local notifications iOS 5 [closed] - objective-c

This question is unlikely to help any future visitors; it is only relevant to a small geographic area, a specific moment in time, or an extraordinarily narrow situation that is not generally applicable to the worldwide audience of the internet. For help making this question more broadly applicable, visit the help center.
Closed 11 years ago.
I have an App that uses local notifications intensively. I need sound and visual alert in the same way like iOS 4.0. There is a way I can programmatically enable the notification working in the same way in iOS 5, without having to ask the user to change Settings> Notifications> MyApp?

As far as I know, there are no differences in implementation of local notifications between iOS 4 and iOS 5. iOS 5 will display them differently, but triggering them is no different.

Related

old android sdk for download [closed]

This question is unlikely to help any future visitors; it is only relevant to a small geographic area, a specific moment in time, or an extraordinarily narrow situation that is not generally applicable to the worldwide audience of the internet. For help making this question more broadly applicable, visit the help center.
Closed 10 years ago.
Does anybody know of a ftp server / mirror where I could get some older Android SDK ? Older than http://developer.android.com/sdk/index.html at least, has to work with ADT r16.0.1
You could find the appropriate tag and check it out of source control
https://github.com/android
and use whatever version you want.
http://dl.google.com/android/android-sdk_r16-macosx.zip
Found according to http://en.androidwiki.com/wiki/Android_SDK#Old_versions

GPUImage framework [closed]

This question is unlikely to help any future visitors; it is only relevant to a small geographic area, a specific moment in time, or an extraordinarily narrow situation that is not generally applicable to the worldwide audience of the internet. For help making this question more broadly applicable, visit the help center.
Closed 10 years ago.
I'm attempting to run/test the GPUImage framework to see if it fits my requirements. But, I am unable to launch anything within the frameworks examples. I get the same error for each example > Unknown Type Name CVOpenGLESTextureCacheRef and Various other errors like Implicit declaration of function CVOpenGLESTextureCacheCreate
And so on.
There are about 9 errors total. If anyone knows why this would be happening please let me know. Thank you very much in advance.
UPDATE:
As it turns out, Brad pointed out that I may need to update my XCode from 4.2 to 4.3 to make this framework compile. I not only needed to upgrade the XCode but also needed to update my OS to the latest Lion version to get XCode 4.3 to install. This corrected my issue. I can now run the examples and test this framework. Thanks again Brad for this great addition!

Google App Inventor - Packaging App leads to server error performing build [closed]

This question is unlikely to help any future visitors; it is only relevant to a small geographic area, a specific moment in time, or an extraordinarily narrow situation that is not generally applicable to the worldwide audience of the internet. For help making this question more broadly applicable, visit the help center.
Closed 11 years ago.
It's a simple app with only a few blocks of code, a few PNG images... Can't seem to package it in different computers or browsers. Any ideas? I can upload the code.
Never mind, I completely rebuilt the app following the original blocks and it worked. Maybe somehow the original app got corrupted.

Where is the Class Model in Xcode 4? [closed]

This question is unlikely to help any future visitors; it is only relevant to a small geographic area, a specific moment in time, or an extraordinarily narrow situation that is not generally applicable to the worldwide audience of the internet. For help making this question more broadly applicable, visit the help center.
Closed 12 years ago.
Anyone knows where the hell are the Class Models in Xcode 4?
Or the Xcode 4 GM seed doesn't implemented this feature yet?
I'm going crazy with this!
In Xcode 3 was so simple. Design -> Class Model -> Quick Model!
But now in Xcode 4... God Dammit!
So, anyone knows?

Can not enable NSZombieEnabled [closed]

This question is unlikely to help any future visitors; it is only relevant to a small geographic area, a specific moment in time, or an extraordinarily narrow situation that is not generally applicable to the worldwide audience of the internet. For help making this question more broadly applicable, visit the help center.
Closed 10 years ago.
I am using xcode_3.2.3_and_ios_sdk_4.0.1 and I setup everything the below.
To enable it (in xcode)
1. Double-click an executable in the Executables group of your Xcode project.
2. Click the Arguments tab.
3. In the “Variables to be set in the environment:” section, make a variable called “NSZombieEnabled” and set its value to “YES”.
But I can not see the NSZombieEnabled in Leaks. When I click X button on the right of Allocations, I only see the 4 items, not 5 items. I can not see "Enable NSZombie detection" check box.
My test iphone is 3G, updated 4.0 iOS. Could I use a device for using NSZombieEnable?
Thanks.