Inporting Mathematica Projects into Wolfram Workbench 2.0 - ide

I just started to use Wolfram Workbench 2.0 (WB) for Mathematica (MMA) package development.
A friend sent me a whole project that he developed in in WB.
I put this project folder into the workspace/base area where I have other projects.
I started WB , but this friend's project is not found by WB (that is I do not see it in the Package Explorer).
I changed the preferences so that WB refreshes the workspaces at startup, restarted WB, but still the friend's project is not found in Package Explorer.
Question: how can I properly "import" this friend's project into my WB, so that i can work with it?

The WB website says about importing project examples:
Download the zip file containing the projects by clicking the button
below.
Start Workbench. Once it is running, select File -> Import.... In
the General category choose Existing Projects into Workspace and
click Next.
Browse to select the zip file that you downloaded, select which
projects you wish to import, then click Finish. The projects will be
imported into your workspace.

Related

Able to Build Unreal Project, Unable to Open Unreal Project

I was attempting to rename an Unreal tutorial project and for sake of consistency wanted to change the name of the uproject and .sln file to match, figuring I could just change them back if it broke anything.
Well it did break things and I'm unable to get unreal to open the project now. Here are the errors I get when I attempt to open it:
However I then open the project in Visual Studio 2022 and it does successfully build.
I have changed the names back to the original value.
I have regenerated the project files.
I only have one version of Unreal installed 5.0.2.
I have deleted and recreated the Binaries, Intermediate, and Saved folder.
Do you still have the contents of the save folder? you may be able to drag n drop the .Uproject file and open up the project.
If this doesn't work i recommend just starting a new project and copy and paste your content folder and redo the necessary work to link it up - IE Input, Plugins, world level blueprints, etc.

How can installed packages of a Python project in Pycharm IDE be used in every new Projects

Hello from the other side,
Python file on pycharm
I pip installed some packages using pycharm terminal: mysql connector, pymysql, pillow, etc needed for my programmes.
I have created some Python files and imported mysql connector, pymysql, PIL, etc and my codes worked fine.
Recently I tried creating a new python file in a new project, when I tried to import mysql connector and pymysql, my codes get red underline, notifying me that the imported modules can't be found.
These are the same packages I imported in my previous files and they worked fine.
So why are they turning red underline and greyed out now?
Do I need to be pip installing these packages for every new project?
I tried to see how I could resolve this by making some researches and asking some friends. I was advised to go to the settings and try to create a new environment with the installed packages of my choice, and then checking the boxes for global inheritance and making it available for other projects.
After this, the OK button was inactive (greyed), so I couldnt apply this change. I discovered I was notified that the enviroment rowbox wasnt empty and that I should use a new virtual environment which is empty but I really don't know how to create this.
Please if you've encountered something like this before or can assist, kindly give me a step-by-step approach.
Open File -> Settings
Select Project Interpreter than go to the gear wheel in the upper right corner and select add.
Use Virtual Environment, select your prefered base Interpreter in my case 3.6 and add the name for the virtual environment and where you want to store it
If you don't need to I would suggest to not inherit global site packages
But you should select make it available to other projects.
Confirm it.
Afterwards the virtual env should be selected in project interpreter if not select it from the list. Right beside the List you see a plus, you can use this to add new packages with python (doesn't work all the time for me -> then use terminal)
I really thank everyone who made effort to attempt my question. After much trial, I was able to resolve it and I will post how I resolved it step-by-step to enable others like me understand better.
First, when installing our Pycharm, a folder is automatically created for storing every project we shall be working on, this folder becomes the database of our projects. In most cases, folder is stored in our C:\drive.
Now, open your pycharm window (I mean your working template),
File ----> open (this diplays the folders in your drive) ----> select the folder for storing your Pycharm projects and click ok. NOTE: do not open this folder to show your projects, just click on it and click ok. There are some situations whereby the Pycharm projects folder is already displayed on our pycharm window, this is because we already chose it during our installation. In a case like this, no need trying to bring it to the Projects displayed in our window as it'd already be displayed in the Projects in our window.
Your Pycharm projects folder will then display in your pycharm window under Projects.
Click on the Pycharm projects folder under your Projects and it will be highlighted blue.
Go to settings ----> Project: (your pycharm projects folder will also show here)
By the right, select Project interpreter.
Do your normal installation of packages by clicking on the + sign at the right extreme (that is if you haven't installed any package before)
Then configure your environment setting by making sure the boxes for inheriting global site packages and making this available to other projects are checked.
When configuring your environment setting for the pycharm projects folder, the location path should also end with your pycharm projects folder\venv ; please do not include the name of any particular project in the location path as doing this will make these changes effective in only that particular project files.
Then click ok.
Whatever project your create under the Pycharm projects folder will then inherit every packages you've installed in the pycharm project settings.
I believe this will help those who have been having difficulty resolving this.

Codename One: App broken after iOS build

I have been building my App for Android repeatedly without any errors. I know tried to also build it for iOS which would not work, since I now know that I need a Mac.
After that, I tried to build it again for Android and now everything seems broken. IntelliJ tells me everywhere that it "can't resolve Symbols" and "can't resolve methods". I tried opening and closing the IDE and also restarted the computer, tho I am not able to make a successful build again. This just started after the failed iOS build.
Here is a Screenshot for you, those are very simple lines, there is no reason for them not to work. I am really clueless right now what wrong.
Maybe someone of you has an advice for me? I can only repeat, i did not change the code at all, but it just won't compile anymore, neither in the simulator nor with the Android build.
That may be due to a missing or corrupt CodenameOne_SRC.zip and/or CodenameOne.zip and/or JavaSE.jar files.
Solution:
Create a new dummy Codename One project, right click on the dummy project and select Properties then click the Update Project libs button. Once it's done, close the dialog and right click the project again, then navigate to Codename One -> Refresh cn1lib files.
Now close the dummy project and minimize your IDE and go open your Dummy project folder in your file explorer. Now copy the CodeNameOneBuildClient.jar and JavaSE.jar found in the main folder to the relative path of your faulty project, replace them if already exist. Do the same for CLDC11.jar, CodenameOne.jar, CodenameOne_SRC.zip that are found in the lib folder of your dummy project.
Go back to IntelliJ and right click on your faulty project and navigate to Codename One -> Refresh cn1lib files, then clean and build your project.
This should fix any reference or missing class issues.
FYI, you don't need a Mac to build an iOS project in Codename One.

how do i chnage the desktop icon for a visual basic program (.exe)

im making a vb.net app and i want to set the icon, how can i do this?
--edit--
turns out i was a bit confused, and it was working. but the answers can still be useful for others.
If I understand the question and issue, your setup/installer might be missing something.
It would seem you did create a shortcut, add it to the Setup project to install to the Desktop (else you wouldnt have one at all)
Select the shortcut in your setup project, open the properties window
Click Target. The list of files you are installing will come up. Select the App.Exe (ie the main executable "MyApp.exe" ususally the primary output). I think Icon is supposed to be set to "Icon" as well.
I think those 2 things combined link the Desktop Shortcut's Icon property to Use the App.Exe's. If there is also a shortcut in the user's programs menu do the same thing (or drag drop a copy).
You are basically doing to the Setup Project's shortcut what you would do to a normal desktop icon to change it or set it. The proj apparently fills in the actual path etc at install.
EDIT
PUBLISH simply compiles everything and produces files for the dev to distribute. It is called PUBLISH because in many cases the output includes a ready to use Setup program for the END USER to install on the PC. (Based on your new Pic, you are trying to reinstall everytime you click the icon or file inside the folder.)
Again, if you do not add a Setup proj to your project, the default one is used and it gives no option for where to install and does not add a shortcut.
Just delete all that junk, Publish again to the default location (VS Studio\...Project name\bin\Publish). Go to that folder and run setup. It will still install to Users\AppData.. but will add a shortcut (to the program) to the start menu.
For a desktop icon, do the "Send To Desktop ..." thing. To INSTALL an icon, you have to add and modify a Setup proj to your Solution.
HTH
'The folder shows the icon for the app, but the icon for the form is different. change the form's icon(in the property grid) to the same as the app and you should see it then.
When you publish it there's 2 files produced that are basically setup files. One relies on the ClickOnce Application Deployment Support Library and the other is a standalone setup app. Since neither one is the actual app you designed, they aren't going to have the icon you want. You'll probably have to investigate other more configurable deployment options.

Make Aptana studio 3 use existing Rails project not import

Im giving Aptana Studio 3 a try. Well hoping to.
I would like to open an existing Rails project but it asks me to import it. I dont want to make a copy I just want to use the same source files.
Is that possible?
Go to Project Explorer (tab in right side of aptana window - if you got default layout) -> find directory with your project -> right click on it -> "Promote to project"
Frankly Aptana 3 is not organized to have the source files in the same directory. Basically it forces you to have the source files in two separate directories (source editing, deployed) and regardless of what you want it does particularly care.
Now if I'm wrong on this and someone can do a simple step by step on how to do this then I'm all ears. Personally I just want to have the source in my local web folder and then just edit it. I do not have any interest in deploying it to another server. Nor in using github or any other service. I just want to edit the stupid files locally and then test the site locally. And I am unwilling to waste any more time on this ide trying to get it to work.