Removing Windows Phone System Tray Progress Indicator - windows-phone

I have searched for and found many posts that describe how to turn on the progress indicator. This is easy, 5 lines of code.
My problem is how do you then remove the indicator again after your async operation (usually on another thread somewhere) is finished? I am using an indeterminate indicator.
I have tried to call SystemTray.SetProgressIndicator(page, null) to remove the indicator and set everything back again to how it looked before I created the indicator, but I am left with a black (or white if light theme) bar at the top of the screen (where my pivot control should be occupying with a nice background picture).
I don't want to make the system tray invisible, because it was not invisible to start with I assume.

Are you using MVVM? If so, simply bind a variable in your View Model and change the value
<shell:SystemTray.ProgressIndicator>
<shell:ProgressIndicator IsIndeterminate="true" IsVisible="{Binding IsDataDownload}"/>
</shell:SystemTray.ProgressIndicator>

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How to build below screen in titanium?

below i attached an app help guide screen. I am understanding how to build this screen.
If any body have idea please share here
View with semi transparent background color (backgroundColor:"rgba(0,0,0,0.5)";) and some images on top of it.
So, using images is bad. You'll need images for translations and if you do this as one image you'll need to ensure all devices are covered so your arrows point to the right element.
Minimise images == smaller app.
First thing you'll need to do is a create a blocker view -- so that's a view that will fill the screen and have a black background with opacity.
You can't apply that to the window as everything in it will be semi-transparent so:
Create a transparent Window that fills the screen.
Add to that window a view that fills the window and has opacity say 0.5 and black background
Add to the Window (not the view you just created) the other elements and button -- ideally, these should be individual graphics of the arrows, sized in such a way that you can position them based on the host element (the item they are pointing to / referring to). Use real text so you can handle translations / reduce file size.
So you'll need a way to associate each tip with a control they are anchored too, and that will ensure that regardless of the screen size, the tip will appear in the correct place.
First of all, always give a try before putting questions anywhere because it makes you learn things on your own for long time.
The easiest step for you to do this is to ask your designer to create a complete image just like that & you just have to show it on top.
If you have to show that image in different translations, then you can ask your designer to provide you required translations images.

What Cocoa Views and Controls Will Create Something like Part of the Network Prefs Display (Mac OS)? [duplicate]

This question already has an answer here:
NSTableView with +/- buttons like in System Preferences using only Interface Builder
(1 answer)
Closed 7 years ago.
I'm building an OSX app and want to create a set of controls similar to what's found at bottom of the standard Network Preferences configuration panel. I'm running into some layout problems that I wouldn't have expected.
These are my specific questions:
What contains the 3 buttons so there's similar shading all they way across the row where the buttons are positioned? In particular, what's causing the area without buttons to have shading?
How do you do this without getting a double border where the row of buttons meets up with the table?
I want to do this with an xib file. This may be incredibly simple, but I'm missing something I guess.
I find that if you make a button with style "Gradient" and type "Momentary Change", then it looks like the other buttons but does not respond to clicks, so you can use that as the area after the last button. (The NSMomentaryChangeButton is documented as changing the image and title when clicked, so if you don't use an image or title, nothing should change.)
If you check Refuses First Responder in the attributes inspector, then it will not be possible to highlight this blank button using Full Keyboard Access.
Ken Thomases also brings up the issue of the blank button being shown as a button to Accessibility. One can fix that by using a subclass of NSButtonCell that has just one method:
- (BOOL)accessibilityIsIgnored
{
return YES;
}
I think that's easier than writing a custom view.
As d00dle says, avoid double borders by slightly overlapping things.
Since you want the slack space to have the same background as the buttons, and since the buttons can change appearance from release to release of the OS, the best thing to do is to get the frameworks to draw it like it would the buttons.
Rather than using an actual button as JWWalker suggests, I have used a custom view that leverages NSButtonCell to draw the background. The advantage is that you can be sure there's no chance of getting undesirable behavior. For example, a button could get focus (for users who have All Controls selected in System Preferences > Keyboard > Shortcuts > Full Keyboard Access) so that the user could Tab to it. Accessibility will report the presence of the button through VoiceOver. Etc.
Configure the button cell just like the buttons (set buttonType and bezelStyle). In the view's -drawRect: call [buttonCell drawWithFrame:rect inView:self];, where rect is similar to the frames of the buttons. Since one way to avoid double borders is to make the buttons larger than the view's bounds, you may need to do the same for rect. For example, you might want to use NSInsetRect(self.bounds, -1, -1).
The buttons are buttons... This can be accomplished with a custom view drawing border and the background "shading".
To avoid the double border where the table and the custom view meet you simply align it so they overlap by 1 point (pixel) or avoid drawing the top border in your custom view.
I don't know of any standard object capable of doing this.

How to make a scrolling background?

I'm making a Shooter game like "1943" and "Jamestown". I was wondering how I would make the scrolling background to simulate moving forward and How would I make this efficient? I was thinking about using a animated GIF or to make a looping BitMap. Please could someone help me out.
Thanks!
Take a look at the XNA framework for game development to develop a game that will use the computer's resources efficiently for smooth gameplay and frame rates. There are a number of books and online tutorials available.
If you're wanting a quick and dirty vertical background scroll in a windows form, you could always place a panel control inside another panel, set the outer panel to not display scrollbars, and make the inner panel twice as tall (or more), and set the background texture of the inner panel to be the background image you want to display. You can then animate the inner panel to move from top to bottom and reset back to the top when it reaches the bottom. Also be sure to design your background image so that the view at the top and the view at the bottom are the same for a smooth transition when the panel gets reset. You'll also want to call panel.Refresh() when you move the panel.
All that said, the XNA framework is really the way to go for game development.

How to create an "Add to reading list" animation effect

I'm trying to make an animation effect similar to the one on Safari(iPhone) when you add an element to the reading list. It's similar to the one that appears when starting to download an item from App Store application: the application item drops to the dock to start downloading.
First it bounces up and then goes to the dock. It's a very nice effect that Apple uses on their OS.
I have an image view on screen that I want to drop with this kind of animation to my toolbar in my application.
If there is someone who did it or know what's the name of the effect, could please tell me how to do it.
Thank you.
"Add to reading list" shows no animation on my phone but of your description it sounds like the "Open in background"-animation in Safari (iPhone). My answer describes that animation.
I wrote a thing like that a few months ago and much of it is doable while some of it is not. Your questions showed me that more people are to know how it is done so I wrote a blog post about it. I will describe the high level approach and challenges here but you can read more about it in that post.
Getting to content to animate
If you choose to animate the view that is on screen down to the (in your case) tool bar then you will only have to access its layer. If you want the original view to remain and animate a visual copy (like the "open in background"-Safari animation) down to the bar item then you should create a new layer and draw the content of your layer into an image and set that image as the content of the layer that you are animating
Calculating the end position
The start position of the animation is simply the frame of the view. The end position is very tricky since bar items (both tool bar items and tab bar items) are not UIView subclasses and doesn't have a public view property. This causes problems when you want to shake the bar item later on.
I decided to make a visual approximation of the end position using some simple heuristics. If you know before hand that you will only animate to a single bar item then the end position can be hard coded to a suitable frame.
Animating along a path
There is nothing special to moving, scaling and rotating the layer from the start to the end position. If you want to read more about how I did it you can look at the post I wrote.
Shaking the bar item
This cannot be done without a lot of custom code or using private API at the moment. Since bar items doesn't have a view or a layer there is no accessible layer for you to animate. I guess that you could have a custom animating image that does the shake and set that during the animation and set the new image afterwards. The approach of drawing into an image and animating that doesn't work that well either since there is no accessible layer who can draw its content into the image (you want this for the special effect of the tool bar item and tab bar item).
...put all this together and tweak it to your special needs and you will have an animation that resembles the animation you are looking for.

How to Host Apple's Pitch Shift Audio Unit plugin and the like

How do you host the PitchShift Audio Unit plugin correctly in its own window?
I am developing a Mac app that hosts Apple's system supplied Audio Unit plugins. With the new OSX 10.7 Lion, some of the plugins have updated views. PitchShift is one of these.
PitchShift and a few others have new knobs to change there parameters. When a knob is being turned with the mouse, a horizontal bar showing the knob's parameter value is displayed below the knob.
This bar stays on screen after the knob is released and even after the window is closed. If I click one of the knobs, thus creating a rogue value bar, and move the window the PitchShift view is in, the bar stays where the window used to be. And if I click the knob again at this point, a new bar appears, but both bars are actively updated with the changing knob parameter value information. This happens every time I repeat this process with more bars staying on screen.
After a few times with this happening, my app exits with bad access at NSApplicaionMain() call in the main.m file.
I checked in Logic 9, and this does not happen there. The bar seems to be tied directly to the knob, and thus disappears immediately after you let the knob go with the mouse.
I set the PitchSHift view to be the contentView of a dedicated NSWindow.
How is Logic keeping this from happening, or just how can I?
I've tried seeing if the parameter value bars where subviews of the PitchShift view, but they don't seem to be.
Any help would be greatly appreciated.
EDIT: When the a value bar first appears, I get the following output in the console from my program: Circle and line do not intersect
So I've found that it is using core-animations CALayers. The problem now is that the value bar layers aren't a part of the PitchShiftView's layer hierarchy. In other words, I can find all the other layers that build up the pitchShiftView, but not the layers for the value bars. Which seems like it might be the whole problem to begin with.
I finally figured it out. The parameter value bars are child windows of the window that owns the audio unit view.
To solve the problem, I catch the mouse up events for the window in my subclass of NSApplication, and I then close the child window (aka the value bar) so that they don't stay on screen.
This did not stop the exit bad access. I now think that is a separate issue that only appeared to be related to these lingering child windows.