Objective-C: How to make a Framework? - objective-c

I'm new to Objective-C but has a lot experience with Java and .NET.
I'm trying to add EGOPhotoViewer to my iOS 5 project in Xcode 4.2.1. But I get a lot of release, dealloc, retain etc. issues while compiling their code, since I'm using Automatic Reference Counting (I think!).
How can I create a class library, framework or what it is called in Objective C for their code, that I can add to my project?
EDIT:
I've done the approach from JeremyP by inserting the code with a new target. I compiled in the beginning, but after a while I get this compile error:
Undefined symbols for architecture i386:
"_OBJC_METACLASS_$_EGOPhotoViewController", referenced from:
_OBJC_METACLASS_$_PhotoViewController in PhotoViewController.o
"_OBJC_CLASS_$_EGOPhotoViewController", referenced from:
_OBJC_CLASS_$_PhotoViewController in PhotoViewController.o
ld: symbol(s) not found for architecture i386
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Does anybody know why?

For your purpose, a regular static library as described by beryllium would do fine.
Just for unashamed plug purposes and for spreading the word, this document describes how to create versioned, documented frameworks using Xcode, GIT and DoxyGen.
Creating a Versioned Framework 1.23
The main purpose of creating such frameworks is to redistribute them. I personally find it extremely annoying to manually include libraries and headers I receive from third parties - especially if the libraries are delivered in separate versions for simulator and device. That guide is meant for classic middleware developers. I have written it to allow people like those folks from Google Analytics to finally provide something worth their brand.
This document gives you a step by step explanation, bundled with loads of screenshots.

Open Xcode -> File -> New -> New Project -> Framework & Library -> Next -> Type Name, Choose Folder -> Create
It will be a library called yourApp.a. You can find it in Derived Data folder

You can't create frameworks for iOS. You can however, create static libraries using beryllium's technique. You can also add a static library to your existing project using File / New / New Target... Obviously, once you create the target you can change the Objective-C automatic reference counting build setting to "no" for your new target.
I thought it was possible to turn ARC on and off at the source file level, but I can't figure out how.

I've created frameworks on multiple occasions using the following method:
http://db-in.com/blog/2011/07/universal-framework-iphone-ios-2-0/

Related

Duplicate symbols (two projects in a workspace use the same code)

A is a module project. There are some test targets and the relevant reusable code is compiled in a separate (static library) target. A uses the third party Lumberjack logging library. The Lumberjack code was simply dropped into the project.
B is a different module project, but otherwise it has the same properties as A.
C is the main project. It depends on A and B. It links the libraries of A and B.
Compiling C will result in duplicate Lumberjack symbols.
How can I have multiple separate module projects so that...
they don't know of each other,
use the same third party code,
can be compiled and tested on their own,
included in a main project without duplicate issues?
So, to elaborate on sergio's answer, I was able to succesfully build a test setup as follows.
I included the Lumberjack code in a separate project that builds Lumberjack as a static library.
I created a new project ProjectA with a static library target ModuleA and a test app target DemoA. I copied the Lumberjack project folder into the project folder of ProjectA and then added it as a subproject. I didn't make ModuleA dependent on Lumberjack or link Lumberjack in ModuleA. Instead, I made DemoA dependent on both and link both libraries. This way, I am able to compile the test target, but the library target doesn't include Lumberjack.
I created a second project ProjectB with the analogue setup as ProjectA.
In the main project, I included ProjectA, ProjectB and Lumberjack as subprojects. Unfortunately this will make Lumberjack included 3 times in the main project, which is a little bit inconvenient and ugly (for instance when selecting dependent targets, you can't really tell which one is which).
Finally, I made the main project's target dependent on Lumberjack, ModuleA and ModuleB and link all three libraries. Now, the main project can compile without duplicate symbol error and the submodules can also be compiled and tested on their own.
Since you are targeting OSX, the solution to your issue is building Lumberjack as a framework (as opposed to link the sources code in your A and B modules) and then using that framework wherever it is required (i.e., in any project using A or B modules).
Indeed, Lumberjack already includes a project that will build a Lumberjack.framework, check this: CocoaLumberjack/Xcode/LumberjackFramework/Desktop/Lumberjack.xcodeproj.
Elaborating more on this, you would define your A and B modules as you are doing now, but without dropping Lumberjack source code in it.
What you do instead is, whenever you want to use the A static library in a executable (say, your test target), you add the library to the target and also the lumberjack framework (exactly as you do with OSX SDK frameworks).
Adding the dynamic framework is just a different way to "drop the sources", if you want, but done properly.
When you want to use both A and B in a C project, you add both static libraries and your Lumberjack framework to C.
As you can see, this way of doing will comply with all your four requirements, at the expense of introducing one dependency: you need to make clear in your static libraries documentation that they depend on the Lumberjack framework. This is actually not a big issue, since the latter is available in its own project and any one will be able to build it on his own.
If you want to improve on the handling of this dependencies, cocoapods are the way to go (a cocoapod is a file associated to your library which describes its dependencies, so when you install your library, the cocoapods system will automatically install also the dependencies). But this is highly optional. One single dependency is not a big issue to document or comply with.
Hope this answers your question.
I hate to reference an existing answer but here's one solution that's cumbersome but works: What is the best way to solve an Objective-C namespace collision?
I have this same problem and I'm working on a better solution though. Another idea that might work but I'm not yet sure how to implement it I asked here: Selectively loading classes in Objective-C
A third idea I had because of something someone said on my question was to wrap one of the libraries in a framework and create functions that reference the functions you need. Then load using something like #import <myFramework/MFMyAliases.h>
Have you tried looking at the libraries with ar? If you are very lucky, running for example
ar -t libA.a
gives you a list of files like
__.SYMDEF SORTED
Afile1.o
Afile2.o
Lumberjack1.o
Lumberjack2.o
Afile3.o
SomeOtherLibrary.o
where the Lumberjack files are clearly separable from the rest. Then, you can kick them out
with
a -d Lumberjack1.o Lumberjack2.o
and link C against this trimmed library while using the full library when testing A alone.
I was trying to achieve the same thing before few months and "Easy, Modular Code Sharing Across iPhone Apps: Static Libraries and Cross-Project References" article got all what i needed. please check it out if its useful.
Are A and B binaries?
If not you could simply uncheck the compile checkbox for all *.m files of one of the projects, so as to avoid building duplicate objects.
Also if you could use A and B thorough Cocoapods it would be best.
Try this.
It is sharing libraries/modules between different projects.

Xcode Multiple Static Libraries and Duplicate Symbols

I'm developing an iPad application which relies on two static utility libraries (libBFSDK & libBetfair-Platform). Both static libraries include AFNetworking. When I try to include the two static libraries in my iPad application, I get a linking error like:
duplicate symbol _OBJC_METACLASS_$_AFImageCache in:
/Users/osheas/Library/Developer/Xcode/DerivedData/Betfair-gnnjnwtovdmtoxakuxbjyvetciyy/Build/Products/Debug-iphonesimulator/libBFSDK.a(UIImageView+AFNetworking.o)
/Users/osheas/Library/Developer/Xcode/DerivedData/Betfair-gnnjnwtovdmtoxakuxbjyvetciyy/Build/Products/Debug-iphonesimulator/libBetfair-Platform.a(UIImageView+AFNetworking.o)
ld: 86 duplicate symbols for architecture i386
clang: error: linker command failed with exit code 1 (use -v to see invocation)
UIImageView+AFNetworking is part of AFNetworking. Both static libraries include AFNetworking. As a result, I get duplicate symbols for UIImageView+AFNetworking.
Anyone have ideas on a workaround for this? I have access to the source code for the two static libraries, but I'm still not sure how to solve this problem.
Thanks & please let me know if you need any other details,
Sean
PS - FWIW I'm running Xcode 4.5 & I need to be able to deploy to iOS 4.x devices.
Since you have access to the source for the static libs, you could use the preprocessor to rename the AFNetworking symbols to something unique.
Add flags for each duplicate symbol to your "Other C Flags" build setting with the format
-AFNetworkingSymbol=UniqueAFNetworkingSymbol
This will still result in duplicate code, but should allow you to have multiple copies of AFNetworking without modifying the source.
More info
Ideally, most open source Obj-C code will move to solutions like CocoaPods and just specify dependencies instead of bundling them.
Apparently, this is a relatively common occurrence. See https://github.com/square/PonyDebugger/issues/36 for more details.
This is the simplest solution I have seen to this problem. I have tested it and it works.
http://blog.sigmapoint.pl/avoiding-dependency-collisions-in-ios-static-library-managed-by-cocoapods/
you check _AFImageCache has tow file in your project and remove one.
this can help you.

Having to Link Binary With Libraries twice when using a static library in XCode

I am trying to use a static library in a project. The static library depends on several frameworks... CoreData, CFNetwork, AddressBook, etc.
The static library also uses categories, so I am forced to use the -all_load linker option in the main project's "Other Linker Settings". When I enable this, I get 120 errors all relating to my main project not being linked with the same frameworks as my static library (CoreData, CFNetwork, AddressBook, etc).
It is very inconvenient for a developer to want to use a static library, link to it, but then still be required to link to all of the frameworks that the library links to. Is there any way to automate this process, so that the main project automatically links to all of the frameworks linked to by the static library?
I am using XCode 4.4.
edit: to be more clear, I have the following:
StaticLibrary.xcodeproj
- AFNetworking
- files...
- CoreData
- categories for NSManagedObjectContext, for convenience
- AddressBook
- convenience methods for working with contacts
This project's target is linked to the necessary frameworks under Build Phases > Link Binary With Libraries. This includes CoreData.framework, AddressBook.framework, etc.
Now what I would like to do is add this library to another project of mine. In fact, I would like to add this library to every new project I make from here on out, so I always have easy access to the convenience functions/categories that I've written. So: I add the library to my project, and then add the .a file to Build Phases > Link Binary With Libraries (of my main project). I also do everything else necessary that I know of (see comments).
What I would like to happen: the main project is now linked to the library, so it inherits all of the library's links so that the main project is now also linked to CoreData.framework, AddressBook.framework, etc.
What does happen: the main project gives me errors because it is not linked to anything that the library requires.
Is there a way to automatically add the linked frameworks from the static library to the main project, or should I split the library up into CoreDataStaticLibrary, etc, and then require the developer to add CoreData.framework as well as the static library to the project target everytime?
As I understand, you should only need -all_load if your library contains only categories. Otherwise, you can use -ObjC. That's what I use, at any rate.
Also, when you build a static library, you are just creating an archive of compiled object modules. No external dependencies are resolved in the library. Really, you should just think of it as a single collection of a bunch of object code files.
So, when you finally link your executable, it will link all your compiled code, along with the archive of pre-compiled code in your static libraries. The linker will expect to resolve all symbols, so you must tell it where to find all the libraries (frameworks) that are needed to completely resolve all the symbols.
Should XCode be able to look inside a static-library subproject and pull out the framework dependencies from that project and add them to the linker invocation for the final project? Sure. But, I'm not aware of a way to make that happen automatically.
If you want, you can create a podfile for your library, and use CocoaPods to manage your project dependencies.
The problem is you're including the same symbols several times. I've run into the same issue several times and the solution is basically to understand what the "-all_load" flag does, which is pretty well explained in this SO question: What does the all load linked flag do
Said that, you never reference frameworks from your library in that way. Since these frameworks are dynamically linked they don't really belong to your static library, there are just references pointing to them on it.
The user of such library should be responsible of adding the necessary frameworks to make it work properly. This means, you don't have to link your library to such frameworks (as such thing just doesn't make sense), just add them to project that's gonna use it. (Have a look on Restkit to see how it's done).
Also, I think you could get rid of the "all_load" flag and try to replace it with "force_load /path/to/the/library" all_load is only necessary in case your library only contains categories (no classes at all).
Let us know how it goes and happy coding!

How to config xCode 4 to compile objective-c++ without adding a '.mm' file

I am trying to describe my problem clearly for you, so it might be a little long, and I really appreciate that if you can read it and provide some suggestion. Thanks.
I have a library project, let's call it MyCppLib, which contains some legacy c++ code, and I add a adapter class in this project so that I can use it with out using objective-c++ in other project. Here is an overview of MyCppLib project.
Project MyCppLib
- some legacy c++ code
- Adapter.h
- Adapter.mm
I have another project, let's call it Main project, which use the MyCppLib project as a static library. So I use xCode 4 to compile MyCppLib, and get libMyCppLib.a, and config Main project in xCode 4 to link it with Main project. Here is an overview of Main project.
Project Main
- Some objective-c classes which DO NOT contain '.mm' file
- Adapter.h
- libMyCppLib.a as a static library
While I compile the Main project in xCode 4 I get some errors:
Undefined symbols for architecture armv6:
"operator new(unsigned long)", referenced from:
-[Adapter init] in libMyCppLib.a(Adapter.o)
my::cpp::namespace::MyCppClass::MyCppClass()in libMyCppLib.a(MyCppClass.o)
... some other similar errors
ld: symbol(s) not found for architecture armv6
collect2: ld returned 1 exit status
I figure it might because the Main project do not have an objective-c++ capability, so I add a '.mm' file to the Main project. And now Main project should be like this:
Project Main
- Some objective-c classes which DO NOT contain '.mm' file
- Adapter.h
- libMyCppLib.a as a static library
- DummyObjCpp.h
- DummyObjCpp.mm
Then, I compile the Main project, and it succeed!
So, finally, my question is: how can I configure the Main project to have objective-c++ capability without adding a '.mm' file?
OK, I've read over the question a few times, but I'm still not sure I understand the problem.
While I've done a lot with Objective-C, C++, and Objective-C++, I haven't encountered the scenario you've described with static libraries (since most of my development is for OS X rather than iOS, where dynamic libraries are allowed and preferred).
It sounds like there might be an issue in your second project because the .h file by itself doesn't tell enough about what's contained in the .a (namely that when you combine it with the rest of your executable, you'll need to be linked against libstdc++.dylib). You might try changing the "File Type" of the Adapter.h header file from the default of C header to C++ header as shown in the image below:

Static Library using frameworks in specific projects

I have created a static library containing all my generic classes. Some of these classes use frameworks.
Now I have two projects, one that uses some classes that use frameworks, and one that doesn't use any of the classes that use frameworks.
Because Static Libraries don't support including frameworks (if I am correct). I have to include the frameworks in the project that uses them. But when I compile the project that doesn't use any of the framework-classes the compiler breaks because it still requires the frameworks. Now I know it tries to compile all the (unused) classes from the library because I use the Linker Flag '-ObjC' to prevent 'unrecognized selector' errors.
Does anyone know how to compile only the required source files per project? And prevent from all frameworks having to be included in all projects that use my static library?
First of all, you are right in that a static library cannot include any framework nor other static libraries, it is just the collection of all object files (*.obj) that make up that specific static library.
Does anyone know how to compile only the required source files per project?
The linker will by default only link in object files from the static library that contain symbols referenced by the application. So, if you have two files a.m and b.m in your static library and you only use symbols from a.m in your main program, then b.o (the object file generated from b.c) will not appear in your final executable. As a sub-case, if b.m uses a function/class c which is only declared (not implemented), then you will not get any linker errors. As soon as you include some symbols from b.m in your program, b.o will also be linked and you will get linker errors due to the missing implementation of c.
If you want this kind of selection to happen at symbol rather than at object level granularity, enable dead code stripping in Xcode. This corresponds to the gcc option -Wl,-dead_strip (= linker option -dead_strip in the Build settings Info pane for your project). This would ensure further optimization.
In your case, though, as you correctly say, it is the use of the "-ObjC" linker flag that defeats this mechanism. So this actually depends on you. If you remove the -Objc flag, you get the behavior you like for free, while losing the stricter check on selectors.
And prevent from all frameworks having to be included in all projects that use my static library?
Xcode/GCC support an linking option which is called "weak linking", which allows to lazily load a framework or static library, i.e., only when one of its symbols is actually used.
"weak linking" can be enabled either through a linker flag (see Apple doc above), or through Xcode UI (Target -> Info -> General -> Linked Libraries).
Anyhow, the framework or library must be available in all cases at compile/link time: the "weak" option only affects the moment when the framework is first loaded at runtime. Thus, I don't think this is useful for you, since you would need anyway to include the framework in all of your projects, which is what you do not want.
As a side note, weak_linking is an option that mostly make sense when using features only available on newer SDK version (say, 4.3.2) while also supporting deployment on older SDK versions (say, 3.1.3). In this case, you rely on the fact that the newer SDK frameworks will be actually available on the newer deployment devices, and you conditionally compile in the features requiring it, so that on older devices they will not be required (and will not produce thus the attempt at loading the newer version of the framework and the crash).
To make things worse, GCC does not support a feature known as "auto-linking" with Microsoft compilers, which allow to specify which library to link by means of a #pragma comment in your source file. This could offer a workaround, but is not there.
So, I am really sorry to have to say that you should use a different approach that could equally satisfy your needs:
remove the -ObjC flag;
split your static library in two or more parts according to their dependencies from external frameworks;
resort to including the source files directly.
Abour second part of your question, you can mark a linked framework as Optional :
About first part, it is not clear to me what you intend to do:
A library being declared in a project
A project declaring which files are compiled (via Target > Build phases > Compile sources)
Unless setting complex build rules to include or not files, which if I remember well can be done using .xcconfig files, I don't see any other solutions than splitting your Library. Which I would recommend, for its ease. You should even do several targets in the same project... You could also just use precompiler MACROS (#ifdef...) but that depends on what you want to do.
It sounds like you have library bloat. To keep things small I think you need to refactor your library into separate libraries with minimal dependencies. You could try turning on "Dead Code Stripping" in the "Linker Flags" section of the build target info (Xcode 3.x) to see if that does what you want (doesn't require frameworks used by classes that are dead-stripped.)
When you link against a framework on iOS I don't think that really adds any bloat since the framework is on the device and not in your application. But your library is still a bit bloated by having entire classes that never get used but are not stripped out of the library.
A static library is built before your app is compiled, and then the whole thing is linked into your app. There's no way to include some parts of the library but not others -- you get the whole enchilada.
Since you have the source code for the library, why not just add the code directly to each application? That way you can control exactly what goes into each app. You can still keep your generic classes together in the same location, and use the same code in both apps, but you avoid the hassle of using a library.