How do you manage PhoneGap and webapp Code? - optimization

As far as I see every time I make a change, for example the value of a configuration variable, I have to
Make a copy of the change in each project (webapp, Android, IPhone, etc.)
Build each project
Distribute each project (besides the webapp)
I have found PhoneGap build which seems to be a great solution for the mobile part. But it's still beta and it doesn't solve everything. I still have webapp's code, which is not exactly the same.
Do you know techniques, tools or tricks, which help to improve this process?
Thanks in advance.

We are currently developing a web/Android app using PhoneGap and Sencha Touch (iOS is coming soon). So far our approach is as follows:
We have one project per platform plus several additional toolkit projects.
One platform is "primary", web in our case. This is what developers mainly use to develop and test the app. We're using jsTestDriver for testing.
During the build, the app is packaged for web in the first step. We're producing several artifacts here (.war file, tests in a .jar file).
"Secondary" platform projects do not include the source code. It gets unpackaged and copied to the right places when projects are built. This also includes tests from the primary platform.
Platform projects contain some additional code - normally only testing code, app code itself is currently cross-platform (not sure if it will stay this way).
So we're doing it mainly through advanced build scripts. We're using Maven for web and Android. iOS is coming soon (into our work, I mean), so we'll be looking for some sensible build tool there too.
We're building our projects using Hudson continuous integration.
What I have to admit is that this whole environment (multi-project Maven builds, JSTD, multi-node Hudson) is a hell of a setup, took quite an effort to figure it out.

Related

Why does Aurelia install so many dependencies?

I am curious to know why when I create a new Aurelia project, each project installs +600 node_modules. Understandably, the modules collectively don't take up a lot of space, but are all of these modules necessary? I was under the impression that Aurelia's aim was to help developers move away from depending on 3rd party libraries so it seems odd that each project comes with a massive dump of 3rd party libraries.
My guess is that you are starting your project from CLI - which comes preset with HTTP server, ES6/2015, SASS, live-reloading and more.
I created clean Aurelia project and looked at the package.json - there were 5 dependencies and 34 dev dependencies. Using all of above mentioned tools is somewhat standard in today's JS web development, and generating project from CLI reduces time needed for upfront setup. All of these features come with their own dependencies, and that's why node_modules/ folder grows rapidly.
The bottom line is - you could start new Aureila project with much fewer dependencies. On their home page you can find starter project with just three. But that also means that you won't have access to most of the tools used today.
Also, and correct me if I'm wrong, I haven't got the impression Aurelia ever aimed to move devs from third party libs and modules, just to be modern, fast, and unobtrusive.
All modern web frameworks have a host of tooling. The reasons in no particular order -
1. Transpiling ESNext or TypeScript - if you want to write in Future JavaScript but have it work in all browsers, you need this step. Both Babel and TypeScript tooling comes with extra stuff too. If you want to see coverage (everyone does) there's another tool.
2. Testing - Unit test and End to End testing require testing frameworks, test runners, and if you want to write like above (esnext or TypeScript) you also need transpiling.
3. Module Loading / Bundling - Require.js, JSPM/System.js, WebPack, etc... are used to allow your code to actually run in the browser. Without a module loader you could not break your code out in to separate files. Without a bundler you would be loading a lot of extra files in production.
4. Serving your application - If you want to run your app locally you need a way to serve it up and watch for changes.
5. Debugging - You want to debug? Now you need a way to debug the file that gets served to the browser back to the original source.
6. Linting - Lint your code base for style consistencies.
Each of these packages usually have their own dependencies, and they get pulled down as well.
This convention of small packages that have a single focus is arguably better than massive packages that do everything for you. This allows you to remove a package and replace it with the one that does the same thing but in a way you want it.

Properly embedding custom frameworks into a project in Xcode 5

It's getting quite frustrating with Xcode 5 here. All I'm trying to achieve is embedding some custom Cocoa frameworks into my project and create two versions of the app, one for the Mac App Store and one for a custom Online Store (so that when building for the MAS there'll be a folder called Debug (MAS) so I can distinguish it from the other version).
I embedded three frameworks into the project (only god knows why only one project can have another one embedded at a time, to hell with this limitation) and added their products in the "Link binary with libraries" and "copy frameworks" build phase. The finished built products are at the default location in the Library.
Now here's the thing - every time I'm using custom build configuration files other than "Debug" and "Release", the frameworks are NOT copied to the custom build folders but instead just go into "Debug" and "Release" regardless of any build options of the main app. Also, the frameworks are always built using "Debug" and are no longer connected to the current build mode (test, archive, etc.). To cut a long story short, this is a huge mess with file paths and obviously a lot of bugs concerning custom frameworks and custom build configurations.
Now my question is - there has to be an official or working way of maintaining an Xcode project that is both distributed over the MAS and a custom online store (two versions) and has at least one custom framework embedded. How do all other developers have solved this problem, I feel like I'm doing something fundamentally wrong and if I do, sorry for putting the blame on Xcode but something's for sure: Xcode's path management with external components is a chaos and the cause for unlimited mailing list and forum posts...
The answer is to create separate targets for the MAS & non-MAS app. You can add additional targets to build the custom frameworks and make the different targets dependent on each other (as necessary). Once this is all setup (properly) then building any of the targets will build any dependent targets (with the same build flags). And AFAIK there's nothing preventing an Xcode project from including multiple sub-projects so I haven't a clue why you believe this to be the case.

Distributing TideSDK application

I recently finished an application based on Titanium, Javascript, HTML, CSS. I have only been a web designer to date so I have little experience in distributing applications. I was accustomed to the TiDev Community deploying app, which prepared the app for download and made it available for download at a given link.
But tidev community is no longer supported, so I use TideSDK Developer to package the app, which doesnt do all the hard work the other one did so nicely.
I am obviously a complete rookie to this.
Could anyone outline the steps I would need to take to go from the bundled application folder I have now (put together by TideSDK Developer), to a link that will allow customers to download and install the app or online? I know there is an issue with packaoging the app for platforms other than your own, and that appcelerator is working on a solution to this I think. I also realise I would probably have to pay to host the download online. Any guidance would be greatly appreciated.
You must use the tidebuilder.py script. to compile a installation package. To compile a binary for a Mac, you must run the script on a Mac, to compile a binary for windows, you must be on a windows box etc.
There is some documentation on how to use it here per platform. The command is very simple and works.
Once you have your application file (DMG for OSX or a MSI for Windows) then just distribute it however you see fit, email, putting it on your web server, whatever works for you.

Eclipse 3.7 RCP Application with multiple plugins

What is the right way to make an RCP application that is “ready for plugins”? I have struggled to do this basic concept and am trying to accomplish this in Eclipse 3.7 (latest 3.x version).
Step 1
I would like to explore this by using 3 eclipse plugin projects:
• HelloWorldRCP
• HelloWorldPluginA
• HelloWorldPluginB
Would it make sense to make HelloWorldRCP with all the common things such as a menu-bar with an Edit menu including cut, copy and paste menu items? The HelloWorldPluginA could add an additional menu-item called “Alpha” and HelloWorldPluginB could add yet another menu-item called “Beta”? However, the cut, copy and paste functionality could still work within Plugin A and B?
Step 2
Next, how do I deploy this as a “product”? I have made a new product configuration and defined the dependencies from the default runtime configuration that was made. I do notice that there are a lot of dependency jars that are included, but I don’t think I use them. For example, I don’t use data-binding to my knowledge, but it keeps coming up as a required dependency.
I go to Export | Eclipse Product and an executable environment is created in my desired folder. However, when I copy this to another machine it seems to keep referencing the original machines Java installation location. How does one get around this?
I have tried to bundle a jre with the Product Export but nothing is created. I have also just tried copying my jre6 as a jre folder. This does seem to work.
Next problem here is the 32/64 bit Java execution environments. What is advised here? I have been aiming to build on 32 bit only and then hopefully that will run on 32 or 64bit platforms. Is this correct?
Step 3
I need to web-start this now. The old way of initiating an Eclipse 3.5 application, using a startup.jar has changed. I now use the equinox launcher and reference it in the jnlp instead of the startup.jar. However, I keep getting an exception which seems related to the 32/64 bit equinox win32_64 jar. I notice that the export writes a folder and not a jar. I read somewhere that this is a “clever trick” to allow compatibility for both 32 and 64bit runtime environments.
The problem here is that I need a jar and not a folder so that I can sign the jars required and deploy accordingly.
Does anyone have a Java Web-start example for and Eclipse 3.7 RCP application? Or any advice?
You are going to need a lot of time to learn everything you've asked about here.
Here is one of the best places to start... http://www.vogella.com/eclipse.html
That site covers a lot of basics. But you need a little more than basics.
The best example of a working RCP product with some of the features you require can be found at ... http://max-server.myftp.org/trac/mp3m
This guy (Kai) makes all of the source code available via SVN, and he has some very advanced stuff going on in his application. He also has a good blog with some advanced RCP tips and tricks. http://www.toedter.com/blog/
Another thing you'll want to investigate is Tycho. I realize that you didn't mention anything about building your application, but I've found that using Tycho for building has made my most recent foray into Eclipse RCP 100 times better than the other times I've done RCP work. So, my advice, get to know Tycho. http://wiki.eclipse.org/Tycho/Reference_Card
The learning curve of Eclipse RCP is somewhat steep, but I think it's worth the effort.
Good Luck!

a couple questions about the titanium platform

I have recently been browsing frameworks such as JavaScriptMVC, qooxdoo, Sproutcore and others alike which are using javascript to create desktop-like apps in the browser with minimal, or none css/html (depending on the framework).
What I know of titanium is that it uses html/css for the views, and language of choice (javascript, ruby,python,php) for everything else. Then it gets compiled(?) into a native app.
What are the quirks? if any?
Is it necessary for the user to install some sort of a runtime to execute the compiled app?
I suppose javascript is the prefered language, but how are the other ones handled?
For example, which Ruby interpreter would be included, would I be albe to use the ruby stdlib or external libraries? Would it affect the speed of the app? I.e JS > Ruby in terms of speed.
Since the views are CSS/HTML, would it still be necessary to style the elements, add them effects via JS librarier to achieve a widget-like feeling? Or does it come with some pre-made settings/classes for that?
I am not sure if it applies to the desktop package, but is there some syncing with the appcelerator's server required? What would it be necessary for?
I am sorry if the questions sound stupid, but I didn't even realise there are than many tools until recent. I am ultimately looking for something which is easy to use, has an option to work with a back-end server for data exchange, looks preferably good 'out of the box' or doesnt require that much work to get it themed nicely and works on mobile as well as desktop devices.
With Titanium you build your app out using javascript. Titanium ultimately generates its own XCode project for you that is compiled and deployed to a device.
The user does not require any runtime be installed prior to installing your app.
Unless your building custom modules to hook up your own controls you stick with javascript.
Your javascript calls end up as native controls, early versions required css like styling due to reliance on webkit but this is no longer the case.
There is no IDE but it does come with an app to create Titanium projects, test in emulator, deploy etc. It also talks back to HQ for updates.
In answer to (2), Titanium Mobile is Javascript only, but Desktop also supports Python, Perl and PHP.