Call a class method from within that class - objective-c

Is there a way to call a class method from another method within the same class?
For example:
+classMethodA{
}
+classMethodB{
//I would like to call classMethodA here
}

In a class method, self refers to the class being messaged. So from within another class method (say classMethodB), use:
+ (void)classMethodB
{
// ...
[self classMethodA];
// ...
}
From within an instance method (say instanceMethodB), use:
- (void)instanceMethodB
{
// ...
[[self class] classMethodA];
// ...
}
Note that neither presumes which class you are messaging. The actual class may be a subclass.

Should be as simple as:
[MyClass classMethodA];
If that's not working, make sure you have the method signature defined in the class's interface. (Usually in a .h file)

In objective C 'self' is used to call other methods within the same class.
So you just need to write
+classMethodB{
[self classMethodA];
}

Sure.
Say you have these methods defined:
#interface MDPerson : NSObject {
NSString *firstName;
NSString *lastName;
}
+ (id)person;
+ (id)personWithFirstName:(NSString *)aFirst lastName:(NSString *)aLast;
- (id)initWithFirstName:(NSString *)aFirst lastName:(NSString *)aLast;
#property (copy) NSString *firstName;
#property (copy) NSString *lastName;
#end
The first 2 class methods could be implemented as follows:
+ (id)person {
return [[self class] personWithFirstName:#"John" lastName:#"Doe"];
}
+ (id)personWithFirstName:(NSString *)aFirst lastName:(NSString *)aLast {
return [[[[self class] alloc] initWithFirstName:aFirst lastName:aLast]
autorelease];
}

Related

What's the best way to unit test a method with a parameter that's immutable and does not have an initializer?

Question
I'm trying to unit test my implementation of a protocol's method that takes an immutable object that's not in my project as a parameter. This object doesn't have any initializers exposed that set its properties. What's the best way to unit test in this scenario?
What I tried
I tried subclassing and casting the properties to readwrite, but you only have access to a super-class' ivars if they're explicitly marked as #protected. Since the class isn't within my project, I can't re-assign a new scope to the ivar.
I also can't mock a setter that doesn't exist, and ivars are not directly writable through mock objects.
Eventually, I decided to add an additional method that the method in question would call, passing only objects whose properties I can set, and I covered that additional method in unit tests.
Is there a better way to unit test in this scenario?
Specifics of my scenario
I'm trying to unit test my implementation of userContentController:didReceiveScriptMessage: from WebKit's WKScriptMessageHandler protocol and can't find a way to pass an instance of WKScriptMessage or of WKUserContentController with any properties set.
To unit test this, I created a new method that takes a parameter of type 'id' and called it from userContentController:didReceiveScriptMessage:, passing WKScriptMessage's body property.
Does this help you?
TestMessage.h
#import <WebKit/WebKit.h>
#interface TestMessage : WKScriptMessage
- (id) initWithBody:(id)body
frameInfo:(WKFrameInfo*)frameInfo
name:(NSString*)name
webView:(WKWebView*)webView;
#end
TestMessage.m
#import "TestMessage.h"
#interface TestMessage()
#property (nonatomic, strong) id messageBody;
#property (nonatomic, strong) WKFrameInfo* messageFrameInfo;
#property (nonatomic, strong) NSString* messageName;
#property (nonatomic, strong) WKWebView* messageWebView;
#end
#implementation TestMessage
- (id) initWithBody:(id)body
frameInfo:(WKFrameInfo*)frameInfo
name:(NSString*)name
webView:(WKWebView*)webView
{
self = [super init];
if (self)
{
_messageBody = body;
_messageFrameInfo = frameInfo;
_messageName = name;
_messageWebView = webView;
}
return self;
}
- (id) body
{
return self.messageBody;
}
- (WKFrameInfo *)frameInfo
{
return self.frameInfo;
}
- (NSString *)name
{
return self.messageName;
}
- (WKWebView *)webView
{
return self.messageWebView;
}
#end
So you're basically creating a subclass with matching properties and then overriding the getters for the superclass properties to return values for the ones you have full access to.
This worked for me with the simple test (I'm sure your scenario is more involved):
- (void) testMessageHandler
{
WKWebView* webView = [[WKWebView alloc] init];
WKUserContentController* controller = [[WKUserContentController alloc] init];
WKFrameInfo* info = [[WKFrameInfo alloc] init];
NSDictionary* testBody = #{#"testKey" : #"testVal" };
TestMessage* testMessage = [[TestMessage alloc] initWithBody:testBody
frameInfo:info
name:#"Message Name"
webView:webView];
// some object conforming to the WKScriptMessageHandler protocol
[self userContentController:controller
didReceiveScriptMessage:testMessage];
}
- (void)userContentController:(nonnull WKUserContentController *)userContentController
didReceiveScriptMessage:(nonnull WKScriptMessage *)message
{
NSLog(#"Received Script Message... (%#)", message.body);
}

How to init objects in Objective-C [closed]

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I'm unsure how I should initialise the various properties in an objective-C class. Please assume I'm a very new user to Objective-C in your answers...
I have the following classes:
Test class
#interface Test : NSObject
#property (nonatomic, strong) NSString *name;
#end
TestManager class
#interface TestManager : NSObject
#property (nonatomic, strong) NSMutableArray *tests; // array of Test objects (array size unknown until runtime)
#end
Controller class
#interface TestController : NSObject
#property (nonatomic, strong) TestManager *aManager;
-(void)initManager;
-(void)doSomething;
#end
I want to have an method like initManager called:
-(void)initManager
{
// how can I init the aManager which will have an array of Test objects
}
which will automatically allocate an array of objects to be stored inside the manager class so I can do things like:
-(void)doSomething
{
NSString *name = ((Test *)[self.aManager.tests objectAtIndex:0]).name;
}
I'm not even sure that initManager is the correct method to use - is there something built in that always gets called?
Firstly, let's look at the way we can initialize your Test class objects.
You can also write some initialization method for your Test class so instead of this:
Test example = [[Test alloc] init];
example.name = #"s";
you can write something like this:
Test example = [[Test alloc] initWithName:#"s"];
Please note that this is very common for initialization method to return newly created object, hence the initialization method usually returns 'id' type (not void).
This is the implementation for your test class which will be used in examples below.
.h file:
- (id)initWithName:(NSString *)aName;
.m file:
- (id)initWithName:(NSString *)aName
{
self = [super init];
if (self) {
_name = aName;
}
return self;
}
You can initialize your TestController class this way:
.h file:
- (id)initManager;
.m file:
- (id)initManager
{
self = [super init]; //always call the superclass init method when your class inherit from other class
if (self) { // checking if the superclass initialization was fine
_tests = [NSMutableArray array];
[_tests addObject:[[Test alloc] initWithName:#"s"]];
[_tests addObject:[[Test alloc] initWithName:#"l"]];
}
return self;
}
Or something like this:
- (id)initManager
{
self = [super init]; //always call the superclass init method when your class inherit from other class
if (self) { // checking if the superclass initialization was fine
_tests = [NSArray arrayWithObjects:[[Test alloc] initWithName:#"s"], [[Test alloc] initWithName:#"l"]];
}
return self;
}
Like the #Andrew said it is better to use alloc + init. Here are some examples of this syntax:
CGRect rect = CGRectMake(0, 0, 100, 100);
[[UIView alloc] initWithFrame:rect];
[[NSArray alloc] init]
This is the common way to initialize objects. Despite having this mechanism there are also some additional methods (which are in fact static functions) which give the programmer the nice way to initialize objects. Using them u don't have to write keyword 'alloc' so that the code is shorter and easier to read.
[NSArray array] //creates and returns empty array
[NSMutableArray array] //creates and return empty mutable array
[UIButton buttonWithType:UIButtonTypeContactAdd]; //creates and return button
first import header files of test, and test manager class, into controller class
#import Test.h
#import TestManager.h
then in controller class
-(void)initManager
{
TestManager *aTestManager = [TestManager new];
Test *test1 = [Test new];
Test *test2 = [Test new];
[aTestManager.tests addObject:test1];
[aTestManager.tests addObject:test2];
}
Let's start at the top. You probably can and should make the name readonly.
(Demos assume ARC is enabled)
#interface Test : NSObject
#property (nonatomic, readonly) NSString *name;
// and then simply initialize name:
- (instancetype)initWithName:(NSString *)pName;
#end
NSString properties should be copied:
#implementation Test
- (instancetype)initWithName:(NSString *)pName
{
self = [super init];
if (nil == self) return nil;
// copy the NSString:
// don't use getters/setters in initializers or -dealloc
_name = pName.copy;
return self;
}
#end
Similarly readonly:
#interface TestManager : NSObject
#property (nonatomic, strong, readonly) NSMutableArray *tests; // array of Test objects (array size unknown until runtime)
#end
#implementation TestManager
- (id)init
{
self = [super init];
if (nil == self) return nil;
// just initialize readonly tests:
_tests = NSMutableArray.new;
return self;
}
#end
Then TestController could probably use a readonly TestManager and borrow the form used above. Otherwise, it can be readwrite, if needed.
// don't declare/implement an instance method
// which has the prefix -init*, like initManager. renamed.
- (void)resetManager
{
// if readonly is ok, then just create it in the initializer.
// otherwise, if you need the ability to set the manager in the controller,
// then declare the property readwrite and:
self.testManager = TestManager.new;
// note: aManager is not a good name. renamed to testManager.
}
- (void)doSomething
{
assert(self.testManager && "did you forget to init the manager?");
Test * test = [self.testManager.tests objectAtIndex:0];
NSString * name = test.name;
...
}
This is far from covering all initialization cases in ObjC, but it is a start.

About moving few methods to the superclass

I need to move the same method from 4 different classes to the superclass.
Such methods are exactly the same except for the type of a variable declared in them:
For example, in the method in the first class I have
FirstClass var = [[FirstClass alloc] init]
in the second class
SecondClass var = [[SecondClass alloc] init]
and so on.
What's the best way to implement this variation in the superclass ?
Should I use NSClassFromString in the superclass and get each string from each method in the subclasses?
thanks
I'm not 100% sure I get what you mean. So I could be answering the wrong question
If inside your class you need to use an object (I've called it worker below) to do your work, but the class of this object is not known til later, you can use dependency injection (DI).
MyClass.h
#interface MyClass : NSObject
#property (nonatomic, retain) id<WorkerInterface> worker;
#end
MyClass.m
#implementation MyClass
#synthesize worker = _worker;
- (void)myMethod;
{
[self.worker doSomething];
}
// You could also provide a default class to use if one is not passed in
//
// - (id<WorkerInterface)worker;
// {
// if (!_worker) {
// _worker = [[DefaultWorker alloc] init];
// }
// return _worker;
// }
#end
Now whenever I instantiate this class I can simply pass in the appropriate object to be used e.g:
MyWorkerClass *worker = [[MyWorkerClass alloc] init]; // <- Conforms to #protocol(WorkerInterface)
MyClass *instance = [[MyClass alloc] init];
instance.worker = worker;
[instance doSomething];
If all the different types of iVar's you intend on initializing in the subclasses are descended from a common class, then I'd store that class in the super, or else just store it as an id. Then, setup a property accessor in each of your subclasses the casts the iVar as you need it.
#interface superClass : NSObject{
id _superIvar;
}
#end
#implementation superClass : NSObject
....super's code....
#end
Now in the implementation of the subclass declare a property in a category, shown below (or in the interface, if you want it public)
#interface subClass (private)
#property (strong) ClassType *superIvar;
#end;
#implementation
- (void) setSuperIvar:(ClassType *)superIvar{
_superIvar = superIvar;
}
- (ClassType *) superIvar{
return (ClassType *) _superIvar;
}
- (void) someMethodThatUsesSuperIvar{
[self.superIvar doSomething];
}
#end
Alternatively, if you don't want to open your _superIvar to direct access, you can set a property on the superclass and access through the property on the subclass. But in this way you can easily access super's ivars cast to the appropriate type.

Global variable NSMuteableArray using Singleton Class

I'm having trouble creating a nice way of passing a collection around to different view controllers. For example, I created a custom class called Message with a bunch of attributes. I want to have a global NSMutableArray of those stored in a global variable of sorts called messages that I can add to or get from anywhere. Everyone on Stackoverflow says not to use your delagate class to store global variables so I created a singleton class called Shared. In there I created a property for the NSMutableArray called messages like this:
#interface Shared : NSObject {
}
#property (nonatomic, retain) NSMutableArray *messages;
+(Shared *) sharedInstance;
#end
And my .h file is (the important part):
#import "Shared.h"
static Shared* sharedInstance;
#implementation Shared
#synthesize messages;
static Shared *sharedInstance = nil;
-(id) init {
self = [super init];
if (self != nil){
}
return self;
}
-(void) initializeSharedInstance {
}
+ (Shared *) sharedInstance{
#synchronized(self) {
if (sharedInstance == nil){
sharedInstance = [[self alloc] init];
[sharedInstance initializeSharedInstance];
}
return (sharedInstance);
}
}
In my other view controller, I first import "Shared.h", then try this:
[[Shared sharedInstance].messages addObject:m];
NSLog([NSString stringWithFormat:#"Shared messages = %#", [Shared sharedInstance].messages]);
It keeps printing null instead of the the collection of m objects. Any thoughts?
You need to have a static variable.
In .h:
#interface Shared : NSObject
{
NSMutableArray *messages;
}
#property (nonatomic, retain) NSMutableArray *messages;
+ (Shared*)sharedInstance;
#end
in .m:
static Shared* sharedInstance;
#implementation Shared
#synthesize messages;
+ (Shared*)sharedInstance
{
if ( !sharedInstance)
{
sharedInstance = [[Shared alloc] init];
}
return sharedInstance;
}
- (id)init
{
self = [super init];
if ( self )
{
messages = [[NSMutableArray alloc] init];
}
return self;
}
A thought:
#synthesize generates setter and getter methods, it doesn't init your variable. Where do you do that? I can't see it in the excerpts you posted.
The following is not an answer to your issue, but instead a suggestion to an alternative approach that (in my opinion) is 'cleaner' in use.
An alternative to using a Singleton to store app-wide could be to define a class with class methods that retrieves values from the NSUserDefaults. This class could be imported into the prefix header (*.pch) so you can access it from every other class in the project.
Methods inside this class could look like this:
inside Settings.h:
// for this example I'll use the prefix for a fictional company called SimpleSoft (SS)
extern NSString *kSSUserLoginNameKey;
+ (NSString *)userLoginName;
+ (void)setUserLoginName:(NSString *)userLoginName;
inside Settings.m:
kSSUserLoginNameKey = #"SSUserLoginNameKey";
+ (NSString *)userLoginName
{
return [[NSUserDefaults standardUserDefaults] valueForKey:kSSUserLoginNameKey];
}
+ (void)setUserLoginName:(NSString *)userLoginName
{
[[NSUserDefaults standardUserDefaults] setValue:userLoginName forKey:kSSUserLoginNameKey];
[[NSUserDefaults standardUserDefaults] synthesize];
}
Of course in a setup like this NSUserDefaults is the singleton that is being accessed through a convenience class. This class acts as a wrapper around the NSUserDefaults singleton. Values can be accessed like this:
NSString userLoginName = [Settings userLoginName];
[Settings setUserLoginName:#"Bob"];
Other objects -like Arrays- could be accessed in much the same way. One thing to be careful with (much the same as with your current approach) is to be careful not to access a class like this from every other class. Components that are intended to be reusable should pass values, so the components of the application don't become too tightly coupled to the settings class.

Objective-C Proper way to create class with only one instance

I am trying to implement a class, that subclasses NSObject directly, that can only have one instance available throughout the entire time the application using it is running.
Currently I have this approach:
// MyClass.h
#interface MyClass : NSObject
+(MyClass *) instance;
#end
And the implementation:
// MyClass.m
// static instance of MyClass
static MyClass *s_instance;
#implementation MyClass
-(id) init
{
[self dealloc];
[NSException raise:#"No instances allowed of type MyClass" format:#"Cannot create instance of MyClass. Use the static instance method instead."];
return nil;
}
-(id) initInstance
{
return [super init];
}
+(MyClass *) instance {
if (s_instance == nil)
{
s_instance = [[DefaultLiteralComparator alloc] initInstance];
}
return s_instance;
}
#end
Is this the proper way to accomplish such a task?
Thanks
You need to do a little more than that. This describes how an objective-c singleton should be implemented: Objective-C Singleton
In your scenario, there is still a way to create a second instance of your class:
MyClass *secondInstance = [[MyClass alloc] initInstance]; //we have another instance!
What you want is to override your class's +(id)alloc method:
+(id)alloc{
#synchronized(self){
NSAssert(s_instance == nil, #"Attempted to allocate a second instance of singleton(MyClass)");
s_instance = [super alloc];
return s_instance;
}
return nil;
}