Testing private methods, clarification needed - testing

In my src, there exist a class which contains a method
public static boolean doExtensionsMatch(String s, String t) {
There is nothing wrong with it, except that there is no need for it to be public. It is used inside the class where it is declared.
It is public however, since some time ago, i felt this method needed to be tested directly and thus, private visibility did not work for me.
At this point:
I'd rather not throw away those tests. If i make the method private however, tests will become unusable.
I would rather for tests to remain in it's current src-test folder, thus maintaining separate locations for source and tests
So, you tell me, what should i do?
Should i change the method to private and delete the tests?

You test interface to prove that class behaves as it should.
So private methods don't need to be tested as long as they aren't accessible. And even more - you shouldn't care of how interface does its work, you should be fine with just the results.
You test the behaviour, not the implementation.

I would suggest using partial classes. If your test classes are partial classes of the class to be tested they will have access to all methods and variables whether or not they are public.

Related

Can I change a private methods visibility in order to unit test them

I see in this answer that for Java you can set the visibility of a private method to "true" in a unit test in order to test the method. Is there something like this available for VBA, so that I can unit test private methods using RD-VBA?
If not, and I have a class that works out some logic in three private methods and give it back to a return value, am I doomed to only give a input value and test the return value, without being able to test the three private methods doing the heave lifting in between?
You shouldn't need to write tests for private methods, regardless of the language. You test your public API, what's private is implementation detail that isn't relevant.
If it is relevant and important enough to be tested on its own, then you should extract that private method to another class, and expose it as a public member of that class.
For example once I had a form and I wanted to limit user input in a textbox to numeric characters, and since I'm reusing that logic elsewhere then instead of treating it as an implementation detail of my form, I extracted a AsciiInputValidator class, and its public IsValidNumericValue method could be tested in every possible way as its own SUT.
Don't test private methods: the public ones invoke them anyway.
Unfortunately the Extract Class refactoring feature is not implemented as of this writing, so for now Rubberduck can't do this automatically for you... but it's definitely in-scope and if you're reading this and you're up for a bit of a C# metaprogramming challenge, go for it, pull requests are always welcome!
Can you add a public wrapper like
public sub testPrivateSub(param1,param2...)
PrivateSub(param1,param2....)
end sub
private sub PrivateSub(param1,param2....)
....
end sub

How do you test private methods, classes, and modules?

I have looked at other discussions about this topic (on StackOverflow) however the other questions seem to be language specific whereas this is not language specific and I'm considering no longer using private methods, classes, and modules.
I want to test my private methods, classes, and modules so that I can more easily locate bugs. To allow me to do this I'm considering no longer using private methods, classes, and modules for two reasons, (1) I see no reasonable way of testing a private method, class, or module without injecting test code or using some sort of "magic" and (2) to improve code reuse. Note that I'm not considering no longer using private variables and properties because data needs protecting and does not provide behaviour therefore it does not need to be public during testing.
As a lame example, if you're writing a module called OneOperations that has two public methods addOne and subtractOne, and two private methods add and subtract. If you were not allowing yourself to have private methods you would put the two private methods into another module (basicOperations) where they are public and import those methods inside the OneOperations module. From this you should now be able to write testing code for all the methods in both modules without injecting code. An advantage of this is that the methods add and subtract can now be used in other modules by importing the basicOperations module (2 - improving code reuse).
I have a feeling this a bad idea, but I lack the real world experience to justify not doing this, which is why I've posted this question on StackOverflow.
So, how do you test your private methods, classes, and modules? Is not writing private methods, modules, and classes a potential solution?
1) Like in many other answers on this topic, the main question is why would you want to test your private methods? The purpose of a class is to provide some functionality to its clients. If you have comprehensive unit tests that prove that the public interface of this class behaves correctly, why do you care what it's doing in its private methods?
2) Your idea of not having private methods at all seems like cutting your leg off. For small projects it may be possible to have every tiny behaviour well separated and tested. But for large projects it's an overkill. What matters, is the domain logic behaving correctly.
Consider for example a method:
public double getDistanceSquared(Point other)
{
return getDifferenceSquared(this.x, other.x)
+ getDifferenceSquared(this.y, other.y);
}
private double getDifferenceSquared(double v1, double v2)
{
return (v1 - v2)*(v1 - v2);
}
Ad1) Does it really make sense to unit test getDifferenceSquared method, if getDistanceSquared returns correct results for all test cases?
Ad2) Creating a separate class for calculating squared distance between doubles - in case there is only one place when it'll be used leads to a swarm of tiny classes, with millions of tests. Also, constructors of your domain classes will accept like 10 different interfaces for every tiny thing they're doing internally.
Maintaining all this is a lot of unnecessary work. Imagine that you would like to change the method of calculating the distance (maybe use some precomputed values). The behaviour of getDistanceSquared would not change. But you would have to change all of the tests of getDifferenceSquared even though you shouldn't have to care how is the distance being calculated, as long as it's calculated correctly.
Diving into minor details when it's not necessary makes you forgot what you're really doing - you lose the "big picture view". Value your time, and focus on important problems.
As a side note, also - the main concern of unit tests is not "locating bugs" as you suggest. They impose a clean design, provide an always up-to-date documentation of your code's behaviour and allow convenient refactoring giving you flexibility. Additionally they assure you that the code is working as you expect it to.
http://artofunittesting.com/definition-of-a-unit-test/
http://en.wikipedia.org/wiki/Unit_testing#Benefits
There is another way to look at this, which is how do you generate a private method?
If we are following the TDD process properly, then the first thing we write is the test. At this point the test should contain all of our code, e.g.
public void ShouldAddTwoNumbers()
{
(1 + 1).ShouldEqual(2);
}
Yes, that looks appalling. But consider what happens as we write is some more tests.
public void ShouldAddTwoMoreNumbers()
{
(2 + 2).ShouldEqual(4);
}
Now we have something to reactor, so it can become
public void ShouldAddTwoNumbers()
{
Add(1, 1).ShouldEqual(2);
}
public void ShouldAddTwoMoreNumbers()
{
Add(2, 2).ShouldEqual(4);
}
private int Add(int a, int b)
{
return a+b;
}
So now we have a private method that we can test inside our test class. It's only when you complete further refactoring to move the code out into your application, that the private becomes an issue. Most automated refactoring tools will offer you the option of changing the methods signature at this point, so that the private method is still accessible, because its not private.
(There is a fabulous exercise called TDD as if you mean it by Keith Braithwaite which I've just paraphrased above)
However, this isn't the end of our refactorings and development. One thing that we should be doing as we write and refactor our tests is to delete old tests, for example when functionality is duplicated. Another is to extract new methods so we don't repeat ourselves. Both of these can lead to scenarios where we have private methods back in the non-test code base.
So my advice is to be pragmatic, make the best decision you can for the code that you have in front of you. I wouldn't advise not creating private methods, but I would instead look at the factors that lead you to create them.

How can I do unit testing for private function in Visual Studio (VB.Net and C#)?

I know it may sound like a silly question as I've heard many saying that you should only do unit testing for public function and indeed, visual basic.net in Visual studio IDE only allows me to do unit testing for public function.
However, I got a public function that is calling to many other private functions.
If I do unit testing for that public function, that would be too complicated. I only want to test each private function individually to make sure it works correctly first, before jumping to the parent public function.
One solution I've had in my mind is that I could change all private functions to public ones so that Visual Studio allows me to do unit testing for them. But it is annoying me as I don't want them to be public.
Is there any suggestions you could let me know please?
many thanks in advance.
N.T.C
If you really can't break the code out into separate classes, you could change all of the private functions to be protected and then create a private class within your test class that inherits from the class you're trying to test (this would be named as a fake or stub, hence my advice to make it private. You don't want code outside of the test class to interact with this). Within your inherited class, create public functions for each of the now protected functions that simply call through to the base and write your unit tests against those instead.
I apologize if this capability is not available in VB:
Create a sub-class of the class you want to test. Ensure that the sub-class has public interfaces to the private functions.
As for "only unit test public functions?" That's horse manure. You test what might fail. For instance, you might have a class with only one public function, and you want to refactor into a set of calls on private functions to decrease the complexity. If you have to refactor your solution for any reason (as one of the comments suggested), then the first step is to have all the pieces of the solution tested that you will have to change during the refactoring.

Sharing variable data between forms other than a Global Variable Class in Win Forms vb.net application

Currently in a Win Form application, im using a Global Variable Class which contains variables that are used to to share data. My question is, what other ways are there to achieve this? Best practises? and why?
Globals are bad for many reasons, but probably the most glaring reason is because, ideally speaking, every time you call the same method, passing it the same parameters, it should always do the same thing with the same results. Globals brake that rule. Suddenly your code starts behaving in unpredictable ways because something wasn't initialized properly somewhere else, or some global got modified incorrectly.
The best way I've found to get rid of the need for globals is to adhere to the principles of dependency injection (DI). There is much material on the topic online, but in a nutshell, rather than having classes reach out to create or find their dependencies on their own, they should simply request that the dependencies be provided to them, often in the constructor. Anything that you are accessing via global variables would, by definition, be considered dependencies of the classes that access them. Therefore, instead of, for instance, having a global settings object, like this:
Global settings As New Settings()
And then a class that uses it like this:
Public Class MyClass
Public Sub DoSomething()
If settings.SomethingEnabled Then
' ...
End If
End Sub
End Class
You would instead, do it like this:
Public Class MyClass
Public Sub New(settings As Settings)
_settings = settings
End Sub
Private _settings As Settings
Public Sub DoSomething()
If _settings.SomethingEnabled Then
' ...
End If
End Sub
End Class
This makes your code much cleaner, more flexible, and more reliable. It also makes the code far more testable too, which is a great added benefit.
Data should be shared according to how it is going to be used. If a variable is required across the entire application then it can be seen to have global scope and a global variable concept (e.g. public static shared) may well be appropriate.
Often this is not the case however as global variables should really be avoided (check out here and here for more reasoning)
Data should be encapsulated at the level it is required - for example if a form has data / variables within it that are applicable to it's function but where other forms need to now the value, this would be the ideal case for a public readonly property on the form, which would mask the actual detail of the variable from the rest of the aplication.

When to declare methods as private

I am looking for specific and exact rules to determine how a method's visibility can be declared. This is not language agnostic, it applies to the standard OOP languages.
A good rule to follow would be:
Members should not have more accessibility than they need.
Start with private and make them more accessible as the need arises.
Basically:
Public is for when the method must be accessible by an outside class. Something like getState() would fit here.
Private is for when the method should not be accessible by any other class, something like changeState(...). Generally this relates to the actual alteration of an object's contents - maybe you'll have a public setX(int x) that just calls the private setXInternal(int x), that way you can have extra type-checking/safety/etc. To be safe you might as well make everything private until it has to be otherwise.
Protected is basically "public to child classes, private otherwise". Could go either way.
With any class/object there are:
1. things it does (behaviours)
2. how it does them (implementation)
The world cares about the behaviour of your object. It shouldn't (often) care about how it achieves this behaviour under the hood. Keep implementation details private, and expose behaviours.
Any kind of operation which does not define behaviour of particular object directly but is useful during implementation of object's behaviour is a candidate for private member function.
I think the helpfulness of the public, protected and private keywords is just to make the code more clear.
So you would use public for the API of a class, private to make it clear how to do NOT extend a class and protected in every other case.
A common pragmatic approach is never use private and to use just public or protected.
Public for things that are part of the public API.
Protected for non-public functions that you want subclasses to be able to call.
Private if you don't want subclasses mucking around with said method (or to even know of its existence).
In C, C++, and C# don't forgot to mark a method virtual if you want a child class to be able to override it.