How to toggle OpenGL fullscreen rendering in Lion? - objective-c

When my window goes fullscreen, what must I do to obtain an OpenGL rendering context (or change the existing one) for the new higher resolution view?
Right now in the window delegate I have
- (NSSize)window:(NSWindow *)window willUseFullScreenContentSize:(NSSize)proposedSize {
return [theOpenGLView bounds].size;
}
Which is fairly pointless as I just get the same sized window on a massize linen background.
I tried returning [[NSScreen mainScreen] frame].size but this just put my OpenGL window in the corner and the rest of the screen was covered by the greyish view background. I tried updating my glViewport and projection matrix and calling [myNSOpenGLContext update] but this didn't work either.
All the apple documentation seems to be for the old fullscreen system. I would appreciate if someone could enumerate the steps required to do this properly.

The problem was that my view wasn't autoresizing, so although the window took up the whole screen, the view was fixed. Now I have to figure out how to make the transition not look horrendous…

Related

Force NSPopover resizing with animation

I have an NSPopover that I want to resize with animation. In my case, setContentSize works, but without animation (apple says that animation is not guaranteed).
I'm investigating the use of NSViewAnimation. With this approach, the popover does resize with animation, but this requires setting the popover (window) frame origin, not just its size.
Here lies the problem, I need to know the edge to which the popover is "attached" to its positionRect because this edge should not move during resizing.
To this end, have set a rather inelegant method that involves comparing the position of the popover to that of the view to which it is attached in screen space, but I'd like to know if there is a more elegant solution to reach my goal (suggestions in obj-c are preferred, I'm already old.)

Any way to restore 3D effect and/or shading to UIPopoverController?

The recent release of iOS 7 includes a change to UIPopoverController where the popovers are now flat, with no shading underneath (none of the betas for iOS 7 included this change - the change only appeared with the GM release). Unfortunately this change is really not working with our iPad application; without the shading effect and the dark border, our popover is blending in with the underlying screen.
Do I have any options at all as far as customizing this effect or (even better) making popover look the way it used to look?
Take a look at popoverBackgroundViewClass. Not sure this will give you the result you are looking for, however. When a popover is displayed, the system dims the background view hierarchy, but there are no shadows underneath the popover. If this is not enough, you should look at implementing a custom popover controller or using an open source.

UIButtons titleLabel clips Text after being rotated by CGAffineTransformMakeRotate()

I am developing a iOS-6 app. I have a UIViewController with a view that needs fixed orientation (portrait mode). But when the phone is rotated, one control on that view needs to be moved and rotated (so that it will always be in the upper left corner, and its text will be readable).
I am achieving this by shifting the control(a UIView) using the frame-property of my control (it is a custom view, more on that later), and then using CGAffineTRansformMakeRotate() afterwards, since I know that it's not advisable to use the frame after rotating a view. Everything is fine so far, but here's the thing: That custom view has three UIButtons of type UIButtonTypeCustom as its subviews. Because I rotated the View, but cannot rotate the buttons inside the view (they are not squares), I need to rotate the titleLabels of the Buttons for the text to be readable in the new deviceOrientation.
But it won't work very well. The text will be rotated, as I intended, but it will be clipped by the titleLabel, because the titleLabel has the wrong frame. I checked this by applying borders to the label. So I need to change the titleLabels frame, right? But how can I do that? I tried setting it using [titleLabel setFrame: frameThatFits];, but to no avail. (frameThatFits is a CGRect I created). Also, calling [button.titleLabel sizeToFit]; has no effect that I could see.
I am using [button setTitle:title forControlState: UIControlStateNormal];to set the title.
TL;DR: I'm trying to change the frame/bounds of a UIButtons titleLabel after rotating it using an affine transformation. Any help?
Thanks.
PS: I can supply code when needed, but I wouldn't know what to show you. Tell me what you need, I'll post it.
OK, first of all, thanks to everyone who tried to help. Im posting an alternative solution for my problem, and although it doesnt really address the problem of changing the titleLabels dimensions, it will result in the proper display of my ViewController.
It turns out using the frame is a bad idea. I initially used the frame to reposition the view and i figured that this couldnt be a problem because i only ever applied transformations afterwards, but i was wrong. Because OBVIOUSLY i tried to change the titleLabels frame. AFTER the rotation. And that didnt work.
So the way to go here is using the center-property and the bouds of the view consistently throughout the code. It will result in properly rotated Buttons, that do not need any fidgeting afterwards.
My takeaway here is that i will never ever again use the frame-property outside of a NSLog-statement. But why [button sizeToFit];wouldnt yield any results is still beyond me. If i ever figure it out, i might post it if i remember.
EDIT:
#ZevEisenberg nailed it with this comment:
“Warning: If the transform property is not the identity transform, the value of this property is undefined and therefore should be ignored.” So you are right to use the center and bounds here, but if you do not have a transform, the frame is perfectly safe to use.
NEXT EDIT:
Heres how i ended up repositioning the Buttons:
-(CGPoint)centerForView:(UIView *)view{
//calculate a suitableposition for the view
//depending on the current orientation and the device type (iphone 4S/5, etc)
return point;
}
Then, as a reaction to the deviceOrientation change notification, i apply CGAffineTransformIdentity to all the views, reposition them using my centerForView shown above, and apply the correct rotation transformation to the View. I do this for all the subviews every time the divice rotates, like so:
-(void)setRightRotationTransformations{
[self resetAllTransformations];
self.someSubview.transform = CGAffineTransformRotate(self.someSubview.transform, -M_PI_2);
}
In my case works such hack:
set Line Break mode to Word Wrap
Add extra line to title (even for one line title)

scalable windows in os x

i'm trying to create a window that can be scaled, just like the iPhone/iPad simulator. in the iPad simulator, you can select Window > Scale and select either 100% or 50%.
is there a way to make an NSWindow do this? i've looked at applying scaleUnitSquareToSize to the window's contentView but no matter what i do in InterfaceBuilder, the contentView keeps resizing itself to fill the window. is this the correct behavior even after removing all struts for the contentView?
This is a great open source implementation of a zoomable NSView:GCZoomView
the contentView keeps resizing itself
to fill the window
The content view's autoresizing behavior has nothing to do with the unit square's scale factor.

IKImageView and scroll bars

I have an NSScrollView with an IKImageView inside to display images. This seems to work.
However, if I make the window smaller than the image, the scrollbars appear as they should, but the BOTTOM of the image is locked to the bottom of the window, instead of the top of the image being locked to the top of the window. In other words, I want the image to not move on the screen when I re-size the window from the bottom right.
I understand why this is, because in All of these classes, the origin is in the lower left, not the upper left. However, It's still behaving wrong. If you look at any other product (including Preview, which I assume is written with some of these libraries) the image/content/whatever, is locked to the top not the bottom.
How do I do this?
I've looked for methods in the NSScrollView and IKImageView. I've considered capturing the scroller events and manually moving the image down or up as appropriate, but I haven't seen a way to do this (Set the selector to a method I write in the controller?) and anyway, that seems very messy...
Is there an easy way to do this?
thanks.
Solution for future reference:
Make a subclass of IKImageView with only one over-ridden method:
-isFlipped()
{
return YES;
}
This subclass will also prove useful if I find that I need to re-implement the rotate:(id) method and the setImage:(NSImage) method which exist in the class (and in the case of rotate are USED IN THE DEMO supplied by Apple) but not documented, and therefore not officially supported...