How to get UIView to overlay UIScrollView as a footer - objective-c

I have a UIScrollView with an image that needs to be scalable. I want to have a "footer" with a black (opaque) background and white text. I wanted to have it be fixed as a footer. It will be opaque so you can see the image behind it.
I created a containing UIView for the scrollview and footer. I can get the scrollview to be smaller than the app frame and have a footer at the bottom filling in the extra space, but obviously I can't see the image behind the footer.
I also tried putting the UIScrollView and UIView (footer) inside the container and positioning them accordingly, but in this case I can't even see the footer. Any ideas?
Code I've gotten so far (executed in viewDidLoad of view controller):
CGRect appFrame = [[UIScreen mainScreen] applicationFrame];
UIView* view = [[UIView alloc] initWithFrame:appFrame];
view.backgroundColor = [UIColor blackColor];
CGRect scrollViewFrame = CGRectMake(0.0, 0.0, view.frame.size.width, view.frame.size.height - 100);
UIScrollView* scrollView = [[UIScrollView alloc] initWithFrame:scrollViewFrame];
[scrollView setCanCancelContentTouches:NO];
scrollView.clipsToBounds = YES;
scrollView.indicatorStyle = UIScrollViewIndicatorStyleWhite;
[scrollView addSubview:imageView];
[scrollView setContentSize:CGSizeMake(imageView.frame.size.width, imageView.frame.size.height)];
scrollView.minimumZoomScale = 0.7;
scrollView.maximumZoomScale = 5;
scrollView.delegate = self;
[scrollView setScrollEnabled:YES];
UIView* textView = [[UIView alloc] initWithFrame:CGRectMake(0.0, scrollViewFrame.size.height, appFrame.size.width, 100)];
// Red for testing purposes
textView.backgroundColor = [UIColor colorWithRed:1 green:0 blue:0 alpha:0.5];
[view addSubview:scrollView];
[view addSubview:textView];
self.view = view;

I assume that with "image" you mean that there is an UIImage in the scroll view, and that you want to see it through a half transparent footer view.
In this case you should not put the views beneath each other, but the footer view on top of the scroll view. You can insure it is on top by calling bringSubviewToFront or using [containerView insertSubview:footer atIndex:0]; instead of addSubview:.
Another caveat might be that you call your view view. There might be some unpredictable behavior about which view it is, so perhaps it is better to call it something else and then assign it to self.view.

I have plenty of UIScrollViews with a small non-scroll view at the bottom or the top. In most cases I don't have any overlap, and they just sit side-by-side. I create them all in InterfaceBuilder, and assign them to IBOutlets.

Related

IOS7 UITableView grouped like in Settings App

In IOS7 the UITableView does not have indentation anymore when using style=grouped. How can enable the indentation, so that the UITableView behaves like the settings app from apple?
There is a much simpler way to achieve this.
Place your UITableView away from the sides. eg: using Autolayout you'd have a leading and trailing space of 15px (or whatever you want). You're now creating the 'indentation' that Apple used to give you for free with grouped table views.
Adjust the layer to add corners and a border.
[[[self tableView] layer] setCornerRadius:5.0f];
[[[self tableView] layer] setBorderWidth:0.5f];
[[[self tableView] layer] setBorderColor:[[UIColor redColor] CGColor]];
(I can't post an image of the result because I don't yet have enough reputation)
An answer is located here, if you still looking for a solution,
http://i-phone-dev.blogspot.no/2014/04/keep-ios-6-uitableview-styles-in-ios-7.html
Inside cellForRowAtIndexPath method, try this:
CALayer *sublayer = [CALayer layer];
UIImage *img = [UIImage imageNamed:#"blue_box_6dbcef.png"];
sublayer.backgroundColor = [[UIColor alloc] initWithPatternImage:img].CGColor;
sublayer.frame = CGRectMake(10,0,container.frame.size.width-20, 112);
//sublayer.cornerRadius = 5; // For rounded corners
UIView *bgview = [[UIView alloc] init];
bgview.backgroundColor = [UIColor clearColor];
[bgview.layer addSublayer:sublayer];
cell.backgroundView = bgview;
That will add a 10pt margin on both sides (left/right) of the cell.

Overlay not scrolling with UITableView - iOS

I have a UITableView class that uses the following methods to call a loading overlay when going to the next screen. The problem is that this loading screen does not scroll with the list... So if you scroll a little bit and click on something, the loading screen doesn't show (because it's at the top). How can I get the loading screen to stay on top of the UITableView at all times? Please know that each UITableView is contained within a UINavBar, which is contained within a UITabBar. Here is my code:
-(void)createLoadScreen
{
CGRect screenRect = [self.view bounds];
CGRect overlayFrame = CGRectMake(0.0, 0.0, screenRect.size.width, screenRect.size.height);
overlay = [[UIView alloc] initWithFrame:overlayFrame];
overlay.backgroundColor = [UIColor colorWithRed:0 green:0 blue:0 alpha:0.7];
CGRect frame = CGRectMake(screenRect.size.width / 2 - 25.0, screenRect.size.height / 2 - 70, 25.0, 25.0);
loading = [[UIActivityIndicatorView alloc] initWithFrame:frame];
[loading setActivityIndicatorViewStyle:UIActivityIndicatorViewStyleWhiteLarge];
[loading sizeToFit];
loading.autoresizingMask = (UIViewAutoresizingFlexibleLeftMargin |
UIViewAutoresizingFlexibleRightMargin |
UIViewAutoresizingFlexibleTopMargin |
UIViewAutoresizingFlexibleBottomMargin);
loading.hidesWhenStopped = YES;
[overlay addSubview:loading];
}
-(void)showActivityIndicator
{
[self.view addSubview:overlay];
[loading startAnimating];
}
-(void)removeActivityIndicator {
[loading stopAnimating];
[overlay removeFromSuperview];
}
Are you using a UITableViewController?
You should be able to fix your issue by adding the overlay view to the table's superview instead of the table view itself. This way your overlay is actually above and separate from your scrolling table view
-(void)showActivityIndicator
{
[[self.view superview] addSubview:overlay];
[loading startAnimating];
}

Button not clickable after adding as a subview to a UIView

I have created a class called UICustomButton, which is a subclass of UIView. I added a UIButton to UIView as a subview as shown in my code below:
-(id)initWithButtonType:(NSString *)type
{
self = [super init];
if (self)
{
self.customButton = [self setupButtonWithTitle:type andFrame:frame];
[self addSubview:self.customButton];
self.customButton addTarget:self action:#selector(buttonPressed) forControlEvents:UIControlEventTouchUpInside];
}
return self;
}
The problem I am facing is that although the button appears, they are not clickable. Is there something wrong with the way I am adding the buttons to the UIView?
EDIT: To add on, I am using this custom button class instance to a cell:
UICustomButton *customButton = [[UICustomButton alloc]initWithFrame:someFrame];
[cell.contentView addSubView:customButton];
check the frame of your UICustomButton object, and if self.customButton is out of its superView.
Make sure that the frame of the subview is within the frame of its superview. I encountered the issue twice and both times the frame of the subview was incorrect.
You should check if all properties userInteractionEnabled are on:
Check that property for UITableView where your cells with this view are displayed
Check that property for UITableViewCell where you add this view as subview
Check that property for UICustomButton
Check that property for customButton in -(id)initWithButtonType:(NSString *)type
My button was not working because i had two views in each other. The first view, as you can see, has a width and heigth of 0 pixels. I've made this view the same size as view2 and then my button was clickable.
UIView *view1 = [[UIView alloc] initWithFrame:CGRectMake(325, 346, 0, 0)];
view1.alpha = 0.90;
UIView *view2 = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 450, 150)];
[view2.layer setCornerRadius:10.0f];
view2.backgroundColor = [UIColor whiteColor];
UIButton *btn = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[btn addTarget:self action:#selector(addClosedToCollection) forControlEvents:UIControlEventTouchUpInside];
[btn setFrame:CGRectMake(30, 30, 300, 32)];
[btn setTitle:#"i'm a button" forState:UIControlStateNormal];
[view2 addSubview:btn];
[view1 addSubview:view2];
i hope i've helped somebody out :)
Your outer view probably has a height of 0. Add constraints that makes it the same height as (or higher than) the subviews, or create it with a frame that is large enough.
try putting this after the if statement:
self.isTouchEnabled = YES;

Extending UIScrollView when it fills up with more content

Ok, so i got a scrollview to load when an user logs in to my application. When the user is authenticated, i need to create a scrollview programmatically. To do so, i have the following code:
[scrollView removeFromSuperview];
UIScrollView *view = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 0, applicationFrame.size.width, self.view.frame.size.height)];
view.backgroundColor = [UIColor greenColor];
//-- get the y-coordinate of the view
CGFloat viewCenterY = self.view.center.y;
//--calculate how much visible space is left
CGFloat freeSpaceHeight = applicationFrame.size.height - keyboardBounds.size.height;
//-- calculate how much the scrollview must scroll
CGFloat scrollAmount = viewCenterY - freeSpaceHeight / 2.0;
if(scrollAmount < 0) scrollAmount = 0;
//set the new scrollsize contentview
view.contentSize = CGSizeMake(applicationFrame.size.width, applicationFrame.size.height + keyboardBounds.size.height);
//scroll the scrollview
[view setContentOffset:CGPointMake(0, scrollAmount) animated:YES];
for(int v = 0; v < 15; v++){
CGFloat yCoord = v * 100;
UILabel *mijnLabel = [[UILabel alloc] initWithFrame:CGRectMake(50, yCoord, 200, 50)];
mijnLabel.text = #"1337";
mijnLabel.font = [UIFont fontWithName:#"Verdana" size:20];
mijnLabel.textColor = [UIColor redColor];
[view addSubview:mijnLabel];
[mijnLabel release];
}
[self.view addSubview:view];
[view release];
}
How do i extend my view according to the amount of labels i added? I also want to know how i can make my scrollview fill up the entire screen.. My scrollview is now only filling up the screen when in portrait mode.
This is the login screen that gets removed:
[scrollView removeFromSuperview];
you need to keep track of numbers of label that you are adding into the scroll view. suppose if your label's height is 50 then take a variable and make a total of all label's height and give a new frame to your scroll view. like :
view.frame = CGRectmake(0,0,applicationFrame.size.width,totalHeightOfLabel);
[self.view addSubview:view];
[view release];
hope this will give a idea...

Center & No repeat View.BackgroundColor (Iphone)

I put a background in my view like this:
UIImage *picture = [UIImage imageNamed:#"myImage.jpg"];
self.view.backgroundColor = [[UIColor alloc] initWithPatternImage:picture];
The problem is my picture is not big enough for the screen, so it repeat many times and its also not center in the View. How can I change that?
Thank you,
If you want to use a background image like this, then use a UIImageView, rather than the backgroundColor property of a standard view. In Interface Builder, add a UIImageView, size it to the same size as your view (adjust the struts and springs to match), give it your image, and make your view transparent.
UIView *view = [[UIView alloc] initWithFrame:CGRectMake(0, 0, size.width, size.height)];
//view. =[UIImage imageNamed:#"15-tags.png"] ;//[UIColor redColor];
UIGraphicsBeginImageContext(view.frame.size);
int iImageWid=30;
int iImageHei=30;
CGRect rcCenter=CGRectMake(view.frame.origin.x+(view.frame.size.width-iImageWid)/2, view.frame.origin.y+(view.frame.size.height-iImageHei)/2, iImageWid, iImageHei);
[[UIImage imageNamed:#"15-tags.png"] drawInRect:rcCenter];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
view.backgroundColor = [UIColor colorWithPatternImage:image];