Titanium: Picker crashes with remote data - titanium

I am trying to fill remote data into picker, but it crashes.
here is the code:
var countryDataArray = [];
var picker_country = Ti.UI.createPicker
({
bottom:'-251dp'
});
win.add(picker_country);
getCountryList(); //to call web service
//Gets country list from the server
function getCountryList()
{
getCountry.onload = function()
{
var jsonString = JSON.parse(this.responseText);
var msg = jsonString.Message;
var success = jsonString.IsSuccess;
countryDataArray = jsonString.dsetData.CountryList;
Ti.API.log('countryList value:'+countryDataArray);
activity.hide();
if(countryDataArray.length > 0)
{
for (var i=0; i < countryDataArray.length ; i++)
{
data[i] = Ti.UI.createPickerRow(
{
title:countryDataArray[i].Name,
country_id:countryDataArray[i].ID,
fontSize:18
});
};
}
picker_country.add(data);
}
what's wrong with this code ? code works fine with static data !!!
static data :-
var data = [
{title:'Bananas',custom_item:'b',fontSize:18},
{title:'Strawberries',custom_item:'s',fontSize:20},
{title:'Mangos',custom_item:'m',fontSize:22,selected:true},
{title:'Grapes',custom_item:'g',fontSize:24}
];

Solved !!! I Don't why but I just assign the data to picker before adding the picker into the view and it get solved !
picker_country.add(data);
win.add(picker_country);

Related

In Ionic and Vue.js. How to fetch or “call” data from one file to another?

I’m new to both Ionic and Vue.js. I’m taking advantage of this summer break to start learning both.
I’m building a mobile app for this purpose and so far, so good. However, I have found and issue that I hope you could help me with. Namely, how to fetch or “call” data from one file to another (Is it called routing?).
In my app, I am trying to start/open a function named myFunction() from one of the pages (quiz.vue) when I call it using v-on:click="myFunction3".
This function is located in a JS file called quizz.js, and it is located in the assets folder. This is its path: (“./assets/js/quizz.js”).
I have tried many things to make it work and finally it is working as it should. However, I think my solution is not optimal as it keeps throwing “Uncaught TypeErrors” in the console of the Developer’s Tool…even though it works.
My solution was to push the function inside methods: this.$router.push(myFunction3())
Also, when running the app, it says that myFunction() , and other functions in the same quizz.js file, “is define but never used”.
If you could advise me with anything, I would be most grateful. I am still a beginner so please explain it to me in as simple a manner as possible.
methods:{
openMenu(){
menuController.open("app-menu")
},
myFunction3(){
this.$router.push(myFunction3())
},
Below, the quizz.js file:
var mlhttp = new XMLHttpRequest();
mlhttp.onreadystatechange = function() {
if (this.readyState == 4 && this.status == 200) {
var myObj = JSON.parse(this.responseText);
const quiz = myObj.results[0]['question'];
const correctAnswer = myObj.results[0]['correct_answer'];
const incorrect = myObj.results[0]['incorrect_answers'];
incorrect.push(correctAnswer);
shuffle(incorrect);
document.getElementById("ans").innerHTML = quiz;
var text = "";
var val = 0;
var i;
for (i = 0; i < incorrect.length; i++) {
if(incorrect[i] == correctAnswer){
text += "<ion-button fill='outline' id='right' onClick='increment();myFunc();'/><b>" + incorrect[i] + "</b></ion-button></br>";
val = val + 1;
}else{
text += "<ion-button fill='outline' class='wrong' onClick='myFunc2();'/><b>" + incorrect[i] + "</b></ion-button></br>";
}
}
document.getElementById("ans5").innerHTML = text;
}
};
var j=0;
function myFunction3() {
document.getElementById("ans6").innerHTML = "";
mlhttp.open("GET", "https://opentdb.com/api.php?amount=1", true);
mlhttp.send();
j++;
document.getElementById('ans11').innerHTML=j;
}
function shuffle(array) {
for (let i = array.length - 1; i > 0; i--) {
let j = Math.floor(Math.random() * (i + 1));
[array[i], array[j]] = [array[j], array[i]];
}
}
function myFunc(){
document.getElementById("ans6").innerHTML = "<h1 style='color:green'><i class='fa fa-check'></i> That is correct!</h1>";
document.getElementById("right").style.color = "white";
document.getElementById("right").style.backgroundColor = "green";
var audio = new Audio('./assets/sound/win.mp3');
audio.play();
}
function myFunc2(){
document.getElementById("ans6").innerHTML = "<h1 style='color:red'><i class='fa fa-thumbs-down' ></i>Wrong Answer! </h1>";
document.getElementById("right").style.color = "white";
document.getElementById("right").style.backgroundColor = "green";
var x = document.getElementsByClassName("wrong");
var i;
for (i = 0; i < x.length; i++) {
x[i].style.backgroundColor = "rgba(255, 0, 0, 0.8)";
x[i].style.color = "white";
}
//document.getElementById("wrong").style.color = "red";
var audio = new Audio('./assets/sound/wrong.mp3');
audio.play();
}
var i=0;
function increment() {
i++;
document.getElementById('ans10').innerHTML=i;
}

XPages:Saving special character to dojo grid

When ever i try to save special character like ä,ö to my DojoGrid which loads and saves data via xe:restService the character get messedup,
When ever i end the grid directly it save ok, but when ever i work on it in the background and save it, it get messedup.below is the script on my button
var args = {
onComplete: function() {},
onError: function() { alert('Update error'); }
}
var grid = dijit.byId('#{id:grid}');
var selectedIDs =grid.selection.getSelected();
var store = dataGrid.store;
var Index = grid.selection.selectedIndex;
if(Index != null){
var curEntry = dataGrid.getItem(Index);
var nextEntry = dataGrid.getItem(Index-1);
currentViewIndex = store.getValue(curEntry,"ViewIndex");
nextViewIndex = store.getValue(nextEntry,"ViewIndex");
store.setValue(curEntry, 'ViewIndex',nextViewIndex);
store.setValue(nextEntry, 'ViewIndex',currentViewIndex);
grid.update();
restService1.save(args)
XSP.partialRefreshPost("#{id:gridDiv}",{});
}

Saving data from XMLHttpRequest Response to my IndexedDB

I have created a json file containing my Sql Server datas. With the XmlHttpRequest's GET method, I am reading json file and iterating and saving those records to my IndexedDB.. Everything is working fine.. After the end of the iteration, I wrote a code to alert the user.. But the alert message is displayed very quickly, but when I see it in the console window, the saving operation is till processing.. I want to alert the user, only after the operation is completed..
My code is,
if (window.XMLHttpRequest) {
var sFileText;
var sPath = "IDBFiles/Reservation.json";
//console.log(sPath);
var xhr = new XMLHttpRequest();
xhr.open("GET", sPath, 1);
xhr.onreadystatechange = function() {
if (xhr.readyState == 4 && xhr.status == 200) {
if (xhr.responseText != "") {
sFileText = xhr.responseText;
//console.log(sFileText);
var val = JSON.parse(sFileText);
var i = 0;
var value = val.length;
for(var i in val)
{
var code = val[i].RTM_res_category_code;
var desc = val[i].RTM_res_category_edesc;
addReserv(code, desc);
}
if(i >= value-1) {
console.log("Reservation Load Completed... "+i);
document.getElementById("status").innerHTML = "Reservation Loading Success...";
}
}
}
}
xhr.send();
}
//Passing Parameters to Reservation
function addReserv(code, desc)
{
document.querySelector("#status").innerHTML = "Loading Reservation.. Please wait...";
var trans = db.transaction(["Reservation"], "readwrite");
var store = trans.objectStore("Reservation");
//console.log(store);
var reserv={ RTM_res_category_code : code, RTM_res_category_edesc : ''+desc+'' };
var request = store.add(reserv);
request.onerror = function(e) {
console.log(e.target.error.name);
document.querySelector("#status").innerHTML = e.target.error.name;
}
request.onsuccess = function(e) {
console.log("Reservation Saved Successfully.");
//document.querySelector("#status").innerHTML = "Reservation Loaded Successfully.";
}
}
Thanks for the question.
What you are currently doing works, but the alert comes to soon because of the async nature of the IDB.
What you should to avoid this.
1. Create your transaction only once.
2. Do all your operations in this one transaction.
3. The transaction object has an oncomplete callback you can use to notify the user.
Concrete on your example. Instead of looping over the items in the ajax callback, pass the collection to your add method and loop there
if (window.XMLHttpRequest) {
var sFileText;
var sPath = "IDBFiles/Reservation.json";
//console.log(sPath);
var xhr = new XMLHttpRequest();
xhr.open("GET", sPath, 1);
xhr.onreadystatechange = function() {
if (xhr.readyState == 4 && xhr.status == 200) {
if (xhr.responseText != "") {
sFileText = xhr.responseText;
//console.log(sFileText);
var val = JSON.parse(sFileText);
import(val);
}
}
}
xhr.send();
}
function import(values)
{
document.querySelector("#status").innerHTML = "Loading Reservation.. Please wait...";
var trans = db.transaction(["Reservation"], "readwrite");
var store = trans.objectStore("Reservation");
var i = 0;
var value = val.length;
for(var i in val)
{
var code = val[i].RTM_res_category_code;
var desc = val[i].RTM_res_category_edesc;
var reserv={ RTM_res_category_code : code, RTM_res_category_edesc : ''+desc+'' };
var request = store.add(reserv);
request.onerror = function(e) {
console.log(e.target.error.name);
document.querySelector("#status").innerHTML = e.target.error.name;
}
request.onsuccess = function(e) {
console.log("Reservation Saved Successfully.");
//document.querySelector("#status").innerHTML = "Reservation Loaded Successfully.";
}
}
trans.oncomplete = function () {
console.log("Reservation Load Completed... "+i);
document.getElementById("status").innerHTML = "Reservation Loading Success...";
}
}

Win 8 Apps : saving and retrieving data in roamingfolder

I'm trying to store few user data into a roamingFolder method/property of Windows Storage in an app using JavaScript. I'm following a sample code from the Dev Center, but no success. My code snippet is as follows : (OR SkyDrive link for the full project : https://skydrive.live.com/redir?resid=F4CAEFCD620982EB!105&authkey=!AE-ziM-BLJuYj7A )
filesReadCounter: function() {
roamingFolder.getFileAsync(filename)
.then(function (filename) {
return Windows.Storage.FileIO.readTextAsync(filename);
}).done(function (data) {
var dataToRead = JSON.parse(data);
var dataNumber = dataToRead.count;
var message = "Your Saved Conversions";
//for (var i = 0; i < dataNumber; i++) {
message += dataToRead.result;
document.getElementById("savedOutput1").innerText = message;
//}
//counter = parseInt(text);
//document.getElementById("savedOutput2").innerText = dataToRead.counter;
}, function () {
// getFileAsync or readTextAsync failed.
//document.getElementById("savedOutput2").innerText = "Counter: <not found>";
});
},
filesDisplayOutput: function () {
this.filesReadCounter();
}
I'm calling filesDisplayOutput function inside ready method of navigator template's item.js file, to retrieve last session's data. But it always shows blank. I want to save upto 5 data a user may need to save.
I had some trouble running your code as is, but that's tangential to the question. Bottom line, you're not actually reading the file. Note this code, there's no then or done to execute when the promise is fulfilled.
return Windows.Storage.FileIO.readTextAsync(filename);
I hacked this in your example solution and it's working... typical caveats of this is not production code :)
filesReadCounter: function () {
roamingFolder.getFileAsync(filename).then(
function (filename) {
Windows.Storage.FileIO.readTextAsync(filename).done(
function (data) {
var dataToRead = JSON.parse(data);
var dataNumber = dataToRead.count;
var message = "Your Saved Conversions";
//for (var i = 0; i < dataNumber; i++) {
message += dataToRead.result;
document.getElementById("savedOutput1").innerText = message;
//}
//counter = parseInt(text);
//document.getElementById("savedOutput2").innerText = dataToRead.counter;
}, function () {
// readTextAsync failed.
//document.getElementById("savedOutput2").innerText = "Counter: <not found>";
});
},
function () {
// getFileAsync failed
})
},

google maps api v2 map.removeOverlay() marker array issue

To start off with, I would like to say that I have been looking on the internet for a really long time and have been unable to find the answer, hence my question here.
My latest school project is to create an admin page for adding articles to a database, the articles are connected to a point on a google map. The requirement for adding the point on the map is that the user is able to click the map once and the marker is produced, if the map is clicked a second time the first marker is moved to the second location. (this is what I am struggling with.)
The problem is, as the code is now, I get the error that markersArray is undefined. If I place the var markersArray = new Array; underneath the eventListener then I get an error that there is something wrong the main.js (googles file) and markersArray[0] is undefined in the second if.
By the way, I have to use google maps API v2, even though it is old.
<script type="text/javascript">
//<![CDATA[
var map;
var markers = new Array;
function load() {
if (GBrowserIsCompatible()) {
this.counter = 0;
this.map = new GMap2(document.getElementById("map"));
this.map.addControl(new GSmallMapControl());
this.map.addControl(new GMapTypeControl());
this.map.setCenter(new GLatLng(57.668911, 15.203247), 7);
GDownloadUrl("genxml.php", function(data) {
var xml = GXml.parse(data);
var Articles = xml.documentElement.getElementsByTagName("article");
for (var i = 0; i < Articles.length; i++) {
var id = Articles[i].getAttribute("id");
var title = Articles[i].getAttribute("title");
var text = Articles[i].getAttribute("text");
var searchWord = Articles[i].getAttribute("searchWord");
var point = new GLatLng(parseFloat(Articles[i].getAttribute("lat")),
parseFloat(Articles[i].getAttribute("lng")));
var article = createMarker(point, id, title, text);
this.map.addOverlay(article);
}
});
}
var myEventListener = GEvent.bind(this.map,"click", this, function(overlay, latlng) {
if (this.counter == 0) {
if (latlng) {
var marker = new GMarker(latlng);
latlng1 = latlng;
this.map.addOverlay(marker);
this.counter++;
markers.push(marker); //This is where I get the error that markersArray is undefined.
}
}
else if (this.counter == 1) {
if (latlng){
alert (markers[0]);
this.map.removeOverlay(markers[0]);
var markers = [];
this.map.addOverlay(marker);
this.counter++;
}
}
});
}
function createMarker(point, id, title, text) {
var article = new GMarker(point);
var html = "<b>" + title + "</b> <br/>"
GEvent.addListener(article, 'click', function() {
window.location = "article.php?id=" + id;
});
return article;
}
I solved the problem. I'm not exactly sure why it worked but this is what it looks like now:
var markersArray = [];
function load() {
if (GBrowserIsCompatible()) {
this.counter = 0;
this.map = new GMap2(document.getElementById("map"));
this.map.addControl(new GSmallMapControl());
this.map.addControl(new GMapTypeControl());
this.map.setCenter(new GLatLng(57.668911, 15.203247), 7);
GDownloadUrl("genxml.php", function(data) {
var xml = GXml.parse(data);
var Articles = xml.documentElement.getElementsByTagName("article");
for (var i = 0; i < Articles.length; i++) {
var id = Articles[i].getAttribute("id");
var title = Articles[i].getAttribute("title");
var text = Articles[i].getAttribute("text");
var searchWord = Articles[i].getAttribute("searchWord");
var type = Articles[i].getAttribute("type");
var point = new GLatLng(parseFloat(Articles[i].getAttribute("lat")),
parseFloat(Articles[i].getAttribute("lng")));
var article = createMarker(point, id, title, text);
this.map.addOverlay(article);
}
});
}
var myEventListener = GEvent.bind(this.map,"click", this, function(overlay, latlng) {
var marker = new GMarker(latlng);
if (this.counter == 0) {
if (latlng) {
latlng1 = latlng;
this.map.addOverlay(marker);
markersArray.push(marker);
this.counter++;
}
}
else if (this.counter == 1) {
if (latlng){
this.map.removeOverlay(markersArray[0]);
this.map.addOverlay(marker);
this.counter++;
}
}
});
}
function createMarker(point, id, title, text) {
var article = new GMarker(point);
var html = "<b>" + title + "</b> <br/>"
GEvent.addListener(article, 'click', function() {
window.location = "article.php?id=" + id;
});
return article;
}