Objective-C - Proper way of delegation? [duplicate] - objective-c

This question already has answers here:
Why are Objective-C delegates usually given the property assign instead of retain?
(4 answers)
Closed 8 years ago.
Let's say I have a class called colorPicker which holds a delegate to notify about color changes.
Does the property for this delegate need to be set to retain or assign? WHY?
#interface ColorPicker : UIView
#property (nonatomic, retain) NSObject <ColorPickerDelegate> *delegate;
#end

Short: use assign to avoid retain cycles.
Retaining an object creates a strong reference, and an object cannot be deallocated until all of its strong references are released. If two objects retain each other, neither object ever gets deallocated because the connection between them cannot be broken (source)
Long: Why are Objective-C delegates usually given the property assign instead of retain?

Related

Are strong, retain and assign properties are same in Non-ARC? [duplicate]

As someone that's new to Objective-C can someone give me an overview of the retain, assign, copy and any others I'm missing, that follow the #property directive? What are they doing and why would I want to use one over another?
Before you know about the attributes of #property, you should know what is the use of #property.
#property offers a way to define the information that a class is intended to encapsulate.
If you declare an object/variable using #property, then that object/variable will be accessible to other classes importing its class.
If you declare an object using #property in the header file, then you have to synthesize it using #synthesize in the implementation file. This makes the object KVC compliant. By default, compiler will synthesize accessor methods for this object.
accessor methods are : setter and getter.
Example:
.h
#interface XYZClass : NSObject
#property (nonatomic, retain) NSString *name;
#end
.m
#implementation XYZClass
#synthesize name;
#end
Now the compiler will synthesize accessor methods for name.
XYZClass *obj=[[XYZClass alloc]init];
NSString *name1=[obj name]; // get 'name'
[obj setName:#"liza"]; // first letter of 'name' becomes capital in setter method
List of attributes of #property
atomic, nonatomic, retain, copy, readonly, readwrite, assign, strong, getter=method, setter=method, unsafe_unretained
atomic is the default behavior. If an object is declared as atomic then it becomes thread-safe. Thread-safe means, at a time only one thread of a particular instance of that class can have the control over that object.
If the thread is performing getter method then other thread cannot perform setter method on that object. It is slow.
#property NSString *name; //by default atomic`
#property (atomic)NSString *name; // explicitly declared atomic`
nonatomic is not thread-safe. You can use the nonatomic property attribute to specify that synthesized accessors simply set or return a value directly, with no guarantees about what happens if that same value is accessed simultaneously from different threads.
For this reason, it’s faster to access a nonatomic property than an atomic one.
#property (nonatomic)NSString *name;
retain is required when the attribute is a pointer to an object.
The setter method will increase retain count of the object, so that it will occupy memory in autorelease pool.
#property (retain)NSString *name;
copy If you use copy, you can't use retain. Using copy instance of the class will contain its own copy.
Even if a mutable string is set and subsequently changed, the instance captures whatever value it has at the time it is set. No setter and getter methods will be synthesized.
#property (copy) NSString *name;
now,
NSMutableString *nameString = [NSMutableString stringWithString:#"Liza"];
xyzObj.name = nameString;
[nameString appendString:#"Pizza"];
name will remain unaffected.
readonly If you don't want to allow the property to be changed via setter method, you can declare the property readonly.
Compiler will generate a getter, but not a setter.
#property (readonly) NSString *name;
readwrite is the default behavior. You don't need to specify readwrite attribute explicitly.
It is opposite of readonly.
#property (readwrite) NSString *name;
assign will generate a setter which assigns the value to the instance variable directly, rather than copying or retaining it. This is best for primitive types like NSInteger and CGFloat, or objects you don't directly own, such as delegates.
Keep in mind retain and assign are basically interchangeable when garbage collection is enabled.
#property (assign) NSInteger year;
strong is a replacement for retain.
It comes with ARC.
#property (nonatomic, strong) AVPlayer *player;
getter=method If you want to use a different name for a getter method, it’s possible to specify a custom name by adding attributes to the property.
In the case of Boolean properties (properties that have a YES or NO value), it’s customary for the getter method to start with the word “is”
#property (getter=isFinished) BOOL finished;
setter=method If you want to use a different name for a setter method, it’s possible to specify a custom name by adding attributes to the property.
The method should end with a colon.
#property(setter = boolBool:) BOOL finished;
unsafe_unretained There are a few classes in Cocoa and Cocoa Touch that don’t yet support weak references, which means you can’t declare a weak property or weak local variable to keep track of them. These classes include NSTextView, NSFont and NSColorSpace,etc. If you need to use a weak reference to one of these classes, you must use an unsafe reference.
An unsafe reference is similar to a weak reference in that it doesn’t keep its related object alive, but it won’t be set to nil if the destination object is deallocated.
#property (unsafe_unretained) NSObject *unsafeProperty;
If you need to specify multiple attributes, simply include them as a comma-separated list, like this:
#property (readonly, getter=isFinished) BOOL finished;
The article linked to by MrMage is no longer working. So, here is what I've learned in my (very) short time coding in Objective-C:
nonatomic vs. atomic
- "atomic" is the default. Always use "nonatomic". I don't know why, but the book I read said there is "rarely a reason" to use "atomic". (BTW: The book I read is the BNR "iOS Programming" book.)
readwrite vs. readonly
- "readwrite" is the default. When you #synthesize, both a getter and a setter will be created for you. If you use "readonly", no setter will be created. Use it for a value you don't want to ever change after the instantiation of the object.
retain vs. copy vs. assign
"assign" is the default. In the setter that is created by #synthesize, the value will simply be assigned to the attribute. My understanding is that "assign" should be used for non-pointer attributes.
"retain" is needed when the attribute is a pointer to an object. The setter generated by #synthesize will retain (aka add a retain count) the object. You will need to release the object when you are finished with it.
"copy" is needed when the object is mutable. Use this if you need the value of the object as it is at this moment, and you don't want that value to reflect any changes made by other owners of the object. You will need to release the object when you are finished with it because you are retaining the copy.
After reading many articles I decided to put all the attributes information together:
atomic //default
nonatomic
strong=retain //default
weak= unsafe_unretained
retain
assign //default
unsafe_unretained
copy
readonly
readwrite //default
Below is a link to the detailed article where you can find these attributes.
Many thanks to all the people who give best answers here!!
Variable property attributes or Modifiers in iOS
Here is the Sample Description from Article
atomic
-Atomic means only one thread access the variable(static type).
-Atomic is thread safe.
-but it is slow in performance
-atomic is default behavior
-Atomic accessors in a non garbage collected environment (i.e. when using retain/release/autorelease) will use a lock to
ensure that another thread doesn't interfere with the correct setting/getting of the value.
-it is not actually a keyword.
Example :
#property (retain) NSString *name;
#synthesize name;
nonatomic
-Nonatomic means multiple thread access the variable(dynamic type).
-Nonatomic is thread unsafe.
-but it is fast in performance
-Nonatomic is NOT default behavior,we need to add nonatomic keyword in property attribute.
-it may result in unexpected behavior, when two different process (threads) access the same variable at the same time.
Example:
#property (nonatomic, retain) NSString *name;
#synthesize name;
Explain:
Suppose there is an atomic string property called "name", and if you call [self setName:#"A"] from thread A,
call [self setName:#"B"] from thread B, and call [self name] from thread C, then all operation on different thread will be performed serially which means if one thread is executing setter or getter, then other threads will wait. This makes property "name" read/write safe but if another thread D calls [name release] simultaneously then this operation might produce a crash because there is no setter/getter call involved here. Which means an object is read/write safe (ATOMIC) but not thread safe as another threads can simultaneously send any type of messages to the object. Developer should ensure thread safety for such objects.
If the property "name" was nonatomic, then all threads in above example - A,B, C and D will execute simultaneously producing any unpredictable result. In case of atomic, Either one of A, B or C will execute first but D can still execute in parallel.
strong (iOS4 = retain )
-it says "keep this in the heap until I don't point to it anymore"
-in other words " I'am the owner, you cannot dealloc this before aim fine with that same as retain"
-You use strong only if you need to retain the object.
-By default all instance variables and local variables are strong pointers.
-We generally use strong for UIViewControllers (UI item's parents)
-strong is used with ARC and it basically helps you , by not having to worry about the retain count of an object. ARC automatically releases it for you when you are done with it.Using the keyword strong means that you own the object.
Example:
#property (strong, nonatomic) ViewController *viewController;
#synthesize viewController;
weak (iOS4 = unsafe_unretained )
-it says "keep this as long as someone else points to it strongly"
-the same thing as assign, no retain or release
-A "weak" reference is a reference that you do not retain.
-We generally use weak for IBOutlets (UIViewController's Childs).This works because the child object only
needs to exist as long as the parent object does.
-a weak reference is a reference that does not protect the referenced object from collection by a garbage collector.
-Weak is essentially assign, a unretained property. Except the when the object is deallocated the weak pointer is automatically set to nil
Example :
#property (weak, nonatomic) IBOutlet UIButton *myButton;
#synthesize myButton;
Strong & Weak Explanation, Thanks to BJ Homer:
Imagine our object is a dog, and that the dog wants to run away (be deallocated).
Strong pointers are like a leash on the dog. As long as you have the leash attached to the dog, the dog will not run away. If five people attach their leash to one dog, (five strong pointers to one object), then the dog will not run away until all five leashes are detached.
Weak pointers, on the other hand, are like little kids pointing at the dog and saying "Look! A dog!" As long as the dog is still on the leash, the little kids can still see the dog, and they'll still point to it. As soon as all the leashes are detached, though, the dog runs away no matter how many little kids are pointing to it.
As soon as the last strong pointer (leash) no longer points to an object, the object will be deallocated, and all weak pointers will be zeroed out.
When we use weak?
The only time you would want to use weak, is if you wanted to avoid retain cycles
(e.g. the parent retains the child and the child retains the parent so neither is ever released).
retain = strong
-it is retained, old value is released and it is assigned
-retain specifies the new value should be sent -retain on assignment and the old value sent -release
-retain is the same as strong.
-apple says if you write retain it will auto converted/work like strong only.
-methods like "alloc" include an implicit "retain"
Example:
#property (nonatomic, retain) NSString *name;
#synthesize name;
assign
-assign is the default and simply performs a variable assignment
-assign is a property attribute that tells the compiler how to synthesize the property's setter implementation
-I would use assign for C primitive properties and weak for weak references to Objective-C objects.
Example:
#property (nonatomic, assign) NSString *address;
#synthesize address;
unsafe_unretained
-unsafe_unretained is an ownership qualifier that tells ARC how to insert retain/release calls
-unsafe_unretained is the ARC version of assign.
Example:
#property (nonatomic, unsafe_unretained) NSString *nickName;
#synthesize nickName;
copy
-copy is required when the object is mutable.
-copy specifies the new value should be sent -copy on assignment and the old value sent -release.
-copy is like retain returns an object which you must explicitly release (e.g., in dealloc) in non-garbage collected environments.
-if you use copy then you still need to release that in dealloc.
-Use this if you need the value of the object as it is at this moment, and you don't want that value to reflect any changes made by other
owners of the object. You will need to release the object when you are finished with it because you are retaining the copy.
Example:
#property (nonatomic, copy) NSArray *myArray;
#synthesize myArray;
Atomic property can be accessed by only one thread at a time. It is thread safe. Default is atomic .Please note that there is no keyword atomic
Nonatomic means multiple thread can access the item .It is thread unsafe
So one should be very careful while using atomic .As it affect the performance of your code
prefer this links about properties in objective-c in iOS...
https://techguy1996.blogspot.com/2020/02/properties-in-objective-c-ios.html

When to synthesize objective [duplicate]

This question already has answers here:
When should I use #synthesize explicitly?
(7 answers)
Closed 8 years ago.
I am having some difficulty understanding what objects are supposed to be synthesized. For example:
#interface DoSomething : UIView
#property (strong, nonatomic) UIColor *frameColor;
#property BOOL toggleScrollability;
- (void) changeBackgroundColorOfView;
#end
In the .m file, which of these three items should be synthesized? Is there any disadvantage if I try and synthesize them all? In general, what is the rule of thumb for what objects you are supposed to synthesize?
The first two are properties; the third is an instance method. #synthesize applies only to properties.
However, if you're building for iOS 6 or newer, you don't need to synthesize at all. The compiler has handled this automatically for the last few years now.
You can only synthesize properties, so you won't be able to write #synthesize changeBackgroundColorOfView.
Since XCode 4 I think, you don't have to use #synthesize anymore. The compiler automatically add it when it needs to be and you can access it by adding a _ before the name of your property.
In your example, you will access the frameColor property as _frameColor if you are in the DoSomething class, doSomethingInstance.frameColor if not.
But, you can always add it yourself if you want to rename your property for internal stuff.
See Apple's reference.

Xcode - self.viewController or _viewController [duplicate]

This question already has answers here:
How does an underscore in front of a variable in a cocoa objective-c class work?
(9 answers)
Closed 9 years ago.
I have created a UIViewController in the .h file named myViewController.
Should I refer to it in the .m file with self.myViewController or _myViewController (being autosynthesized with that name).
Is it a personal preference or is there any difference between the two? If so, what is the difference?
Sorry for asking a strange question, but I didn't know how to google this.
Basics
Using the dot syntax is completely different from using the auto-synthesized underscore-prefixed instance variable!
When you declare a property (let's say name of type NSString *) in a class Person you get implicitly this:
#interface Person : NSObject
// #property (copy) NSString *name;
// Results in
- (NSString *)name;
- (void)setName:(NSString *)name;
#end
Plus the implementation of these methods which do nothing different than setting _name. _name is an private instance variable which is created when a property is synthesized (obviously if the property has the name viewController the name of the ivar is _viewController).
So using the “dot syntax” calls one of the two generated methods, depending on whether you assign a value or read a value.
If you want you can give the underlying ivar a different name by explicitly synthesizing the property and assigning a new name.
#implementation Person
#synthesize name = nameOfThisPerson_ivar;
...
#end
Now you won't see _name any more in the code completion but nameOfThisPerson_ivar.
Or you can implement your own name and setName: methods (or just one) but then you have to assign the value yourself (in the setter) and you have to copy it yourself, if the property's attribute is copy; if your property should be atomic, this has to be implemented by you and so on.
So what to use?
Prior to ARC you should always use the dot notation which actually calls one of the two generated methods because there the retain/release memory management was implemented for you. And I think you should still use properties because then you can e.g.
easily implement Lazy initialization
you can easily have thread safety (just by not specifying nonatomic in your properties' attributes)
and a lot of other stuff …
Edit
As Catfish_Man pointed out in the comments atomic properties do not guarantee thread safety

Property Definition in h.file [duplicate]

This question already has answers here:
Closed 10 years ago.
Possible Duplicate:
iOS: must every iVar really be property?
I really would appreciate if somebody could explain to me why some properties are defined in the interface statement and some as #property ones.
#interface PlacesParser : NSObject
{
NSMutableArray *arrPlaces;
TBXML *tbxml;
}
#property(nonatomic,retain) NSMutableArray *arrPlaces;
-(void)loadRecords:(NSString *)records;
-(void)traverseElement:(TBXMLElement *)element;
#end
In my example we got "arrPlaces" as #property
and "arrPlaces" within the interface.
The thing in the interface is not actually a property, it is just a plain old instance variable. The #property statement is what makes it a property (giving you the setters and getters). You used to need both, but you don't anymore. If you want your field to be a property with those generated methods, you can leave out the initial field declaration.
What is the difference between ivars and properties in Objective-C
This thread really opened my eyes. Great explonation to my question.

Difference between declaring an attribute and a #property in objective-c

I know that the #property generates the getters and setters in Objective-c. But I've seen some classes where they declare attributes with their respective #property and some times just the #property with no attributes and seams to work the same way. Whats the difference?
I know that the #property generates the getters and setters in Objective-c.
No you don't. #property declares a property which is a getter and optionally a setter (for read/write properties). The generation of the getter and setter is done by the #synthesize in the implementation (or by you writing the getter and setter).
But I've seen some classes where they declare attributes with their respective #property
Do you mean like this?
#interface Foo : NSObject
{
Bar* anAttribute; // <<=== this is an instance variable
}
#property (retain) Bar* anAttribute;
#end
In the modern Objective-C run time, if you #synthesize the property, you can leave out the instance variable declaration and the compiler will put it in for you. Whether you explicitly declare the instance variable or not is a matter of personal preference.
Just to confuse you a bit, in the very latest compiler, you can omit the #synthesize and the compiler will put it in for you as long as you haven't explicitly created a getter or setter.
Under ios 5.0, there are ten different attributes you can attach to a property declaration: nonatomic, readwrite, readonly, getter=name, setter=name, strong, retain, copy, weak, assign. (strong, weak are new under ios 5.0 and are only meaningful if you use ARC).
nonatomic declares that variable access should not be protected against multithreaded concurrent access. This isn't the default, although 99% of the time it's what you want (since this protection makes your code run slower with no benefit if you're not doing multithreading).
readwrite/readonly should be fairly obvious - readwrite is the default, and if you declare a property readonly, it has no setter.
getter=, setter= control what the getter & setter methods should be called. If you omit them, they'll be called property name and set*property name*, respectively.
The remaining attributes (strong, weak, retain, copy, assign) are hints to the memory manager, and their behavior varies depending on whether you're using ARC or not. If you're not, then the "retain" property tells the setter method to automatically call retain on any object that it gets a reference to. This means that you must also call release in the deallocator.
The "assign" property tells the setter not to call retain - so if the object is released by another object, this pointer could be left dangling.
The "copy" property tells the setter to call retain and also to make a copy of the property - this is useful when you get, say, an NSDictionary and you don't want the caller to pass an instance of NSMutableDictionary and change the contents out from underneath you.
If you're using ARC, you'll normally only set "strong" or "weak". (strong is a synonym for retain, so they can be used interchangeably). "strong" tells ARC to retain the variable for you - "weak" tells it not to. "weak" is useful when you have a potential "retain cycle" where object A refers to object B and object A - if they both retain each other, you have a memory leak, so you'll want to make one of them a weak reference.