I want to create views programmatically, Matrix: 10X10 = 100 views . I've created IB but it has to be programmed with Xcode. How can i do this?
For one view create this, for 10X10 views I don't know. How can i do all views;
UIView *tempView1 = [[UIView alloc] initWithFrame:CGRectMake(0, 660, 60, 60)];
[self.view addSubview:tempView1];
rd = 0;
gr = 0.5;
bl =0;
tempView1.backgroundColor = [UIColor colorWithRed:rd green:gr blue:bl alpha:1.0];
This should do the trick for you:
for (int i = 0; i < amountOfViewsHorizontally; i++)
{
for (int j = 0; j < amountOfViewsVertically; j++)
{
UIView *someView = [[UIView alloc] initWithFrame:CGRectMake((i*widthOfView), (j*heightOfView), widthOfView, heightOfView)];
rd = 0;
gr = 0.5;
bl =0;
someView.backgroundColor = [UIColor colorWithRed:rd green:gr blue:bl alpha:1.0];
UILabel *someLabel = [[UILabel alloc] init];
someLabel.frame = CGRectMake(0,0,50,20); //this will add a label in all the upperleft corners (point(0,0)) of every view with width 50 and height 20.
[someView addSubView:someLabel];
//[someViewArray addObject:someView]; //add view to an array
[self.view addSubview:someView];
}
}
You might want to put them into some sort of array so you can access them at some later point.
If you want components like UILabel to be added to those views. You will have to use the intern coordinate system of those views.
For an example of more detailed layout, row, height dynamically, check out my article here. It shows how you can not only dynamically layout boxes according to size and screen size but also how dynamic reordering works.
See the article for more details but the key approach is...
- (void) layoutBoxesWithRowCount:(NSInteger)rowCount {
double xPos = kBoxSpacer;
double yPos = kBoxSpacer;
int boxCount = 0;
for(LOBox *box in boxes) {
CGRect frame = [box frame];
frame.origin.x = xPos;
frame.origin.y = yPos;
[box setFrame:frame];
xPos += kBoxDimension + kBoxSpacer;
boxCount++;
if(boxCount == rowCount) {
boxCount = 0;
xPos = kBoxSpacer;
yPos += kBoxDimension + kBoxSpacer;
}
}
}
Full write-up here.
Related
I am adding buttons in a UIScrollView dynamically, but some views only have two buttons and some have 10. I want to center the buttons in the scroll view so It doesn't look like I built them from the left to right. I've tried several tricks from SO and nothing seems to work. setting the content offset was my first approach, but doesn't have the effect I want.
Here is the code I am using:
- (void)addButton:(UIButton *)button {
CGFloat contentWidth = 0.0f;
CGRect buttonFrame = button.frame;
if ([_scrollView.subviews count] == 0) {
buttonFrame.origin.x = self.contentIndicatorWidth + kButtonSeperator;
contentWidth = self.contentIndicatorWidth + buttonFrame.size.width + self.contentIndicatorWidth;
} else {
contentWidth = _scrollView.contentSize.width;
UIButton *lastButton = [_scrollView.subviews lastObject];
buttonFrame.origin.x = lastButton.frame.origin.x + lastButton.frame.size.width + kButtonSeperator;
contentWidth += buttonFrame.size.width + kButtonSeperator;
}
button.frame = buttonFrame;
[_scrollView addSubview:button];
_scrollView.contentSize = CGSizeMake(contentWidth *kContentMultiplicityFactor, _scrollView.frame.size.height);
[_buttons setValue:button forKey:button.titleLabel.text];
totalWidth = contentWidth;
// [_scrollView scrollRectToVisible:[self getButtonAtIndex:0].frame animated:YES];
}
After you add the buttons call this method:
- (void)centerButtons:(NSArray*)buttons {
CGSize scrollViewSize = _scrollView.bounds.size;
// Measure the total width taken by the buttons
CGFloat width = 0;
for (UIButton* b in buttons)
width += b.bounds.size.width + kButtonSeparator;
if (width > kButtonSeparator)
width -= kButtonSeparator;
// If the buttons width is shorter than the visible bounds, adjust origin
CGFloat origin = 0;
if (width < scrollViewSize.width)
origin = (scrollViewSize.width - width) / 2.f;
// Place buttons
CGFloat x = origin;
CGFloat y = 0;
for (UIButton* b in buttons) {
b.center = CGPointMake(x + b.bounds.size.width/2.f, y + b.bounds.size.height/2.f);
x += b.bounds.size.width + kButtonSeparator;
}
_scrollView.contentSize = CGSizeMake(MAX(scrollViewSize.width, width), scrollViewSize.height);
}
In the end, this isn't a very hard problem. I guess you add these buttons on the fly.
You have a scrollview called ScrollView and you have already put in content size.
So you have 10 buttons of different widths :
int btnCount = 10;
int totalWidth = 0;
int spacing = 5;
NSMUtableArray *buttons = [[NSMutableArray alloc] init];
for (int i=0; i<btnCount-1; i++) {
UIButton *b = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[b setTitle:#"some title" forState:UIControlStateNormal];
[b sizeToFit];
CGRect frame = b.frame;
totalWidth += b.frame.size.width;
[buttons addObject:b];
}
totalWidth += (btnCount * spacing);
UIView *btnView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, totalWidth, 40)];
int priorButtonX = 0;
for (UIButton *b in buttons) {
CGRect frame = b.frame;
frame.origin.x = priorButtonX;
b.frame = frame;
priorButtonX = frame.origin.x + spacing;
[btnView addSubview:b];
}
int scrollSizeWidth = scrollView.contentSize.width;
int placeX = (scrollSizeWidth /2) - (btnView.frame.size.width /2)
CGRect btnViewFrame = btnView.frame;
btnViewFrame.origin.x = placeX;
bbtnView.frame = btnViewFrame;
[scrollView addSubView:btnView];
You might want to do something with Y placement, but that one is very simple. This code can be written in fewer lines, and use fewer variables, but this is done to make it easier to read.
I want to add buttons one below the other. I have this simple code:
- (void)viewDidLoad
{
[super viewDidLoad];
for(int i=0 ; i<9 ; i++)
{
UIButton *myButton = [[UIButton alloc] init];
myButton.frame = CGRectMake(self.view.frame.origin.x, self.view.frame.origin.y, self.view.frame.size.width, self.view.frame.size.height/10); //this "10" i want also dynamically
myButton.backgroundColor = [UIColor blackColor];
[self.view addSubview:myButton];
}
}
Of course i know that it will be draw one on another. But can i do it in the loop without knowing the height (becouse high will depends on how many buttons will be in the loop).
What i want to achieve:
Try This:
- (void)viewDidLoad
{
[super viewDidLoad];
int number = 10;
for(int i=0 ; i<9 ; i++)
{
UIButton *myButton = [[UIButton alloc] init];
myButton.frame = CGRectMake(self.view.frame.origin.x, (self.view.frame.size.height/number)*i + number, self.view.frame.size.width, self.view.frame.size.height/number);
myButton.backgroundColor = [UIColor blackColor];
[self.view addSubview:myButton];
}
}
you need to define the size of the buttons for the correct show, unfortunately without the size of the buttons you cannot achieve you wished because how else does the system know what sized button you'd like to show...?
- (void)viewDidLoad
{
[super viewDidLoad];
Float32 _spaceBetweenButtons = 8.f;
Float32 _offsetY = 32.f;
Float32 _buttonWidth = 300.f; // width fo button
Float32 _buttonHeight = 32.f; // height of the button
for (int i = 0 ; i < 9 ; i++) {
UIButton *_myButton = [[UIButton alloc] initWithFrame:CGRectMake(0.f, 0.f, _buttonWidth, _buttonHeight)];
[_myButton setBackgroundColor:[UIColor blackColor]];
[_myButton setTitle:[NSString stringWithFormat:#"button #%d", i] forState:UIControlStateNormal]; // just add some text as title
[self.view addSubview:_myButton];
[_mybutton setCenter:CGPointMake(self.view.frame.size.width / 2.f, _offsetY + i * (myButton.frame.size.height + _spaceBetweenButtons))];
}
}
if you want to calculate the size of the buttons dynamically and you want to align the button's height to the view's height, here would be one way:
NSInteger _numberOfButtons = 20;
Float32 _spaceBetweenButtons = 8.f;
Float32 _calculatedHeight = (self.view.frame.size.height - (_numberOfButtons + 1 * _spaceBetweenButtons)) / _numberOfButtons;
and the method is same as above, but I'm not sure you will get good UI in case of hundreds buttons. :)
Perhaps this might work? Sorry I haven't used self.view.frame in ages, but you get the general idea.
- (void)viewDidLoad
{
[super viewDidLoad];
int number;
for(int i=0 ; i<9 ; i++)
{
UIButton *myButton = [[UIButton alloc] init];
myButton.frame = CGRectMake(i * self.view.frame.origin.x / number,
self.view.frame.origin.y,
self.view.frame.size.width,
self.view.frame.size.height / number); //this "10" i want also dynamically
myButton.backgroundColor = [UIColor blackColor];
[self.view addSubview:myButton];
}
}
I tried to implement paging with 2 views from this tutorial:
Multiple virtual pages in a UIScrollView with just 2 child views
I wanted to modify this by putting UIScrollView to pages and in every page updating it with new content:
-(void)addContent:(NSString*)txt{
int size = 5;
UITextView *txtView;
int row = 0;
//from left
int xPlace = 0;
//space between row's
int rowSpace = 20;
//from top
int yPlace = 10;
// int button_with = scrollView.frame.size.width;
int button_height = 20;
for (int i = 0; i < size; i++) {
txtView = [[UITextView alloc] initWithFrame:CGRectMake(xPlace, row*rowSpace+yPlace, scrollView.frame.size.width, 2*button_height)];
[txtView setFont:[UIFont fontWithName:#"ArialMT" size:14]];
txtView.backgroundColor = [UIColor blueColor];
[txtView setText:[NSString stringWithFormat:#"Numer %# - %i",txt,i]];
// answerCheck.titleLabel.font = [UIFont boldSystemFontOfSize:fontSize];
[scrollView addSubview:txtView];
[txtView release];
row++;
}
[scrollView setContentSize:CGSizeMake(scrollView.frame.size.width, txtView.frame.size.height*size)];
}
The idea is when scrolling just replace uiviewcontroller with new content. It calls:
- (void)setPageIndex:(NSInteger)newPageIndex
{
pageIndex = newPageIndex;
if (pageIndex >= 0 && pageIndex < [[DataSource sharedDataSource] numDataPages])
{
NSDictionary *pageData =
[[DataSource sharedDataSource] dataForPage:pageIndex];
label.text = #"Tekstas";//[pageData objectForKey:#"pageName"];
textView.text = [pageData objectForKey:#"pageText"];
[self addContent:[pageData objectForKey:#"pageText"]];
CGRect absoluteRect = [self.view.window
convertRect:textView.bounds
fromView:textView];
if (!self.view.window ||
!CGRectIntersectsRect(
CGRectInset(absoluteRect, TEXT_VIEW_PADDING, TEXT_VIEW_PADDING),
[self.view.window bounds]))
{
textViewNeedsUpdate = YES;
}
}
}
Well here I stuck. My text view is updating but new content of UIscrollView don't update in iPad simulator.
Yea I mean in iphone it works while in iPad it don't. What I could improve if I want to achieve this functionality?
Maybe there are other way to do paging from iOS 5?
I would put source that a tried to make working.
Download source
You can just use a nib file add a UIScrollView with fix width and height. Now make some pages as a UIView and add them to UIScrollView with same size and same origin. In the main UIView:
- (void)viewDidLoad
{
[super viewDidLoad];
scrollView.contentSize = CGSizeMake(scrollView.frame.size.width, scrollView.frame.size.height * 2);
}
-(void)viewWillAppear:(BOOL)animated{
CGFloat h = scrollView.frame.size.height;
[pageView1 setFrame:CGRectMake(0, 0, pageView1.frame.size.width, pageView1.frame.size.height)];
[pageView2 setFrame:CGRectMake(0, h, pageView2.frame.size.width, pageView2.frame.size.height)];
}
And don't forget to check Paging Enabled for UIScrollView in the Attributes in the nib file.
I hope be useful for you!
I have a view which has details of some event,which includes imageview, some labels etc.
I have the description of the event as a small subview in the view which is scrollable as below.
CGRect descriptionTextViewRect = CGRectMake(15, 185, 280, 85);
descriptionText = [[UITextView alloc] initWithFrame:descriptionTextViewRect];
descriptionText.textAlignment = UITextAlignmentLeft;
descriptionText.text =des;
descriptionText.editable = NO;
descriptionText.layer.cornerRadius = 5.0;
descriptionText.clipsToBounds = YES;
descriptionText.userInteractionEnabled = YES;
descriptionText.font = [UIFont systemFontOfSize:15];
[scrollView addSubview: descriptionText];
I followed this link but I get scrollable for both text view as well as the scrollview
I followed like this
float sizeOfContent = 0;
int i ;
for (i=0; i<[scrollView.subviews count]; i++) {
sizeOfContent += descriptionText.frame.size.height;
}
scrollView.contentSize = CGSizeMake(descriptionText.frame.size.width, sizeOfContent)
I need to display the whole content of the description and make the whole detail page scrollable.
Am I doing it correctly? Or am I missing out somthing?
How do I do that?
Thank you.
You are adding the same item's height for several times.
This:
for (i=0; i<[scrollView.subviews count]; i++) {
sizeOfContent += descriptionText.frame.size.height;
}
Should be this:
for (UIView *view in scrollView.subviews) {
sizeOfContent += view.frame.size.height;
}
So it will correctly add all item's heights to sizeOfContent.
You are adding subView at same position every time. For example: if you are adding 5 subViews it should be like as followings:
for(int i=0; i<5; i++)
{
CGRect descriptionTextViewRect = CGRectMake(15, i*185, 280, 85);
descriptionText = [[UITextView alloc] initWithFrame:descriptionTextViewRect];
descriptionText.textAlignment = UITextAlignmentLeft;
descriptionText.text =des;
descriptionText.editable = NO;
descriptionText.layer.cornerRadius = 5.0;
descriptionText.clipsToBounds = YES;
descriptionText.userInteractionEnabled = YES;
descriptionText.font = [UIFont systemFontOfSize:15];
[scrollView addSubview: descriptionText];
}
This is my code in which every line is giving me an "invalid context" error when running the app in the iPad Simulator. Every statement after "self.Frame = frame; gives the error. How do I fix it?
- (void)makeFrame:(CGRect)frame number:(NSInteger) number color:(UIColor *) color {
float rd1 = 225.00/255.00;
float gr1 = 102.00/255.00;
float bl1 = 0.00/255.00;
float rd2 = 225.00/255.00;
float gr2 = 153.00/255.00;
float bl2 = 0.00/255.00;
self.frame = frame;
self.backgroundColor = [UIColor colorWithRed:rd1 green:gr1 blue:bl1 alpha:1.0];
[[self layer] setBorderColor:[[UIColor blackColor] CGColor]];
[[self layer] setBorderWidth:0.5];
[[self layer] setCornerRadius:10];
self.tag = number; // set each button's tag
[self setClipsToBounds: YES];
// do date label
date = [[UILabel alloc]initWithFrame:CGRectMake(10, 2, 65, 40 )];
date.backgroundColor = [UIColor clearColor]; // x y w h
date.textColor = [UIColor colorWithRed:rd2 green:gr2 blue:bl2 alpha:1.0];
date.text = [NSString stringWithFormat:#"%d", number];
date.font = [UIFont boldSystemFontOfSize:40];
// date.alpha = 0.2;
[self addSubview:date];
}
And this is the code which calls makeFrame:
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
allButtons = [NSMutableArray array];
for(int k = 40, m = 0; m < 6; m++, k+= 42) // this controls the vertical distance between rows
for(int i = 0, j=32; i < 7; i++, j+=102) { // this controls the size and horizontal distance
calendarButton *cb= [calendarButton buttonWithType:UIButtonTypeCustom];
[cb makeFrame:CGRectMake(j, k, 100, 40) number: allButtons.count+1 color:[UIColor orangeColor]];
// x y w h
[self.view addSubview:cb];
[allButtons addObject:cb]; // put it in the array
}
calendarButton *cb= [calendarButton buttonWithType:UIButtonTypeCustom];
[cb drawRect:CGRectMake(0,0, 100, 40)]; // 150
You're manually calling drawRect, which I suspect is causing this problem. From the docs:
You should never call this method directly yourself. To invalidate part of your view, and thus cause that portion to be redrawn, call the setNeedsDisplay or setNeedsDisplayInRect: method instead.
This doesn't look necessary in this case, though. The view has been added as a subview of your view; it will automatically draw itself when your view renders.
You are trying to access view properties in view controller. In your case self is UIViewController (or sublcass), change it to self.view in order to access to view
E.g.
self.view.frame = frame;