootViewController alloc] init];
detailedViewController *detail = [[detailedViewController alloc] init];
UINavigationController *rootNav = [[UINavigationController alloc] initWithRootViewController:root];
UINavigationController *detailNav = [[UINavigationController alloc] initWithRootViewController:detail];
splitViewController.viewControllers = [NSArray arrayWithObjects:rootNav, detailNav, nil];
splitViewController.delegate = detail;
[window addSubview:splitViewController.view];
EDIT - as per Scott's excellent suggestion below, don't add to the windows subview, instead
[self.window setRootViewController:(UIViewController*)splitViewController]; // that's the ticket
[window makeKeyAndVisible];
return YES;
}
//detailedView delegate methods
- (void)splitViewController:(UISplitViewController*)svc
willHideViewController:(UIViewController *)aViewController
withBarButtonItem:(UIBarButtonItem*)barButtonItem
forPopoverController:(UIPopoverController*)pc
{
[barButtonItem setTitle:#"your title"];
self.navigationItem.leftBarButtonItem = barButtonItem;
}
- (void)splitViewController:(UISplitViewController*)svc
willShowViewController:(UIViewController *)aViewController
invalidatingBarButtonItem:(UIBarButtonItem *)barButtonItem
{
self.navigationItem.leftBarButtonItem = nil;
}
I also prefer code to IB ;-)
Oldish thread, but thought I'd spare reader time + grief when the above technique fails to produce a UISplitViewController that responds correctly to device orientation change events. You'll need to:
Ensure all subordinate views respond properly in
shouldAutorotateToInterfaceOrientation. Nothing new here.
Rather than add the UISplitViewController's view to the main window,
[window addSubview:splitViewController.view]; // don't do this
instead set the main window's root controller to the UISplitViewController:
[self.window setRootViewController:(UIViewController*)splitViewController]; // that's the ticket
Adding the splitviewcontroller's view as a subview of the main window (barely) allows it to co-present with sibling views, but it doesn't fly with UISplitViewController's intended use case. A UISplitViewController is a highlander view; there can only be one.
Swift 5.2
iOS 13
Both master and detail view controllers are embedded in navigation controllers
let splitViewController = UISplitViewController()
splitViewController.delegate = self
let masterVC = MasterViewController()
let detailVC = DetailViewController()
let masterNavController = UINavigationController(rootViewController: masterVC)
let detailNavController = UINavigationController(rootViewController: detailVC)
splitViewController.viewControllers = [masterNavController,detailNavController]
You can put this code in your AppDelegate's (or in SceneDelegate if your target is iOS 13.0+)didFinishLaunchingWithOptions function. Just remember to make the splitViewController your rootViewController like this
self.window!.rootViewController = splitViewController
I had just met the same problem.
make sure that your child viewController of splitview can Autorotate to interface orientation.
you can change the function in your childViewController like this:
-(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return YES;
}
then the master view will be shown.