Uploading a Mac app with Application Loader - objective-c

So I was trying to upload my app to the mac app store using application loader and I got to the step where I'm going to choose the file which is going to be uploaded which if I remember right is the .app file in a .zip? The problem is that it won't let me choose the .zip file.
Any ideas?
Thanks!

I was also looking for the solution and found the recent information here:
http://developer.apple.com/library/mac/#documentation/ToolsLanguages/Conceptual/OSXWorkflowGuide/DistributingApplications/DistributingApplications.html

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Not able to upload build on iTunes because of instabug

I am using Appcelerator instabug module 1.1.1 for my project. But when I am going to upload this build to iTunes (For test) it throwing this error.
I googled lot but didn't get solution.
Also I tried by removing instabug file from instabug.framework/instabug and instabug.framework/version/A/instabug but by doing this I am not able to run project.
Please help me.
Thanks & Regards,
This means that instabug.a is somehow included in your final .ipa file (you can change the extension to .zip, unzip and show contents of your app folder via "show package contents". If you can find instabug.a there, then you have to figure out how and fix it. This should fix your issue.

VB.Net - Play file extension that does not match the file format?

I'm creating an app in VB.NET windows form Application..
On my App I have Media Player Library and I am playing .mp3 files, now I change the extension of my files into .albs to be little realistic with my app name..
But after i change the extension and when I try to play files I get this:
When i click Yes app continues to work perfectly and to play my files...
When I click "Don't ask me again for this extension (.albs)." app works well..
What I need ?
I need to hide this windows, so when I install my app to other PCs I don't want this window to be opened..
So is anyway to stop this before it opens..
for example any .reg file to register the extension..
or some code to register in app or something else.. ??
Any help will be appreciated...

Downloading a deployed app packaged from a Windows Phone device

I've recently had some data loss. I would like to be able to download my compiled app package that I have deployed on my phone. I haven't been able to download the app package that I have uploaded in the store (as they are nearly identical), so if there is a way to do that, that would be amenable as well.
Is there a way to download the app package from a device or from the Store page?
Edit: I should note that by "Store Page" I mean "App Submission Page".
You can download the xap file manually from the application's store page. For example, I have a game that I haven't updated in forever (forgive me) :)
Number Munchers XL
Scroll down to the very bottom on the left side of the page, and you will see
Download and install manually
Learn more
Click on that and you should be greeted with a XAP file download.

Flash file as OSX screensaver using xcode

I'm trying to create a screensaver from an SWF file for mac.
Unfortunately I'm not sure how to get started. I've looked on the internet for hints on how to do this but with no success.
Does anyone know how I can get an SWF file as screensaver with xcode, or possibly another option?
Get started by:
1) Get a basic screen saver working from the sample code or tutorial like this:
http://cocoadevcentral.com/articles/000088.php
2) Get your SWF file going in a basic Mac app ( Maybe use a web view?).
3) Merge the two together.

How to write a cydia app

I was wondering about to create a cydia tweak running on iphone startup and hooking some iphone feature as sms or call.
So I wanted to know where should I start:
How to write a cydia application (xCode? Toolchain? which toolchain? how to install it?)
Where can I found documentation about the hooking methods of the mobile substrate?
How can I star my application on iPhone startup?
I'd be glad if someone can link me THE VERY NOOB guide on how to start jb developpement (I juste develop "officially")
Thanks everybody
I know there are other ways of doing this, but if your a licensed iOS Developer you can simply sign the code in your App and put it on to one of your registered testing Devices that's jailbroken and follow the step by step instructions below:
Download iFile from the Cydia Store. I would suggest paying for it, but you can find other sources where you can get a cracked version. Then use iFile on the device and go into the following directory:
var/mobile/Applications/YourAppName
Select YourAppName.app folder
Tap the zip file button, (between + and trash buttons at bottom of display)
You will be prompted to name the zip file and hit create.
That's the zip file you submit to Cydia, you can email it to yourself from within iFile, or if you want use a program like DiskAid to pull it from your Device. DONE!
TESTING
To test you need to copy the .app file into the following directory:
var/stash/Applications
Exit iFile and Delete your app from the devise. Respring, Reboot, or Restart.
The icon will then be on your desktop.
HOPE THIS HELPS SOMEONE!!!
Note: This is against Apple policy, but if you don't tell I won't ;)