I've been searching through a lot of forum but it's still driving me crazy.
i don't understand how to access IBOutlet instance for example of class 'A' from class 'B' which is attempting to change the value let's say the instance type is IBOutlet NSTextLabel *progressStatus with stringValue "Capturing" want to change to "Recognizing". It can be called only from the instance method of classA it self, but not from another class.
#interface classA : NSView
{
NSTextField *progressStatus;
}
#property (assign) IBOutlet NSTextField *progressStatus;
-(void)recognizeStatus;
#end
#import "classA.h"
#implementation classA
#synthesize progressStatus;
-(void)awakeFromNib
{
[self recognizeStatus]; //successfully change the value inside progressStatus
}
-(void)recognizeStatus
{
[progressStatus setStringValue:#"Recognizing"];
NSLog(#"Progress Status : %#",progressStatus.stringValue);
}
- (void)captureOutput:(QTCaptureOutput *)captureOutput didOutputVideoFrame:(CVImageBufferRef)videoFrame withSampleBuffer:(QTSampleBuffer *)sampleBuffer fromConnection:(QTCaptureConnection*)connection
{
//code to convert videoFrame to IplImage type named frameImage
BOOL faceDetected = [classB faceDetection:frameImage];
}
#end
#import "classA.h"
#interface classB : NSObject
{
}
+(BOOL)faceDetection:(IplImage*)source;
#end
#import "classA.h"
#import "classB.h"
#implementation classB
+(BOOL)faceDetection:(IplImage*)source
{
classA *status = [[classA alloc] init];
[status recognizeStatus]; //no changes with the value inside progressStatus
//return bool type
}
#end
In classB's class method faceDetection:you initialize an instance of classA which derives from NSView, but you do not add the instance to the view hierarchy. Further, in initializing the instance of classA you aren't loading the view from a nib, so the instance of classA status likely has a nil progressStatus.
I suspect you may be trying to access an instance of classA that was already initialized and added to the view hierarchy elsewhere; but initializing another instance won't provide you with a reference to the original instance.
Related
I am trying to re-write some code of old project, and ideally I want to achieve below code style, but I got a lot of compile error saying dataModel don't have getLineColor method.
The abstract question is, can I change an inherited object A's class in sub view controller to a sub class A2, while the object A in parent view controller is class A1 that is the super class of A2, and how can I do it correctly? Thank in advance.
Update: I compile it, but I have met another run time error, I tried to overwrite the setter of dataModel in sub view controller. How to correctly write the setDataModel in sub class?
#implementation SubViewController
#pragma mark - setter of dataModel
- (void)setDataModel:(ChartModel *)dataModel { // it stucks at this func name
#end
error trace is
[SubChartViewController setDataModel:](self=0x00000000, _cmd=0x00000000, dataModel=0x00000031) + 12 at BDPAxisChartViewController.m:295, queue = 'com.apple.main-thread', stop reason = EXC_BAD_ACCESS (code=2, address=0xbf774ffc)
EDIT:
#interface ChartModel : NSObject
-(BOOL)chartModelhasData;
#end
#interface LineChartModel : chartModel
-(void)getLineColor;
#property (nonatomic, strong) NSArray* seriesNameArray;
#end
#interface ChartViewController: UIViewController
#property (nonatomic, strong) ChartModel *dataModel;
-(void)layoutChartCanvas;
#end
#implementation ChartViewController
-(void)layoutChartCanvas {
if ([self.dataModel chartModelhasData]) {
self.view.hidden = NO;
}
}
#end
#interface LineChartViewController : ChartViewController
// pay attension here, same name but a sub class of chartModel
#property (nonatomic, strong) LineChartModel *dataModel;
-(void)drawLine;
#end
#implementation LineChartViewController
-(void)drawLine {
UIColor *color = [self.dataModel getLineColor];
[self drawLine];
NSArray *tempArray = [self.dataModel.seriesNameArray copy];
}
#end
Probably you want to say:
Can I change the class C of a property already declared in a base class in a subclass to a subclass of C?
This is the set-up
#interface PropertyClass : NSObject
#end
#interface PropertySubclass : PropertyClass
- (void)method; // Additional method
#end
#interface HolderClass : NSObject
#property PropertyClass *property; // Property is of base class
#end
#implementation HolderClass
#end
#interface HolderSubclass : HolderClass
#property PropertySubclass *property; // Property is of subclass
#end
I have no problem to access the property subclass' method in the holder's subclass:
#implementation HolderSubclass
- (void)useIt
{
[self.property method]; // No error or warning
}
#end
In addition to my comment below, I suspect that something like this happens:
// Create a subclass' object
HolderSubclass *object1 = [HolderSubclass new];
…
// Refer this object from a reference that is typed to HolderClass
// **This applies to all usages of self inside #implementation HolderClass**
HolderClass *object2 = object1; // Of course more complex
id value = [object2 method]; // Error
This error is correct. If this is the error, it is solvable. But first we have to clarify that.
BTW: This has nothing to do with better OOP. First of all this is a problem of class based programming languages, not of object orientated programming languages. Second I cannot see that this set-up will break a rule of class based or object orientated programming, esp. it fulfills Liskov's rule.
http://en.wikipedia.org/wiki/Liskov_substitution_principle
One thing you could do is declare a LineChartModel variable and not property and #synthesize dataModel to that ivar:
#interface LineChartViewController: ChartViewController {
LineChartModel *_lineChartModel;
}
-(void)drawLine;
#end
#implementation LineChartViewController
synthesize dataModel = _lineChartModel;
....
So from the outside it looks like you have a ChartModel, but inside the class you have LineChartModel. You will have to apply changes to _lineCharModel directly inside your class.
HOWEVER this is NOT my definition of better OOP!!! There's clearly a fault with the design if you need to cast your variables in subclass.
Another option I discovered after pasting this code into the editor is just use self.variable (which by the way, you should've already been doing).
#interface ChartModel : NSObject
- (BOOL)chartModelhasData;
#end
#interface LineChartModel : ChartModel
- (UIColor *)getLineColor;
#end
#interface ChartViewController: UIViewController
#property (nonatomic, strong) ChartModel *dataModel;
- (void)layoutChartCanvas;
#end
#implementation ChartViewController
- (void)layoutChartCanvas {
if ([self.dataModel chartModelhasData]) {
self.view.hidden = NO;
}
}
#end
#interface LineChartViewController : ChartViewController
// pay attension here, same name but a sub class of chartModel
#property (nonatomic, strong) LineChartModel *dataModel;
- (void)drawLine;
#end
#implementation LineChartViewController
- (void)drawLine {
UIColor *color = [self.dataModel getLineColor];
[self drawLine];
}
#end
I have a parent class and a child class. GameObjectBase (parent) GameObjectPlayer(child). When I override a method in Child class and call it using
[myPlayerClass showNextFrame]
It is calling the parent class one. It turns out in the debugger, I see the myPlayerClass was indeed class type GameObjectBase (which is the parent class) How come?
GameObjectBase.h
#import <Foundation/Foundation.h>
#import "cocos2d.h"
#class GameLayer;
#interface GameObjectBase : NSObject
{
/* CCSprite *gameObjectSprite; // Sprite representing this game object
GameLayer *parentGameLayer; */ // Reference of the game layer this object
// belongs to
}
#property (nonatomic, assign) CCSprite *gameObjectSprite;
#property (nonatomic, assign) GameLayer *parentGameLayer;
// Class method. Autorelease
+ (id) initWithGameLayer:(GameLayer *) gamelayer
imageFileName:(NSString *) fileName;
// "Virtual methods" that the derived class should implement.
// If not implemented, this method will be called and Assert game
- (void) update: (ccTime) dt;
- (void) showNextFrame;
#end
GameObjectPlayer.h
#import <Foundation/Foundation.h>
#import "GameObjectBase.h"
#interface GameObjectPlayer : GameObjectBase
{
int direction;
}
#property (nonatomic) int direction;
#end
GameLayer.h
#import "cocos2d.h"
#import "GameObjectPlayer.h"
#interface GameLayer : CCLayer
{
}
// returns a CCScene that contains the GameLayer as the only child
+(CCScene *) scene;
#property (nonatomic, strong) GameObjectPlayer *player;
#end
When I call examine in debugger what type "temp" is in this function inside GameLayer class, it's giving parent class GameObjectBase instead of subclass GameObjectPlayer
- (void) update:(ccTime) dt
{
GameObjectPlayer *temp = _player;
[temp showNextFrame];
}
You are just assigning the value. Please allocate it & then assign it.
Hope it resolves your issue.
In a first controller, I create an instance variable for my model, because I want to edit its content from a controller and then access the same object from another controller.
In the second controller, I get an error when trying to access the object:
Property 'levels' not found on object of type FirstController.
Model.h
#imports....
#property (readwrite,copy) NSMutableString *answersString;
FirstController.h
#import <UIKit/UIKit.h>
#import "Model.h"
#interface FirstController : UIViewController{
// some declarations
}
#property (nonatomic, retain) LevelsCompleted *levels;
#end
FirstController.m
#import "FirstController.h"
#interface FirstController(){
//stuff
}
#end
#implementation FirstController
#synthesize levels;
//stuff
- (IBAction)backButton:(id)sender { // This is the changeAnswerString method
if (levels ==nil) self.levels = [[LevelsCompleted alloc]init];
self.levels.answersString=#"1";
[self dismissModalViewControllerAnimated:NO];
}
#end
SecondController.m
#import "SecondController.h"
#import "FirstController.h"
#interface SecondController(){
//stuff
}
#end
#implementation SecondController
-(void) viewWillAppear:(BOOL)animated{
NSLog(#"%#",FirstController.levels.answersString);
// the line above gives me the error "Property 'levels' not found on object of type FirstController
}
#end
Can someone tell me what I am doing wrong here? I have tried to create a FirstController object in the SecondController.h, but this does not give me the same property and hence I do not get the right value of the NSString I modified in the first view.
levels is a instance variable so you cannot access it without instantiating an object first.
You should do something like
FirstController *controller = [[FirstController alloc] initWithNibName:#"First" bundle:nil];
NSLog(#"%#",controller.levels.answersString);
[controller release]
You cannot access another viewcontroller from current viewcontroller directly. Define Level in AppDelagte method and then you can access it from anywhere.
What about moving/adding the LevelsCompleted *levels property to the secondviewcontroller and fill SecondViewcontroller.levels.answerstring when you use backbutton: in you first controller?
As a advice try NSUSERDEFAULT to access it,.,
By Doing Things As Below you can Achive as You want
Ddeclare NSMutableString As in your viewController Class As Global variable.
1) LevelsCompleted.h Class
#import <UIKit/UIKit.h>
NSMutableString *answersString;// In this way this answersString would accessible through out the Application and No Need to make property & synthesiz answersString .
#interface LevelsCompleted : UIViewController{
}
LevelsCompleted.m Class
//First create that NSMutableString object in its LevelsCompleted.m class
#import"LevelsCompleted.h"
#interface LevelsCompleted
-(void)viewDidLoad{
answersString=[NSMutableString alloc]init];//here created answersString object
}
#end //end of LevelsCompleted
2)FirstController.h class
#import <UIKit/UIKit.h>
extern NSMutableString *answersString;
#interface FirstController : UIViewController{
// some declarations
}
#end
FirstController.m class
#import "FirstController.h"
#implementation FirstController
- (IBAction)backButton:(id)sender {
// Because i have created that answersString Global in LevelsCompleted.h class
//we can directly Access and can set the any string Value to that answersString as Below
answersString=#"1";
[self dismissModalViewControllerAnimated:NO];
}
#end
SecondController.h class
extern NSMutableString *answersString;// please do this carefully fro getting access the answersString instance
#interface SecondController:UIViewController{
//stuff
}
#end
SecondController.m class
#implementation SecondController
-(void) viewWillAppear:(BOOL)animated{
NSLog(#"%#",answersString);//here you may access easily.
}
#end
In above code everything would work because i have done the same thing in my app
just try to catch the concept of extern, global variable .
In my code, in an class I have an ivar
FirstClass *first;
and I can use first within an instance of this class.
But if I want to access first from another object instance (or even another class), how can I do that?
I assume you're talking about using FirstClass in another source file than its own, right?
In this case you'd have to import its header by adding this to the top of your second class' ".m"-file:
#import "FirstClass.h"
If you also need to reference in your second class' header ".h"-file, then you can add a
#class FirstClass;
before the #interface block. This will tell the compiler that it should consider a class of that name to be existant, but to not bother you with warnings unless you forget to import the given first class' ".h" file in the second class' ".m" file.
To allow access from foreign objects to your SecondClass' firstClass iVar you'll need to implement a getter method for firstClass.
This is done with
#property (nonatomic, readwrite, retain) FirstClass *firstClass;
in the #interface block, and
#synthesize firstClass;
in the #implementation block.
With this set up you can then either call [secondClassInstance firstClass]; or access it via the dot syntax secondClassInstance.firstClass;.
My sample will also synthesize a setter method called setFirstClass:. To make the property read-only, change readwrite to readonly in the #property declaration.
Sample:
FirstClass.h:
#import <Cocoa/Cocoa.h>
#interface FirstClass : NSObject {
#private
}
//method declarations
#end
FirstClass.m:
#import "FirstClass.h"
#implementation FirstClass
//method implementations
#end
SecondClass.h:
#import <Cocoa/Cocoa.h>
#class FirstClass;
#interface SecondClass : NSObject {
#private
FirstClass *firstClass;
}
#property (nonatomic, readwrite, retain) FirstClass *firstClass;
//method declarations
#end
SecondClass.m:
#import "SecondClass.h"
#import "FirstClass.h"
#implementation SecondClass
#synthesize firstClass;
- (id)init {
if ((self = [super init]) != nil) {
firstClass = [FirstClass alloc] init];
}
return self;
}
- (void)dealloc {
[firstClass release];
[super dealloc];
}
//method implementations
#end
I would use a property. Probably in your header of your second class something like
#property (nonatomic, retain) FirstClass *first;
and in your implementation
#synthesize first;
Than when you create an object of your SecondClass
SecondClass *second = [[SecondClass alloc] init];
you can use
second.first
How do I access IBOutlets that have been created in another class? For example, if I have an IBOutlet in Class A how can I access in Class B? If I can not access IBOutlets from other classes what is a work-around?
You'll need to make your IBOutlet a #property and define a getter for that property via #synthesize or you can define your own getter, here's an example of the former:
#interface ClassA : NSObject {
UIView *someView;
}
#property (nonatomic, retain) IBOutlet UIView *someView;
#end
#implementation ClassA
#synthesize someView;
...
#end
Then, in ClassB, you can do this:
#implementation ClassB
- (void) doSomethingWithSomeView {
ClassA *a = [ClassA new];
UIView *someView = [a someView];
//do something with someView...
}
...
#end