Specifying variable range in Verilog using for loop - hardware

I am trying to write this code:
for (i = 0; i <= CONST - 1'b1; i = i + 1'b1)
begin : loop_inst
if (i < 3)
begin
if (changed[i] & !done_q[i])
begin
writedata[3-i] = en[i];
writedata[2-i:0] = readdata[2-i:0];
writedata[15:4-i] = readdata[15:4-i];
end
end
else
...
Basically, the location of the bit I am trying to write to (en) changes depending on which address I am talking to, depending on i. This code is not synthesizable because i is not a constant.
Is there any other workaround to this? The only workaround I know is writing out those three statements CONST times. I am hoping I DON'T have to do that in the end. Is there any other solution?

It looks like you're trying to copy readdata to writedata all the time, but fill in the LSBs with en if certain special case conditions are met. I'm also going to assume that the for loop you have is in an always block, and that you're intending to build combo logic.
The for loop as you've it written doesn't make much sense to me from a hardware perspective. A for loop is used for building arrays of logic, and as you've
written it you'll have at least 3 logic cones trying to set values on the entire writedata bus. (If it generates anything at all, it'll be some weird priority structure).
That said, it's probably the range selects that your compiler is complaining about, ie the writedata[2-i:0] rather than the writedata[3-i] = en[i]; (anything with : in the part select). If you want to do something along those lines, you can use 'indexed part selects' ( +: or -:) but there are better solutions in this case.
I'd rewrite it as follows - assuming I've assumed correctly :)
always #( /*whatever*/ ) begin
// default assignment
writedata = readdata;
// overwrite some bits in writedata for special cases
for(i=0; i<3; i++) begin
if( changed[i] & !done_q[i] )
writedata[3-i] = en[i];
end
end
In this code, I'm setting writedata to readdata, and then tweaking the resulting value of writedata if the special cases are in play. The for loop is building 3 logic cones, one for each of the bits in writedata[3:1]. I'd double-check if the bit mapping is what you intend -ie, mapping en[2:0] on to writedata[1:3].

Related

Passing values to module instance port through loops inside always block in verilog

I need to access ports of module instance through for loop using verilg code, i'm trying to send inputs to a module instance repeatedly hoping every time the output for corresponding input get updated, unfortunately it is not happening because the inputs get passed only after execution exit the procedural block, please find the below code and let me know the possibilities, thanks in advance.
integer i,j;
always#(g_mtx,gi_mtx)
begin
for (i=1;i<3;i=i+1)
for (j=1;j<3;i=j+1)
if(i!=j)
begin
L_in1=g_mtx[j][j];
L_in2=gi_mtx[i][i];
L_in3=gi_mtx[j][i];
L_in4=g_mtx[j][i];
Lmd[i][j]= L_out ;
end
end
Lamda_top lmd (L_out,L_in1,L_in2,L_in3,L_in4,clk);//instance
//here g_mtx,gi_mtx,Lmd are memories.
The solutions differ depending on the context.
If this is for a testbench, all you need do is add some form of delay after simulating the inputs. Seeing as you are using a clock for the Lamda_top module, you can use the same clock as the delay source to ensure enough time has passed:
always #(g_mtx,gi_mtx) begin
for (i=1; i<3; i=i+1) begin
for (j=1; j<3; j=j+1) begin
if(i!=j) begin
L_in1=g_mtx[j][j];
L_in2=gi_mtx[i][i];
L_in3=gi_mtx[j][i];
L_in4=g_mtx[j][i];
repeat ([number of cycles it takes for Lamda_top to finish]) begin
#(posedge clk);
end
#(negedge clk); // Ensure L_out has gotten the value from the function
Lmd[i][j] = L_out;
end
end
end
end
However, if this is instead for actual, synthesizable code, you will need to implement some sort of FSM to serialize the for-loops to only input one set of L_inX variables at a time.
Ultimately, both solutions involve ensuring that only one set of L_inX is passed through for each clock. Without knowing more context, its hard to say how best to handle this (should probably be some sort of pipeline, but thats alot more work to patch the provided code to implement)

Variable Declaration Inside For Loop Initialization Statement

I have a simple question with regards to initializing for loops.
Here is my for loop declaration:
for (int i=player.x-xIndex-1; i<=player.x+xIndex+1; i++)
{
for (int j=player.y-yIndex-1; j<=player.y+yIndex+1; j++)
{
}
}
My question is:
Is it bad practice to have the values of the indices i and j be set to non-static integer values at declaration?
Will the code just evaluate the minimum and maximum values of i and j once at beginning of execution, or will it evaluate those values (i.e. player.x+xIndex+1, etc.) every single time the loop executes.
Any light you guys can shed on my problem would be awesome!
I'm a freakin' amateur, guys. Seriously.
Thanks :D
Not an amateur question at all. The "initialization" expressions are calculated only on the first run through, because of course they're only used that one time.
For the loop's "condition" (the middle expression that is tested at the end of every iteration), in the worst case it can be evaluated every iteration. Because what if (in this case) player.y actually changes during the loop?
However, most modern compilers will likely not compute that whole thing every loop if they can detect that the end value is provably never changing during the loop.
If you wanted to be double sure and manhandle the path of execution, you can explicitly "hoist" the conditional end expression out of the loop yourself, like:
int maxValue = foo.x + y.bar + 12 + myString.length;
for (int i = 0; i < maxValue; i++) {
....
But now the standard style disclaimer: optimizing prematurely can make your code less readable for no provable gains. Unless you're doing real work in that condition expression, or the loop is running bazillions of iterations, some additional computation won't hurt you much, and might be worth keeping so that it's clearer to yourself and others what you're trying to do.

Loop semantics(literal)

If you don't care what your variables are called LOOK AWAY!!
Anyway, lets say I have a loop
for (int i = start; i < whatisthis; i++) {
//something
}
I'm not sure what to call "whatisthis", usually I can call it the length or the size of the relevant collection but its not always strictly true, if start != 0 then it cannot be the length. Its not the length of the stretch either since its in fact start + length of the stretch. Can't call it the end since its end+1 so what do you call it?
Serious problems.
whatisthis has no name. The whole condition i < whatisthis is a termination condition, and whatisthis is merely part of that condition.
If you're looking for advice about what to name the variable, limit works pretty well if it's not a length or a size. You could also prefix it with max_ or min_. For example, max_row or min_timeout.

What naming conventions should I use on the second integer on a nested for loop?

I'm pretty new to programming, and I was just wondering in the following case what would be an appropriate name for the second integer I use in this piece of code
for (int i = 0; i < 10; i++)
{
for (int x = 0; x < 10; x++)
{
//stuff
}
}
I usually just name it x but I have a feeling that this could get confusing quickly. Is there a standard name for this kind of thing?
Depending upon what you're iterating over, a name might be easy or obvious by context:
for(struct mail *mail=inbox->start; mail ; mailid++) {
for (struct attachment *att=mail->attachment[0]; att; att++) {
/* work on all attachments on all mails */
}
}
For the cases where i makes the most sense for an outer loop variable, convention uses j, k, l, and so on.
But when you start nesting, look harder for meaningful names. You'll thank yourself in six months.
You could opt to reduce the nesting by making a method call. Inside of this method, you would be using a local variable also named i.
for (int i = 0; i < 10; i++)
{
methodCall(array[i], array);
}
I have assumed you need to pass the element at position i in the outer loop as well as the array to be iterated over in the inner loop - this is an assumption as you may actually require different arguments.
As always, you should measure the performance of this - there shouldn't be a massive overhead in making a method call within a loop, but this depends on the language.
Personally I feel that you should give variables meaningful names - here i and x mean nothing and will not help you understand your code in 3 months time, at which point it will appear to you as code written by a dyslexic monkey.
Name variables so that other people can understand what your code is trying to accomplish. You will save yourself time in the long run.
Since you said you are beginning, I'd say it's beneficial to experiment with multiple styles.
For the purposes of your example, my suggestion is simply replace x with j.
There's tons of real code that will use the convention of i, j, and k for single letter nested loop variables.
There's also tons that uses longer more meaningful names.
But there's much less that looks like your example.
So you can consider it a step forward because you're code looks more like real world code.

signal vs variable

VHDL provides two major object types to hold data, namel signal and variable, but I can't find anywhere that is clear on when to use one data-type over the other. Can anyone shed some light on their strengths/limitations/scope/synthesis/situations in which using one would be better than the other?
Signals can be used to communicate values between processes. Variables cannot. There are shared variables which can in older compilers, but you really are asking for problems (with race conditions) if you do that - unless you use protected types which are a bit like classes. Then they are same to use for communication, but not (as far as I know) synthesisable.
This fundamental restriction on communication comes from the way updates on signals and variables work.
The big distinction comes because variables update immediately they are assigned to (with the := operator). Signals have an update scheduled when assigned to (with the <= operator) but the value that anyone sees when they read the signal will not change until some time passes.
(Aside: That amount of time could be as small as a delta cycle, which is the smallest amount of time in a VHDL simuator - no "real" time passes. Something like wait for 0 ps; causes the simulator to wait for the next delta cycle before continuing.)
If you need the same logic to feed into multiple flipflops a variable is a good way of factoring that logic into a single point, rather than copying/pasting code.
In terms of logic, within a clocked process, signals always infer a flipflop. Variables can be used for both combinatorial logic and inferring a flipflop. Sometimes both for the same variable. Some think this confusing, personally, I think it's fine:
process (clk)
variable something : std_logic;
if rising_edge(clk) then
if reset = '1' then
something := '0';
else
output_b <= something or input c; -- using the previous clock's value of 'something' infers a register
something := input_a and input_b; -- comb. logic for a new value
output_a <= something or input_c; -- which is used immediately, not registered here
end if;
end if;
end process;
One thing to watch using variables is that because if they are read after they are written, no register output is used, you can get long chains of logic which can lead to missing your fmax target
One thing to watch using signals (in clocked processes) is that they always infer a register, and hence leads to latency.
As others have said signals get updated with their new value at the end of the time slice, but variables are updated immediately.
// inside some process
// varA = sigA = 0. sigB = 2
varA := sigB + 1; // varA is now 3
sigC <= varA + 1; // sigC will be 4
sigA <= sigB + 1; // sigA will be 3
sigD <= sigA + 1; // sigD will be 1 (original sigA + 1)
For hardware design, I use variables very infrequently. It's normally when I'm hacking in some feature that really needs the code to be re-factored, but I'm on a deadline. I avoid them because I find the mental model of working with signals and variables too different to live nicely in one piece of code. That's not to say it can't be done, but I think most RTL engineers avoid mixing... and you can't avoid signals.
Other points:
Signals have entity scoping. Variables are local to the process.
Both synthesize