NSTextField inside NSPopover is not key until mouse click - objective-c

I've got an NSPopover that is shown from interaction with an NSStatusItem. I've blogged about the hacks I needed to do to make input even possible in this situation here: http://blog.brokenrobotllc.com/using-nspopover-with-nsstatusitem
I have an NSTextField inside the NSPopover's content view. When I open the NSPopover, the NSTextField appears as if it is key (the cursor blinks). But, when typing, nothing shows up. If I click the mouse in the field, my input starts showing up there.
I've tried things like invoking NSWindow's makeFirstResponder upon popoverDidShow:. There was no change in behavior from this. Anyone have any ideas here?

My guess is you need to make your app active; try calling
[NSApp activateIgnoringOtherApps:YES];
when you show your popover.
Edit: Of course, I could be wrong. This is all just off the top of my head.

Related

NSPanel with "Title Bar" unchecked in Interface Builder does not appear

So I thought I had covered my bases, but apparently I'm missing a key step or two.
I have an NSPanel that is displayed (makeKeyAndOrderFront:) when an NSStatusItem is pressed. Things work great, but as the NSPanel displays a title bar, the panel is also draggable. (This is undesired.)
The first screenshot shows the panel with "Title Bar" enabled in Interface Builder, in the Appearance category. (Sorry for the blur, things are still under lock and key for now.)
The only change that is made in Interface Builder is unchecking the "Title Bar" checkbox. I then save and re-run, and that's what you see in the second screenshot. While a slight shadow appears, the panel does not.
Things I've tried:
I've subclassed the NSPanel and returned YES for canBecomeKeyWindow and canBecomeMainWindow after a bit of research, but (prior to subclassing) these methods both returned NO regardless of whether I was using a Title Bar or not. So I don't think this is the issue.
I've ensured that the frame for the NSPanel is properly set. It has a good height, and the origin is set properly as well.
Edit: Forgot to Mention:
The application is a menu-bar-only application. In the screenshot below, note that an additional entry was added to Info.plist to enforce this.
I've had problems with this in the past. I was able to resolve it by first "ignoring" other apps, then making it the key window. Give it a shot and see if it works for you.
[NSApp activateIgnoringOtherApps:YES];
[[self window]makeKeyAndOrderFront:self];
Also, try setting the window level to NSPopUpMenuWindowLevel during initialization.
[[self window]setLevel:NSPopUpMenuWindowLevel];
I have also had problems with the way that nib files are loaded on Mac OS X. They're loaded "lazily", which means that they won't be initialized until they're needed. This causes a problem when you're wanting to set specifics on the window, but you can't because awakeFromNib doesn't seem to be called, due to lazy nib loading. To fix this, here's what I've done in the past. In your delegate (or wherever you initialize your window), kick the window into action by accessing the window property on the initialized class:
wc = [[blah alloc]initWithWindowNibName:NSStringFromClass([blah class])];
(void)[wc window]; //just kicks the lazy nib loading into gear
By doing so, you're forcing the nib to initialize. That way, when the user clicks the menubar icon the nib is already initialized, and awakeFromNib has already been called.
While a slight shadow appears, the panel does not.
Are you saying makeKeyAndOrderFront: on this NSPanel object doesn't display it when running your app? I just created a sample project, NSButton triggers the same type of NSPanel to display, and it works fine.. titleBar enabled or not.
http://cl.ly/3d0U3C0P3u2D0m3T1w1N

NSTextField in status bar doesn't want to receive focus

For some reson sometimes a NSTextField I'm using in Status Bar menu doesn't always allow me to input text. I click it and nothing happens as if it was disabled. Upon restarting program it works again. I don't do anything with it, it's just created in the interface builder.
That's because no NSWindow contains the NSTextField. The NSWindow sets the first responder when the window gets the main window. The NSStatusBar is global. It's never focused so your textfield only will be focused in the very beginning.
I'm not sure if there's a way to solve this problem in a nice way. You might try to set the first responder manually. You could also add a global event monitor
Example:
[NSEvent addGlobalMonitorForEventsMatchingMask:NSKeyDownMask handler:^(NSEvent* incoming) {
[textfield setStringValue:[incoming characters]];
}];
Note: This is a very bad way to fix this problem. I'd first try to set the NSTextField manually as a first responder if this is possible.

NSTextView wont update unless I click on it, and it wont focus. Any ideas?

I dont have time right this second to put some sample code, (Ill edit my question tomorrow and add some) but basically what happens is that I have a Window. It works fine usually, but if I use
[myWindow setStyleMask:NSBorderlessWindowMask]
to make it borderless, the NSTextView it contains will stop gaining focus even when you click on it: the ring will never appear, the cursor wont change and the scroll bar will remain gray.
Something else that happens when I make it borderless is that it wont update! I basically have this
[lyricsView setString:someString];
to update the string inside it. The Console marks me no errors, but the string wont appear in the Text View unless I click on it.
All of this stops happening if I remove the line setting the styleMask to Borderless. Any ideas? Suggestions? Comments? Cheers?
Thank You!
Kevin
From the documentation of NSWindow:
The NSWindow implementation returns YES if the window has a title bar or a resize bar, or NO otherwise.
So subclass your window and add this line
-(BOOL)canBecomeKeyWindow
{
return YES;
}

Changing focus from NSTextField to NSOpenGLView?

I am developing an interface for an OpenGL Simulation on the Mac using Interface Builder. All OpenGL stuff is being written in C++ (which I know fairly well). Unfortunately I have no idea about Objective-C.
Basically, I have a few NSTextField displaying info on an object selected on the Screen. Using these textfields the user is the able to manipulate the object on screen and then there is a Save Button and a Restore Button (which either save the new values or restore the original ones)
I have this all working. My problem is when I enter data into an NSTextField the "focus" of the windows seems to remain on the NSTextField (blue border remains around it).
I use the keyboard to interact with items within the NSOpenGLView, I need to pass the focus back to the NSOpenGLView when I hit either the Save or Restore buttons.
Sorry if this is a very straightforward question
Thanks
David
Have you tried using NSWindow makeFirstResponder method to make your NSOpenGLView the first responder?
Just managed to get it working.
I had to add the line:
[[NSApp keyWindow] makeFirstResponder: MyOpenGLView];
to the end of the function being called when I click on either of my buttons.
(Thanks Julio for pointing me in the right direction)

UILabel inside a UIToolbar using IB is invisible on run, how fix?

I want to show a total inside a toolbar. I put in IB the UILabel on top of the toolbar .
However, when I run the app, the UILabel is totally invisible (but can set values on code fine).
The most bizarre thing is that in other form, all work fine. I don't see why in one form work but not in another...
Any idea in how fix this? Or why is this behaviour happening?
Don't use a UILabel.
Use a UIBarButtonItem. Then set it to style: plain. It looks like a label, but it actually borderless button. This is the general practice of displaying text on a bar.
You can also create UIBarButtonItem with a custom view in code. You are simple "wrapping" the UILabel in a UIBarButtonItem allowing you to add anything you want to a tool bar.
To add in response to comment:
Either way, you make the button "inactive" and it doesn't respond to touches. Even though it is a button, it doesn't appear to be one. This is how Apple expects to add views to a toolbar/navbar as apposed to "float things on top of it". It violates no HIG guidelines, much the opposite, it is a reccomended design technique.
To stop the glow:
Create the button programmatically, make sure it is disabled, add it to the bar, it should then be disabled, but not dim.
In IB, have you tried to select the label and use the "Bring to Font" menu item (under Layout)? It seems like you are trying to do something pretty standard.
When you try to set values, is the label coming up as nil or at address 0x0? It's possible that the label is there, but its text cannot be set because its instance is faulty (not properly connected in IB to the IBOutlet).... Just put a breakpoint on the line where you are trying to set the value(s) for the label, and verify that the label variable is not nil (or 0x0). If it's not, try setting the text and verify on the next line that its text was set properly.
drag a UIButton into your UIToolBar. Then uncheck User Interaction Enables for this button.
Customize your UIButton so that it will look like a UILabel. Hope this will help you.