How to handle only specific messages using NServiceBus Host - nservicebus

I have a seperate class library of messages. Each handler implementing IHandleMessages. I also have a seperate class library that uses the NServiceBus.Host to act as a message handling service. I know I can handle the ordering of messages but can I say which message handlers I want the host to handle? At the minute it seems that any reference to IHandleMessage will be handled by the host

You can custom initialize your endpoint and use the With(IEnumerable<Type> typesToScan) overload. You will need to include the NSB types as well. I would recommend splitting up the assembly into multiple assemblies and then use the With(IEnumberable assemblies) overload to simplify the process. You could still deploy all handlers, but just configure endpoints to use a specific set.

Why not just have one handler per NServiceBus host? Makes it nice and easy.

Related

single WCF endpoint for all commands in Nservicebus

We are trying to build a Nservicebus service that can communicated with form and wpf based clients using WCF. I have read that you can inherit from WcfService.
like:
public class ThirdPartyWebSvc : WcfService<ThirdPartyCmd, ThirdPartyCmdResponse>
And then you simple create a endpoint in the app.config and you done like described here. but the problem is that i have to create a endpoint for every command.
I would like to have a single endpoint that excepts any command and returns its response.
public class ThirdPartyWebSvc : WcfService<ICommand, IMessage>
Can someone point me in the right direction? Using Nservicebus for client communication can't be done for us and i don't want to build a proxy like server unless thats the only way to do it.
Thanks
So from what I can gather, you want to expose a WCF service operation which consumers can call to polymorphically pass one of a number of possible commands to, and then have the service route that command to the correct NServiceBus endpoint which then handles the command.
Firstly, in order to achieve this you should forget about using the NserviceBus.WcfService base class, because to use this you must closely follow the guidance in the article you linked in your post.
Instead, you could:
design your service operation contract to accept polymorphic requests by using the ServiceKnownType attribute on your operation definition, adding all possible command types,
host the service using a regular System.ServiceModel.ServiceHost(), and then configure an NserviceBus.IBus in the startup of your hosted WCF service, and
define your UnicastBusConfig config section in your service config file by adding all the command types along with the recipient queue addresses
However, you now have the following drawbacks:
Because of the requirement to be able to pass in implementations of ICommand into the service, you will need to recompile your operation contract each time you need to add a new command type.
You will need to manage a large quantity of routing information in the config file, and if any of the recipient endpoints change, you will need to change your service config.
If your service has availability problems then no more messages to any of your NSB endpoints.
You will need to write code to handle what to do if you do not receive a response message from the NSB endpoints in a timely manner, and this logic may depend on the type of command sent.
I hope you are beginning to see how centralizing this functionality is not a great idea.
All the above problems would go away if you could get your clients to send commands to the bus in the standard way, but without msmq how can you do that?
Well, for a start you could look at using one of the other supported transports.
If none of these work for you and you have to use WCF hosted services, then you must follow the guidance in the linked article. This guidance is there to steer you in the correct direction - multiple WCF services sounds like a pain, until you try to centralize them into a single service - then the pain gets bigger, not less.

Is it possible, in WCF, to add a global message inspector?

There are a bunch of questions regarding global error handlers and such but none of those address what I need.
Is there any way to add a behavior that will attach to every endpoint or service through .config?
*Specifically what I want to do is add a logger that will capture and log every SOAP request/response. But I would prefer that behavior to be automatically added to every service I have instead of having to manually add it to each.
I looked into behavior extensions and thought that would be the solution but no, you have to add the behavior to every service.*
You may be able to use the <commonBehaviors> section of your machine.config file to define a behavior which would be applied to all services in your machine. Notice that updating the machine.config is really like using a bazooka to solve your problem (and in many scenarios the group policy may forbid you from doing that), so it may not work for all scenarios. You'll also need to make sure that the behavior extension is registered (also in machine.config), and that whatever application you're using with WCF has access to the assembly referenced in the extension (possibly via GAC).
Another alternative would be to use a common library for creating the service hosts (either directly for self-hosted services or via a service host factory for webhosted services), and use that library (which would in turn add the inspector).
Its always good to have a message inspector to get rid of this kind of problem. Message Inspector is an implementation of WCF extension which works nicely to track every incoming request(s) and outgoing response(s) for your service, even if its fails in Message Validation it has an option to trap and work accordingly. More precisely the message inspector can configure using configuration files without making changes in your existing service.
More details about your Message inspector and its implementation can be found Here
Hope this helps !!
Happy Coding :)

Passing client context using Unity in WCF service application

I have a WCF service application (actually, it uses WCF Web API preview 5) that intercepts each request and extracts several header values passed from the client. The idea is that the 'interceptor' will extract these values and setup a ClientContext object that is then globally available within the application for the duration of the request. The server is stateless, so the context is per-call.
My problem is that the application uses IoC (Unity) for dependency injection so there is no use of singleton's, etc. Any class that needs to use the context receives it via DI.
So, how do I 'dynamically' create a new context object for each request and make sure that it is used by the container for the duration of that request? I also need to be sure that it is completely thread-safe in that each request is truly using the correct instance.
UPDATE
So I realize as I look into the suggestions below that part of my problem is encapsulation. The idea is that the interface used for the context (IClientContext) contains only read-only properties so that the rest of the application code doesn't have the ability to make changes. (And in a team development environment, if the code allows it, someone will inevitably do it.)
As a result, in my message handler that intercepts the request, I can get an instance of the type implementing the interface from the container but I can't make use of it. I still want to only expose a read-only interface to all other code but need a way to set the property values. Any ideas?
I'm considering implementing two interfaces, one that provides read-only access and one that allows me to initialize the instance. Or casting the resolved object to a type that allows me to set the values. Unfortunately, this isn't fool-proof either but unless someone has a better idea, it might be the best I can do.
Read Andrew Oakley's Blog on WCF specific lifetime managers. He creates a UnityOperationContextLifetimeManager:
we came up with the idea to build a Unity lifetime manager tied to
WCF's OperationContext. That way, our container objects would live
only for the lifetime of the request...
Configure your context class with that lifetime manager and then just resolve it. It should give you an "operation singleton".
Sounds like you need a Unity LifetimeManager. See this SO question or this MSDN article.

Action vs Reply action WCF

What's the use of action/reply action for service operation in WCF. So far, what I've understood is; action is used by WSDL to identify the service operation to which the message from the client belongs and in return reply action is used by service operation to identify the caller to which reply message belong --> Please correct me if I am wrong with this!
Now, I want to understand; what's the real use (apart from handling anonymous messages by using aster ix [*]), I mean this could well be handled internally by WCF instead of exposing it to the developer.
Also, why is action and replyaction required at all? I mean, we already have a name property for the service operation to identify the method and when I call Proxy.SomeMethod() then somemethod is already mapped to the Name property and it should be enough to identify the destination method for the message and similarly the replyaction. Please clarify.
Can I please get a simple real world scenario/or link to that to understand Action/ReplyAction in real life.
Many Thanks.
Actions are part of the various SOAP and WS-* specifcations.
So the first point is that this is not something unique to WCF it is a standard part of the specification you need to support if you want to have interoperable web services. They are used for message routing and other message handling functions.
Second, WCF DOES manage these by default. You only need to specify them yourself if you wish to customise or manage them in some other way. E.g. WCF will automatically generate them into the WSDL for you. WCF will also use them by default when it is selecting which operation to invoke for an incoming message. Again, WCF provides extension points to customise this behavior if you require.

Direct Channel usage vs using a Proxy?

As the title implies I am trying to get an understanding of why in WCF sometimes people choose to "generate proxies" vs using a ChannelFactory to manually create new channel instances. I have seen examples of each, but haven't really found any explanations of WHY you would go for one vs the other.
To be honest I have only ever worked with channels and the ChannelFactory<T> from code I have inherited, ie:
IChannelFactory<IDuplexSessionChannel> channelFactory =
binding.BuildChannelFactory<IDuplexSessionChannel>();
_duplexSessionChannel = channelFactory.CreateChannel(endpointAddress);
So why would I "generate a proxy"? What are the benefits and drawbacks?
The main difference is this:
generating a proxy only requires you to know the URL where the service resides. By generating the proxy, everything else (the service contract and the data contracts involved) will be determined by inspecting the metadata of the service
in order to directly create a ChannelFactory<T>, you must have direct access to the assembly that contains that service contract T for which you're generating a channel factory. This only ever works if you basically control both ends of the channel and you can share the assembly that contains those service contracts. Typically, with a third-party service, this won't be the case - with your own services, yes.
The second important point is this:
creating a generated proxy basically does the two steps that you would do - create a ChannelFactory<T>, and from that, create the actual channel - in a single constructor. You have no control over these two steps.
doing your own Channel creation is beneficial, since the creation of the ChannelFactory<T> is the expensive step - so yo could cache your channel factory instance somewhere. Creating and re-creating the actual channel from the factory is much less involved step which you can do more frequently
So if you do control both ends of the communication, service and client, you do have the option to share the service contracts in a separate assembly, and thus you have more options.
With most third-party services, you just simply don't have that option.
Using a proxy is simpler and easier to understand. You get to deal in terms of simple things - classes and methods on those classes - instead of complex, network-related things like channels.
OTOH, this is not made easier by the design flaw in WCF that prevents the same simple use of a WCF proxy that we could do with ASMX proxies:
using (var client = new MyServiceClient())
{
}
If you use this pattern with WCF, you can lose the original exception when the block is exited due to an exception. client.Dispose() can throw an exception, which will overwrite the exception originally being thrown. A more complex pattern is required.
This may help you:
When to use a proxy?
If you have a service that you know is going to be used by several applications or is generic enough to be used in several places, you’ll want to use the proxy classes.
When to use ChannelFactory?
ChannelFactory class is used to construct a channel between the client and the service without the need of a proxy. In some cases, you may have a service that is tightly bound to the client application. In such a case, you can reference the Interface DLL directly and use ChannelFactory to call your methods using that.
You could also refer following link to understand the difference between Channel Factory and Proxy class
http://ashishkhandelwal.arkutil.com/wcf/channelfactory-over-proxy-class-in-wcf/
The main advantage of the channelFactory is you can create the proxy at runtime dynamically on the fly. With SvcUtil (Add web reference in VS) you create the proxy at design time, so it's implementation is more static.