OO Design. How to name objects with the same name? - oop

So, maybe a bit of a silly question, but say I have several models in a MVC pattern that are named "Item" e.g
Forms -> Item
Orders -> Item
Settings -> Item
Catalogue -> Item
Is the solution to name the item as follows?
Forms -> FormItem
Orders -> OrderItem
Or is it to namespace item under it's parent so it will be
Form.item
Order.item
etc..

Do as you want, as long as your code is clear, well documented, and easy to read and maintain.
One recommendation though: Establish a naming convention in your project, and then be consistent with it.

Related

Class Diagram Multiplicity and Dependency implementation

I am currently learning to create uml diagram, especially class diagram and have some multiple difficulties understanding some concept in the process, here is the question
Does multiplicity always 2 sided? like when i have this classes, PP class is the buyer Class, and Cart is the class to save the buyer order info, i assign 1 - 1 multiplicity because 1 buyer would always have 1 cart vice versa, in Cart it is clearly defined (in my code) that i have a variable with type PP, but inside class PP there is no cart variable at all, so does the multiplicity wrong? should i just assign 1 sided multiplicity in PP and have none in Cart? or does having the variable inside class is not important? i am quite confused on understanding this
About dependency relationship, if i have this PP class which have variable shippingAddress inside the class and using data type ShippingAddress as parameter in some of the function, should i used dependency relationship or association
Thanks a lot
qwerty_so already provided a concise and accurate answer. Nevertheless, I'd like to add some more thoughts to complete the picture.
1
In an association there are always at least 2 sides, and there is a multiplicity on each side: The first diagram says that a PP always has 1 Cart and the Cart always 1 PP. If you meant "sometimes" instead of always, change it to 0..1
There can be more than 2 sides in an n-ary association: Then you'll have n multiplicities.
WHen in a diagram there is no multiplicity indicated on one side, it doesn't mean that there is no multiplicity, but that we don't know what the multipliity is (or that it's not important for what we want to show in the diagram).
Now your question about multiplicity and how to implement it raises another topic:
it is clearly defined (in my code) that i have a variable with type PP, but inside class PP there is no cart variable at all, so does the multiplicity wrong?
It's the question of navigability: If in the implementation of Cart you have a PP variable, this means that you can easily navigate from the a given Cart to the associated PP. If you don't have a Cart variable in the PP implementation, it is difficult to find the corresponding Cart, so it's not navigable. Navigability is shown with an open arrow.
Multiplicity and navigability are two orthogonal concepts.
2
If you have both a dependency and an association, you'd usually show the association. There is no need to also show the dependency, since it is implied by the association. However it's not wrong if you want to show both (but with a dashed line and open arrow) (for example, if you want to add some explanatory comments for each).
Now if in the PP implementation you have a ShippingAddress, it's not only a question of navigability, but it's also a question of ownership of the association end. So you can use the dot notation on the side of the ShippingAddress.
If you don't have an association, but use another class as parameter or return type of an operation, then you may want to show s simpe «use» dependency.
Multiplicity is defined where needed. If it's not given then it's undefined and could be anything from zero to infinity. It depends whether you define that. One reason is simplicity, if you want to just show "it's associated". For a complete model (if that is needed) you have to specify multiplicities at all edges.
Dependency is just a weak relation. If you use some class only in parameters or as pass-through you use a dependency relation. Your 2nd picture would be wrong as you should draw the dependency (dashed line with open arrow) downwards since PP uses/depends on ShippingAddress and not the other way around.

Is it possible to test if two types are of the same unknown inheritance in VB.net?

Is it possible to dynamically identify the closest common hierarchy or inheritance of two or more unknown typed objects? In other words, I'd like to test if, say, Integer and String have a common hierarchy, without knowing the objects I'm testing are going to be an Integer and String due to user selection. I found a C++ question posted that seems similar to my issue here: Check if two types are of the same template
However, I'm not familiar with any VB.net equivalents of the answers posted there, and online translators simply provide an error when I attempt to translate them. So is this even possible in VB.net in the first place?
The closest to this action that I know of is the .IsAssignableFrom() function, but in my case I don't know what the parent class/interface/whatever is to test against in the first place. the above function is the only thing even remotely related to this issue that pops up on any search I do.
The context I need this is in the Revit API; I'm trying to see if user selected elements have a similar hierarchy/inheritance that is not the Object Type, and if so to allow an action, otherwise, give a warning dialog box.
EDIT: Due to the nature of the Revit API and the desired effects of my command, the users of my plugin could select anything in the model, and I'm not able to determine which of the MANY common ancestors I could be looking for to compare using IsAssignableFrom. I could test for the (I think universal) common ancestor of Element type, but I don't want to allow users to run the command if you select a wall and an element tag. I need to find the common ancestors of the user-selected elements and confirm that the closest common ancestor is below Element type in hierarchy.
For example, the room tag element in the API has a hierarchy sort of like this:
Object -> Element -> SpatialElementTag -> RoomTag
There may be more intermediate inheritances, but I'm not going to track them down in the API documentation. And then each element may have a slightly different ancestry. IsAssignableFrom would be great if I knew the base ancestry I wanted to test for.
TnTinMn's answer gives me the type of solution I'm looking for.
The Type.BaseType Property returns:
The Type from which the current Type directly inherits, or null if the current Type represents the Object class or an interface.
Using this information, it is possible to define an iterator to enumerate the inheritance tree.
Private Iterator Function SelfAndAncestors(srcType As Type) As IEnumerable(Of Type)
Do Until srcType Is Nothing
Yield srcType
srcType = srcType.BaseType
Loop
End Function
Now you can use the Enumerable.Intersect Method to find all common types in the inheritance between two ancestry enumerations and return the first common ancestry type.
Dim t1 As Type = GetType(Form)
Dim t2 As Type = GetType(UserControl)
Dim highestCommonAncestor As Type = Enumerable.Intersect(SelfAndAncestors(t1), SelfAndAncestors(t2)).First()
For this case, the highest common ancestor is ContainerControl.

Making decisions on designing classes interfaces

I would like to get some thoughts from others about the following problem.
Let's assume we have two classes Products and Items. Products object allows us to access any Item object. Here's the example.
$products = new Products();
// get existing item from products
$item = $products->get(123);
// create item
$item = $products->create();
$item->setName("Some new product");
$item->setPrice(2.50);
Now what would be the best way to update/save state of the item? I see 2 options:
$item->save();
or
$products->save($item);
First aproach seems very straigh forward. Once attributes of Item object are set calling save method on it will persist changes.
On the other hand I feel like latter approach is better. We're separating the roles of two objects. Item object contains only state and Products object operates on that state. This solution may be also better for writing unit tests.
Any thoughts?
So, effectively the items are buffering the actual changes.
Clearly both approaches will work, however it comes down to how closely you want to adhere to the underlying database's model or the overlaid object model.
Viewed from the outside, $item->save() makes the most sense in terms of the model - as you point out, you update the item's properties and then save them down. Plus it is conceptually an action that is performed on the item.
However, $products->save($item) offers two noticable advantages, and a drawback.
On the plus side, by moving save into products, it can (potentially) handle batching / reordering of the updates in a smarter way since it has visibility of all the items. It also allows the save code to be used as ->add() (more or less)
A downside is it is going to (from the object model view) add the following possible use, which you probably don't want:
$p1 = new Products();
$p2 = new Products();
$item = $p1->create();
// set $item values
$p2->save($item);
Obviously, you could just add an 'is this mine? no? then throw an error' test to Products::save, but that is extra code for blocking a use case the syntax implies could/should work. Or at least would probably slip through a code review.
So, I'd say go with the approach that seems the simplest and binds tightest to the desired functionality ($item->save()), unless you need to do caching/batching/whatever that forces you to go with the other.

Custom entity creation (construction) in NHibernate

I have Order class and SubOrder: Order descendant. Now, Order has .Item and SubOrder (obviously) has it, too, but SubOrder needs SubItem to be there. Which is easy when created:
Item = new SubItem((ISomeInterface)this);
but how do I tell NHibernate to create SubItem instead of Item when it loads SubOrder from database (Session.Get<SubOrder>(id))? The type of the item is not in the database (and I don't need and don't want it to be there); it's always "Item for Order, SubItem for SubOrder". Moreover, it needs to be created with (ISomeInterface)SubOrder as constructor parameter.
In short, how do I manage custom entity create in NHibernate to achieve things described above? Is it possible to have a reference to SubOrder when creating SubItem (I can live with property "injection" if not)?
I can probably use IUserType but it seems to be an overkill; and I don't see how to apply IUserType to SubOrder.Item only (same for IInterceptor). Also I don't see how to get a reference to the parent order, except to use OnLoad event for the SubOrder and set SubItem properties there... which is awkward.
"OnLoad event for the SubOrder and set SubItem properties there" -> there's one solution.
Otherwise you could try writing a custom ReflectionOptimizer.

"Is a" vs "Has a" : which one is better?

Portfolio A → Fund 1
Portfolio A → Fund 2
Portfolio A → Fund 3
I couldn't frame my sentence without not using is/has. But between 1 & 2,
1) has a:
class PortfolioA
{
List<Fund> obj;
}
2) is a:
class PortfolioA : List<Fund>
{
}
which one do you think is better from the point of extensibility, usability? I can still access my funds either way, albeit with a small syntactical change.
I vote with the other folks who say HAS-A is better in this case. You ask in a comment:
when I say that a Portfolio is just a
collection of funds, with a few
attributes of its own like
TotalPortfolio etc, does that
fundamentally not become an "is-a"?
I don't think so. If you say Portfolio IS-A List<Fund>, what about other properties of the Portfolio? Of course you can add properties to this class, but is it accurate to model those properties as properties of the List? Because that's basically what you're doing.
Also what if a Portfolio is required to support more than one List<Fund>? For instance, you might have one List that shows the current balance of investments, but another List that shows how new contributions are invested. And what about when funds are discontinued, and a new set of funds is used to succeed them? Historical information is useful to track, as well as the current fund allocation.
The point is that all these properties are not correctly properties of a List, though they may be properties of the Portfolio.
do not 'always' favor composition or inheritance or vice-versa; they have different semantics (meanings); look carefully at the meanings, then decide - it doesn't matter if one is 'easier' than the other, for longevity it matters that you get the semantics right
remember: is-a = type, has-a = containment
so in this case, a portfolio logically is a collection of funds; a portfolio itself is not a type of fund, so composition is the correct relationship
EDIT: I misread the question originally, but the answer is still the same. A Portfolio is not a type of list, it is a distinct entity with its own properties. For example, a portfolio is an aggregate of financial instruments with an initial investment cost, a total current value, a history of values over time, etc., while a List is a simple collection of objects. A portfolio is a 'type of list' only in the most abstract sense.
EDIT 2: think about the definition of portfolio - it is, without exception, characterized as a collection of things. An artist's portfolio is a collection of their artwork, a web designer's portfolio is a collection of their web sites, an investor's portfolio consists of all of the financial instruments that they own, and so on. So clearly we need a list (or some kind) to represent a portfolio, but that in no way implies that a portfolio is a type of list!
suppose we decide to let Portfolio inherit from List. This works until we add a Stock or Bond or Precious Metal to the Portfolio, and then suddenly the incorrect inheritance no longer works. Or suppose we are asked to model, say, Bill Gates' portfolio, and find that List will run out of memory ;-) More realistically, after future refactoring we will probably find that we should inherit from a base class like Asset, but if we've already inherited from List then we can't.
Summary: distinguish between the data structures we choose to represent a concept, and the semantics (type hierarchy) of the concept itself.
The first one, because you should try to favour composition over inheritance when you can.
It depends whether the business defines a Portfolio as a group (and only a group) of funds. If there is even the remote possibility of that it could contain other objects, say "property", then go with option 1. Go with option 2 if there is a strong link between a group of funds and the concept of Portfolio.
As far as extensibility and usefullness 1 has the slight advantage over 2. I really disagree with the concept that you should always favour one over the other. It really depends on what the actual real life concepts are. Remember, you can always^ refactor.
^ For most instances of always. If it is exposed publicly, then obviously not.
I would go with option (1) - composition, since you may eventually have attributes specific to the portfolio, rather than the funds.
The first one, because it is "consists of". => Composition
I will differ with what appears to be the common opinion. In this case I think a portfolio is very little more than a collection of funds... By using inheritance you allow the use of multiple constructors, as in
public Portfolio(CLient client) {};
public Portfolio(Branch branch, bool Active, decimal valueThreshold)
{
// code to populate collection with all active portfolios at the specified branch whose total vlaue exceeds specified threshold
}
and indexers as in:
public Fund this[int fundId] { get { return this.fundList[fundId]; } }
etc. etc.
if you want to be able to treat variables of type Portfolio as a collection of funds, with the associated syntax, then this is the better approach.
Portfolio BobsPortfolio = new Portfolio(Bob);
foreach (Fund fund in BobsPortfolio)
{
fund.SendStatement();
}
or stuff like that
IS-A relation ship represents inheritances and HAS-A relation ship represents composition. For above mentioned scenario we prefer composition as PortfolioA has a List and it is not the List type. Inheritances use when Portfolio A is a type of List but here it is not. Hence for this scenario we should prefer Composition.