Does anyone know if it is possible to adapt one of these Messengers in order to use them also over LAN?
It is definitely possible with pidgin.
I tried it and it works. You can find tutorials out there that can help you do it.
Theoretically every client that supports bonjour protocol will do the job.
Related
I have a question and was hoping that you could maybe help me out. I currently built an API to communicate between Catia (CAD-Application) and my browser so I can create parts/products read and write parameters etc.
One of my problems is that the only way I know to do this is via ActiveX which I really don't wanna do as it forces everyone to use IE11. Since CatiaV5 is a pretty old Software there won't be any elegant way to use it via some sort of Restful api or similar.
Since I've been working with JavaScript for a while now, did apps for phones but have no idea about browser extensions my question was this. Is it possible to write a Chrome Extension that actually uses com dlls and enables me to set up a connection to a piece of software (in this case Catia) and work with it.
NPAPI plug-ins could be the solution for my problem as it looks from the information I found but it's also supposed to also being phased out.
Do you think it's still worth looking into deeper and studying on writing such an NPAPI app or is there maybe a more elegant way you can think of?
Would be happy for some ideas and suggestions. Thanks in advance and
Greetings Chris
In modern browsers the only way to do this would be using native messaging:
Chrome
Firefox
Edge
FireBreath2 has an abstraction for building c++ plugins which supports native messaging, though the docs are still a little sparse.
Zetakey browser support NPAPI.
We provide HTML5 browser embedded system for industrial and enterprise application.
Www.zetakey.com
Best regards,
Jack Wong
Completely new to Arduino and am looking to really dive in. An idea I have requires a small form factor for a gsm/gprs module, something that could work with one of the micro arduinos. I can't find any sort of really small gprs modules.
My question:
Is it possible to use the module from an old cell phone and adapt it to arduino? Or is that an outrageous concept? I also found one that looked interesting on (ebay) would it be possible to adapt to something like that?
I am aware that it'd be a big undertaking!
Thanks for the help.
It is possible! most of the modules serially communicates you only need to get the baud-rate correct.
There are examples and tutorials you can find on the internet this Instructables tutorial is worth seeing.
I have 2 usb devices that are connecting to my computer, I need to take the data input from 1 port and output it to the other port, and vice verse. I am using Ubuntu 10.04 as OS. I tried to use jpnevulator but I can't figure it out.
Any help will be appreciated, thanks in advance.
I give a detailed overview of these kind of problems in this answer to a related question.
I would suggest you use libusbx to read data from one usb and write that to the other. Basically what happens is that you enumerate all the devices, discover the correct HID descriptors, and plug those into a libusbx interface to read/write. It really is this simple. As far as details, you should be able to look up each of what I just said - they are solid/correct keywords as far as I'm aware. You can also visit the post above for some more resources. For instance, there is at least one solid example on that page at the very bottom. Hopefully this helps get you started!
I'm using VB.net. I need to create an application that sits in between the browser and the actual internet. Basically, I'm creating an online game that will edit some webpages that are incoming so that they contain parts of the game (it's a kind of scavenger hunt). How would I create this?
Does anybody have any ideas for this? I've found nothing online. If you do know something about this, I prefer code examples and not just subjects. I tend to need big pushes in a direction to learn something new.
Thanks if you can!
Your best bet is to start with FiddlerCore, which is a .NET Class Library which provides exactly what you're looking for. http://fiddler.wikidot.com/fiddlercore
I'm trying to write a game with support for Joypads as well as mouse/keyboard. I've tried finding information about that, but it's either outdated or not portable enough.
Does anybody know of any good, lightweight libraries that can abstract Joypad reading? I want to use the 360 controller, but I would like support for more than that.
I'm primarily going to be writing on Windows, but I really don't want to use DirectInput/XInput, in case I ever wish to port my code.
Have you ever tryied OIS (Object Oriented Input System)? An efficient and light weight library.
I am very satisfied with it.
I have never tried with the 360 controller, but it should work fine.
This maybe an older question and is already answered but..
Someone on tigsource made a lightweight cross-platform gamepad library
that you might find useful.
You can view the post on it here.
What about SDL?
Maybe it's not what you mean by lightweight (it has the graphic and audio subsystems too), but it's very portable.
I know this thread is very old and by now you might have gotten what you need, but im answering this just in case someone stumbles on it and needs help as well.
I stumbled upon this library gainput and it seems like it makes alot of sense. You can try it out, if it helps.
Gainput is a lightweight c++ library, that enables you use the same interface for Joypads, macs, pc, linux as well as mobiles, and it is very easy to integrate to your project.
A link to gainput can be found here (http://gainput.johanneskuhlmann.de/)
Have you looked at XNA game framework?
There is also
Allero
http://www.talula.demon.co.uk/allegro/
GarageGames
http://www.garagegames.com/
Try that out