Failure to create reference razterizer 3D device- - java-3d

I am using windows 7 and wanted to run "graphing calculator 3D" but when I execute the file initially, it requires JAVA 3D or DirectX D3D. I have installed both of them to be sure, but the error message has been changed to Failure to create reference razterizer 3D device-DD2DER not available... Is this dangerous to my computer? or what should I do to solve this problem. Thanks

Did you download Graphing Calculator 3D directly from Runiter Company's website?
If so you shouldn't need to install Java3D separately as Java3D is already included with the installer.
I suggest Uninstall any existing Java3D (because they conflict with the included version of Java3D) and then download Graphing Calculator 3D from Runiter website and install it again.
If that didn't work please post the exact error message.

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Getting Started with Xero-Python SDK…nightmare

I’m a newbie to using SDKs, using Jupiter Notebooks to play around.
I have pip installed xero-python per Xero’s github page below:
https://github.com/XeroAPI/xero-python
I saved the repository to my hard drive and opened a Jupiter Notebook within repository master folder and copied the code from the configuration section but get an error “no module called logging.settings found” (referring to the parameter passed into dictConfig)
Could someone help me get this up and running, I’m sure there will be a cascade of other errors after sorting this one.
Also, I’d be really grateful if someone could point me to some resources on how to work with SDKs, I’m used to just pip installing a library and just getting familiar with the objects/methods in that library.
Thank you!!!

Can't run xctest on macOS app - couldn’t be loaded because it is damaged or missing necessary resources

Please do help me on this scenario. I saw several post related to this, but could not able to resolve the issue with my mac App without pods.
Project is several years old, developed in macOS(Objective C). Now I am trying with XCTest for unit testing. Using Xcode 7.3.1, I am not able to run tests classes.
This project is to create frame work. Project is working fine, only issue is with the testing. We are not supposed to do Pods or some other alternatives.
Console window shows below points:
xctest[35530:345970] The bundle “BaseLibTests” couldn’t be loaded because it is damaged or missing necessary resources. Try reinstalling the bundle. xctest[35530:345970]dlopen_preflight(/Users/12345678/Documents/Modify/Cocoa/Projects/BaseLib/build/Debug/BaseLibTests.xctest/Contents/MacOS/BaseLibTests): Library not loaded: #executable_path/../Frameworks/FreeTDS.framework/Versions/A/FreeTDS
Referenced from: /Users/12345678/Documents/Modify/Cocoa/Projects/BaseLib/build/Debug/BaseLib.framework/Versions/Current/BaseLib
Reason: no suitable image found. Did find:
/Library/Frameworks/FreeTDS.framework/Versions/A/FreeTDS: no matching architecture in universal wrapper)
Program ended with exit code: 82
#Anand For the 3rd Point: Please check the build settings.
Please make sure its either set to Standard Architectures (64-bit Intel) (x86_64) - $(ARCHS_STANDARD) or set to represent proper architectures.
To debug this more, could you please copy paste the exact error you are facing and share the build env variables?

How to obtain copy of Starling without errors OR how to fix Starling errors

I set up my development environment to learn Starling today. I watched the video at Starling Tutorial Video 1 on YouTube, and I followed the steps. Toward the end of the video, the presenter notes that I should make sure there are no errors and run my program.
The assumption is that "make sure there are no errors" applies to the code that we have just written. I have no errors in the two files that I created along with the video instructor. However, I have 54 errors that exist within the newly installed Starling framework, which I am not yet experienced enough to debug and correct (see image).
The package that I installed for Starling is the latest release available from their website on the main page. I am using Flash Builder as recommended by their tutorial, and, clearly Flash has been advanced several generations since the tutorial was first created.
Is there a place where I can download a copy of Starling that has been upgraded to match the current version of flash and uses the correct ActiveScript 3 syntax?
Alternatively, are there any recommendations for bypassing or overlooking errors in a code base that is not mine to maintain?
Any help provided is appreciated. The screenshot below shows the 54 errors in the Starling packages.
Note: Most of the errors seem to regard Context3D objects. And I believe all instances of the errors regard "possibly undefined methods" being used, or an "possibly undefined property" being accessed.
Found some helpful resources:
Bulletin Board Discussion
Instructions for Installing Air SDK that are better than the YouTube video
I had to install the playerglobal.swc files and Air SDK multiple times. Eventually, I deleted all 11.1 folders to remove any potential conflicts.
On the last attempt to recreate the project, I noticed that the swc files were being loaded from the eclipse folder. The playerglobal.swc file was updated there, because I replaced ALL playerglobal.swc files. However, this copy of the Air SDK was not the latest release that I had installed.
I carefully matched each file loaded in the eclipse folder to the corresponding files in the '4.6.0 air 3.4' folder.
Once I did this, the compiler errors went away. Now I am getting ReferenceErrors during the build process, but that is a separate issue and unrelated to the above question.
Advice to those who follow:
Make sure, when you create your new Action Script project, that you load the swc files from the 4.6.0 folder or the 4.6.0 folder that you merged with the AIR SDK.
Save yourself some time and reduce risk of errors by using the ditto command to merge the AIR SDK into the 4.6.0 folder.
If you are still having trouble, delete references to old code-base versions to prevent any chance of accidental references being used.

Distributing TideSDK application

I recently finished an application based on Titanium, Javascript, HTML, CSS. I have only been a web designer to date so I have little experience in distributing applications. I was accustomed to the TiDev Community deploying app, which prepared the app for download and made it available for download at a given link.
But tidev community is no longer supported, so I use TideSDK Developer to package the app, which doesnt do all the hard work the other one did so nicely.
I am obviously a complete rookie to this.
Could anyone outline the steps I would need to take to go from the bundled application folder I have now (put together by TideSDK Developer), to a link that will allow customers to download and install the app or online? I know there is an issue with packaoging the app for platforms other than your own, and that appcelerator is working on a solution to this I think. I also realise I would probably have to pay to host the download online. Any guidance would be greatly appreciated.
You must use the tidebuilder.py script. to compile a installation package. To compile a binary for a Mac, you must run the script on a Mac, to compile a binary for windows, you must be on a windows box etc.
There is some documentation on how to use it here per platform. The command is very simple and works.
Once you have your application file (DMG for OSX or a MSI for Windows) then just distribute it however you see fit, email, putting it on your web server, whatever works for you.

How to install protocol buffers with Objective C/iOS 5 SDK?

Does anyone know how to get protocol buffers working with the most recent version of the iOS SDK?
I tried the instructions given here: http://code.google.com/p/metasyntactic/wiki/ProtocolBuffers
I have successfully installed 'protoc' and have also successfully compiled Objective-C output files using it, but the project that it tells you to list as a dependency is outdated and I get errors when I try to build my app.
Alternatively then, does anyone know to make the project compatible with the most recent version of the SDK?
You can find the related IOS 5 arc enabled port if metasyntactic protobuf
https://github.com/regwez/protobuf-objc-iOS5
Although I am having difficulties with the generated code (repeated type fields won't compile, at least for me), it might be a starting point for you.