I have just had something created similar to the way private messages works on forums, it seems pretty standard on many networking sites. You PM me, then it sends out an automatic email to the other persons regular email address saying you have a PM, log in to your account.
Everything is fine and works but it is sending through my server, im wondering if this will cause me the possibility of getting me blacklisted somehow.
I called companies like icontact and it seems they dont have any sort of API or anything that could work with a site to transfer those emails from your private messaging system, maybe i misunderstood.
I would like to know what is the "correct" way to do it and any companies that provide the solution? thank you.
You likely won't get blacklisted, but your emails are likely to wind up in peoples SPAM folders quite often if the sending server doesn't match the account sent from.
Who's email address are you trying to send from? The users?
Related
I know this is kinda an odd question but I am not sure how to investigate further in google, perhaps soemone can help me out.
So I was playing League of Legends an noticed that there are some programs like "porofessor" or "Blitz" that can access to the client information in real time and show stadistics and stuff.
I am really curious on how to do that, if anyone knows what people use to do that, for example accessing to client masteries.
I've found a github project called "lolMimic" that emulates league client from the phone and select champions in the computer, what I am looking for is the link between the computer and the league of legends client.
Heres the project if anyone can help
https://github.com/molenzwiebel/mimic
Thanks a lot and sorry for the odd question.
Finally I found how is done. Basically League of legends client when is executed sets up an Http server in a random port of your machine, if you find the process of the client you can find the port where the http server is executing and communicate with the client.
I apologise if something like this has been answered before, I just can't figure out a good way to word my question well enough to include all details about my problem.
I'd like users to be able to host servers for my indie game in a way virtually identical to, for example, Minecraft. I don't want any official servers, the game is mostly intended to be played with friends and not random strangers.
I've thought of many ways to accomplish this but I could never solve one important detail - I want the server to be able to remember users and put them where they left off when they reconnect (give them their character, the character's inventory, etc).
But any solution I could find or think of either made it potentially very easy to steal someone's character and connect to the server pretending to be them, or required me to make players have a way to register with accounts, something I can't afford to host myself.
I guess what I need is a way for the server to send a token to a new connecting player, and then have a way to see if the player sending that token back is the same person, and not an attempt to replicate the token. That to me sounds like public key cryptography, but the game engine I'm using doesn't seem to have any libraries for that (unsurprisingly), and I certainly am not qualified to make a library like that myself. But maybe there's an easier solution I'm somehow missing.
This might be a stupid question, but I hope it's worth a try asking. Thank you in advance for any help. Sorry I was so wordy by the way.
TLDR: I want users to host game servers that can remember reconnecting players without risk of players' progress being stolen.
If you have not already, look into sessions. Session cookies. But also setting up a basic log in system with php or whatever server code your server uses is not hard, and most basic hosting provide the mysql and php needed to do a basic log in page, you just have to code it yourself.
I need to set up series of emails with time delays in mailgun.
I'm not sure this is possible without connecting to a CRM like ActiveCampaign, Mailchimp, etc.
If it's possible, can anyone share how it works?
Thanks in advance.
Mailgun is a transactional email service that gives you the ability to send emails from your own web applications. If you want to create a drip campaign like you mentioned, you’d have to add such logic to your web application either through a cron-like task or similar.
There is Mailjet from the same company that offers email automation (another name for drip emails). While I don’t have hands on experience with Mailjet like I do Mailgun, it should be a WYSIWYG interface like what you’re interested in.
At the end of the day it really comes down to what you’re after. Do you want to add email sending to your own applications where you design every aspect of the sending and scheduling logic, or do you want a tool available and ready to go.
Best,
Is there anyway to receive email in mvc, I'm imagining it probably involves setting up a smtp server and having the app poll every so often.
The scenario I am thinking of is tracking emails that are not being able to be sent for various reasons like invalid email address, receipient server down etc and we'd like to track those so we know whats going on and read the error response we are sent.
The other thing I'm not 100% sure of its how you would tie the messages together, I'm guessing you could do a reasonable job with checking the message title and recipients but a better way might be to specify a custom header however I'm not sure if these would still get sent by the mailer when they are replying back to us with the error, any ideas?
I think I've done this before but I use the third-party commercial component for ASP so I'm not sure that what is your main operating system server or whatsoever.
But you might check the source code and the component as well to help you through and build this application.
The source code is dope and wide, you might download, check and learn from that.
Link
Hope this helps and GBU
i'm using Rails 3.2 and i come cross a problem to find solution like github email system.
I want to make functionality in my Rails app Forum like if there are 10 members of one forum group and if any one reply through email the reply quotes should be post on all forum groups.
For example if we are 4 persons work on a github repo. And when one email come to all persons and if anyone reply of mail using gmail reply link the email goes to all persons who are working on this repo.
some forums also use this functionality.
But i'm thinking that how control come to my app through gmail when anyone reply through gmail or anyother mailing server. i'm using gmail account currently.
Any ideas , blog posts ,refrences?
Thanks
Basically you're asking, "how can I have dynamically generated and maintained email lists?", right? This is a deep, deep problem space. I built just such a system a few years back, and it was a nightmare. Email is very complicated. Doing mailing lists right is very, very hard. You need to deal with:
Filtering out out-of-office responses
Re-writing the emails to resend them
Setting the proper mail headers
Dealing with attachments
The hundred and one types of email encoding
Outlook... oh god, Outlook
It's not an easy problem to solve. My recommendation would be to google around for a 3rd party provider with a good email list management API that you could pay to handle this for you.
Rolling your own would be a last resort...