How to know when a project is finished opening - ocean

After initiating a new project, I would like to know when Petrel has completed the new project creation. When subscribed to the DataManager.WorkspaceOpened event, the event get called when the workspace is opened, but this may not be when the main thread has completed creating the new project.
Any ideas on when to know when Petrel is finished creating the new project ?

Perhaps you can try to find another way to solve your underlying problem than listening for the project event? Could you do a lazy evaluation and wait until the user actually need your code to do what it will do after the project is loaded?
Sometimes you might end up chasing these kind of problems in a circle: I need A to happen after B, and B to happen after C, and C to happen after A.
Anyway... here is a hack that you can try in you IModule:
void WorkspaceOpened(object sender, EventArgs e)
{
Application.Idle += new EventHandler(Application_Idle);
}
void Application_Idle(object sender, EventArgs e)
{
// Deatach from this, since this event can be raised 100 times per second,
// and we only want it once per project.
Application.Idle -= new EventHandler(Application_Idle);
DoMyStuffHereAfterTheProjectHasFinishedOpening();
}

Related

Helix Toolkit How to use MouseWheelEventHandler to run specific methods in other classes

I would like to run particular methods of a custom Camera class whenever the user zooms in or out in the helix toolkit view that my program is running inside of.
A key feature of this functionality is getting the mouseargs from the event so I can adjust the camera in a way that is proportional to the number of scroll ticks.
I began to try this:
public event PropertyChangedEventHandler PropertyChanged;
public virtual void onMouseWheeled(MouseDevice Mouse, int time,
MouseWheelEventArgs e) {
MouseWheel?.Invoke(this, new MouseWheelEventArgs(Mouse, time,
e.Delta)); }
//This next line goes in a MainWindow_Loaded method that gets called in the
//MainWindowConstructor
void MainWindow_Loaded(object sender, RoutedEventArgs e) {
view1.MouseWheel += new MouseWheelEventHandler(onMouseWheeled(Cursor,
Time.simTime, view1.MouseWheeledEventArgs)); }
but was having a lot of trouble figuring out how to pass a MouseWheelEventArgs object into the onMouseWheeled method when I'm trying to add the onMouseWheeled method to the MouseWheelEventHandler. Assuming nothing is fundamentally wrong with that sentence, which is nothing more than wishful thinking, The last thing I am trying to figure out is how to get mouse wheel event args so that I can pass it into a method.
Then I tried this:
public event MouseWheelEventHandler MouseWheel;
public virtual void onMouseWheeled(object sender, MouseWheelEventArgs e)
{
Console.WriteLine(e.Delta);
}
//In Main Window Loaded method...
void MainWindow_Loaded(object sender, RoutedEventArgs e)
{
view1.MouseWheel += onMouseWheeled;
}
But I get no output when i scroll the wheel. I assumed this might actually work because view1 is the helix window I'm attaching all of my objects to, as children of view1.
Basically my main questions are:
What does invoke actually do? I only have this running to try to see if its working because onPropertyChanged methods I always use run the Invoke command like so. I'm actually not sure where I'm going with this.
How does the handler work?
How do the event args get called out so that I can use them and pass them as objects to other methods?
Thank you for your time. And Thank you twice for any and all pointers and advice you may give me.
Try to use preview mouse wheel event

Visual Basic Form stops processes half way through [duplicate]

When I create a new project, I get a strange behavior for unhandled exceptions. This is how I can reproduce the problem:
1) create a new Windows Forms Application (C#, .NET Framework 4, VS2010)
2) add the following code to the Form1_Load handler:
int vara = 5, varb = 0;
int varc = vara / varb;
int vard = 7;
I would expect that VS breaks and shows an unhandled exception message at the second line. However, what happens is that the third line is just skipped without any message and the application keeps running.
I don't have this problem with my existing C# projects. So I guess that my new projects are created with some strange default settings.
Does anyone have an idea what's wrong with my project???
I tried checking the boxes in Debug->Exceptions. But then executions breaks even if I handle the exception in a try-catch block; which is also not what I want. If I remember correctly, there was a column called "unhandled exceptions" or something like this in this dialog box, which would do excatly what I want. But in my projects there is only one column ("Thrown").
This is a nasty problem induced by the wow64 emulation layer that allows 32-bit code to run on the 64-bit version of Windows 7. It swallows exceptions in the code that runs in response to a notification generated by the 64-bit window manager, like the Load event. Preventing the debugger from seeing it and stepping in. This problem is hard to fix, the Windows and DevDiv groups at Microsoft are pointing fingers back and forth. DevDiv can't do anything about it, Windows thinks it is the correct and documented behavior, mysterious as that sounds.
It is certainly documented but just about nobody understands the consequences or thinks it is reasonable behavior. Especially not when the window procedure is hidden from view of course, like it is in any project that uses wrapper classes to hide the window plumbing. Like any Winforms, WPF or MFC app. Underlying issue is Microsoft could not figure out how to flow exceptions from 32-bit code back to the 64-bit code that triggered the notification back to 32-bit code that tries to handle or debug the exception.
It is only a problem with a debugger attached, your code will bomb as usual without one.
Project > Properties > Build tab > Platform target = AnyCPU and untick Prefer 32-bit. Your app will now run as a 64-bit process, eliminating the wow64 failure mode. Some consequences, it disables Edit + Continue for VS versions prior to VS2013 and might not always be possible when you have a dependency on 32-bit code.
Other possible workarounds:
Debug > Exceptions > tick the Thrown box for CLR exceptions to force the debugger to stop at the line of code that throws the exception.
Write try/catch in the Load event handler and failfast in the catch block.
Use Application.SetUnhandledExceptionMode(UnhandledExceptionMode.CatchException) in the Main() method so that the exception trap in the message loop isn't disabled in debug mode. This however makes all unhandled exceptions hard to debug, the ThreadException event is pretty useless.
Consider if your code really belongs in the Load event handler. It is very rare to need it, it is however very popular in VB.NET and a swan song because it is the default event and a double-click trivially adds the event handler. You only ever really need Load when you are interested in the actual window size after user preferences and autoscaling is applied. Everything else belongs in the constructor.
Update to Windows 8 or later, they have this wow64 problem solved.
In my experience, I only see this issue when I'm running with a debugger attached. The application behaves the same when run standalone: the exception is not swallowed.
With the introduction of KB976038, you can make this work as you'd expect again. I never installed the hotfix, so I'm assuming it came as part of Win7 SP1.
This was mentioned in this post:
The case of the disappearing OnLoad exception – user-mode callback exceptions in x64
Here's some code that will enable the hotfix:
public static class Kernel32
{
public const uint PROCESS_CALLBACK_FILTER_ENABLED = 0x1;
[DllImport("Kernel32.dll")]
public static extern bool SetProcessUserModeExceptionPolicy(UInt32 dwFlags);
[DllImport("Kernel32.dll")]
public static extern bool GetProcessUserModeExceptionPolicy(out UInt32 lpFlags);
public static void DisableUMCallbackFilter() {
uint flags;
GetProcessUserModeExceptionPolicy(out flags);
flags &= ~PROCESS_CALLBACK_FILTER_ENABLED;
SetProcessUserModeExceptionPolicy(flags);
}
}
Call it at the beginning of your application:
[STAThread]
static void Main()
{
Kernel32.DisableUMCallbackFilter();
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
I've confirmed (with the the simple example shown below) that this works, just as you'd expect.
protected override void OnLoad(EventArgs e) {
throw new Exception("BOOM"); // This will now get caught.
}
So, what I don't understand, is why it was previously impossible for the debugger to handle crossing kernel-mode stack frames, but with this hotfix, they somehow figured it out.
As Hans mentions, compile the application and run the exe without a debugger attached.
For me the problem was changing a Class property name that a BindingSource control was bound to. Running without the IDE I was able to see the error:
Cannot bind to the property or column SendWithoutProofReading on the
DataSource. Parameter name: dataMember
Fixing the BindingSource control to bind to the updated property name resolved the problem:
I'm using WPF and ran into this same problem. I had tried Hans 1-3 suggestions already, but didn't like them because studio wouldn't stop at where the error was (so I couldn't view my variables and see what was the problem).
So I tried Hans' 4th suggestion. I was suprised at how much of my code could be moved to the MainWindow constructor without any issue. Not sure why I got in the habit of putting so much logic in the Load event, but apparently much of it can be done in the ctor.
However, this had the same problem as 1-3. Errors that occur during the ctor for WPF get wrapped into a generic Xaml exception. (an inner exception has the real error, but again I wanted studio to just break at the actual trouble spot).
What ended up working for me was to create a thread, sleep 50ms, dispatch back to main thread and do what I need...
void Window_Loaded(object sender, RoutedEventArgs e)
{
new Thread(() =>
{
Thread.Sleep(50);
CrossThread(() => { OnWindowLoaded(); });
}).Start();
}
void CrossThread(Action a)
{
this.Dispatcher.BeginInvoke(a);
}
void OnWindowLoaded()
{
...do my thing...
This way studio would break right where an uncaught exception occurs.
A simple work-around could be if you can move your init code to another event like as Form_Shown which called later than Form_Load, and use a flag to run startup code at first form shown:
bool firstLoad = true; //flag to detect first form_shown
private void Form1_Load(object sender, EventArgs e)
{
//firstLoad = true;
//dowork(); //not execute initialization code here (postpone it to form_shown)
}
private void Form1_Shown(object sender, EventArgs e)
{
if (firstLoad) //simulate Form-Load
{
firstLoad = false;
dowork();
}
}
void dowork()
{
var f = File.OpenRead(#"D:\NoSuchFile756.123"); //this cause an exception!
}

VB.NET System.IndexOutOfRangeException in checkbox [duplicate]

When I create a new project, I get a strange behavior for unhandled exceptions. This is how I can reproduce the problem:
1) create a new Windows Forms Application (C#, .NET Framework 4, VS2010)
2) add the following code to the Form1_Load handler:
int vara = 5, varb = 0;
int varc = vara / varb;
int vard = 7;
I would expect that VS breaks and shows an unhandled exception message at the second line. However, what happens is that the third line is just skipped without any message and the application keeps running.
I don't have this problem with my existing C# projects. So I guess that my new projects are created with some strange default settings.
Does anyone have an idea what's wrong with my project???
I tried checking the boxes in Debug->Exceptions. But then executions breaks even if I handle the exception in a try-catch block; which is also not what I want. If I remember correctly, there was a column called "unhandled exceptions" or something like this in this dialog box, which would do excatly what I want. But in my projects there is only one column ("Thrown").
This is a nasty problem induced by the wow64 emulation layer that allows 32-bit code to run on the 64-bit version of Windows 7. It swallows exceptions in the code that runs in response to a notification generated by the 64-bit window manager, like the Load event. Preventing the debugger from seeing it and stepping in. This problem is hard to fix, the Windows and DevDiv groups at Microsoft are pointing fingers back and forth. DevDiv can't do anything about it, Windows thinks it is the correct and documented behavior, mysterious as that sounds.
It is certainly documented but just about nobody understands the consequences or thinks it is reasonable behavior. Especially not when the window procedure is hidden from view of course, like it is in any project that uses wrapper classes to hide the window plumbing. Like any Winforms, WPF or MFC app. Underlying issue is Microsoft could not figure out how to flow exceptions from 32-bit code back to the 64-bit code that triggered the notification back to 32-bit code that tries to handle or debug the exception.
It is only a problem with a debugger attached, your code will bomb as usual without one.
Project > Properties > Build tab > Platform target = AnyCPU and untick Prefer 32-bit. Your app will now run as a 64-bit process, eliminating the wow64 failure mode. Some consequences, it disables Edit + Continue for VS versions prior to VS2013 and might not always be possible when you have a dependency on 32-bit code.
Other possible workarounds:
Debug > Exceptions > tick the Thrown box for CLR exceptions to force the debugger to stop at the line of code that throws the exception.
Write try/catch in the Load event handler and failfast in the catch block.
Use Application.SetUnhandledExceptionMode(UnhandledExceptionMode.CatchException) in the Main() method so that the exception trap in the message loop isn't disabled in debug mode. This however makes all unhandled exceptions hard to debug, the ThreadException event is pretty useless.
Consider if your code really belongs in the Load event handler. It is very rare to need it, it is however very popular in VB.NET and a swan song because it is the default event and a double-click trivially adds the event handler. You only ever really need Load when you are interested in the actual window size after user preferences and autoscaling is applied. Everything else belongs in the constructor.
Update to Windows 8 or later, they have this wow64 problem solved.
In my experience, I only see this issue when I'm running with a debugger attached. The application behaves the same when run standalone: the exception is not swallowed.
With the introduction of KB976038, you can make this work as you'd expect again. I never installed the hotfix, so I'm assuming it came as part of Win7 SP1.
This was mentioned in this post:
The case of the disappearing OnLoad exception – user-mode callback exceptions in x64
Here's some code that will enable the hotfix:
public static class Kernel32
{
public const uint PROCESS_CALLBACK_FILTER_ENABLED = 0x1;
[DllImport("Kernel32.dll")]
public static extern bool SetProcessUserModeExceptionPolicy(UInt32 dwFlags);
[DllImport("Kernel32.dll")]
public static extern bool GetProcessUserModeExceptionPolicy(out UInt32 lpFlags);
public static void DisableUMCallbackFilter() {
uint flags;
GetProcessUserModeExceptionPolicy(out flags);
flags &= ~PROCESS_CALLBACK_FILTER_ENABLED;
SetProcessUserModeExceptionPolicy(flags);
}
}
Call it at the beginning of your application:
[STAThread]
static void Main()
{
Kernel32.DisableUMCallbackFilter();
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
I've confirmed (with the the simple example shown below) that this works, just as you'd expect.
protected override void OnLoad(EventArgs e) {
throw new Exception("BOOM"); // This will now get caught.
}
So, what I don't understand, is why it was previously impossible for the debugger to handle crossing kernel-mode stack frames, but with this hotfix, they somehow figured it out.
As Hans mentions, compile the application and run the exe without a debugger attached.
For me the problem was changing a Class property name that a BindingSource control was bound to. Running without the IDE I was able to see the error:
Cannot bind to the property or column SendWithoutProofReading on the
DataSource. Parameter name: dataMember
Fixing the BindingSource control to bind to the updated property name resolved the problem:
I'm using WPF and ran into this same problem. I had tried Hans 1-3 suggestions already, but didn't like them because studio wouldn't stop at where the error was (so I couldn't view my variables and see what was the problem).
So I tried Hans' 4th suggestion. I was suprised at how much of my code could be moved to the MainWindow constructor without any issue. Not sure why I got in the habit of putting so much logic in the Load event, but apparently much of it can be done in the ctor.
However, this had the same problem as 1-3. Errors that occur during the ctor for WPF get wrapped into a generic Xaml exception. (an inner exception has the real error, but again I wanted studio to just break at the actual trouble spot).
What ended up working for me was to create a thread, sleep 50ms, dispatch back to main thread and do what I need...
void Window_Loaded(object sender, RoutedEventArgs e)
{
new Thread(() =>
{
Thread.Sleep(50);
CrossThread(() => { OnWindowLoaded(); });
}).Start();
}
void CrossThread(Action a)
{
this.Dispatcher.BeginInvoke(a);
}
void OnWindowLoaded()
{
...do my thing...
This way studio would break right where an uncaught exception occurs.
A simple work-around could be if you can move your init code to another event like as Form_Shown which called later than Form_Load, and use a flag to run startup code at first form shown:
bool firstLoad = true; //flag to detect first form_shown
private void Form1_Load(object sender, EventArgs e)
{
//firstLoad = true;
//dowork(); //not execute initialization code here (postpone it to form_shown)
}
private void Form1_Shown(object sender, EventArgs e)
{
if (firstLoad) //simulate Form-Load
{
firstLoad = false;
dowork();
}
}
void dowork()
{
var f = File.OpenRead(#"D:\NoSuchFile756.123"); //this cause an exception!
}

Newbie trying to creating a Signal Event in MonoDevelop

Newbie here, just trying to create a signal event handler in response to an onclick menu item.
Aint working for me.
I click on the menu item, click signals, to the right of "Activated" where it says "Click to Add Handler", I type in "MyOnClick"
then it shoots me out an error. weird.
Exception has been thrown by the target of an invocation.
I am running this in windows 7 under a vm on macbook pro. Windows is not sharing folders from Macbook Pro so shouldn't be a UNC issue. Pathways seem fine.
Any ideas?
Ben
I have the same issue on mac and windows with current monodevelop versions.
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NotImplementedException: The method or operation is not implemented.
It's annoying me so much! Must be some bug.
EDIT: I've solve it!
In source add method like this:
protected virtual void onClick (object sender, EventArgs e)
{
MessageDialog md = new MessageDialog (this, DialogFlags.Modal,
MessageType.Error, ButtonsType.Close, "Some error");
md.Response += delegate(object o, ResponseArgs args) {
if (args.ResponseId == ResponseType.Close)
Console.WriteLine ("Response: Closed");
else
Console.WriteLine ("Other response happened.");
};
md.Run ();
md.Destroy ();
}
Then switch to visual designer and instead double click on signal/method name just type in method name [this case] onClick (no brackets). This time a method is implemented and doesn't cause throwing error.
It work but is not as comfortable as double click.

nhibernate, async loading

I have a question about hibernate. I use different controls in my application (treeview, combobox, ...). I get the content for these controls through nhibernate. The problem is, that it takes a lot of time to get the data. Drung this time the form is frozen.
I want to load the data in another thread. But i don't know where to put that thread. I'm new at hibernate, maybe you have more experience about that.
This isn't really an NHibernate problem, but rather a .NET Windows Forms threading one. Anyways, on a Forms environment, the easiest way to load all the NHibernate on a background thread would be to use the BackgroundWorker component.
private void LoadData(object sender, EventArgs e)
{
// This event fires whatever's in DoWork() on a separate thread.
backgroundWorker1.RunWorkerAsync();
// Things to do asynchronous operation.
timer1.Start();
}
private void backgroundWorker1_DoWork(object sender, DoWorkEventArgs e)
{
// NHibernate loading goes here...
var employees = Session.CreateCriteria<Employee>();
combobox1.DataSource = employees;
}