in iOS5.0 I'm trying to instantiate a subclassed uitableviewcell programatically with initwithstyle. the code I'm using is below. When I instantiate using UITableViewCell alloc... i get the table separators, but when I do so using thumbCell alloc, the table row separator lines do not appear, the text that I setup in the thumbCell does not appear.. and the screen appears all white.. Pls help me understand what am I doing wrong..
In my ViewController
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath{
static NSString *identifier = #"GroupCell";
thumbCell *cell = [self.testTableView dequeueReusableCellWithIdentifier:identifier];
//UITableViewCell *cell = [self.testTableView dequeueReusableCellWithIdentifier:identifier]; (this works)
if(!cell) {
cell = [[thumbCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:identifier];
//cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:identifier];(this works)
}
[cell.textLabel setText:#"test"];
return cell;
}
and in thumbCell subclass
- (id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier
{
self = [super initWithStyle:style reuseIdentifier:reuseIdentifier];
if (self) {
// Initialization code
[self.textLabel setText:#"thumbCell"];
}
return self;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *identifier = #"GroupCell";
thumbCell *cell = [self.testTableView dequeueReusableCellWithIdentifier:identifier];
//UITableViewCell *cell = [self.testTableView dequeueReusableCellWithIdentifier:identifier]; (this works)
if(!cell) {
cell = [[thumbCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:identifier];
//cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:identifier];(this works)
}
NSInteger sectionRows = [tableView numberOfRowsInSection:[indexPath section]];
NSInteger row = indexPath.row;
[cell setCellBackground:sectionRows:row];
[cell.textLabel setText:#"test"];
return cell;
}
In thumbCell class (custom cell class)
-(void)setCellBackground:(NSInteger)sectionRows:(NSInteger)row
{
UIImage *rowBackground;
UIImage *selectionBackground;
if (row == 0 && row == sectionRows - 1)
{
rowBackground = [UIImage imageNamed:#"topAndBottomRow.png"];
selectionBackground = [UIImage imageNamed:#"topAndBottomRowSelected.png"];
}
else if (row == 0)
{
rowBackground = [UIImage imageNamed:#"topRow.png"];
selectionBackground = [UIImage imageNamed:#"topRowSelected.png"];
}
else if (row == sectionRows - 1)
{
rowBackground = [UIImage imageNamed:#"bottomRow.png"];
selectionBackground = [UIImage imageNamed:#"bottomRowSelected.png"];
}
else
{
rowBackground = [UIImage imageNamed:#"middleRow.png"];
selectionBackground = [UIImage imageNamed:#"middleRowSelected.png"];
}
((UIImageView *)self.backgroundView).image = rowBackground;
((UIImageView *)self.selectedBackgroundView).image = selectionBackground;
}
Related
I have this problem with my code, I am trying to add textfields to my cells. And it worked! But when I tried again afterwards it didn't. I debugged a little with NSLog and came to the conclusion that cell wasn't = nil and therefore my code wasn't being run.
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
NSLog(#"Called1");
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:#"Cell"];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:#"Cell"];
cell.accessoryType = UITableViewCellAccessoryNone;
NSLog(#"Called?");
UITextField *playerTextField = [[UITextField alloc] initWithFrame:CGRectMake(110, 10, 185, 30)];
playerTextField.adjustsFontSizeToFitWidth = YES;
playerTextField.textColor = [UIColor blackColor];
if([indexPath row] == 0) {
playerTextField.placeholder = #"yoyo1";
playerTextField.keyboardType = UIKeyboardTypeDefault;
playerTextField.returnKeyType = UIReturnKeyNext;
} else {
playerTextField.placeholder = #"yoyo2";
playerTextField.keyboardType = UIKeyboardTypeDefault;
playerTextField.returnKeyType = UIReturnKeyDone;
playerTextField.secureTextEntry = YES;
}
playerTextField.backgroundColor = [UIColor whiteColor];
playerTextField.autocorrectionType = UITextAutocorrectionTypeNo;
playerTextField.autocapitalizationType = UITextAutocapitalizationTypeNone;
playerTextField.textAlignment = UITextAlignmentLeft;
playerTextField.tag = 0;
playerTextField.clearButtonMode = UITextFieldViewModeNever;
[playerTextField setEnabled: YES];
[cell.contentView addSubview:playerTextField];
}
return cell;
}
The code NSLog(#"Called?") doesn't get called, but NSLog(#"Called1") does. Why?
Thanks.
Just a little change:
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
NSLog(#"Called1");
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:#"Cell"];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:#"Cell"];
}
cell.accessoryType = UITableViewCellAccessoryNone;
NSLog(#"Called?");
//And then the rest of your cell configuration code...
Update your code to this, the way you initialize table cells is not correct.
[tableView dequeueReusableCellWithIdentifier:#"Cell"]; if this line returns non-nil your code will not correctly initialize the table cell. The logic is to get a new table cell by either dequeuing or re-using after you allocated a suitable table cell decorate it the same way.
-(UITableViewCell *)reuseTableViewCellWithIdentifier:(NSString *)identifier withIndexPath:(NSIndexPath *)indexPath{
UITableViewCell * cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:identifier];
return cell;
}
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
NSLog(#"Called1");
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:#"Cell"];
if (cell == nil) {
cell = [self reuseTableViewCellWithIdentifier:#"Cell" withIndexPath:indexPath];
}
cell.accessoryType = UITableViewCellAccessoryNone;
NSLog(#"Called?");
UITextField *playerTextField = [[UITextField alloc] initWithFrame:CGRectMake(110, 10, 185, 30)];
playerTextField.adjustsFontSizeToFitWidth = YES;
playerTextField.textColor = [UIColor blackColor];
if([indexPath row] == 0) {
playerTextField.placeholder = #"yoyo1";
playerTextField.keyboardType = UIKeyboardTypeDefault;
playerTextField.returnKeyType = UIReturnKeyNext;
} else {
playerTextField.placeholder = #"yoyo2";
playerTextField.keyboardType = UIKeyboardTypeDefault;
playerTextField.returnKeyType = UIReturnKeyDone;
playerTextField.secureTextEntry = YES;
}
playerTextField.backgroundColor = [UIColor whiteColor];
playerTextField.autocorrectionType = UITextAutocorrectionTypeNo;
playerTextField.autocapitalizationType = UITextAutocapitalizationTypeNone;
playerTextField.textAlignment = UITextAlignmentLeft;
playerTextField.tag = 0;
playerTextField.clearButtonMode = UITextFieldViewModeNever;
[playerTextField setEnabled: YES];
[cell.contentView addSubview:playerTextField];
return cell;
}
I know similar questions have been asked few times about how to add badge to tableviewcell, but I could not make it working
Basically what I want is to show user a simple notification either a red number at the right part of the table view cell or a rectangle or like native email app.
So I have tried both of this two source code TDbadgcell and DDbadgecell
Now the problem is I can not delegate them, I have to import their .h classes and call either one of the below functions in my table view
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"Cell";
TDBadgedCell *cell = [[TDBadgedCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier];
or
// Customize the appearance of table view cells.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"Cell";
DDBadgeViewCell *cell = (DDBadgeViewCell *)[tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[DDBadgeViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
But when I do that my tableView didSelectRowAtIndexPath: and (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender methods are not working, I can click the rows but they stay higlihted blue nothing happens also my arrow at the right side of the table is dissappears.
So how can I achieve to add a badge to table view cell row either with above source codes or any other methods?
EDIT:::
After putting NSLOG I can see that did select row is called but perform segue still does not work. Without adding any of the above code it works perfect.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
//static NSString *CellIdentifier = #"MeetingCell";
static NSString *CellIdentifier = #"Cell";
DDBadgeViewCell *cell = (DDBadgeViewCell *)[tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[DDBadgeViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
//UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
NSString *description =#":";
NSString *name =#"";
NSString *fileStatus=#"";
name = [[self agenda] getFileNameWithSection:[indexPath section] Row:[indexPath row]];
description = [[self agenda] getFileDescriptionWithSection:[indexPath section] Row:[indexPath row]];
fileStatus = [[self agenda] getFileStatusWithFileName:name];
NSString * cellLabel = [NSString stringWithFormat:#" %# : %#",description,name];
//alloc row images
UIImage *docImage = [UIImage imageNamed:#"ICON - Word#2x.png"];
UIImage *xlsImage = [UIImage imageNamed:#"ICON - Excel#2x.png"];
// UIImage *picImage = [UIImage imageNamed:#"ICON - Image#2x.png"];
UIImage *pdfImage = [UIImage imageNamed:#"pdf icon#2x copy.png"];
UIImage *pptImage = [UIImage imageNamed:#"ICON - PPT#2x.png"];
//Determine what status to display for a file
//No need to that since wee use push notification
if ([fileStatus isEqualToString:#"new"]){
cellLabel = [NSString stringWithFormat:#"%# (%#)",cellLabel,#"New"];
cell.badgeText = [NSString stringWithFormat:#"Update"];
cell.badgeColor = [UIColor orangeColor];
}else if ([fileStatus isEqualToString:#"outdated"]){
cellLabel = [NSString stringWithFormat:#"%# (%#)",cellLabel,#"Outdated"];
cell.badgeText = [NSString stringWithFormat:#"Update"];
cell.badgeColor = [UIColor orangeColor];
}else if ([fileStatus isEqualToString:#"updated"]){
cellLabel = [NSString stringWithFormat:#"%# (%#)",cellLabel,#"Latest"];
}
UIFont *font1 = [UIFont fontWithName:#"Century Gothic" size:15.0f];
cell.textLabel.font=font1;
//if there is no file user can not tocuh the row
if ([name length]==0) {
cell.userInteractionEnabled = NO;
cell.accessoryType = UITableViewCellAccessoryNone;
cell.textLabel.text = description;
}else{
//set cell title
cell.textLabel.text = cellLabel;
}
//set row images
if ([name rangeOfString:#"docx"].location != NSNotFound) {
cell.imageView.image= docImage;
}else if ([name rangeOfString:#"xlsx"].location != NSNotFound){
cell.imageView.image= xlsImage;
}
else if ([name rangeOfString:#"pdf"].location != NSNotFound){
cell.imageView.image= pdfImage;
}
else if ([name rangeOfString:#"ppt"].location != NSNotFound){
cell.imageView.image= pptImage;
}
cell.contentView.backgroundColor = [UIColor colorWithPatternImage:[UIImage imageNamed:#"rounded corner box center#2x.png"]];
// At end of function, right before return cell
cell.textLabel.backgroundColor = [UIColor clearColor];
NSLog(#"%#",cell.textLabel.text);
return cell;
}
#pragma mark - Table view delegate
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
// Navigation logic may go here. Create and push another view controller.
/*
<#DetailViewController#> *detailViewController = [[<#DetailViewController#> alloc] initWithNibName:#"<#Nib name#>" bundle:nil];
// ...
// Pass the selected object to the new view controller.
[self.navigationController pushViewController:detailViewController animated:YES];.0
*/
NSLog(#"didselect row is called %d",indexPath.row);
}
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
if ([[DBSession sharedSession] isLinked]) {
if([[segue identifier] isEqualToString:#"pushDocumentView"])
{
NSIndexPath *indexPath = [self.tableView indexPathForSelectedRow];
NSInteger section =[indexPath section];
NSInteger row = [indexPath row];
NSString *fileName = [[self agenda] getFileNameWithSection:section Row:row];
NSDictionary * agendaDic = [[[self agenda]revision] objectForKey:fileName];
NSString *fileStatus =[agendaDic objectForKey:#"status"];
DocumentViewController *docViewController = [segue destinationViewController];
//This will display on the Document Viewer
docViewController.fileName=fileName;
//This will determine remote or local copy display
docViewController.fileStatus=fileStatus;
}
}else {
[self displayError];
[self setWorking:NO];
}
}
Just called a perfromseguewith Identifier
because this is called - (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender also when you call [self performSegueWithIdentifier:#"yoursegue" sender:self];
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
// Navigation logic may go here. Create and push another view controller.
/*
<#DetailViewController#> *detailViewController = [[<#DetailViewController#> alloc] initWithNibName:#"<#Nib name#>" bundle:nil];
// ...
// Pass the selected object to the new view controller.
[self.navigationController pushViewController:detailViewController animated:YES];.0
*/
[self performSegueWithIdentifier:#"yoursegue" sender:self];
NSLog(#"didselect row is called %d",indexPath.row);
}
I have a TableView with various entries. Sometimes i need to scroll down, sometimes there are only a few entries, so everything is visible.
I want some settings and filters in my First Cell, but it should not be visible, only when the user scrolls down.
My Trys:
- (void)viewDidAppear:(BOOL)animated
{
[super viewDidAppear:animated];
NSIndexPath *indexPath = [NSIndexPath indexPathForRow:0 inSection:0];
float rowHeight = [self tableView:self.tableView heightForRowAtIndexPath:indexPath];
self.tableView.contentOffset = CGPointMake(0, rowHeight);
}
and
- (void)viewDidAppear:(BOOL)animated
{
[super viewDidAppear:animated];
NSIndexPath *indexPath = [NSIndexPath indexPathForRow:0 inSection:0];
[self.tableView scrollToRowAtIndexPath:indexPath atScrollPosition:UITableViewScrollPositionTopanimated:NO];
}
Both did not work.
Any advice on my problem?
Are you looking for something like this?
[self.tableView setContentInset:UIEdgeInsetsMake(t,l,b,r)];
this will shift your tableView whatever way you want, but you can definitely scroll back.
Try your logic in the TableView Delegate methods
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil)
{
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
}
if (indexPath.row == 0) {
//Your filters here
}
else {
//display the cell
}
cell.selectionStyle = UITableViewCellSelectionStyleNone;
return cell;
}
Also if you dont wish the first cell to be displayed just write
return nil; //for condition of indexpath.row == 0
And also adjust the height for the row in
- (UIView *)tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)section {
if (section == 0 && isDisplayThisSection) {//first visible
UIView *headerView = [[[UIView alloc] initWithFrame:CGRectMake(0, 5, 320, 25)] autorelease];
UILabel *titleLabel = [[UILabel alloc] initWithFrame:CGRectMake(17, 10, 300, 25)];
[titleLabel setFont:[UIFont boldSystemFontOfSize:17.0]];
titleLabel.text = #"Temp Test";
[titleLabel setBackgroundColor:[UIColor clearColor]];
[headerView addSubview:titleLabel];
[titleLabel release];
[headerView setBackgroundColor:[UIColor clearColor]];
return headerView;
}
return [[[UIView alloc] initWithFrame:CGRectMake(0, 0, 0, 0)] autorelease];
}
set value to 0
Hope this help!!
Try your logic in the TableView Delegate methods
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil)
{
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
}
if (indexPath.row == 0) {
//Your filters here
}
else {
//display the cell
}
cell.selectionStyle = UITableViewCellSelectionStyleNone;
return cell;
}
Also if you dont wish the first cell to be displayed just write
return ; //for condition of indexpath.row == 0
And also adjust the height for the row in
- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath;
set value to 0
And if you wish to implement like Pull_to_Refresh, you would better write your logic in
- (UIView *)tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)section;
Hope this help!!
I am trying to implement UITableView based Application.For that I select UITableViewStyle is Group.In my TableView their is 15 section each section having 1 row.
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
return 15;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
return 1;
}
-(CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath
{
if (indexPath.section==12)
{
return 120;
}
else
{
return 60;
}
}
I want add a UITextView on Section 12
For that i did following code
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil)
{
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
}
if ([indexPath section] == 12)
{
if([indexPath row]==0)
{
descriptionTextField=[[UITextView alloc] initWithFrame:CGRectMake(5, 8, 290, 106)];
descriptionTextField.font = [UIFont systemFontOfSize:15.0];
descriptionTextField.backgroundColor=[UIColor scrollViewTexturedBackgroundColor];
[descriptionTextField setDelegate:self];
[descriptionTextField setTag:2];
[descriptionTextField setText:#"Enter Location Description."];
descriptionTextField.keyboardType=UIKeyboardTypeDefault;
descriptionTextField.returnKeyType=UIReturnKeyNext;
descriptionTextField.textColor=[UIColor blackColor];
descriptionTextField.editable=YES;
descriptionTextField.autocapitalizationType=UITextAutocapitalizationTypeWords;
descriptionTextField.autocorrectionType=UITextAutocorrectionTypeDefault;
descriptionTextField.textAlignment=UITextAlignmentLeft;
UIToolbar* keboardToolBar=[[UIToolbar alloc]initWithFrame:CGRectMake(0, 0, self.view.bounds.size.width, 32)];
UIBarButtonItem *extra=[[UIBarButtonItem alloc]initWithBarButtonSystemItem:UIBarButtonSystemItemFlexibleSpace target:nil action:nil];
UIBarButtonItem *Done=[[UIBarButtonItem alloc]initWithBarButtonSystemItem:UIBarButtonSystemItemDone target:self action:#selector(keyboardDoneButtonActin:)];
[Done setWidth:65.0f];
[keboardToolBar setItems:[[[NSArray alloc]initWithObjects:extra,Done, nil]autorelease] ];
[extra release];
[Done release];
[keboardToolBar setTintColor:[UIColor blackColor]];
[keboardToolBar setAlpha:.70];
[descriptionTextField setInputAccessoryView:keboardToolBar];
[descriptionTextField setTag:101];
[cell.contentView addSubview:descriptionTextField];
[descriptionTextField release];
}
}
return cell;
}
In the initil stage the table view like this
if i am scrolling tableview up and down , then the uitextView section changed and it will display multiple location.
I can't understand my fault, why this happend?
if am implementing the above code in side the if(cell==nil)
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil)
{
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
if ([indexPath section] == 12)
{
if([indexPath row]==0)
{
**/* implemention all code here*/**
[cell.contentView addSubview:descriptionTextField];
[descriptionTextField release];
}
}
return cell;
}
UITextView not disply, i think it is not allocating.
so what is the difference between code implementing in
if (cell == nil)
{
inside
}
if (cell == nil)
{
}
out side
The test if (cell == nil) handles the case where there are no reusable cells to dequeue, in which case you must create a new cell. When you create the new cell, you are responsible for constructing its view hierarchy.
NSString *CellIdentifier = [NSString stringWithFormat:#"%i",indexPath.row];
// Dequeue or create a cell of the appropriate type.
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
This can be used instead of
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
this is the simple example to write inside the cell ==nill
- (UITableViewCell *)tableView:(UITableView *)tableView1 cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"CellIdentifier";
// Dequeue or create a cell of the appropriate type.
UITableViewCell *cell = [tableView1 dequeueReusableCellWithIdentifier:CellIdentifier];
cell= nil;
if (cell == nil)
{
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
[[cell.contentView viewWithTag:100+indexPath.row] removeFromSuperview];
UIView *selectview = [[UIView alloc]initWithFrame:CGRectMake(0, 0, cell.frame.size.width, 30)];
[selectview setBackgroundColor:[UIColor colorWithPatternImage:[UIImage imageNamed:#"strip_s12A-1_h.png"]]];
cell.selectedBackgroundView = selectview;
[selectview release];
UILabel *cellTitle=[[UILabel alloc]initWithFrame:CGRectMake(40, 0, 300, 30)];
//cellTitle.adjustsFontSizeToFitWidth=YES;
[cellTitle setBackgroundColor:[UIColor clearColor]];
[cellTitle setFont:[UIFont fontWithName:#"Arial Rounded MT Bold" size:17]];
[cellTitle setTextColor:[UIColor blackColor]];
cellTitle.tag = 100+indexPath.row;
cellTitle.text= [[[cellArray objectAtIndex:indexPath.section]objectAtIndex:indexPath.row] valueForKey:#"Des2"];
[cell.contentView addSubview:cellTitle];
[cellTitle release];
}
return cell;
}
i think will be enough right
I made a very simply table view, with load more function.
I have added a custom view on the last cell with text "Load More"
After the user clicked the load more function, the rows increased successfully.
But the text "Load More" didn't disappear.
Please help.
Here is my code.
- (void)viewDidLoad {
[super viewDidLoad];
noRow = 10;
}
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
return noRow+1;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (indexPath.row != noRow ) { // As long as we haven’t reached the +1 yet in the count, we populate the cell like normal
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
}
// Set up the cell...
NSString *cellValue = [[NSNumber numberWithInt:[indexPath row]] stringValue];
cell.text = cellValue;
} // Ok, all done for filling the normal cells, next we probaply reach the +1 index, which doesn’t contain anything yet
else if(indexPath.row == noRow ) { // Here we check if we reached the end of the index, so the +1 row
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
}
UILabel *loadMore;
loadMore =[[UILabel alloc]initWithFrame: CGRectMake(0,0,320,50)];
loadMore.textColor = [UIColor blackColor];
loadMore.highlightedTextColor = [UIColor darkGrayColor];
loadMore.backgroundColor = [UIColor clearColor];
loadMore.font=[UIFont fontWithName:#"Verdana" size:20];
loadMore.textAlignment=UITextAlignmentCenter;
loadMore.font=[UIFont boldSystemFontOfSize:20];
loadMore.text=#"Load More..";
[cell addSubview:loadMore];
}
return cell;
}
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
if(indexPath.row == noRow){
NSLog(#"noRow Prev: %d", noRow);
noRow += 5;
NSLog(#"noRow After: %d", noRow);
[self.tableView reloadData];
}else{
NSLog(#"IndexPath.row: %d", indexPath.row);
}
}
You are reusing the and you are not removing the view that you have added for load more
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
[[cell viewWithTag:121] removeFromSuperview];//remove this tag view
if (indexPath.row != noRow ) { // As long as we haven’t reached the +1 yet in the count, we populate the cell like normal
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
}
// Set up the cell...
NSString *cellValue = [[NSNumber numberWithInt:[indexPath row]] stringValue];
cell.text = cellValue;
} // Ok, all done for filling the normal cells, next we probaply reach the +1 index, which doesn’t contain anything yet
else if(indexPath.row == noRow ) { // Here we check if we reached the end of the index, so the +1 row
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
}
UILabel *loadMore;
loadMore =[[UILabel alloc]initWithFrame: CGRectMake(0,0,320,50)];
loadMore.textColor = [UIColor blackColor];
loadMore.highlightedTextColor = [UIColor darkGrayColor];
loadMore.backgroundColor = [UIColor clearColor];
loadMore.font=[UIFont fontWithName:#"Verdana" size:20];
loadMore.textAlignment=UITextAlignmentCenter;
loadMore.font=[UIFont boldSystemFontOfSize:20];
loadMore.text=#"Load More..";
loadMore.tag = 121;// just setting the tag
[cell addSubview:loadMore];
}
return cell;
}
you should add loadMore as a subview to cell.contentView not cell.
after that add this line in your cellForRow ..
for (UIView *view in [cell.contentView subviews])
{
[view removeFromSuperview];
}
Currently your load more is being reused and is present in subsequent cells if reused.