making osx modal - objective-c

I've used applescript a lot, and I love it. But for some workflows it would be really neat to be able to go into a "mode" where single keystrokes would allow me to launch scripts, choose options in dialogs, interact with apps etc. It's my impression that this is impossible with applescript alone but doable with objective-c. What are my options? What do I google to start reading up on this?
PS. If there are several options I'd prefer the ones that work best with applescript (or python).

I think the best way is learning AppleScriptObjC, You write an cocoa application with AppleScript syntax. Like Apple says, with AppleScriptObjC you can write first class applications in AppleScript. If you have no experience with cocoa it can be very time consuming job to use the right objects and it's methods. So before you think, like many others, that there is a huge lack of documentation, your answers can be found in the Cocoa-Objective-C documentations and examples. A good book for people who are familiar with AppleScript already is Shane Stanley's AppleScriptObjC explored, that can be found here http://www.macosxautomation.com/applescript/apps/index.html.
Because you know python as well you could use PyObjC as well but I don't have experience with it.

Related

Script language for cross platform development for all relevant platforms

I have a feeling stackoverflow might not be the right place to ask this question, but I'm not sure if http://programmers.stackexchange.com would be a better place...
Anyways, I'm looking for a simple way to write applications for all relevant platforms (Win, Mac OSX, Linux, Android, iOS).
In a language like JavaScript, Lua, Python, Ruby....
I really like Lua, nice syntax, small, but it's really hard to get a base working in C/C++.
JavaScript is also really nice syntax wise, especially with Ecma6 classes, but nodejs is way too big...
Python is also not really small. On Windows, Linux and Mac OSX it's probably really nice. But mobile apps would need the whole interpreter inside of them.
Has anyone of you experience with this? Or is there simply no reasonable way around C/C++/Java?
If you want to plan for cross-platform app then JavaScript is best language as per my experience. I have created a lots of App using JavaScript in all platform. It is really very nice performance and syntax.

Using scripting to test a program

I've been tasked with testing a Windows program that is essentially a collection of links to various exe files. My job is basically to click all the links to make sure they work (yay!). To makes things a bit easier on myself, I want to create a simple script that will do the clicking for me. I have a programming background (familiar with C/C++, Java), but have never scripted anything before.
Despite googling and searching around on stackoverflow, I wasn't able to find anything that explains what would be involved in creating something like this. I downloaded a program called AutoHotKey (http://www.autohotkey.com/) that seems promising, but before I dive into it I want to see what suggestions you all have.
Thanks!
Never tried autohotkey so I can't give you feedback. But I played around a bit with Sikuli which is agnostic of the UI technology used (working with image recognition). It works fine and you should be able to come up with a working prototype in a couple of hours.
HP Unified Functional Testing (http://www8.hp.com/us/en/software-solutions/unified-functional-testing-automated-testing/) provides similar functionality as Sikuli. As licensed software, it isn't free, but provides a lot more features and support than Sikuli (which is open source) does.

Automation scripts: autoitscript vs ptfbpro

I try to use this 2 projects for primitive gui testing automation:
http://www.ptfbpro.com/
http://www.autoitscript.com/
And I can't make my choice.
Can somebody explain me: why(in 2 or 3 lines) he use one of them(or other please specify)?
I use AutoIt...
because it's free, well documented (not only) from inside of the Scite Editor and you can easily compile your script into a small executable or even create a complete GUI and there is a very good community in the forums and around here. And its Basic-Like Syntax is really easy to understand, there are functions and even a foreach-syntax, dynamic arrays and lots of additional functions from other users... There's good integration with other programming languages and from the use of so many WinAPI functions you lack of very little possibilities. It can automate IE usage without even displaying a browser window and send network packages, you can send Keystrokes like a user sitting in front of your screen and there's the AU3Record Tool which allows you to just record a Macro and replay it or save it as a script and then you can easily optimize it and edit it for your needs. Or use the AutoIt Window Info tool to see all the possible handlings for your application, you can interact with any kind of program output/display according to different algorithms you may invent.
Enough facts? ;-)
Go with Autoit3. It 's a lot more reliable, and you have a complete script language. Ptfbpro is only a tool (not free), nothing more. AUtoit3 has a lot of contributors that can help you in your process, Ptfbpro is dead.
If you want a script taht really do what you want, just go for AutoIt. Ptfbpro can't be used as a professional tool.
Autoit3 as well. You really can't beat it for being free and so easy to use.

Are There Any Good Open-Source Mac Application Templates

I am looking to make a Mac version of one of my iPhone apps and was looking for a good ay to hit the ground running. I know how to code in Objective-c and Cocoa, and I know how to piece something together from scratch if I have to, but I am looking for an easier way.
Are there any open-source templates for coding Mac desktop applications that I might be able to pick up and use to get started off without reinventing the wheel?
EDIT:
I guess what I am looking for is an easy way to get started on an app that has the "iTunes Look and Feel". If there are some bare-bones version of this layout as some sort of template project, that would be great. Also, why has somebody down-voted this question? Have I asked something that is not appropriate for SO?
Apple includes lots of project templates with Xcode (vanilla application, document-based application, Core Data document-based application, etc.). I don't really know how much more you would want in a template. They're generally pretty good for getting you started, I think. If you're looking for something more than these offer out of a "template," maybe you could elaborate.
If you're just looking for a starting point for the interface, then check out BW Toolkit:
http://brandonwalkin.com/bwtoolkit/
He has some nice videos on his site showing how to create a Mail-like interface very quickly.
Besides the project templates included with Xcode, you should browse the application exmples in /Developer/Examples. Most of these examples are "full" applications that demonstrate one or more Cocoa-related concepts. Many could serve as the starting point for a similarly orriented app of your own.

Has Lua a future as a general-purpose scripting language?

As already discussed in "Lua as a general-purpose scripting language?" Lua currently probably isn't the best scripting language for the desktop environment.
But what do you think about the future? Will Lua get so popular that there will soon be enough libraries to be able to use it like Python, Ruby or something similar?
Or will it simply stay in it's WoW niche and that's it?
I think it has a great future, a lot of projects are starting to adopt it for it's simplicity and usefulness.
Example: Awesome WM (Window Manager)
The project recently released version 3, incorporating a new configuration system completely written in Lua. Allowing you to literally write your configuration file as a program, loops, booleans, data structures.
Personally I love the syntax and the flexibility of such a system, I think it has great potential.
I wouldn't be surprised if it became more popular in the future.
Brian G
I suppose the answer starts with 'It depends how you want to use it...'.
If you're writing the common business app (fetch the data from the database, display the data in a web page or window, save the data to the database), Lua already has what you need.
The Kepler Project contains goodies for web development. Check out their modules to see some of the available libraries - there's network, MVC, DBMS access, XML, zip, WSAPI, docs...
As an example web app, check out Sputnik.
For desktop UI, there's wxLua - Lua hooks for wxWidgets.
ORM is conspicuously missing but that didn't stop people from developing in other languages before ORM was available.
If you're looking for specialized libraries - scientific, multimedia , security - don't count Lua out before you check LuaForge.
When it comes down to it, there's nothing in Lua's design that prevents general purpose use. It just happens to be small, fast, and easy to embed... so people do.
Uh? I would say instead WoW is a niche in the Lua ecosystem... The world of Lua doesn't revolve around WoW, there are lot of applications, some big like Adobe Lightroom (to take a non game), using Lua.
Lua is initially a scripting language, in the initial sense, ie. made to be embedded in an application to script it. But it is also designed as an extensible language, so we will see progressively more and more bindings of various libraries for various purposes.
But you will never get an official big distribution with batteries included, like Python or Perl, because it is just not the philosophy of the authors.
Which doesn't prevent other people to make distributions including lot of features out of the box (for Windows, particularly, where it is difficult to build the softwares).
Lot of people already use it for general system-level scripting, desktop applications, and such anyway.
There are more and more libraries for Lua.
If you are a Windows user, have look at Lua for Windows. It comes with "batteries included" (wxLua, LuaCURL, LuaUnit, getopt, LuaXML, LPeg...).
Very usefull!
It's 2017, 9 years after this question was first asked, and lua is now being heavily used in the field of machine learning due to the Torch library.
I really like it as an embedded language. It's small, very easy to use and embed and mostly does what I need right out of the box. It's also similar enough to most languages that it has never really been an issue for me. I also like how easy it is to redefine and add base functions and keywords to the language to suit whatever needs my application has.
I have used it in the WoW area but I've also found it useful as a generic scripting language for a number of different applications I've worked on, including as a type of database trigger. I like Ruby and Python and other more full-featured scripting languages but they're not nearly as convenient for embedding in small applications to give users more options for customizing their environments.
being comfortable as a shell language has nothing to do with being a great general purpose language.
i, for one, don't use it embedded in other applications; i write my applications in Lua, and anything 'extra' is a special-purpose library, either in Lua or in C.
Also, being 'popular' isn't so important. in the Lua-users list periodically someone appears that says "Lua won't be popular unless it does X!", and the usual answer is either: "great!, write it!", or "already discussed and rejected".
I think the great feature of Lua is, that it is very easily extensible. It is very easy to add the Lua interpreter to a program of your own (e.g. one written in C, C++ or Obj-C) and with just a few lines of code, you can give Lua access to any system resource you can think of. E.g. Lua offers no function to do xxx. Write one and make it available to Lua. But it's also possible the other way round. Write your own Lua extension in a language of your choice (one that is compilable), compile it into a native library, load the library within Lua and you can use the function.
That said, Lua might not be the best choice as a standalone crossplatform language. But Lua is a great language to add scripting support to your application in a crossplatform manner (if your app is crossplatform, the better!). I think Lua will have a future and I think you can expect that this language will constantly gain popularity in the long run.
Warhammer Online, and World of Warcraft use it for their addon language I believe.
I think it's hot! I'm just no good at it!
Well, greetings from 2022.
It is already a general purpose language. Today you can even serve pages using OpenResty, extend games, read databases or create scripts as shellscript replacements.
There are a plenty of libraries "modules" for Lua, many ways to achieve what you are wanting and Lua 5.4 is even faster.
The "extendable and extensive" nature of Lua, accostumed people to think it should only be used as plugin or extension. In Linux, by example, you can shebang a file with lua-any, make it executable and run like any system script. Or you can make a folder app like Python or virtualenv using Lupe. Lua 5.3 also gained impressive performance improvements.
Also there are many good tools like IUP to create native windows in Lua for Mac, BSD, Linux and Windows and side environments like Terra that lets you use Lua with its counterpart Terra and write compiled programs. Lua now, is more than a extension language, it has its own universe.