Statically defining data in store on store creation - extjs4

I want to create a simple store that can be reused containing only years.
Ext.define('Workshop.store.YearsStore',
{
extend: 'Ext.data.Store',
fields: ['id', 'type'],
constructor: function(config)
{
var years = [];
for(var n=1972;n<=Ext.Date.format(new Date(), 'Y');n++)
{
years.push({id: n, type: n});
}
config.data = years;
this.initConfig(config);
return this;
}
});
This does not work, how can I define a static set of data on store creation?

Few things to correct:
You do not need to call initConfig. initConfig is intended to add getters & setters in the properties contained in the config properties in the class. In this case, you will just need to call callParent. It should take care the rest for you.
You forgot to take care of the case when config is not defined. config could be null, and your line config.data will raise config is undefined in some cases.
Use native (new Date()).getFullYear() seems to be better?
Below is the modified code, and link to demo.
Ext.define('Workshop.store.YearsStore', {
extend: 'Ext.data.Store',
fields: ['id', 'type'],
startYear: 1972,
endYear: (new Date()).getFullYear(),
constructor: function(cfg) {
var me = this;
//We init the configurations first (to copy startYear and endYear)
Ext.apply(me, cfg || {});
me.data = [];
//Then we push data
for(var n = me.startYear ; n <= me.endYear ; n++) {
me.data.push({id: n, type: n});
}
//Then finally we callparent to init this store.
me.callParent([cfg]);
}
});

Related

How to create new TimeEntryValue in Rally

I'm fairly new to the Rally API and JS, and Stackoverflow for that matter. I have been using Stackoverflow to answer all of my questions so far, but I can't seem to find anything about adding new TimeEntryValues.
I am building an app that allows to add new TimeEntryValues. I can add or load TimeEntryItems but for TimeEntryValues, I ever only seem to post the Hours field when looking at the trace in the browser.
Here is a simplified code that exhibits the same problem.
launch: function(){
//For this example, pre-define Time Entry Reference, Date, and Hour value
var myTimeEntryItem = "/timeentryitem/1234";
var myDateValue = "2016-05-20T00:00:00.000Z";
var myHours = 2.5;
//Check if Time Entry Value (TEV) already exists
var TEVstore = Ext.create('Rally.data.WsapiDataStore', {
model: 'TimeEntryValue',
fetch: ['ObjectID','TimeEntryItem','Hours','DateVal'],
filters: [{
property: 'TimeEntryItem',
operator: '=',
value: myTimeEntryItem
},
{
property: 'DateVal',
operator: '=',
value: myDateValue
}],
autoLoad: true,
listeners: {
load: function(TEVstore, tevrecords, success) {
//No record found - TEV does not exist
if (tevrecords.length === 0) {
console.log("Creating new TEV record");
Rally.data.ModelFactory.getModel({
type: 'TimeEntryValue',
success: function(tevModel) {
var newTEV = Ext.create(tevModel, {
DateVal: myDateValue,
Hours: myHours,
TimeEntryItem: myTimeEntryItem
});
newTEV.save({
callback: function(result, operation) {
if(operation.wasSuccessful()) {
console.log("Succesful Save");
//Do something here
}
}
});
}
});
} else {
console.log("TEV Record exists.");
//Do something useful here
}
}
},
scope: this
});
}
Any hints what I am doing wrong are greatly appreciated.
Thanks
This is actually a longstanding defect in App SDK caused by a mismatch in the WSAPI attribute metadata and the client side models used for persisting data to the server.
Basically what's happening is the DateVal and TimeEntryItem fields are marked required and readonly, which doesn't make sense. Really, they need to be writable on create and then readonly after that.
So all you need to do in your app is before you try to save your new TimeEntryValue just mark the DateVal and TimeEntryItem fields as persistable and you should be good to go.
//workaround
tevModel.getField('DateVal').persist = true;
tevModel.getField('TimeEntryItem').persist = true;
//proceed as usual
var newTEV = Ext.create(tevModel, {
DateVal: myDateValue,
Hours: myHours,
TimeEntryItem: myTimeEntryItem
});
// ...

Angular-translate: Set custom loader option from controller

Today, I have an config for the translateProvider looking like this:
App.config(['$translateProvider', function ($translateProvider) {
$translateProvider.preferredLanguage('en-US');
$translateProvider.useLoader('TranslationLoader', { versionIdentifier : 127} );
$translateProvider.useMissingTranslationHandler('MissingTranslationHandler');
}]);
The problem is that I don't know the value of the formIdentifier-option at configuration time. I get this value after resolving the first state in ui-route. I've tried to set the translationProvides loader in the state's controller, but realized that that's not possible :)
Any ideas?
angular-translate allows you to use any service as a loader as long as it meets a desired interface. But it doesn't restrict you in ways of how you pass additional parameters to the loader. So, you may pass them just like you want.
For example, you can set additional parameters directly to the loader. Just implement setters for them on top of your loader:
module.factory('Loader', [
'$q',
function($q) {
var myParam;
var loader = function(options) {
var allParams = angular.extend({}, { myParam: myParam }, options);
var deferred = $q.defer();
// load stuff
return deferred.promise;
};
loader.setMyParam = function(param) {
myParam = param;
};
return loader;
}])
Also, you may try to set these parameters with some helper service (either sync or async:
module.factory('SyncLoader', [
'$q', '$injector',
function($q, $injector) {
var loader = function(options) {
var helper = $injector.get(options.helper);
var myParam = helper.getMyParam();
var deferred = $q.defer();
// load stuff
return deferred.promise;
};
return loader;
}]);
or
module.factory('AsyncLoader', [
'$q', '$injector',
function($q, $injector) {
var loader = function(options) {
var helper = $injector.get(options.helper);
var deferred = $q.defer();
helper.getMyParam()
.then(function success(myParam) {
// load stuff
}, function error() {
// fail, probably
});
return deferred.promise;
};
return loader;
}]);
Also, it might be possible to use events somehow. Or, maybe, there are some other ways possible. It depends on a specific architecture.

In an ExtJS Grid, how do I get access to the data store fields that are part of the sort set

How do I get access to the columns/datastore fields that are part of the sort set.
I am looking to modify the a grid's sort parameters for remote sorting. I need the remote sort param's sort key to match the column's field's mapping property. I need these things to happen though the normal 'column header click sorts the data' functionality.
Remote sorting and field mapping (ExtJS 4.1)
This functionality seems not to be implemented in ExtJS. Here is a solution using the encodeSorters function provided since ExtJS 4. Accessing fields map throught the model's prototype is a bit dirty but it does the job :
var store = Ext.create('Ext.data.Store', {
...,
proxy: {
...,
encodeSorters: function (sorters) {
var model = store.proxy.model,
map = model.prototype.fields.map;
return Ext.encode(Ext.Array.map(sorters, function (sorter) {
return {
property : map[sorter.property].mapping || sorter.property,
direction: sorter.direction
};
}));
}
}
});
However, it would be more relevant to override the original method :
Ext.data.proxy.Server.override({
encodeSorters: function(sorters) {
var min, map = this.model.prototype.fields.map;
min = Ext.Array.map(sorters, function (sorter) {
return {
property : map[sorter.property].mapping || sorter.property,
direction: sorter.direction
};
});
return this.applyEncoding(min);
}
});
Assuming you are using simpleSortMode, you could do something like this in your store.
listeners: {
beforeload: function( store, operation, eOpts ) {
if (store.sorters.length > 0) {
var sorter = store.sorters.getAt(0),
dir = sorter.direction,
prop = sorter.property,
fields = store.model.getFields(),
i,
applyProp = prop;
for (i = 0; i < fields.length; i++) {
if (fields[i].name == prop) {
applyProp = fields[i].mapping || prop;
break;
}
}
//clearing the sorters since the simpleSortMode is true so there will be only one sorter
store.sorters.clear();
store.sorters.insert(0, applyProp, new Ext.util.Sorter({
property : applyProp,
direction: dir
}));
}
}
},

OOP Programming in Javascript with Node.js

I am actually playing with Javascript doing a small game and I would like to implement what I've found on http://www.crockford.com/javascript/inheritance.html which is something similar to:
ZParenizor.method('toString', function () {
if (this.getValue()) {
return this.uber('toString');
}
return "-0-";
});
I can't find any reference the the library used to make such development possible. Any ideas? Otherwise, I'm looking for a good library that will aid my OOP developments.
Thank you
Edit:
I am looking for a OOP solution / library for Node.js. Please note that I'm new to Node.js
2 months later
Maybe you do need a library, ES5 is verbose as hell so I've created pd
Original answer
I am looking for a OOP solution / library for Node.js.
You don't need a library. You have ES5.
JavaScript does not have classical OOP. It has prototyping OOP.
This means you have only objects. The only thing you can do with objects is extend, manipulate and clone them.
Manipulate
var o = {};
o.foo = "bar";
Extend
var o = someObject;
Object.defineProperties(o, {
"foo": { value: "foo" },
"bar": { value: "bar" }
"method": { value: function () { } }
}
Clone
var o = someObject;
var p = Object.create(o);
Clone and extend
var o = someObject;
var p = Object.create(o, {
"foo": { value: "foo" },
"bar": { value: "bar" }
"method": { value: function () { } }
}
It's important to understand how Object.create, Object.defineProperty and Object.defineProperties work.
The cloning operation isn't actually cloning. It's creating a new object from a blueprint. A blueprint is an object. It places the blueprint in the [[Prototype]]. The [[Prototype]] lives in the .__proto__ property which I'll use for demonstration.
var o = {};
var p = Object.create(o);
p.__proto__ === o; // true
var q = Object.create(p);
q.__proto__.__proto__ === o;
var r = Object.create(q);
r.__proto__.__proto__.__proto__ === o;
Disclaimer: .__proto__ is deprecated. Don't use it in code. It has it's uses for debugging and sanity checks though.
The main point here is that accessing properties from o in r it has to walk 3 levels up the prototype chain and this gets expensive. To solve that problem, rather then cloning random objects you should clone specific blueprints (and you should have one blueprint per object).
// Parent blueprint
var Parent = (function _Parent() {
// create blank object
var self = Object.create({});
// object logic
return self;
}());
// factory function
var createParent = function _createParent(foo) {
// create a object with a Parent prototype
return Object.create(Parent, {
foo: { value: foo }
});
}
var Child = (function _Child() {
var self = Object.create(Parent);
// other stuff
return self;
}());
var createChild = function _createChild(bar) {
return Object.create(Child, {
bar: { value: bar }
})
};
Here's a snippet from some code I'm working on that you can use as an example:
var Sketchpad = (function _SketchPad() {
var self = Object.create({});
var mousemove = function _mousemove(e) {
this.drawLine(e);
};
self._init = function _init() {
this.$elem.bind({
"mousemove": mousemove.bind(this),
});
this.pens = {};
$("#clear").bind("click", this.clear.bind(this));
$("#undo").bind("click", (function _undoPath() {
this.pen.undo();
}).bind(this));
return this;
};
self.clear = function() {
this.paper.clear();
};
return self;
}());
createSketch = function _createSketchPad(id, w, h) {
var paper = Raphael(id, w, h);
var pen = createPen(paper);
var o = Object.create(Sketchpad, {
paper: { value: paper },
$elem: { value: $("#" + id) },
pen: {
get: function() { return pen; },
set: function(v) { pen = v; }
}
});
return o._init();
};
MooTools is one of the best libraries in terms of OOP Javascript.
You can create classes, interfaces, use inheritance, etc.
Documentation
http://mootools.net/docs/core
Tutorial - MooTools OOP
http://www.phpeveryday.com/articles/MooTools-Basic-Creating-Classes-MooTools-P919.html
You might also be interested in GNU ease.js. If you are not interested in the library itself, its manual goes extensively into the implementation details.
You could also see the author's paper on Classical OOP in ECMAScript.
You could try Joose, https://github.com/SamuraiJack/Task-Joose-NodeJS. Although, I'd personally recommend to stick with Javascript's object functionality as provided by ES5.
In the article you referenced, he was simply giving an example of what was possible with inheritance in javascript. He was not using a framework, but showing you how to extend your own classes you have written.
Frameworks for javascript include Backbone.js (mvc), and MooTools (oop).
extjs has support for OOP with Ext.define and Ext.extend (and Ext.ns). See this example on Sencha.com
Ext.extend is the older method, but is still sometimes useful. You would do something like this:
Ext.ns('myApp.myPackage'); // create a namespace
(function() { // this adds it to the namespace
var MyClass = Ext.extend(BaseClass, {
property: 1,
constructor: function(config) {
Ext.apply(this, config);
},
method: function(a, b) {
this.property = a + b;
}
});
myApp.myPackage.MyClass = MyClass;
}) ()
With Ext.define in Ext 4+ you can do:
Ext.define('myApp.myPackage.MyClass', // don't need to define the namespace first
extend: 'BaseClass' // notice the base class is referenced by a string,
requires: 'AnotherClass',
mixins: { mixin : 'MixinPackage' },
property: 1,
constructor: function(config) {
//...
}
method: function(a, b) {
this.property = a + b;
}
});
Note that you can also use traditional OOP in javascript with 'new' and function.prototype
If you want to do a real strong OOP in Javascript/Node, you can have a look at the full-stack open source framework Danf.
It allows you to use OOP (and so the same classes) on both the server (node) and client (browser) sides.
It also provides a nice dependency injection mechanism (looking as the one of Symfony2 if you come from the PHP community).

Passing config to ExtJS prototypes

I'm trying to figure out how ExtJS4 passes around config objects.
I want to do the equivalent of...
store = function(config){
if ( typeof config.call !== 'unndefined' ){
config.url = "server.php?c=" + config.call || config.url;
};
Sketch.Data.AutoSaveStore.superclass.constructor.call(this,config);
};
Ext.extend(store, Ext.data.Store{})
I am probably missing something obvious here, but having dug around in the sandbox file, the closest I have come is....
Ext.define('My.awesome.Class', {
// what i would like to pass.
config:{},
constructor: function(config) {
this.initConfig(config);
return this;
}
});
which doesn't seem to work if you do something like...
var awesome = Ext.create('My.awesome.Class',{
name="Super awesome"
});
alert(awesome.getName()); // 'awesome.getName is not a function'
However
Ext.define('My.awesome.Class', {
// The default config
config: {
name: 'Awesome',
isAwesome: true
},
constructor: function(config) {
this.initConfig(config);
return this;
}
});
var awesome = Ext.create('My.awesome.Class',{
name="Super awesome"
});
alert(awesome.getName()); // 'Super Awesome'
This is biting me in the rear end when trying to do complex store extensions.
Anyone have any idea how I pass a bunch of random params to the prototype?
You should not be using new operator to create new instance on your class. In ExtJS4, you should use Ext.create() method.
Try doing:
var awesome = Ext.create('My.awesome.Class');
alert(awesome.getName());
And if you want to pass some param when creating an instance, you can do the following
var awesome = Ext.create('My.awesome.Class',{name:'New Awesome'});