I have two classes: View1 and SelectImage. View1 imports SelectImage. SelectImage is used to present a UIView to the user which allows them to select how to grab a photo from their device. Tapping a button in that list then sends a message to one of the methods below...
In this code:
-(void)importFromCamera:(id)sender
{
UIImagePickerController *imagePicker = [[UIImagePickerController alloc] init];
[imagePicker setSourceType:UIImagePickerControllerSourceTypeCamera];
[imagePicker setDelegate:self];
[self presentModalViewController:imagePicker animated:YES];
}
-(void)importFromPhotoLibrary:(id)sender
{
UIImagePickerController *imagePicker = [[UIImagePickerController alloc] init];
[imagePicker setSourceType:UIImagePickerControllerSourceTypePhotoLibrary];
[imagePicker setDelegate:self];
[self presentModalViewController:imagePicker animated:YES];
}
-(void)importFromSavedPhotosAlbum:(id)sender
{
UIImagePickerController *imagePicker = [[UIImagePickerController alloc] init];
[imagePicker setSourceType:UIImagePickerControllerSourceTypeSavedPhotosAlbum];
UIViewController *viewController = [UIViewController alloc];
[imagePicker setDelegate:self];
[self presentModalViewController:imagePicker animated:YES];
}
the compiler complains:
Receiver type 'SelectImage' for instance message does not declare a
method with selector 'presentModalViewController:animated:'
At each instance of [self presentModalViewController:imagePicker animated:YES];
Not sure what I'm missing. I've looked around and can only find examples that keep everything in one class.
Is it because the class is a UIView and not a UIViewController? I'm pretty sure I have the necessary delegate protocols in place: .
I'm trying to keep this functionality contained in a class to allow other views to use it as well (View2, View3, etc).
Thanks!
Yes. presentModalViewController is a method on UIViewController not UIView
Note that on iOS 5 the preferred method to use is:
- (void)presentViewController:(UIViewController *)viewControllerToPresent animated:(BOOL)flag completion:(void (^)(void))completion
SelectImage class could have a delegate which your UIViewController implements. The action methods of your buttons on SelectImage class would call your delegate (ie. the UIViewController).
SelectImage should be a UIViewController. Call it SelectImageController, then view1 can add it's view like [view1 addSubview:self.selectImageController.view];
Related
I have view controller and implement like this :
loginViewController = [[LoginViewController alloc] init];
loginViewController.delegate = self;
[self.view addSubview:loginViewController.view];
[self addChildViewController:loginViewController];
[loginViewController didMoveToParentViewController:self];
Inside loginViewController, I want to show another view controller but I implement like this :
otherViewController = [[OtherViewController alloc] initWithNibName:nil bundle:nil];
otherViewController.delegate = self;
[self presentViewController:otherViewController animated:YES completion:nil];
Everytime I done with otherViewController and want to dismiss the view controller [self dismissViewControllerAnimated:YES completion:nil];
it restarted from the beginning and not showing the loginViewController. I tried to check using Debug View Hierarchy and got that no loginViewController is implemented when I called presentViewController:otherViewController
Why is this happened ?
I have a view controller named ViewController.
ViewController displays a UIView that has a button on it, which allows me to advance to a second view controller - SecondViewController.
SecondViewController also has a button on it, which allows me to advance to a third view controller.
However, I am having trouble displaying ThirdViewController. When I tap the button in SecondViewController it throws an error:
Warning: Attempt to present ... on ... whose view is not in the window hierarchy!
I have been to a bunch of other sites and posts that address this issue, but cannot seem to find a working solution. I have implemented quite a few solutions, but none seem to work.
Here is my code:
- (void)secondaryView:(UIView *)secondaryView
{
UIView *theView = secondaryView;
UIViewController *viewController = [[UIViewController alloc] init];
viewController.view.frame = [UIScreen mainScreen].bounds;
[viewController.view addSubview:theView];
viewController.modalTransitionStyle = UIModalTransitionStyleCrossDissolve;
[self presentViewController:viewController animated:YES completion:nil];
}
secondaryView is a UIView that I am constructing elsewhere in the application. I add it to the viewController then present the viewController.
Is there any way to dynamically create UIViewControllers, add a UIView to each one, and add them to the window hierarchy?
If you can use navigation in your ViewControllers, you can try the below code
In the place where you call the firstViewController,
-(void)callFirst
{
FirstViewController *first = [FirstViewController alloc] init];
UINavigationController *navigationController = [UINavigationController alloc] initWithRootViewController:first];
navigationController.modalPresentaionStyle = UIModalPresenationFormSheet;
[self presentModalViewController:navigationController animated:YES];
}
And in the FirstViewController button action ,you can write
-(void)callSec
{
SecondViewController *sec = [SecondViewController alloc] init];
[self.NavigationController pushViewController:sec animated:YES];
}
And in SecondViewController you can do the same
-(void)callThird
{
ThirdViewController *third = [ThirdViewController alloc] init];
[self.NavigationController pushViewController:third animated:YES];
}
Try this...And in these ViewControllers you can do whatever coding you want to meet the requirement like
-(void)viewDidLoad
{
UIView *newView = [[UIView alloc] initWithFrame:CGRectMake(20,20,400,400)];
newView.backGroundColor = [UIColor redColor];
[self.view addSubView:newView];
}
I am developing multiplayer for my game and I have encountered following issue
I am using Cocos 2d 2.1 , iOS 6 and following code to show matchmaker (Landscape orientation)
AppController *app = (AppController*) [[UIApplication sharedApplication] delegate];
[[GCHelper sharedInstance] findMatchWithMinPlayers:2 maxPlayers:4 viewController:[app navController] delegate:self];
And thats how it appears
Following code is used for that function
- (void)findMatchWithMinPlayers:(int)minPlayers maxPlayers:(int)maxPlayers
viewController:(UIViewController *)viewController
delegate:(id<GCHelperDelegate>)theDelegate {
if (!gameCenterAvailable) return;
matchStarted = NO;
self.match = nil;
self.presentingViewController = viewController;
delegate = theDelegate;
[presentingViewController dismissModalViewControllerAnimated:NO];
GKMatchRequest *request = [[[GKMatchRequest alloc] init] autorelease];
request.minPlayers = minPlayers;
request.maxPlayers = maxPlayers;
GKMatchmakerViewController *mmvc =
[[[GKMatchmakerViewController alloc] initWithMatchRequest:request] autorelease];
mmvc.matchmakerDelegate = self;
[presentingViewController presentViewController:mmvc animated:YES completion:nil];
}
is this code in HelloWorldLayer? if so is that the first layer that the director calls? I have the same problem but it's fixes if I follow strictly the cocos2d template that was created for me. Meaning that I use the IntroLayer as the initial layer and from there it transitions into the HelloWorldLayer where I have the game center code. I think it has something to do with the director being loaded too late but I'm not sure
This happens when you try to push on a UIViewController, but you only have a UIView in your app, and no UIViewController. Let me guess, you do not have a rootViewController.
If you are working from the EAGLView template, you must declare a UIViewController for the UIView. This can be as simple as,
- (void) applicationDidFinishLaunching:(UIApplication *)application
{
window.rootViewController = [[UIViewController alloc] init];
window.rootViewController.view = glView; // MUST SET THIS UP,
// NOW THE EAGLView HAS A UIViewController.
[glView startAnimation];
}
Then, anytime you want to push on one of those GameKit UIViewControllers, use the presentViewController method of your Window object's rootViewController
For example:
[self.window.rootViewController presentViewController:vc animated:TRUE completion:^(void){puts("DONE");} ] ;
The bugginess will go away and the window will be correctly formed.
I'm still new to iOS development but I've ran into a problem that I can't solve and I've tried looking online but can't find anything yet.
I'm using a UIImagePickerController to pick and image and I'm using it in the App Delegate. When an image is returned, in the imagePickerController:didFinishPickingMediaWithInfo method, I want to make a new navigation controller with a view controller and put it over the "app".
Here is how I'm doing it:
CustomNavigationController *customNavigationController = [[CustomNavigationController alloc] init];
PhotoViewController *photoViewController = [[PhotoViewController alloc] initWithNibName:#"PhotoViewController" bundle:[NSBundle mainBundle]];
[customNavigationController pushViewController:photoViewController animated:NO];
[customNavigationController.view setFrame:[[UIScreen mainScreen] applicationFrame]];
[photoViewController release];
[self.window addSubview:customNavigationController.view];
//Call method of photoViewController.
[[customNavigationController.viewControllers objectAtIndex:0] addPhotoFromData:info];
[self.tabBarController dismissViewControllerAnimated:YES completion:nil]; //Get rid of UIImagePickerController
However in the photoViewController, I don't have access to any instance variables synthesized and loaded in viewDidLoad. They all return to null. There is also a tableView and calls to reload the tableView do not actually cause the tableView to respond.
Here is some of the code from photoViewController
- (void)viewDidLoad
{
[super viewDidLoad];
self.photoCount = 0;
self.timestamp = [[NSDate date] timeIntervalSince1970];
self.photos = [[NSMutableArray alloc] initWithCapacity:5];
self.photosData = [[NSMutableArray alloc] initWithCapacity:5];
self.uploadingCount = 0;
UINib *customCell = [UINib nibWithNibName:#"CustomTableCell" bundle:[NSBundle mainBundle]];
[self.tableView registerNib:customCell forCellReuseIdentifier:#"customCell"];
self.tableView.separatorColor = [UIColor clearColor];
NSLog(#"%#", self);
}
and also the addPhotoFromData method:
- (void)addPhotoFromData:(NSDictionary *)info
{
[self.photos addObject:info];
NSLog(#"%#", self.photos); //Doesn't add "info" and does not return anything when later called from other methods.
[self.tableView reloadData]; //Doesn't work
Everything was working before I add in the UINavigationController. I'm completely lost.
EDIT: After some more debugging attempts, I have discovered that the view is not loaded when addPhotoFromData is called. viewDidLoad is called afterwords. Is there a way to delay method calls?
Any reason you can't have the PhotoViewController call addPhotoFromData: inside the viewDidLoad method? You can always access properties of the app delegate from the view controller:
YourAppDelegateType * delegate = [UIApplication sharedApplication].delegate;
[self addPhotoFromData:delegate.info];
I'm creating a popover in Xcode 4.3.
I don't get any error messages but when I click build and run and I press the button that is supposed to open the popover screen, the app crashes and highlights in green a line in my code and says:
Thread 1: breakpoint 2.1..
What does this mean and how can I fix it?
- (IBAction)popOver
{
SecondView *secondview = [[SecondView alloc] init];
UIPopoverController *popover = [[UIPopoverController alloc] initWithContentViewController:secondview];
[popover setDelegate:self];
[popover presentPopoverFromRect:CGRectMake(801, 401, 300, 200) inView:self.view permittedArrowDirections:UIPopoverArrowDirectionDown animated:YES];
[popover setPopoverContentSize:CGSizeMake(300, 200)];
}
Thanks in advance.
Few suggestions here...
First, are you using Automatic Reference Counting (ARC)? if yes you need to have an instance variable to control your UIPopoverController. For example:
#property (strong, nonatomic) UIPopoverController* popover;
if you are not using ARC create a retain one:
#property (retain, nonatomic) UIPopoverController* popover;
In the first case you have to do this because if not, ARC will release for you the just created popover at the end of your IBAction. In addition you do this to have a reference for your popover. See NOTE. This is valid also if you don't use ARC.
NOTE At some point you could have the necessity to release the popover. For example in - (void)popoverControllerDidDismissPopover:(UIPopoverController *)popoverController do
self.popover = nil;
Then, if your SecondView is a UIViewController call it SecondViewController. But this is a simple naming suggestion.
Finally, the correct way for display the popover from the action sender (e.g a UIButton), instead of hardcode positions, could be:
- (IBAction)openPopover:(id)sender
{
// create the popover here...
UIButton* senderButton = (UIButton*)sender;
[popover setPopoverContentSize:CGSizeMake(300, 200)];
[popover presentPopoverFromRect:senderButton.bounds inView:senderButton permittedArrowDirections:UIPopoverArrowDirectionLeft animated:YES];
}
-(IBAction)showpop:(id)sender
{
UIPopoverController *pop = [[UIPopoverController alloc]initWithContentViewController:popoverview];
[pop setDelegate:self];
[pop presentPopoverFromRect:popbutton.frame inView:self.view permittedArrowDirections:UIPopoverArrowDirectionUp animated:YES];
}
The SecondView that you're passing into UIPopOverController is a UIView. Make it a UIViewController, because, what UIPopOverController expects is a UIViewController.
-Suraj
Make sure you simulate on iPad device
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone) {
// We are using an iPhone
UIActionSheet *alertSheet = [[UIActionSheet alloc] initWithTitle:#"Where do you want to get your daily image?" delegate:(self) cancelButtonTitle:#"Cancel" destructiveButtonTitle:nil otherButtonTitles:#"Camera", #"Library", nil];
[alertSheet setTag:0];
[alertSheet setDelegate:self];
[alertSheet showFromTabBar:[[self tabBarController] tabBar]];
[alertSheet release];
}else {
// We are using an iPad
/// here you should pass UIViewController inside the popover
/// follow #flexaddicted notes to implement the popover
}
Check below link for popover tutorial in ios
UIPopOverController Tutorial