Upgrading app from IOS4 to IOS5 - objective-c

I have an IOS5 app which uses following function
[self.presentingViewController dismissModalViewControllerAnimated:YES];
and who works perfectly on IOS4 but suddenly I discovered that this function doesn't exists on IOS5 so I had to use this other equivalent one
[self.parentViewController dismissModalViewControllerAnimated:YES]
Now I've got the following issue: IOS4 users are not able to install my app due to this non existing function in IOS4 and what is even worse, the app is available on Apple's App Store but is only functional of IOS5 users. Another related issue us that the app suddenly stopped working on iPads equipped with Wifi, those connected to 3G networks operate normal.
Is there anything I missed trying to compile this new app version?
Thanks in advance!

You can check for existence of the property like this:
if([self respondsToSelector:#selector(presentingViewController)])
[self.presentingViewController dismissModalViewControllerAnimated:YES];
else
[self.parentViewController dismissModalViewControllerAnimated:YES];

Code it this way:
if ([self respondsToSelector:#selector(parentViewController)])
[self.parentViewController ...];
else
[self.presentingViewController ...];
(This is uncompiled, untested, etc.)
The point is that you can (and should) test for capabilities, and then act accordingly. In this case, if the iOS5 method is available, use that one. If not, use the old one, which also means its a pre-iOS5 device.

The way to go is twofold:
compiling your app against the latest SDK version, but also set the deployment target to the oldest version that you want to support; this will ensure that the app is listed properly in the App Store;
checking before using any method/feature that is only available on a later version; this will ensure that you app will not crash and can be done by means of conditional compilation, e.g.:
k
#if __IPHONE_OS_VERSION_MAX_ALLOWED >= 40000
if ([[UIApplication sharedApplication] respondsToSelector:#selector(beginBackgroundTaskWithExpirationHandler:)])
{
UIBackgroundTaskIdentifier bgTask = [[UIApplication sharedApplication] eginBackgroundTaskWithExpirationHandler:^{}];
// Perform work that should be allowed to continue in background
[[UIApplication sharedApplication] endBackgroundTask:bgTask];
}
#endif
this is quite convoluted if you have to do it in many places. You may have a look at this very good post to learn how to improve upon that example.

I have built a category that add presentingViewController on iOS 4.
(It disables itself on iOS 5.)
It works seamlessly; Just include 2 files.
Please see backward-modal.
I hope this benefits you as much as it does to me; It makes your code more clean!

Related

Change iOS Simulator Device Name

I'm working on a big project with many view controllers. Progression through these views depends on data being filled in on lengthy forms.
In my not-so-clever way i'm autofilling data so that i can speed through to the current feature I'm working on. I was using a conditional like this...
if(
[[[UIDevice currentDevice] name] hasPrefix:#"Rob"] ||
[[[UIDevice currentDevice] name] hasPrefix:#"iPad Simulator"]
)
{
self.label.text = #"xxx";
...
}
...this worked great because I could test both on my iPad and in the simulator. Now the client wants to also be able to test on their simulator, so I can't leave my autofill in. I'm thinking the simplest solution would be to just change the name of the simulator.
In Settings.app on the simulator, it's not editable. I also haven't seen then text "iPad Simulator" or "Simulator" show up in any files in ~/Library/Application Support/iPhone Simulator/5.1. I've done searches on setting plist properties, but no luck.
Does anyone know how to accomplish this?
You'll be able to check if it's running the iPhone Simulator by checking the model rather than the name of the current device. Something like the following should do:
if ([[[UIDevice currentDevice] model] isEqualToString:#"iPhone Simulator"]) {
// Run for iPhone simulator
}
Note: You'll need to use "iPad Simulator" for when you use the iPad Simulator
Also, your current code with hasPrefix is not secure at all. Rob is a common name so if someone else has a device with the name of their device beginning with Rob then it'll expose your test information. I highly suggest you just target this autocomplete for the simulator only
Just create a new class and put your loading logic there.
After that, call this class from your delegate didFinishLaunchingWithOptions method.
With this, you can comment the above call whenever you want or better, check if the data is already loaded and ignore it.

Objective-C –Setting network indicator to visible after application is launched

Is it possible to set [[UIApplication sharedApplication] setNetworkActivityIndicatorVisible:YES]; in - application:didFinishLaunchingWithOptions:
It doesn't seem to work for me.
It works for me, check if you turn it down at some place later.
Check if it gets turned off as wcrane suggested but also make sure you don't have some other 3rd party library in your project that possibly does that. Also, try calling it after a delay of, say, 0.5s or something. E.g.
[self performSelector:#selector(turnOnNetworkIndicator) withObject:nil afterDelay:0.5]

Preprocessor Directive in xib?

Despite searching all over the place, I can't find the answer to my question. So let's see how good y'all are. :)
I'm working on an app that uses an NSPopover which is only available in 10.7 Lion but I want the app to compile for 10.5 and higher. I'm using a preprocessor directive to wrap the related popover code which seems to do the trick... However, the last piece I'm still getting errors on is the .zib in Interface Builder. How do I go about cleaning up the errors shown in the Issues Navigator stating "Class Unavailable: NSPopover on Mac OS X versions prior to 10.7"?
#ifdef __MAC_OS_X_VERSION_MAX_ALLOWED
#if __MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
#property (assign) IBOutlet NSPopover *popover;
}
#endif
#endif
The above works in xxx.h and xxx.m's, but how do I get around the .xib errors?
Despite the error (Red), it builds successfully. However am I wrong to expect the 10.7 features (popover) to work in 10.7 because they don't... What am I missing here?
You shouldn't use preprocessors for this but check for availability at runtime using NSClassFromString(). The preprocessor runs at compile time, thus it won't detect what system the app is being run on.
Create three nibs, one for each of 10.5, 10.6 and 10.7 and load the one you need (or do it in code), but pick which one at run time, not compile time, e.g.
MyVC *vc = nil;
if (NSClassFromString(#"NSPopover"))
{
vc = [NSViewController initWithNibName:#"MyVC-Lion" bundle:nil];
}
else if (/* check for 10.6+ only features */)
{
vc = [NSViewController initWithNibName:#"MyVC-SL" bundle:nil];
}
else
{
vc = [NSViewController initWithNibName:#"MyVC" bundle:nil];
}
// ...
Not a real answer to your question, apologies, but 2 possible workarounds: isn't it possible to create 2 versions of your xib, and depending on the target, compile on or the other? This would be a bit more work to maintain, but if your UI is pretty stable, this should be the easiest way.
Or you could add your "10.7 specific" UI component(s) programmatically instead of using the IB. If you just have one or a few popovers, it shouldn't be to difficult to do, and the proprocessor guards would work fine.

How do I duplicate iPad display over TV out?

Is it possible to simply duplicate ipad display to TV out (assuming both have same resolution)?
Code like this doesnt seem to work (it is a pretty naive implementation)
int i=0;
for (UIScreen *screen in [UIScreen screens])
{
if(i>0)
{
UIWindow* extWindow = [[UIWindow alloc]init];
extWindow.screen =screen;
[extWindow addSubview:viewController.view];
[extWindow makeKeyAndVisible];
}
i++;
}
[window addSubview:viewController.view];
[window makeKeyAndVisible];
Code like this doesnt seem to work (it
is a pretty naive implementation)
This code looks like a mishmash. I haven't used external screens before, but your inner if block is creating anonymous UIWindow objects, assigning a property, and then leaking them at the end of the block (no release) -- and that definitely won't do what you intend.
You should consult the iPad Programming Guide, specifically, Support for External Displays and Projectors, which summarizes how your code should be written.
If you need this for a demo presentation, then there are few apps that will duplicate the screen for you while running your app like TVOut, TVOut2, Screenspltr. However there is a catch, these apps are not approved by Apple therefore are not in the app store, in order to install them you'll need to jailbreak it and it comes with the involved risks. However for a quick dome it is probably the best solution.

Can I disable UIPickerView scroll sound?

I want to disable the annoying clicks that the UIPickerView generates upon scrolling up and down. Is there a way to do this? I want to play short sounds for each item that the picker view lands upon. It gets ruined by the built in sound.
I understand that the picker sounds can be turned off globally by switching off the keyboard sounds in iPhone/iPod settings. But is there a way to programatically do this?
Any help will be much appreciated!
Thanks
I've been struggling with a UIPickerView sound issue, and even though it's only partially relevant to the original question, I'm posting the problem/solution here because this topic keeps coming up in my search results so I think anyone else in the same boat may end up here too…
I needed to initialize a UIPickerView to restore the currently selected row from saved data. Simple, right? In viewDidLoad, just call the selectRow:inComponent:animated method of UIPickerView:
[myPicker selectRow:currentRowIndex inComponent:0 animated:NO];
This works as expected, but has a side effect that it generates a single "click" sound as if the user had scrolled the control. The click sound only occurs when running on a device (not the simulator), and only if the device has iOS 3.x installed (I tested with 3.1.3 and 3.2). This was apparently a bug in iOS that was fixed starting with iOS 4.0. But if you need to target Gen1 iPhone, you're stuck with iOS 3.1.3 where this problem is present.
I discussed the issue with Apple DTS, but they were unable to suggest any workaround other than upgrading to 4.0. I asked if they would make an exception and permit the use of the undocumented setSoundsEnabled mentioned above (which does actually solve the problem). The answer was, "There are no exceptions."
After some additional detective work, I discovered that you can prevent the sound from occurring by temporarily removing the UIPickerView from the superview, call selectRow, then re-add it to the superview. For example, in viewDidLoad:
UIView *superview = [myPicker superview];
[myPicker removeFromSuperview];
[myPicker reloadAllComponents];
[myPicker selectRow:currentRowIndex inComponent:0 animated:NO];
[superview addSubview:myPicker];
This gets rid of the extraneous click sound without using undocumented/private APIs so should pass Apple's approval process.
After using this specific undocumented api for over a year on the App Store Apple finally asked me to remove it from my App. It is very frustrating for audio apps to have that damn click sound. The best advice is to share with users that the picker sound can be disabled globally in the settings application under "Sounds" and setting "Keyboard Clicks" to "Off". I also strongly recommend visiting https://bugreport.apple.com/ and filing a bug for UIPickerView, as it can cause distortion in audio applications when the picker click is played.
they have just rejected an app of mine because the use of undocumented api's...thats one of them.
Someone I know says he got this past the App Store review just last week:
// Hide private API call from Apple static analyzer
SEL sse = NSSelectorFromString([NSString stringWithFormat:#"%#%#%#", #"set",#"Sounds",#"Enabled:"]);
if ([UIPickerView instancesRespondToSelector:sse]) {
IMP sseimp = [UIPickerView instanceMethodForSelector:sse];
sseimp(self.thePicker, sse, NO);
}
There is an undocumented way (I'm actually not sure if it is still available in iphone 3.0) but here it is any way
#import <UIKit/UIKit.h>
#interface SilintUIPickerView: UIPickerView
{ }
- (void) setSoundsEnabled: (BOOL) enabled;
#end
use this subclass instead and call [view setSoundsEnabled: NO]
I'm interested in knowing how it goes in the latest SDK, give it a shot and let us know.
Could this trick work? Someone was able to suppress the camera shutter sound effect by playing an inverted copy of the sound at the same moment: https://stackoverflow.com/a/23758876/214070
Maybe this not the answer for this particular question, but I had a similar problem - set minimumDate for datePicker, and I wanted set it without annoying "click" sound. After some time found very simple solution:
datePickerCustomTime.minimumDate = [[NSDate date] dateByAddingTimeInterval:300]// min time to set = now + 5 min
[datePickerCustomTime setDate:[[NSDate date] dateByAddingTimeInterval:300] animated:NO];
I found small quickie solution for this try below
UIPickerView *pickerView = [[UIPickerView alloc] initWithFrame:CGRectMake(0, yPickerView, VIEW_WIDTH, PICKERVIEW_HEIGHT)];
pickerView.delegate = self;
pickerView.dataSource = self;
pickerView.showsSelectionIndicator = YES;
pickerView.alpha = 0.8f;
pickerView.tag = fieldTag;
[pickerView selectRow:pickerViewSelectedIndex inComponent:0 animated:NO];
set the animated:NO for selectRow: method